Difference between revisions of "PowerSlave"
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{{Source ports table/row| BuildGDX| url=https://m210.duke4.net/ | Reverse-engineered port based on Java's libGDX framework. Adds support for widescreen resolutions, OpenGL renderer, improved controls, many customization options, and free save mode in addition to the original game's checkpoints. | Windows, Linux, OS X}} | {{Source ports table/row| BuildGDX| url=https://m210.duke4.net/ | Reverse-engineered port based on Java's libGDX framework. Adds support for widescreen resolutions, OpenGL renderer, improved controls, many customization options, and free save mode in addition to the original game's checkpoints. | Windows, Linux, OS X}} | ||
{{Source ports table/row| PCExhumed| url=https://lerppu.net/wannabethesis/ | Reverse-engineered port using EDuke32 technology. | Windows}} | {{Source ports table/row| PCExhumed| url=https://lerppu.net/wannabethesis/ | Reverse-engineered port using EDuke32 technology. | Windows}} | ||
− | {{Source ports table/row| Raze | url=https://github.com/coelckers/Raze/releases | Fork of PCExhumed to [ | + | {{Source ports table/row| Raze | url=https://github.com/coelckers/Raze/releases | Fork of PCExhumed to [[Engine:Id Tech 1#Source ports|GZDoom]] architecture. Also supports '''Duke Nukem 3D''', '''Blood''', and '''Redneck Rampage'''. | Windows, OS X, Linux }} |
}} | }} | ||
Line 190: | Line 190: | ||
|windowed = hackable | |windowed = hackable | ||
|windowed notes = See [[#Source ports|Source ports]]. | |windowed notes = See [[#Source ports|Source ports]]. | ||
− | |borderless windowed = | + | |borderless windowed = false |
− | |borderless windowed notes = | + | |borderless windowed notes = |
|anisotropic = hackable | |anisotropic = hackable | ||
|anisotropic notes = See [[#Source ports|Source ports]]. | |anisotropic notes = See [[#Source ports|Source ports]]. | ||
Line 286: | Line 286: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = hackable | |eax support = hackable | ||
− | |eax support notes = Raze supports [[Glossary: | + | |eax support notes = Raze supports [[Glossary:Surround sound#OpenAL|OpenAL Soft]] for binaural HRTF mixing and EFX. |
|red book cd audio = true | |red book cd audio = true | ||
|red book cd audio notes = | |red book cd audio notes = |
Revision as of 10:06, 31 August 2021
Developers | |
---|---|
Lobotomy Software | |
Publishers | |
North America | Playmates Interactive Entertainment |
Europe | BMG Interactive |
Digital | Throwback Entertainment |
Engines | |
Build | |
Release dates | |
DOS | 1996 |
Windows (DOSBox) | November 19, 2020[1] |
macOS (OS X) (DOSBox) | November 19, 2020[1] |
Linux (DOSBox) | November 19, 2020[1] |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, Shooter |
Themes | Egypt, Sci-fi |
Series | PowerSlave |
PowerSlave | |
---|---|
PowerSlave | 1996 |
PowerSlave EX (unofficial port) | 2015 |
PowerSlave Exhumed | 2022 |
Key points
- Released as Exhumed in Europe and A.D. 1999: Pharaoh's Revival in Japan. Differences are minimal (title screen, etc.).
- PowerSlave install can be converted to Exhumed install, and vice versa, using this.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Disc check can be disabled through a command line parameter | |||
GOG.com | Prepackaged with DOSBox. | |||
Steam |
Essential improvements
Source ports
Name | Description | |
---|---|---|
BuildGDX | Reverse-engineered port based on Java's libGDX framework. Adds support for widescreen resolutions, OpenGL renderer, improved controls, many customization options, and free save mode in addition to the original game's checkpoints. | |
PCExhumed | Reverse-engineered port using EDuke32 technology. | |
Raze | Fork of PCExhumed to GZDoom architecture. Also supports Duke Nukem 3D, Blood, and Redneck Rampage. |
DOS/32A
DOS/32A is a more advanced extender and open source replacement to DOS4GW. It can improve both performance and stability of PowerSlave/Exhumed.
EX / PS DeHacker
A patcher utility that provides bug fixes and enhancement such as proper strafing, autorun, toggleable mouse look and higher resolutions.
- Patch works with both Powerslave and Exhumed.
- Earlier versions of this patcher have issues with DOS32A above (gives a runtime 200 error). Use the CauseWay Extender instead.
WASD + Mouse
Edit SETUP.CFG |
---|
Move_Forward = "Up" "W" Move_Backward = "Down" "S" Turn_Left = "Left" "" Turn_Right = "Right" "" Strafe = "LAlt" "RAlt" Strafe_Left = "," "A" Strafe_Right = "." "D" Run = "LShift" "RShift" Jump = "Space" "/" Crouch = "C" "LCtrl" Fire = "Kpad0" "RCtrl" Open = "F" "" Look_Up = "PgUp" "" Look_Down = "PgDn" "" Look_Straight = "Home" "I" Aim_Up = "Insert" "" Aim_Down = "Delete" "" SendMessage = "T" "" Weapon_1 = "1" "" Weapon_2 = "2" "" Weapon_3 = "3" "" Weapon_4 = "4" "" Weapon_5 = "5" "G" Weapon_6 = "6" "V" Weapon_7 = "7" "B" Mouseview = "U" "" Pause = "Pause" "" Map = "Tab" "" Zoom_In = "F1" "X" Zoom_Out = "F2" "Z" Gamma_Correction = "F11" "" Escape = "Escape" "" Shrink_Screen = "Kpad-" "-" Enlarge_Screen = "Kpad+" "=" Inventory = "Enter" "R" Inventory_Left = "[" "Q" Inventory_Right = "]" "E" Mouse_Sensitivity_Down = "F7" "" Mouse_Sensitivity_Up = "F8" "" Then replace the content below the
MouseButton0 = "Fire" MouseButtonClicked0 = "" MouseButton1 = "Jump" MouseButtonClicked1 = "" MouseButton2 = "Weapon_1" MouseButtonClicked2 = "Weapon_3" Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\SETUP.CFG |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
macOS (OS X) | <path-to-game> (mounted in DOSBox)[Note 1] |
Linux | <path-to-game> (mounted in DOSBox)[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1260020/pfx/[Note 2] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\SAVGAME*.SAV |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
macOS (OS X) | <path-to-game> (mounted in DOSBox)[Note 1] |
Linux | <path-to-game> (mounted in DOSBox)[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1260020/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Source ports. | ||
Multi-monitor | See Source ports. | ||
Ultra-widescreen | See Source ports. | ||
4K Ultra HD | See Source ports. | ||
Field of view (FOV) | See Source ports. | ||
Windowed | See Source ports. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See Source ports. | ||
Anti-aliasing (AA) | Force through graphics driver. | ||
Vertical sync (Vsync) | See Source ports. | ||
60 FPS | |||
120+ FPS | See Source ports. | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Can be set with MENU.EXE |
|
Mouse acceleration | ||
Mouse sensitivity | F7 lowers it, F8 increases it | |
Mouse input in menus | ||
Mouse Y-axis inversion | Can be changed via DeHacker | |
Controller | ||
Controller support | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Sound FX | |
Surround sound | See Source ports. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
|
EAX support | Raze supports OpenAL Soft for binaural HRTF mixing and EFX. | |
Red Book CD audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 4 | |||
Online play | For DOSBox use DOSBox IPX/modem emulation. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | SVGA, SVGA (VESA), VGA |
Map Browser
Allows easy browsing and management of user maps. Also allows jumping through default levels.
User Maps/Addons
- El-Gizah - Single map with some custom art. It is advised to use the rescripted version as it includes a batch script to automate file renaming.
- Return to Ruins - A 3-maps mini episode. User can avoid overwriting files (if using the map browser utility for instance) by renaming the included
LEV*.MAP
files toRUIN*.MAP
and using the following batch script to launch it:
- Return to Ruins batch script
@echo off echo Starting Return to Ruins... pause COPY LEV1.map LEV1.bme COPY LEV2.map LEV2.bme COPY LEV3.map LEV3.bme COPY ruin1.map LEV1.map COPY ruin2.map LEV2.map COPY ruin3.map LEV3.map CLS PS /1 /h COPY LEV1.bme LEV1.map COPY LEV2.bme LEV2.map COPY LEV3.bme LEV3.map DEL LEV*.bme echo Files restored...
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 3.3 | |
Processor (CPU) | Intel 486 | |
System memory (RAM) | 4 MB | 8 MB |
Hard disk drive (HDD) | ||
Video card (GPU) | SuperVGA, VESA, VGA |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | 1.0 GHz | 1.5 GHz |
System memory (RAM) | ||
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | DirectX 9.0c compatible | |
Sound (audio device) | DirectX 9 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.11 | |
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) | 50 MB |
Linux | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Ubuntu 16.04 | Ubuntu 16.04 LTS |
Processor (CPU) | 1.0 GHz | 1.5 GHz |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | OpenGL compatible | |
Sound (audio device) | ALSA compatible |
Notes
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 File/folder structure within the installation folder reflects the path(s) listed for DOS game data. For the GOG.com release, file changes in DOSBox are redirected to
<path-to-game>/cloud_saves/
even if GOG Galaxy is not used (this folder contains all redirected files, so some files in thecloud_saves
folder might be temporary files or other files that do not contain saves or settings). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (1260020) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 1.2 Throwback Thursday with new games from Throwback Entertainment - GOG.com - last accessed on 2020-11-19
- ↑ AUR : pcexhumed.git - last accessed on 2021-05-09
- ↑ PCExhumed - Exhumed/PowerSlave PC port - last accessed on 2021-05-09