Difference between revisions of "Dino Crisis"
From PCGamingWiki, the wiki about fixing PC games
(→Input) |
|||
Line 137: | Line 137: | ||
|dualshock prompts = hackable | |dualshock prompts = hackable | ||
|dualshock prompts notes = Use [[#Dino Crisis Classic REbirth|Dino Crisis Classic REbirth]]. | |dualshock prompts notes = Use [[#Dino Crisis Classic REbirth|Dino Crisis Classic REbirth]]. | ||
− | |light bar support = | + | |light bar support = hackable |
− | |light bar support notes = | + | |light bar support notes = Use [[#Dino Crisis Classic REbirth|Dino Crisis Classic REbirth]]. |
|dualshock 4 modes = unknown | |dualshock 4 modes = unknown | ||
|dualshock 4 modes notes = | |dualshock 4 modes notes = |
Revision as of 01:38, 8 November 2020
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Capcom | |
Release dates | |
Windows | September 15, 2000 |
Taxonomy | |
Series | Dino Crisis |
Dino Crisis | |
---|---|
Dino Crisis | 2000 |
Dino Crisis 2 | 2002 |
Key points
- Frame rate is capped at 30 FPS.[1] See Dino Crisis Classic REbirth.
- Limited only to a resolution of 640x480, either windowed or full screen. See Dino Crisis Classic REbirth.
- Distorted textures and wobbling polygons due to integer-based upscaling. See Dino Crisis Classic REbirth.
- Visible border artifacts on filtered textures with transparencies.
Availability
Essential improvements
Patches
- An official Windows XP Patch by SourceNext is available here.
Dino Crisis Classic REbirth
- Replaces DirectDraw with DirectX9, fixes issues with higher resolutions (texture warping, polygon wobbling, aggressive bilinear filtering), adds adaptative screen ratio modes (widescreen and ultra-widescreen), and adds borderless windowed mode.
- Replaces DInput 5.00 with XInput, DInput 8.00, and RawInput.
- Changes framerate to stable 30/60 fps.
- Fixes audio issues.
- Replaces DirectShow video playback with FFmpeg.
- Removes the need for executing the game from its launcher (comes with a custom embedded launcher) and doesn't require the CD-rom to be inserted at all times.
- Translates the Japanese version into English.
- Makes the game portable.
- Allows to use HD texture mods for 3D enviroments.
- Requires Japanese SourceNext release.
Peixoto's patch
- An alternative patch to Gemini's Classic REbirth, which fixes several compatibility issues for modern systems.
High Quality Videos
- Contains reworked videos and logos.
High Quality BGM and voices
- Adaptation BGM and voices from Dreamcast to PC.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Classes\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\CAPCOM\DINOCRISIS HKEY_CLASSES_ROOT\VirtualStore\MACHINE\SOFTWARE\Wow6432Node\CAPCOM\DINOCRISIS |
- Dino Crisis Classic REbirth makes the game portable.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>[Note 1] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Use Dino Crisis Classic REbirth. | ||
Multi-monitor | Use Dino Crisis Classic REbirth. | ||
Ultra-widescreen | Use Dino Crisis Classic REbirth. | ||
4K Ultra HD | Use Dino Crisis Classic REbirth. | ||
Field of view (FOV) | |||
Windowed | Locked to 640x480. Can be improved with Dino Crisis Classic REbirth. | ||
Borderless fullscreen windowed | Use Dino Crisis Classic REbirth. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Frame rate is capped at 30 FPS.[1] Use Dino Crisis Classic REbirth for 60 FPS. | ||
120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Use Peixoto's patch or Dino Crisis Classic REbirth for more settings. | |
Full controller support | ||
Controller remapping | Use Peixoto's patch or Dino Crisis Classic REbirth for more settings. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Use Dino Crisis Classic REbirth. | |
---|---|---|
Xbox button prompts | Use Dino Crisis Classic REbirth. | |
Impulse Trigger vibration |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Russian | ||||
Spanish |
Issues fixed
Fullscreen border on Windows 8 and later
Use Dino Crisis Classic REbirth for borderless mode[2] |
---|
Use Peixoto's patch[citation needed] |
---|
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98 | 95, 98 |
Processor (CPU) | Intel Pentium 166 MHz | Intel Pentium III or better |
System memory (RAM) | 32 MB | 64 MB or more |
Hard disk drive (HDD) | 1 MB (with CD) | 600 MB or more |
Video card (GPU) | DirectDraw 6.1 compatible 640x480 High Color (16 bit) 4 MB of VRAM | Direct3D 6.1 compatible 640x480 High Color (16 bit) 16 MB of VRAM |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 Dino Crisis PSX, Dreamcast, and PC Differences - NeoGAF - last accessed on November 30, 2016
- ↑ Verified by User:Keith on 2020-04-25