Difference between revisions of "Tom Clancy's Splinter Cell: Pandora Tomorrow"
From PCGamingWiki, the wiki about fixing PC games
m (fixed wrong link, directx) |
(forcing SMAA using ReShade (fixes water issue caused by other AA methods)) |
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{{Fixbox|description=Instructions|ref=<ref name="refcheck Antrad">{{refcheck|user=Antrad|date=February 27, 2018}}</ref>|fix= | {{Fixbox|description=Instructions|ref=<ref name="refcheck Antrad">{{refcheck|user=Antrad|date=February 27, 2018}}</ref>|fix= | ||
# Download the archive from [https://community.pcgamingwiki.com/files/file/741-splinter-cell-pandora-tomorrow-ps3-hd-textures/ here]. | # Download the archive from [https://community.pcgamingwiki.com/files/file/741-splinter-cell-pandora-tomorrow-ps3-hd-textures/ here]. | ||
− | # Extract the archive to the game installation folder and overwrite the existing files. | + | # Extract the archive and copy the <code>offline</code> folder to the game installation folder and overwrite the existing files. |
'''Notes''' | '''Notes''' | ||
{{ii}} Although in higher resolution, the HD textures often look bland (especially wood), so installing the pack is not necessarily an improvement. | {{ii}} Although in higher resolution, the HD textures often look bland (especially wood), so installing the pack is not necessarily an improvement. | ||
Line 96: | Line 96: | ||
{{Fixbox|description=Use ''ThirteenAG's Widescreen Fix''|ref=<ref name="refcheck Antrad"/>|fix= | {{Fixbox|description=Use ''ThirteenAG's Widescreen Fix''|ref=<ref name="refcheck Antrad"/>|fix= | ||
# Download the archive from [https://thirteenag.github.io/wfp#scpt here]. | # Download the archive from [https://thirteenag.github.io/wfp#scpt here]. | ||
− | # Extract the archive to the game installation folder. | + | # Extract the archive and copy the <code>offline</code> folder to the game installation folder. |
'''Notes''' | '''Notes''' | ||
{{++}} FOV is automatically adjusted to resolution. | {{++}} FOV is automatically adjusted to resolution. | ||
Line 147: | Line 147: | ||
{{ii}} When using ''ThirteenAG's Widescreen Fix'' the included <code>{{p|game}}\offline\system\dgVoodoo.conf</code> file overrides the global ''dgVoodoo 2'' settings. Delete/rename that file to use the global settings or edit it directly when using {{File|dgVoodooCpl.exe}}. | {{ii}} When using ''ThirteenAG's Widescreen Fix'' the included <code>{{p|game}}\offline\system\dgVoodoo.conf</code> file overrides the global ''dgVoodoo 2'' settings. Delete/rename that file to use the global settings or edit it directly when using {{File|dgVoodooCpl.exe}}. | ||
{{--}} Water will be rendered incorrectly in two places in Komodo Shipyard level. | {{--}} Water will be rendered incorrectly in two places in Komodo Shipyard level. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Force SMAA using ReShade|ref=<ref name="refcheck Antrad"/>|fix= | ||
+ | # Read the [[#Broken and missing shadows, flickering water|instructions below]] to properly setup dgVoodoo 2 for this game. | ||
+ | # Download the latest version of [https://reshade.me/ ReShade] and run the Reshade Setup program. | ||
+ | # Click ''Select game'', then select <code>SplinterCell2.exe</code> found in <code>{{p|game}}\offline\system\</code>. | ||
+ | # Select ''Direct3D 10+'' as the rendering API. | ||
+ | # Allow to download shaders/effects and choose either all of them or just SMAA. | ||
+ | # Run the game, press {{key|Shift|F2}} to enter the configuration menu and follow the tutorial to create new profile and activate SMAA. | ||
+ | # In the ''Settings'' tab, under ''Usage Mode'' select ''Performance Mode''. | ||
+ | # Click ''X'' in top right to exit the configuration menu. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{++}} No water rendering issues. | ||
+ | {{ii}} If downloading shader archive fails, download the archive [https://github.com/crosire/reshade-shaders/archive/master.zip manually] and extract it to the game installation folder. Then in game in ReShade settings add <code>\reshade-shaders-master\Shaders</code> to end of the ''Effect Search Paths'' and <code>\reshade-shaders-master\Textures</code> to the end of ''Texture Search Paths'' field. Restart the game and continue from Step 6. | ||
}} | }} | ||
Revision as of 06:40, 28 February 2018
Developers | |
---|---|
Ubisoft Shanghai | |
Publishers | |
Ubisoft | |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | March 23, 2004 |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Splinter Cell | |
---|---|
Subseries of Tom Clancy | |
Splinter Cell | 2003 |
Splinter Cell: Pandora Tomorrow | 2004 |
Splinter Cell: Chaos Theory | 2005 |
Splinter Cell: Double Agent | 2006 |
Splinter Cell: Conviction | 2010 |
Splinter Cell: Blacklist | 2013 |
Key points
- Shadows and water may not render correctly (see Issues fixed).
- Online multiplayer is no longer functional.
Availability
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
- Later re-released in the Ultimate Splinter Cell Collection.
- Not available digitally.
Essential improvements
Patches
- Latest patch is automatically downloaded by SC:PT Updater Launcher, or standalone patches can be downloaded directly here or here.
HD Textures from the PS3 version
Instructions[3] |
---|
Notes
|
Skip intro videos
Instructions[3] |
---|
|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Video settings
Widescreen resolution
Use ThirteenAG's Widescreen Fix[3] |
---|
Notes
|
Field of view (FOV)
Edit SplinterCell2User.ini[4] |
---|
Notes
|
Windowed
Edit SplinterCell2.ini[citation needed] |
---|
|
Anti-aliasing (AA)
Modify driver profile[citation needed] |
---|
Notes
|
Force MSAA using dgVoodoo 2[3] |
---|
Notes
|
Force SMAA using ReShade[3] |
---|
Notes
|
Vertical sync (Vsync)
Edit SplinterCell2.ini[citation needed] |
---|
|
Input settings
Mouse acceleration
- Mouse acceleration is present whenever you equip/shoulder your weapon, as well as during aiming.
Edit ESetting.ini[3] |
---|
|
Audio settings
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
Broken and missing shadows, flickering water
- Shadows and spotlights do not render on modern GPUs, rendering some areas of the game extremely difficult to complete (this issue is still present in the Ultimate Splinter Cell Collection release).
- Sea and water may flicker in some maps.
Use dgVoodoo 2[3] |
---|
Notes
|
Experimental fix[citation needed] |
---|
|
Enabling EAX Advanced HD
- Users may be unable to enable EAX Advanced HD in the in-game audio options, as the selection is greyed out.
Use Creative ALchemy[citation needed] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 SE, ME, 2000, XP | XP |
Processor (CPU) | Intel Pentium III 1.0 GHz AMD Athlon |
Intel Pentium IV 1.8 GHz |
System memory (RAM) | 128 MB | 512 MB |
Hard disk drive (HDD) | 2 GB | 2.5 GB |
Video card (GPU) | ATI Radeon 8500 Nvidia GeForce 3 64 MB of VRAM DirectX 8.1 compatible | ATI Radeon 9800 Nvidia GeForce FX 128 MB of VRAM |
Notes
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Verified by User:Antrad on February 27, 2018
- ↑ Splinter Cell: Pandora Tomorrow | WSGF