Difference between revisions of "Far Cry 3 Blood Dragon"
From PCGamingWiki, the wiki about fixing PC games
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|minCPU = AMD Athlon 64 X2 6000+ 3.00 GHz | |minCPU = AMD Athlon 64 X2 6000+ 3.00 GHz | ||
|minCPU2 = Intel Core 2 Duo E6700 2.66 GHz | |minCPU2 = Intel Core 2 Duo E6700 2.66 GHz | ||
− | |minRAM = 2 GB | + | |minRAM = 2 GB <br/> 4 GB for Vista/7/8 |
|minHD = 3 GB | |minHD = 3 GB | ||
|minVRAM = 512 MB | |minVRAM = 512 MB | ||
− | |minGPU = | + | |minGPU = AMD Radeon HD 2900 series |
+ | |minGPU2 = Nvidia GeForce 8800 series | ||
|minDX = 9.0c | |minDX = 9.0c | ||
+ | |minSM = 3.0 | ||
|recOS = Vista SP2, 7 SP1, 8, 8.1 | |recOS = Vista SP2, 7 SP1, 8, 8.1 | ||
|recCPU = AMD Phenom II X2 550 3.10 GHz | |recCPU = AMD Phenom II X2 550 3.10 GHz | ||
|recCPU2 = Intel Core i3-530 2.93 GHz | |recCPU2 = Intel Core i3-530 2.93 GHz | ||
− | |recRAM = | + | |recRAM = 8 GB |
|recVRAM = 1 GB | |recVRAM = 1 GB | ||
− | |recGPU = | + | |recGPU = AMD Radeon HD 5770 |
+ | |recGPU2 = Nvidia GeForce GTX 480 | ||
|recDX = 11 | |recDX = 11 | ||
+ | |recSM = 5.0 | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 19:01, 10 July 2017
Developers | |
---|---|
Ubisoft Montreal | |
Publishers | |
Ubisoft | |
Engines | |
Dunia 2 | |
Release dates | |
Windows | May 1, 2013 |
Far Cry | |
---|---|
Far Cry | 2004 |
Far Cry 2 | 2008 |
Far Cry 3 | 2012 |
Far Cry 3 Blood Dragon | 2013 |
Far Cry 4 | 2014 |
Far Cry Primal | 2016 |
Far Cry 5 | 2018 |
Far Cry New Dawn | 2019 |
Far Cry 6 | 2021 |
Blood Dragon | |
---|---|
Far Cry 3 Blood Dragon | 2013 |
Trials of the Blood Dragon | 2016 |
Key points
- Most fixes and settings for Far Cry 3 should also work with Blood Dragon.
- Many users are reporting that the in-game cutscenes are broken.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Amazon.com | ||||
Amazon.co.uk | ||||
GamersGate | ||||
Incorrect store name. See here for available options. | ||||
Green Man Gaming | ||||
Humble Store | ||||
Origin | ||||
Steam | Can be run without the Steam client by passing the -uplay_steam_mode command line argument to the main executable.[1] |
|||
Incorrect store name. See here for available options. | ||||
Incorrect store name. See here for available options. |
- All versions require Ubisoft Connect DRM.
Essential improvements
Skip intro videos
Instructions |
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Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/233270/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/233270/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Ubisoft Connect |
Video settings
Frame rate limit
Instructions |
---|
Widescreen resolution
- Custom/unlisted resolutions can be set manually in
GamerProfile.xml
.
Instructions |
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Disable ambient occlusion
- Ambient occlusion can't be disabled completely through the in-game settings when playing in DirectX 11, only switched to various techniques available (SSAO, HBAO, HDAO).
Instructions |
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Disable scan lines
- Removing the scan lines introduces other bugs such as low health not affecting hud.
Instructions |
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Instructions |
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Disable Parallax Occlusion Mapping on Dirt Roads
Instructions |
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Improve Draw Distances
Instructions |
---|
Instructions |
---|
Input settings
Manually bind enter key to an action
Instructions |
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Manually bind mousewheel to weapon switching
Instructions |
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Toggle aiming down sights (ADS) for weapons
Instructions |
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Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Portuguese | ||||
Russian | ||||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See FarCry3: Blood Dragon (DX9 only) - 3D Vision fix for better support. | ||
TriDef 3D |
Issues unresolved
Cutscenes extremely laggy
- Many users are reporting in game cutscenes are very slow, often causing the audio to go out of sync.
Instructions |
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Instructions |
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Instructions |
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Fails to save progress
- In the LOAD menu, all but the first autosave are displayed as "LOCKED". The first autosave is the one created during the first run, at the very start of the game.
Issues fixed
Negative mouse acceleration
- Negative mouse acceleration prevents fast mouse movements.
Instructions |
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Video artifacts
Instructions |
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No voice acting
Instructions |
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Game Crashes Randomly
Instructions |
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Game crashes on Windows 10
The game tends to crash after about 20 minutes of playing on Windows 10 devices
Instructions |
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Crash when installed in a Windows 8 Storage Space
The Game will refuse to run when installed on a drive which is managed by a Windows 8/8.1 Storage Space.
Instructions |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | |
Shader Model support | 3, 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | Dolby Digital, Speex | |
Interface | Adobe Flash | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP3 | Vista SP2, 7 SP1, 8, 8.1 |
Processor (CPU) | AMD Athlon 64 X2 6000+ 3.00 GHz Intel Core 2 Duo E6700 2.66 GHz |
AMD Phenom II X2 550 3.10 GHz Intel Core i3-530 2.93 GHz |
System memory (RAM) | 2 GB 4 GB for Vista/7/8 |
8 GB |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | AMD Radeon HD 2900 series Nvidia GeForce 8800 series 512 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
AMD Radeon HD 5770 Nvidia GeForce GTX 480 1 GB of VRAM DirectX 11 compatible Shader model 5.0 support |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (233270) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.