Difference between revisions of "The Invincible"
From PCGamingWiki, the wiki about fixing PC games
(→Availability: Added additional storefronts.) |
(→High-fidelity upscaling: Added DLSSTweaks.) |
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===[[Glossary:High-fidelity upscaling|High-fidelity upscaling]]=== | ===[[Glossary:High-fidelity upscaling|High-fidelity upscaling]]=== | ||
− | {{ii}} Using | + | {{ii}} Using third-party utilities, it's possible to force the game to use a different screen percentage than the game otherwise uses. |
− | {{Fixbox|description= | + | {{Fixbox|description=Special K|ref=<ref>{{Refcheck|user=Macgovern|date=2023-11-07|comment=Tested using Special K v.23.11.5.3.)}}</ref>|fix= |
# Run the game using the latest development build of [[Special_K#Normal|Special K]]. | # Run the game using the latest development build of [[Special_K#Normal|Special K]]. | ||
# Start playing the game via either a new game or an existing save game. | # Start playing the game via either a new game or an existing save game. | ||
Line 150: | Line 150: | ||
# Run the game again using Special K. | # Run the game again using Special K. | ||
'''Notes:''' | '''Notes:''' | ||
+ | {{++}} Works independently of driver version. | ||
{{ii}} If the game is using a quality preset other than Quality, ensure the appropriate check box and slider is used. For example, if the game is using the '''Performance''' preset, use the '''Performance''' row instead of the '''Quality''' row when adjusting screen resolutions. | {{ii}} If the game is using a quality preset other than Quality, ensure the appropriate check box and slider is used. For example, if the game is using the '''Performance''' preset, use the '''Performance''' row instead of the '''Quality''' row when adjusting screen resolutions. | ||
{{--}} The game must always be run via Special K using this fix; otherwise, the original screen percentage will be restored. | {{--}} The game must always be run via Special K using this fix; otherwise, the original screen percentage will be restored. | ||
+ | }} | ||
+ | {{Fixbox|description=DLSSTweaks|ref=<ref>{{Refurl|url=https://github.com/emoose/DLSSTweaks|title=GitHub - emoose/DLSSTweaks|date=2023-11-10}}</ref>|fix= | ||
+ | <ol> | ||
+ | <li> Download [https://www.nexusmods.com/site/mods/550?tab=files DLSSTweaks].</li> | ||
+ | <li> Follow the [https://github.com/emoose/DLSSTweaks/tree/master#nvngxdll official installation instructions], ensuring to copy the chosen DLL as well as {{File|dlsstweaks.ini}} to {{Folder|{{P|game\TheInvincible\Binaries\Win64}}}}</li> | ||
+ | <li> Once installation is complete, open the installed {{File|dlsstweaks.ini}} in a text editor.</li> | ||
+ | <li> Navigate to the <code>[DLSSQualityLevels]</code> section.</li> | ||
+ | <li> Modify the appropriate quality preset to a desired screen percentage between 0.0 (DLSS disabled) and 1.0 (native resolution/[[DLAA]]) based on the following: | ||
+ | <ul> | ||
+ | <li> '''Quality''': System resolution is between 1920x1080 and 2560x1440.</li> | ||
+ | <li> '''Performance''': System resolution is greater than 2560x1440 and less than or equal to 3840x2160.</li> | ||
+ | <li> '''Ultra Performance''': System resolution is greater than 3840x2160.</li> | ||
+ | </ul></li> | ||
+ | <li> Save and close the file.</li> | ||
+ | </ol> | ||
+ | '''Note:''' | ||
+ | {{ii}} Requires Nvidia driver version 528, 531, or later. | ||
+ | {{ii}} <code>[DLSSQualityLevels]</code> section of {{File|dlsstweaks.ini}} uses default screen percentages for all quality presets; these are usable as a reference when modifying the quality preset appropriate to the system's actual resolution. | ||
}} | }} | ||
Revision as of 14:35, 10 November 2023
Developers | |
---|---|
Starward Industries | |
Publishers | |
11 bit studios | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | November 6, 2023 |
Reception | |
Metacritic | 70 |
OpenCritic | 70 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Relaxed |
Perspectives | First-person |
Controls | Direct control |
Genres | Exploration |
Vehicles | Off-roading |
Art styles | Realistic |
Themes | Sci-fi, Space |
The Invincible is a singleplayer sci-fi exploration game developed by Starward Industries and published by 11 bit studios.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
GamersGate | ||||
Green Man Gaming | ||||
GOG.com | ||||
Humble Store | ||||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\TheInvincible\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/731040/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\TheInvincible\Saved\Config\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/731040/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | [1] | |
GOG Galaxy | [2] | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Pillarboxed.[3] | ||
4K Ultra HD | |||
Field of view (FOV) | 70-90° | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Controlled by Textures option. Low disables AF, Medium uses 1x AF, High uses 2x AF, and Epic uses 4x AF.[4] | ||
Anti-aliasing (AA) | TAA. [5] | ||
High-fidelity upscaling | FSR 2.2, DLSS 2.3 DLSS always uses Auto option which selects a preset based on the output rendering resolution.[6] See High-fidelity upscaling for how to force different presets. |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Uncapped frame rate; cap of 24, 30, 60, 120, 144, 180, and 240 available. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
High-fidelity upscaling
- Using third-party utilities, it's possible to force the game to use a different screen percentage than the game otherwise uses.
Special K[7] |
---|
Notes:
|
DLSSTweaks[8] |
---|
Note:
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Prompts are for DualSense controllers. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Disabled by dragging setting's slider all the way to the left. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | Official preset uses Valve's default Gamepad controller template. | |
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Voice, music, sounds, interface. | |
Surround sound | ||
Subtitles | Subtitle language can be set independently from interface language. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Turkish |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-10400F 2.9 GHz AMD Ryzen 5 3600 3.5 GHz | |
System memory (RAM) | 16 GB | 32 GB |
Hard disk drive (HDD) | 25 GB | |
Video card (GPU) | Nvidia GeForce GTX 1060 AMD Radeon RX 5600 XT 6 GB of VRAM DirectX 11 compatible | Nvidia GeForce RTX 2070 SUPER AMD Radeon RX 6700 XT 8 GB (Nvidia), 12 GB (AMD) of VRAM DirectX 12 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/731040/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (731040) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ EpicData GitHub User Content - cb3f6c4c209045238ce938b0d7fe215f namespace - last accessed on 2023-11-08
- ↑ GOG Database - The Invincible - last accessed on 2023-11-08
- ↑ Verified by User:Macgovern on 2023-11-06
- Tested by setting my 4K TV to use custom 2560x1080 and 3840x1080 resolutions and comparing the image between 16:9 and ultrawide.
- ↑ Verified by User:Macgovern on 2023-11-06
- Tested using Universal Unreal Engine 4 Unlocker and tweaking Textures option in-game.
- ↑ Verified by User:Macgovern on 2023-11-06
- Tested using Universal Unreal Engine 4 Unlocker and tweaking Antialiasing option in-game.
r.DefaultFeature.AntiAliasing
is always 2, which per official UE4 console command documentation, means the game is using TAA. In-game Antialiasing setting follows standard UE4 AA quality presets, which will always leave the chosen post-processing AA method even on the lowest setting.
- Tested using Universal Unreal Engine 4 Unlocker and tweaking Antialiasing option in-game.
- ↑ Verified by User:Dgrdsv on 2023-11-07
- DLSS here is always using "Auto" mode. Confirmed with a 4K display and DLSS HUD where you can see that the game is upscaling from 1080p. Auto mode select rendering resolution depending on the output one. See more here on p9: https://github.com/NVIDIA/DLSS/blob/main/doc/RTX%20UI%20Developer%20Guidelines.pdf
- ↑ Verified by User:Macgovern on 2023-11-07
- Tested using Special K v.23.11.5.3.)
- ↑ GitHub - emoose/DLSSTweaks - last accessed on 2023-11-10