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Difference between revisions of "The Invincible"

From PCGamingWiki, the wiki about fixing PC games
(Game released.)
(→‎Input: Release game supports controllers.)
Line 149: Line 149:
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
|controller support        = false
+
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
|full controller          = unknown
+
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = false
 
|controller remap notes    =  
 
|controller remap notes    =  
|controller sensitivity    = unknown
+
|controller sensitivity    = true
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
|invert controller y-axis  = unknown
+
|invert controller y-axis  = true
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
 
|impulse triggers          = unknown
 
|impulse triggers          = unknown
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
|dualshock 4              = unknown
+
|dualshock 4              = true
 
|dualshock 4 notes        =  
 
|dualshock 4 notes        =  
|dualshock prompts        = unknown
+
|dualshock prompts        = false
|dualshock prompts notes  =  
+
|dualshock prompts notes  = Prompts are for DualSense controllers.
 
|light bar support        = unknown
 
|light bar support        = unknown
 
|light bar support notes  =  
 
|light bar support notes  =  
Line 177: Line 177:
 
|tracked motion prompts    = unknown
 
|tracked motion prompts    = unknown
 
|tracked motion prompts notes =  
 
|tracked motion prompts notes =  
|other controllers        = unknown
+
|other controllers        = false
 
|other controllers notes  =  
 
|other controllers notes  =  
 
|other button prompts      = unknown
 
|other button prompts      = unknown
 
|other button prompts notes=  
 
|other button prompts notes=  
|controller hotplug        = unknown
+
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = unknown
 
|haptic feedback          = unknown
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
|steam input api          = unknown
+
|steam input api          = false
 
|steam input api notes    =  
 
|steam input api notes    =  
 
|steam hook input          = unknown
 
|steam hook input          = unknown
 
|steam hook input notes    =  
 
|steam hook input notes    =  
|steam input presets      = unknown
+
|steam input presets      = false
|steam input presets notes =  
+
|steam input presets notes = Official preset uses Valve's default '''Gamepad''' controller template.
|steam controller prompts  = unknown
+
|steam controller prompts  = false
 
|steam controller prompts notes =  
 
|steam controller prompts notes =  
 
|steam cursor detection    = unknown
 
|steam cursor detection    = unknown
 
|steam cursor detection notes =  
 
|steam cursor detection notes =  
 
}}
 
}}
 +
<gallery>
 +
The Invincible Xbox Interaction Controls.png|Interaction control bindings (Xbox One).
 +
The Invincible Xbox Movement Controls.png|Movement control bindings (Xbox One).
 +
The Invincible Xbox Vehicles Controls.png|Vehicle control bindings (Xbox One).
 +
The Invincible DualSense Interaction Controls.png|Interaction control bindings (DualSense).
 +
The Invincible DualSense Movement Controls.png|Movement control bindings (DualSense).
 +
The Invincible DualSense Vehicles Controls.png|Vehicle control bindings (DualSense).
 +
</gallery>
  
 
==Audio==
 
==Audio==

Revision as of 16:21, 6 November 2023

The Invincible
The Invincible cover
Developers
Starward Industries
Publishers
11 bit studios
Engines
Unreal Engine 4
Release dates
Windows November 6, 2023
Reception
Metacritic 70
OpenCritic 71
Taxonomy
Modes Singleplayer
Pacing Relaxed
Perspectives First-person
Controls Direct control
Genres Exploration
Vehicles Off-roading
Art styles Realistic
Themes Sci-fi, Space
The Invincible on HowLongToBeat
The Invincible on IGDB

The Invincible is an upcoming singleplayer sci-fi exploration game developed by Starward Industries and published by 11 bit studios.

General information

GOG.com Community Discussions
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Epic Games Store
DRM details are not known
Windows
Gamesplanet logo.svg
Icon overlay.png
Windows
GOG.com
DRM-free
Windows
Steam
Icon overlay.png
Windows

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\TheInvincible\Saved\Config\WindowsNoEditor
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/731040/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\TheInvincible\Saved\Config\SaveGames
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/731040/pfx/[Note 1]

Save game cloud syncing

Video

Graphics settings.
Graphics settings.
Accessibility settings.
Accessibility settings.

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV)
70-90°
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Controlled by Textures option. Low disables AF, Medium uses 1x AF, High uses 2x AF, and Epic uses 4x AF.[3]
Anti-aliasing (AA)
TAA. [4]
High-fidelity upscaling
FSR 2.2, DLSS 2.3
DLSS always uses Quality preset.[5]
Vertical sync (Vsync)
60 FPS and 120+ FPS
Uncapped frame rate; cap of 24, 30, 60, 120, 144, 180, and 240 available.
High dynamic range display (HDR)
[6]
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Control bindings.
Control bindings.
Keybindings.
Keybindings.

Audio

Audio settings.
Audio settings.
Language settings.
Language settings.

Audio feature State Notes
Separate volume controls
Voice, music, sounds, interface.
Surround sound
Subtitles
Subtitle language can be set independently from spoken language.
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
French
German
Italian
Polish
Brazilian Portuguese
Russian
Spanish
Latin American Spanish
Turkish

Other information

API

Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio FMOD

System requirements

Windows
Minimum Recommended
Operating system (OS) 10
Processor (CPU) Intel Core i5-10400F 2.9 GHz
AMD Ryzen 5 3600 3.5 GHz
System memory (RAM) 16 GB
Hard disk drive (HDD) 25 GB
Video card (GPU) Nvidia GeForce GTX 1060
AMD Radeon RX 5600 XT
6 GB of VRAM
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. EpicData GitHub User Content - cb3f6c4c209045238ce938b0d7fe215f namespace - last accessed on 2023-11-06
  2. GOG Database - The Invincible - last accessed on 2023-11-06
  3. Verified by User:Macgovern on 2023-11-06
    Tested using Universal Unreal Engine 4 Unlocker and tweaking Textures option in-game.
  4. Verified by User:Macgovern on 2023-11-06
    Tested using Universal Unreal Engine 4 Unlocker and tweaking Antialiasing option in-game. r.DefaultFeature.AntiAliasing is always 2, which per official UE4 console command documentation, means the game is using TAA. In-game Antialiasing setting follows standard UE4 AA quality presets, which will always leave the chosen post-processing AA method even on the lowest setting.
  5. Verified by User:Macgovern on 2023-11-05
    DLSS version and resolution quality preset verified using Special K v23.11.5.3.
  6. Verified by User:Macgovern on 2023-11-05
    Tested using Special K v.23.11.5.2 and ensuring Special K was not forcing its own HDR conversion/uplifting capabilities.