Difference between revisions of "Mass Effect"
(→Controller support: this is the right path @Garrett 31 jan 2013) |
(Added in the API and Middleware tables, along with WineHQ.) |
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{{Infobox game/row/publisher|Electronic Arts}} | {{Infobox game/row/publisher|Electronic Arts}} | ||
|engines = | |engines = | ||
− | + | {{Infobox game/row/engine|Unreal Engine 3}} | |
− | |||
− | {{Infobox game/row/engine|Unreal Engine 3 | ||
− | |||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|May 28, 2008}} | {{Infobox game/row/date|Windows|May 28, 2008}} | ||
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|gogcom page = | |gogcom page = | ||
|wikipedia = Mass Effect (video game) | |wikipedia = Mass Effect (video game) | ||
+ | |winehq = 7465 | ||
}} | }} | ||
{{Series|Mass Effect}} | {{Series|Mass Effect}} | ||
Line 367: | Line 365: | ||
{{Fixbox/fix|Black screen after loading a save}} | {{Fixbox/fix|Black screen after loading a save}} | ||
If the whole screen is black except for the UI, then Shepard fell through the Normandy and the save is bugged. Only happens on the Normandy, in the Engineering part of the ship. Never save there. | If the whole screen is black except for the UI, then Shepard fell through the Normandy and the save is bugged. Only happens on the Normandy, in the Engineering part of the ship. Never save there. | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = 9 | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = 3 | ||
+ | |shader model notes = | ||
+ | |64-bit executable = false | ||
+ | |64-bit executable notes= | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = PhysX | ||
+ | |physics notes = | ||
+ | |audio = ISACT<ref>[http://designingsound.org/2011/01/exclusive-interview-with-the-sound-design-team-of-mass-effect-2/ Exclusive Interview with the Sound Design Team of “Mass Effect 2″ | Designing Sound]</ref>, OpenAL | ||
+ | |audio notes = | ||
+ | |interface = Scaleform | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = Bink Video | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
}} | }} | ||
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|minHD = 12 GB | |minHD = 12 GB | ||
|minGPU = ATI X1300 XT | |minGPU = ATI X1300 XT | ||
− | |minGPU2 = | + | |minGPU2 = Nvidia GeForce 6800 |
+ | |minDX = 9.0c | ||
|minSM = 3 | |minSM = 3 | ||
Line 388: | Line 426: | ||
|recHD = | |recHD = | ||
|recGPU = ATI X1800 XL series | |recGPU = ATI X1800 XL series | ||
− | |recGPU2 = | + | |recGPU2 = Nvidia GeForce 7900 GTX |
}} | }} | ||
{{ii}} AMD video cards below minimum system requirements: ATI X1300, X1300 Pro, X1600 Pro, Radeon 2600 HD, HD 2400 | {{ii}} AMD video cards below minimum system requirements: ATI X1300, X1300 Pro, X1600 Pro, Radeon 2600 HD, HD 2400 | ||
− | {{ii}} | + | {{ii}} Nvidia video cards below minimum system requirements: GeForce 7300, 7600 GS, 8500 |
{{References}} | {{References}} |
Revision as of 21:01, 23 December 2014
Cover image missing, please upload it | |
Developers | |
---|---|
BioWare | |
Publishers | |
Electronic Arts | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | May 28, 2008 |
Mass Effect | |
---|---|
Mass Effect | 2008 |
Mass Effect 2 | 2010 |
Mass Effect 3 | 2012 |
Mass Effect: Andromeda | 2017 |
Mass Effect Legendary Edition | 2021 |
General information
- Official game site
- Official forums
- Mass Effect Wiki
- Steam Community Discussions
- Steam Users' Forums for game series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | Steam gives product key which can be activated on Origin | |||
Origin | ||||
Retail | DRM: SecuROM, three machine limit.[1] A De-Authorization Tool is available. |
DLC and expansion packs
- Origin version includes all DLC (existing Origin owners can install the latest update to get the DLC).
Name | Notes | |
---|---|---|
Bring Down the Sky | Free download from Bring Down the Sky DLC Redemption or by activating the base game on Origin. | |
Pinnacle Station | Activate the game on Origin for a free download. Not sold separately. |
Essential improvements
Skip intro videos
Instructions |
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Patches
The latest patch is update 1.02 which fixes various issues. The Steam version is already patched.
Mods
User Catechrism has made a texture pack which improves the in-game graphics.
If you are just experiencing really low texture quality see low res textures fix and see if that helps as mod does effect game performance significally and has problems with under 4K monitors including "shimmering" effect.
Enable developer console
Instructions |
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/17460/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/17460/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Origin | ||
Steam Cloud |
Video settings
Anisotropic filtering (AF)
Instructions |
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High frame rate
Instructions |
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Input settings
Controller support
Instructions |
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Instructions |
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Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
No surround sound
Instructions |
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Issues fixed
- TweakGuides has created a comprehensive guide for fixing issues in this game. It can be found here.
Game simply doesn't start
Instructions |
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Instructions |
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Instructions |
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Instructions |
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Instructions |
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Launcher crashes (retail)
Instructions |
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Failed to compile shader ** error
Instructions |
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Therum missing textures
Instructions |
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If this however wouldn't fix the problem. The issue is not to be found anywhere else than on Therum.
People and objects become black
Instructions |
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Low res textures fix
Instructions |
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IGameExplorer --> Verify Access. Unable to verify access to the game
Instructions |
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No high resolution option
Instructions |
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Issues unresolved
Playing in 4:3 resolutions like 1600x1200(useful for non-widescreen monitors and projectors) results in some menu screens displaying incorrectly: the left and right hand sides of the screen are clipped (as if "zoomed in" too far), so important information cannot be seen (like journal details and the map legend). Screens affected include: Map, Party Selection, Planet details, and Journal. Currently the only known fix is to use a 16:9 screen resolution when playing, like 1920x1080.
Black screen after loading a save
Instructions |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | ISACT[2], OpenAL | |
Interface | Scaleform | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista |
Processor (CPU) | AMD 2.0 GHz Intel Pentium IV 2.4 GHz or faster |
AMD 2.4+ GHz Intel 2.6+ GHz |
System memory (RAM) | 1 GB (XP) 2 GB (Vista) |
2 GB |
Hard disk drive (HDD) | 12 GB | |
Video card (GPU) | ATI X1300 XT Nvidia GeForce 6800 DirectX 9.0c compatible Shader model 3 support |
ATI X1800 XL series Nvidia GeForce 7900 GTX |
- AMD video cards below minimum system requirements: ATI X1300, X1300 Pro, X1600 Pro, Radeon 2600 HD, HD 2400
- Nvidia video cards below minimum system requirements: GeForce 7300, 7600 GS, 8500
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (17460) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.