Difference between revisions of "Densha de Go! Final"
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SixelAlexiS (talk | contribs) (Added launcher settings and controls images and expanded the Input section.) |
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|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|xinput controllers = limited | |xinput controllers = limited | ||
− | |xinput controllers notes = XInput controllers are supported but the d-pad inputs will be mapped on the left analog stick, while the '''Left''' item is | + | |xinput controllers notes = XInput controllers are supported but the d-pad inputs will be mapped on the left analog stick, while the '''Left''' item is bound on the '''Y''' button and the '''Right''' item on the '''X''' button. |
|xbox prompts = false | |xbox prompts = false | ||
|xbox prompts notes = | |xbox prompts notes = |
Revision as of 19:12, 10 January 2023
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Taito | |
Windows | Unbalance |
Publishers | |
Taito | |
Release dates | |
Windows | December 17, 2004 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Cinematic camera |
Controls | Direct control |
Genres | Vehicle simulator, Arcade |
Vehicles | Train |
Art styles | Realistic |
Themes | Asia, Japan |
Series | Densha de Go! |
Densha de Go! | |
---|---|
Densha de Go! Final | 2004 |
Warnings
- This game is only playable in English with a fan translation (see Localizations for details and other supported languages).
Densha de Go! Final (電車でGO! FINAL - Let's Go by Train! Final) is a Japanese train simulation game with arcade elements developed and produced by Taito and it's part of the Densha de Go! series.
The game is a porting made by Unbalance of the original PlayStation 2 game released on May 27, 2004.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Essential improvements
Skip intro videos
Skip the Taito video |
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Skip the West OP intro |
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Increase the draw distance
Tweak the slider referred as Depth of Field in the translated launcher (ddgfncal.exe ).
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Combine Widescreen/Ultra-widescreen and Frame pacing issues fix
- Widescreen and Ultra-widescreen can be applied thanks to the DDG Modernizer.
- DDG Modernizer utilize a temporary
perfect.exe
to apply their changes until the game is closed. To combine the Widescreen/Ultra-widescreen fix and the Frame pacing issues fix, some steps need to be followed. - Before proceding make a backup of the original
perfect.exe
file present in the installation folder.
Recover the temporary perfect.exe
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Notes
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Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\TAITO\perfect\BISLPM-65590fin\ HKEY_CURRENT_USER\Software\TAITO\電車でGO! FINAL\ |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\TAITO\perfect\BISLPM-65590fin\ |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Widescreen support via the DDG Modernizer. The game menus, FMV and HUD will be stretched based on the selected resolution. |
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Multi-monitor | |||
Ultra-widescreen | Ultra-widescreen support via the DDG Modernizer. The game menus, FMV and HUD will be stretched based on the selected resolution. |
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4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Windowed mode only works if the resolution selected via the game's launcher doesn't have the same Y resolution as the desktop, otherwise it leads to a crash on boot. This behavior can be fixed by installing dgVoodoo 2 or by using the Borderless Window mode of the DDG Modernizer. In both cases, the windowed mode of the game will show incorrect gamma presentation, making the game overly dark, so it's suggested to play in fullscreen. | ||
Borderless fullscreen windowed | See Windowed. | ||
Anisotropic filtering (AF) | The game forces 16x anisotropic filtering. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | The game makes use of a badly implemented frame rate cap, which cause a lot of micro stuttering, see Frame pacing issues | ||
60 FPS | The game is capped at 30 FPS but can be unlocked to run at 60 FPS, see High frame rate. | ||
120+ FPS |
High frame rate
Enable 60 FPS |
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Notes
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Frame pacing issues
Install dgVoodoo 2 and Special K |
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Notes
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Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | DirectInput native support for digital controllers. | |
Full controller support | The game and menus can be navigated with the controller with the exceptions of camera controls and switching game mode. More importantly, the Pause menu can only be accessed via the Esc key on keyboard. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers | XInput controllers are supported but the d-pad inputs will be mapped on the left analog stick, while the Left item is bound on the Y button and the Right item on the X button. | |
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Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
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Generic/other controllers | ||
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Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
Japanese | ||||
English | English language is available via the English Translation Patch by the DDGCrew team. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op Conductor's Mode is available for two players. This mode can be either be played with a single keyboard for both the train and conductor's commands or the player with the gamepad will control the train and the conductor's commands will be available on keyboard. Solo players can control both the train and conductor's commands via a single keyboard. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 | [1] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98 | |
Processor (CPU) | Intel Pentium III 1.0 GHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 2.6 GB | |
Video card (GPU) | Nvidia GeForce2 MX ATI Radeon 8500 32 MB of VRAM DirectX 8.1 compatible |
References
- ↑ Verified by User:SixelAlexiS on 2022-12-29
- Game only hooks on dgVoodoo2's DX8/8.1 DLL wrapper.