Difference between revisions of "Gris"
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Revision as of 18:00, 23 December 2022
Developers | |
---|---|
Nomada Studio | |
Publishers | |
Devolver Digital | |
Engines | |
Unity 2017[Note 1] | |
Release dates | |
Windows | December 13, 2018 |
macOS (OS X) | December 13, 2018 |
Reception | |
Metacritic | 84 |
OpenCritic | 86 |
IGDB | 80 |
Taxonomy | |
Monetization | One-time game purchase, Subscription |
Modes | Singleplayer |
Pacing | Real-time, Relaxed |
Perspectives | Side view |
Controls | Direct control |
Genres | Platform, Puzzle |
Art styles | Stylized |
Gris is a singleplayer side view platform and puzzle game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | ||||
GOG.com | ||||
Humble Store | ||||
Mac App Store | Gris+ also available, included with Apple Arcade. | |||
Microsoft Store | ||||
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | Gris requires an upfront purchase to access. |
Subscription | Gris+ is exclusively available via an Apple Arcade subscription. |
Microtransactions
- No microtransactions information; you can edit this page to add it.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\nomada studio\GRIS %USERPROFILE%\AppData\LocalLow\nomada studio\GRIS\<user-id>\Save01\Config.gs |
Microsoft Store | |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/683320/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\AppData\LocalLow\nomada studio\GRIS\<user-id>\Save01\Persistent.gs %USERPROFILE%\AppData\LocalLow\nomada studio\GRIS\<user-id>\Save01\Progress.gs |
Microsoft Store | %USERPROFILE%\AppData\LocalLow\nomada studio\GRIS\Save01\ |
macOS (OS X) | $HOME/Library/Application Support/nomada studio/GRIS/<user-id>/Save01/Persistent.gs $HOME/Library/Application Support/nomada studio/GRIS/<user-id>/Save01/Progress.gs |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/683320/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | See the related WSGF thread for a manual solution or use the community tool. | ||
Ultra-widescreen | See the related WSGF thread for a manual solution or use the community tool. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Borderless fullscreen default. To use exclusive fullscreen, use -window-mode exclusive launch parameter. |
||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | See SSAA | ||
Vertical sync (Vsync) | Borderless fullscreen is used by default, so vertical sync is not optional. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
SSAA
Enable SSAA using Nvidia DSR[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Controls for special abilities only appear in the settings once the player can use them. One key per action. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | See controller ignored. | |
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | Color changing depending by game progress. | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (DualShock 4 USB Wireless Adapter) V1 and V2 tested. Bluetooth non-functional. |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Controller button prompts will always appear if a controller is connected. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master only. | |
Surround sound | 7.1, although most of the game audio is outputted solely from the left and right front speakers. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Russian | ||||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D Officially supported game, see official vorpx game list. |
Issues unresolved
Controller ignored
- Game doesn't react to controller.
- Some users had success with setting Steam input per-game to forced on[2] - Right click on the game in your Steam library, choose properties and in general tab set Steam input per-game to forced on.
- The game also has problems if you have multiple controllers attached. This includes virtual controller software like vJoy. If you have vJoy installed, go to windows device manager > Human Interface Devices and disable vJoy there, then reboot. Now with only your main controller attached the game should recognize it.
Issues fixed
Stuttery camera panning
- Camera panning can stutter, especially with multimonitor setups with missmatching refresh rates.[3]
Use exclusive fullscreen mode |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise | |
Input | Rewired |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core 2 Duo E6750 2.66 GHz AMD Athlon 64 X2 Dual Core 5000+ 2.6 GHz |
|
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce GT 430 AMD Radeon HD 5570 1 GB of VRAM |
- A 64-bit operating system is required.
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.11 | |
Processor (CPU) | Intel Core i5-4570 3.2 GHz | |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 4 GB | |
Video card (GPU) | Nvidia GeForce GT 755M |
- A 64-bit operating system is required.
Notes
- ↑ Unity engine build: 2017.4.10f1[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/683320/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (683320) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Baronsmoki on 2020-04-03
- ↑ Controller issue - Steam Discussions
- ↑ Is parallax a bit stuttery for you? :: GRIS General Discussion - last accessed on 2020-10-26