Difference between revisions of "Bionic Commando (2009)"
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'''Notes''' | '''Notes''' | ||
− | {{ii}} Don't {{key|Alt|Tab}} after starting the game otherwise | + | {{ii}} Don't {{key|Alt|Tab}} after starting the game otherwise it will start to stutter constantly after going back in-game. |
==Input== | ==Input== |
Revision as of 12:53, 2 October 2021
Developers | |
---|---|
GRIN | |
Publishers | |
Capcom | |
Engines | |
Diesel | |
Release dates | |
Windows | July 28, 2009 |
Reception | |
Metacritic | 69 |
IGDB | 69 |
Bionic Commando | |
---|---|
Bionic Commando | 1988 |
Bionic Commando Rearmed | 2008 |
Bionic Commando (2009) | 2009 |
Key points
- Very few video customization settings.
- Uses Xbox controller prompts for keyboard and mouse.
- Aim Acceleration cannot be disabled when using a controller.
- In-game mouse movement depends on the framerate and is very jerky even at 60 FPS. It gets smooth when the game runs at around 100 FPS or higher.[1]
General information
Availability
Essential improvements
Skip intro videos
Launch the game with the -nointro -s parameters[3]
|
---|
Download Replacement Video Files[citation needed] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\BC\data\settings\ <path-to-game>\data\settings\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/21670/pfx/[Note 2] |
-
controls.xml
stores control bindings. -
renderer_settings.xml
stores video settings.
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\BC\saves\ <Steam-folder>\userdata\<user-id>\21670\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/21670/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | HUD elements, in-game text and button prompts don't scale up and are very small at 4K resolutions. | ||
Field of view (FOV) | |||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See Anti-aliasing (AA). | ||
Vertical sync (Vsync) | Disabled. Force in the graphics card control panel or use D3Doverrider. | ||
60 FPS and 120+ FPS | Game issues with framerate higher than 144, see Frame rate (FPS). | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Windowed
Edit renderer_settings.xml[1] |
---|
|
Anti-aliasing (AA)
Force SGSSAA (Nvidia only)[4] |
---|
Notes
|
Alternative solutions[1] |
---|
|
Frame rate (FPS)
- The game physics breaks at a framerate higher than 144 (e.g. the throw mechanic doesn't work properly).
- Cap the game at 144 FPS or lower to fix it (Special K is recommended for optimal results).
Notes
- Don't Alt+Tab ↹ after starting the game otherwise it will start to stutter constantly after going back in-game.
Input
- Input device is selected by pressing either ↵ Enter or Start button at the start screen, which disables the other device from that point on.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | The Y axis is slower then X axis, the ratio is roughly 1:2. It's possible to have a workaround with mice that support separate DPI sensitivity per axis (e.g. 800 DPI on X axis and 1600 DPI on Y axis for having a balanced aim). | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Edit controls.xml |
|
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Bind all secondary weapons to one key
- Since you can't have multiple secondary weapons at the same time only one key is needed.
Edit controls.xml[citation needed] |
---|
<button name="equip_hiker" input="3"/> <button name="equip_sniper" input="4"/> <button name="equip_tarantula" input="5"/> <button name="equip_bulldog" input="6"/> <button name="equip_mgsj" input="7"/> 4. And for example change them to: <button name="equip_hiker" input="3"/> <button name="equip_sniper" input="3"/> <button name="equip_tarantula" input="3"/> <button name="equip_bulldog" input="3"/> <button name="equip_mgsj" input="3"/> |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and sound effects. | |
Surround sound | Up to 7.0 output through OpenAL. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | Use OpenAL Soft 1.20.1 or higher for binaural HRTF mixing.[5] |
- OpenAL Soft 1.19.0 and 1.19.1 cause distorted audio in GRIN engine games. OpenAL Soft 1.20.1 fixes the audio.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Russian | ||||
Spanish |
Issues fixed
Game crashes on startup
Install a specific Physx version[citation needed] |
---|
|
Alternative Physx version[citation needed] |
---|
|
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, see vorpx forum profile introduction. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | OpenAL | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP SP2, Vista | |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz AMD Athlon X2 5200+ 2.6 GHz |
|
System memory (RAM) | 1.5 GB | |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce 7800 series ATI Radeon X1900 512 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
|
Sound (audio device) | DirectX 9.0c compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/21670/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (21670) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 1.2 Verified by User:Antrad on October 13, 2018
- ↑ Reclaim Your Game - RYG's SecuROM 7+ DRM List
- ↑ FILEnetworks Blog: Fix Bionic Commando (PC) 2009 crashes, unlock content & troubleshoot video issues
- ↑ NVidia Flags
- ↑ OpenAL Soft 1.20.1: Fixed audio in Diesel engine games (Bionic Commando HRTF)