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| The game physics breaks at a framerate higher than 144 (e.g. the throw mechanic doesn't work properly). | | The game physics breaks at a framerate higher than 144 (e.g. the throw mechanic doesn't work properly). |
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| Cap the game at 144 FPS or lower to fix it ([[Special_K|Special K]] is recommended for optimal results). | | Cap the game at 144 FPS or lower to fix it ([[Special_K|Special K]] is recommended for optimal results). |
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Revision as of 12:50, 2 October 2021
Key points
- Very few video customization settings.
- Uses Xbox controller prompts for keyboard and mouse.
- Aim Acceleration cannot be disabled when using a controller.
- In-game mouse movement depends on the framerate and is very jerky even at 60 FPS. It gets smooth when the game runs at around 100 FPS or higher.[1]
General information
- Steam Community Discussions
Availability
Essential improvements
Skip intro videos
Download Replacement Video Files[citation needed]
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- Download Blank Video Files.
- Go to
<path-to-game>\DATA\MOVIES\
- Replace the .bik files with the new blank files.
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Game data
Configuration file(s) location
-
controls.xml
stores control bindings.
-
renderer_settings.xml
stores video settings.
Save game data location
Video
Edit renderer_settings.xml[1]
|
- Open
%LOCALAPPDATA%\BC\data\settings\renderer_settings.xml with a text editor.
- Change
windowed = "false" to windowed = "true"
- Save the changes.
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Force SGSSAA (Nvidia only)[4]
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- Download and run Nvidia Profile Inspector.
- Search for Bionic Commando in the profiles list.
- Set
Antialiasing compatibility to 0x004010C1 .
- Set
Antialiasing - Mode to Override any application setting .
- Set
Antialiasing - Setting to 2x/4x/8xQ Multisampling .
- Set
Antialiasing - Transparency supersampling to 2x/4x/8x Sparse Grid Supersampling (the level must match the previous setting).
- Optionally, set
Texture filtering - LOD Bias to either -0.500 (if using 2x MSAA + 2x SGSSAA), -1.000 (if using 4x) or -1.500 (if using 8x). This will increase sharpness, but may mess up some visual effects.
- Click Apply to save the changes.
Notes
- Don't Alt+Tab ↹ out of the game without opening a menu first, otherwise the lighting will be messed up.
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Alternative solutions[1]
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- Morphological filtering (MLAA) can be forced in the graphics card control panel (AMD).
- Force SMAA using injectSMAA.
- Enable Virtual/Dynamic Super Resolution in the graphics card control panel and render the game at a higher resolution than the monitor's native resolution.
|
The game physics breaks at a framerate higher than 144 (e.g. the throw mechanic doesn't work properly).
Cap the game at 144 FPS or lower to fix it (Special K is recommended for optimal results).
Notes
- Don't Alt+Tab ↹ after starting the game otherwise the game will start to stutter constantly after going back in-game.
Input
- Input device is selected by pressing either ↵ Enter or Start button at the start screen, which disables the other device from that point on.
Bind all secondary weapons to one key
- Since you can't have multiple secondary weapons at the same time only one key is needed.
Edit controls.xml[citation needed]
|
- Go to the configuration file(s) location.
- Open
controls.xml .
- Find the lines:
<button name="equip_hiker" input="3"/>
<button name="equip_sniper" input="4"/>
<button name="equip_tarantula" input="5"/>
<button name="equip_bulldog" input="6"/>
<button name="equip_mgsj" input="7"/>
4. And for example change them to:
<button name="equip_hiker" input="3"/>
<button name="equip_sniper" input="3"/>
<button name="equip_tarantula" input="3"/>
<button name="equip_bulldog" input="3"/>
<button name="equip_mgsj" input="3"/>
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Audio
Audio feature |
State |
Notes |
Separate volume controls |
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Music and sound effects. |
Surround sound |
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Up to 7.0 output through OpenAL. |
Subtitles |
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Closed captions |
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Mute on focus lost |
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EAX support |
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Use OpenAL Soft 1.20.1 or higher for binaural HRTF mixing.[5] |
- OpenAL Soft 1.19.0 and 1.19.1 cause distorted audio in GRIN engine games. OpenAL Soft 1.20.1 fixes the audio.
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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French |
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German |
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Italian |
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Japanese |
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Korean |
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Polish |
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Russian |
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Spanish |
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Issues fixed
Game crashes on startup
VR support
3D modes |
State |
Notes |
vorpX |
| G3D User created game profile, see vorpx forum profile introduction. |
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
9 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
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Middleware
System requirements
Windows |
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Minimum |
Operating system (OS) |
XP SP2, Vista |
Processor (CPU) |
Intel Core 2 Duo 2.4 GHz AMD Athlon X2 5200+ 2.6 GHz |
System memory (RAM) |
1.5 GB |
Hard disk drive (HDD) |
8 GB |
Video card (GPU) |
Nvidia GeForce 7800 series ATI Radeon X1900 512 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Sound (audio device) |
DirectX 9.0c compatible |
Notes
References