Difference between revisions of "Sonic R (2004)"
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{{cleanup}} | {{cleanup}} | ||
+ | {{Disambig|the limited 2004 re-release|the original 1998 release|[[Sonic R]]}} | ||
{{Infobox game | {{Infobox game | ||
− | |cover = Sonic R.jpg | + | |title = Sonic R |
+ | |cover = Sonic R 2004 cover.jpg | ||
|developers = | |developers = | ||
{{Infobox game/row/developer|Traveller's Tales}} | {{Infobox game/row/developer|Traveller's Tales}} | ||
+ | {{Infobox game/row/porter|Sega PC|Windows}} | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Sega}} | {{Infobox game/row/publisher|Sega}} | ||
|engines = | |engines = | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows|2004}} | + | {{Infobox game/row/date|Windows|September 2004}} |
+ | |reception = | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Third-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Racing }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Cartoon }} | ||
+ | {{Infobox game/row/taxonomy/series | Sonic R }} | ||
|steam appid = | |steam appid = | ||
− | |gogcom | + | |steam appid side = |
+ | |gogcom id = | ||
+ | |gogcom id side = | ||
+ | |official site= | ||
+ | |hltb = | ||
+ | |igdb = sonic-r | ||
+ | |mobygames = sonic-r | ||
|strategywiki = Sonic R | |strategywiki = Sonic R | ||
|wikipedia = Sonic R | |wikipedia = Sonic R | ||
|winehq = 3984 | |winehq = 3984 | ||
+ | |license = commercial | ||
}} | }} | ||
− | |||
− | |||
'''Key points''' | '''Key points''' | ||
− | {{++}} | + | {{++}} Improved compatibility with newer operating systems with a larger modding community than the 1998 version. |
− | + | {{--}} The network mode is almost completely removed. | |
− | {{--}} | + | {{--}} The graphics settings menu is made inaccessible and when manually accessed, many functions are disabled. |
− | {{--}} | ||
'''General information''' | '''General information''' | ||
− | {{mm}} [ | + | {{mm}} [https://www.sonicretro.org/ Sonic Retro] - A huge fan site for everything Sonic the Hedgehog. |
− | |||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | disc | Use launch command | + | {{Availability/row| Retail | | disc | Use launch command {{code|ignorecd}} or install [[#Sonic R Updater|Sonic R Updater]] to bypass disc check. | | Windows }} |
}} | }} | ||
− | {{ii | + | {{ii}} This port is exceedingly rare and release information is poorly documented. It is currently thought that it has been released only in Portugal, UK and Australia. Copies of it are also not clearly labeled, instead appearing as a reprint of the original 1998 game.<ref>{{Refurl|url=https://forums.sonicretro.org/index.php?s=dc7cb40c98890a248967fa86465d46bc&showtopic=34181&st=60&p=827175&#entry827175|title=Sega PC Reloaded - Sonic and Sega Retro Message Board, Page 5|date=March 27, 2019}}</ref> |
− | |||
− | |||
==Essential improvements== | ==Essential improvements== | ||
− | === | + | ===[http://forums.sonicretro.org/index.php?showtopic=37536 Sonic R Updater]=== |
− | + | {{++}} Fixes a runtime error that causes poor frame-rate on modern hardware, removes the disc check, adds modding support thanks to [https://mm.reimuhakurei.net/misc/SonicRModLoader.7z Sonic R Mod Loader], custom resolutions and widescreen support, windowed/borderless fullscreen modes, and loading music from the installation folder instead of the disc. | |
− | {{Fixbox| | + | {{Fixbox|description=How to install Sonic R Updater|ref=<ref name="Sonic R Updater">{{Refcheck|user=AmethystViper|date=2020-07-17|comment=Patched with the 1998 release.}}</ref>|fix= |
− | {{ | + | # Install Sonic R from the disc or copy the contents of the disc to a convenient location on your computer. |
− | # | + | # Download Sonic R Updater from the link above or its [https://github.com/cheatfreak47/SRUpdater/releases Github page]. |
− | + | # Run {{file|sonic_r_updater_*.exe}} and follow its instructions. If the patcher does not auto-detect the game's installation folder, point it to <code>{{p|game}}</code> manually. | |
− | + | # Adjust graphics settings from the {{code|Graphics}} tab of Sonic R Mod Loader and enable desired mods from the {{code|Mods}} tab, then click {{code|Save & Play}} to save your settings and launch the game. | |
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− | {{ | ||
− | {{ | ||
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− | {{ | ||
− | {{ | ||
}} | }} | ||
+ | |||
+ | ====Featured mods==== | ||
+ | {{ii}} Some of the featured mods are included with Sonic R Updater. | ||
+ | =====Included in Sonic R Updater===== | ||
+ | * [http://forums.sonicretro.org/index.php?showtopic=18490&view=findpost&p=916694 ADX Music] - A mod to use more efficient looping ADX format audio for music instead, opting for improved version of tracks from the Sega Saturn version in some cases. | ||
+ | * [http://forums.sonicretro.org/index.php?showtopic=18490&view=findpost&p=915533 RemoveStrays] - A fix for various graphical bugs tied to how the game maps textures for the user interface. | ||
+ | * [https://gamebanana.com/gamefiles/8236 Sega Saturn Style Colors] - A mod that fixes and restores vertex colors. This makes the game look more lively and colorful than it did before, as well as more accurate to the Saturn version. Additionally it makes Radiant Emerald translucent like it's Saturn counterpart. | ||
+ | * [https://gamebanana.com/gamefiles/8482 EggRobo Texture Fix] - Fixes a texture error where EggRobo's gun shows part of Tail's eye. | ||
+ | |||
+ | =====Additional notable mods===== | ||
+ | * [https://gamebanana.com/guis/34733 Widescreen Assets] - Readjusts and crops the original 4:3 GUI assets to properly fit in 16:9 instead of stretching them. This also fixes banner in menus so they don't abruptly cut off when playing in widescreen. | ||
+ | * [https://gamebanana.com/gamefiles/8571 Resort Island Fix] - Fixes out-of-place floormaps of Resort Island. | ||
+ | * [https://gamebanana.com/mods/394141 Knuckles Shoe Fix] - Corrects an error with Knuckles's shoe texture so they don't appear like Tails's shoes. | ||
+ | * [https://gamebanana.com/mods/297112 Sonic & Robotnik Texture Fixes] - Fixes texture issues with Sonic and Dr. Robotnik (Eggman). | ||
+ | * [https://gamebanana.com/mods/344019 Tails Inner Ear Fix and optional Shoe Fix] - Edits the UVs of Tails' ears and shoes to appear white like in other games and his icon. | ||
+ | * [https://gamebanana.com/mods/344100 Super Sonic Shoe Texture Fix] - Edits Super Sonic's model's UV to fix a buckle of the shoes to appear on the outer side and fix z-fighting problems. | ||
+ | * [https://gamebanana.com/skins/178269 Metal Knuckles Has Green Eyes] - Changes the eye color of Metal Knuckles so they appear faithful to official artwork. | ||
+ | * [https://gamebanana.com/guis/35048 Alternate Ending Screens] - Replaces the stock ending screen images with Upscaled official promotional renders. A widescreen supported version is also available. (Optional if using Widescreen Assets mod) | ||
+ | * [https://gamebanana.com/guis/33990 Gems Collection Textures] - Ports over the User Interface textures featured in the Sonic Gems Collection version of the game, 4:3 Only, will be stretched in Widescreen. | ||
+ | * [https://github.com/fancymelonub/Music-R/releases Music R] - A mod that changes most if not all of the music in the game. | ||
+ | * [https://gamebanana.com/sounds/39571 Gentle Ring Sound] - Replaces the loud and grating stock ring pick-up sound effect from the 2004 version that can cause audio clipping issues with a softer, sound-balanced one (taken from Sonic 2). | ||
+ | * [https://gamebanana.com/sounds/39581 Improved SFX] - A sound effects enhancement mod that replaces the default sound effects with higher quality ones taken from other Sonic games. | ||
+ | * [https://gamebanana.com/sounds/43560 Sonic 3D Blast Sounds] - Replaces the default sound effects with ones from the Sega Saturn version of [[Sonic 3D Blast]] (Which were reused in the Saturn version of Sonic R, Recommended Sound pack). | ||
+ | * [https://gamebanana.com/mods/50981 Improvement Mod] - An attempt at trying to improve on some of Sonic R's issues by tweaking the game in several ways, like rebalancing characters and colision models. | ||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/config|Windows|{{p|game}}\sonicr.inf|{{p|game}}\keys.bin|{{p|game}}\joystick.inf}} |
}} | }} | ||
+ | {{ii}} General settings are stored in <code>{{file|sonicr.inf}}</code>. Key bindings are stored in <code>{{file|keys.bin}}</code>. Controller bindings are stored in <code>{{file|joystick.inf}}</code>. | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|Windows|{{p|game}}\save\|{{p|game}}\ghost\|{{p|game}}\bin\demos\}} |
− | |||
− | |||
}} | }} | ||
+ | {{ii}} Saves are stored in <code>{{p|game}}\save\</code>. Time Attack ghosts are stored in <code>{{p|game}}\ghost\</code>. Recorded replay demos are stored in <code>{{p|game}}\bin\demos\</code>. | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 82: | Line 105: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= See [[# | + | |widescreen resolution notes= See [[#Sonic R Updater|Sonic R Updater]]. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = See [[#Sonic R Updater|Sonic R Updater]]. |
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = See [[#Sonic R Updater|Sonic R Updater]]. |
|fov = false | |fov = false | ||
− | |fov notes = | + | |fov notes = Viewing angle can be panned between three different heights with the '''Camera''' button. [[#Sonic R Updater|Sonic R Mod Loader]] also has a cheat that readjusts the camera FOV to be similar to the Saturn/1996 PC version. |
|windowed = hackable | |windowed = hackable | ||
− | |windowed notes = See [[# | + | |windowed notes = See [[#Sonic R Updater|Sonic R Updater]]. |
|borderless windowed = hackable | |borderless windowed = hackable | ||
− | |borderless windowed notes = See [[# | + | |borderless windowed notes = See [[#Sonic R Updater|Sonic R Updater]]. |
|anisotropic = false | |anisotropic = false | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = Force in GPU control panel or use [[#Sonic R Updater|Sonic R Updater]] for [[SSAA]]. Set display mode to {{code|Windowed Fullscreen}}, then select {{code|2x Native}} resolution. |
− | |vsync = | + | |upscaling = false |
− | |vsync notes = | + | |upscaling tech = |
+ | |upscaling notes = | ||
+ | |vsync = hackable | ||
+ | |vsync notes = Always enabled by default, but [[#Sonic R Updater|Sonic R Updater]] adds a toggle. | ||
|60 fps = false | |60 fps = false | ||
− | |60 fps notes = | + | |60 fps notes = Capped at 30 FPS. |
|120 fps = false | |120 fps = false | ||
|120 fps notes = | |120 fps notes = | ||
+ | |hdr = false | ||
+ | |hdr notes = | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | ==Input | + | ===Change draw distance=== |
+ | {{Fixbox|description=Use hidden hotkeys|ref=<ref>{{Refurl|url=https://tcrf.net/Sonic_R_(Windows)/2004_Release_Differences#Graphics|title=Sonic R (Windows)/2004 Release Differences - The Cutting Room Floor|date=March 27, 2019}}</ref>|fix= | ||
+ | {{ii}} Reportedly has unlimited draw distance valves compared to the 1998 version, however, increasing the draw distance above 6 can cause minor transparency graphical bugs with shield power-ups. | ||
+ | Use {{key|F1}} to decrease draw distance or {{key|F2}} to increase it. | ||
+ | }} | ||
+ | |||
+ | ==Input== | ||
{{Image|Sonic R Input.png|Input settings}} | {{Image|Sonic R Input.png|Input settings}} | ||
− | {{Input | + | {{Image|Sonic R (2004) - Controller remapping.png|Controller remapping.}} |
+ | {{Input | ||
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
− | |acceleration option notes = | + | |acceleration option notes = Mouse is not used at all. |
− | |mouse sensitivity = | + | |mouse sensitivity = false |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = false | |mouse menu = false | ||
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = false |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
+ | |touchscreen = false | ||
+ | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
|controller support notes = | |controller support notes = | ||
|full controller = true | |full controller = true | ||
− | |full controller notes = | + | |full controller notes = |
|controller remap = true | |controller remap = true | ||
− | |controller remap notes = | + | |controller remap notes = |
|controller sensitivity = false | |controller sensitivity = false | ||
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = false |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | | | + | |xinput controllers = hackable |
− | | | + | |xinput controllers notes = For XInput controller support, see [[#Controller support|Controller support]]. |
− | |button prompts | + | |xbox prompts = false |
− | |button prompts notes | + | |xbox prompts notes = |
− | |controller hotplug = | + | |impulse triggers = false |
− | |controller hotplug notes = | + | |impulse triggers notes = |
+ | |dualshock 4 = limited | ||
+ | |dualshock 4 notes = Game recognized controller as a DirectInput controller. | ||
+ | |dualshock prompts = false | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = false | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = Wired | ||
+ | |dualshock 4 modes notes = V2 controller tested.<ref name="DualShock 4">{{Refcheck|user=AmethystViper|date=2020-07-17|comment=}}</ref> | ||
+ | |tracked motion controllers= false | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = false | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = true | ||
+ | |other controllers notes = DirectInput controllers are supported. | ||
+ | |other button prompts = false | ||
+ | |other button prompts notes= No controller prompts whatsoever. | ||
+ | |controller hotplug = true | ||
+ | |controller hotplug notes = | ||
|haptic feedback = false | |haptic feedback = false | ||
|haptic feedback notes = | |haptic feedback notes = | ||
− | | | + | |simultaneous input = true |
− | | | + | |simultaneous input notes = |
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
+ | |steam input presets = unknown | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Controller|Controller support]]=== | ||
+ | {{ii}} To use XInput-based controllers with proper D-pad and trigger support, a fix is required. | ||
+ | {{Fixbox|description=Instructions for XInput Plus|ref=<ref name="XInput fix">{{Refcheck|user=AmethystViper|date=2020-07-12|comment=Confirmed working with an Xbox One controller via Bluetooth. The Sega Saturn control layout was referenced from a guide from GameFAQs and emulating the Sega Saturn version via Mednafen.}}</ref>|fix= | ||
+ | # Download and run [https://sites.google.com/site/0dd14lab/xinput-plus XInput Plus], and then set the Target Program to {{file|Sonic R.exe}}. | ||
+ | # Go to the Key Assign tab, then go to Left Stick and assign it to {{code|Multiple Key}}, then check {{code|Left Stick}} and {{code|DPAD}}. | ||
+ | # Go to the DirectInput tab, check {{code|Enable DirectInput Output}}, change the Guide button function to {{code|Button13}} from its drop-down menu, and then click the {{code|Customize}} button and remap the buttons and triggers as the following: | ||
+ | #* '''Left/Right Trigger:''' {{code|Button 7/8}} | ||
+ | #* '''Back/Start:''' {{code|Button 9/10}} | ||
+ | #* '''Left/Right Stick Button:''' {{code|Button 11/12}} | ||
+ | # (Optional) For multiplayer, go to the Advanced tab of the DirectInput settings, and under the DeviceID section, click the {{code|Detect}} button to assign a controller to a player and then press a button on the controller to register it to the player. | ||
+ | # Go to the Setting tab, uncheck {{code|Enable Init Beep}} to disable XInput Plus' confirmation beep sound and then click {{code|Apply}} to save the settings and install the XInput Plus {{file|*.dll}} files into the game's installation folder. The game should be able to register XInput D-pad and analog triggers as DirectInput buttons. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Sega Saturn-like control layout for XInput Plus|ref=<ref name="XInput fix"/>|fix= | ||
+ | {{ii}} An alternative controller configuration for XInput Plus that mimics the original controls from the Sega Saturn version on an XInput controller. | ||
+ | # Perform Step 1 of the downloading and running XInput Plus and configurating it for the game above. | ||
+ | # Go to the Key Assign tab, then change the following controls as shown: | ||
+ | #* '''Left Stick:''' assign it to {{code|Multiple Key}}, then check {{code|Left Stick}} and {{code|DPAD}}. | ||
+ | #* '''A:''' assign it to {{code|Multiple Key}}, then check {{code|A}} and {{code|Y}} buttons. | ||
+ | #* '''X:''' assign it to {{code|Multiple Key}}, then check {{code|X}} and {{code|B}} buttons. | ||
+ | #* '''LB:''' assign it to {{code|Multiple Key}}, then check {{code|LB}} and {{code|RB}} buttons. | ||
+ | # Resume configurating XInput Plus for the game from Steps 3 through 5. | ||
+ | # Launch the game, go to Options → Controls, then go to Set Joystick with your controller and remap the buttons as the following: '''Action:''' X/B Buttons, '''Pause:''' Start Button, '''Accel.:''' A/Y Buttons, '''L.Brake:''' Left Trigger, '''R.Brake:''' Right Trigger, '''Camera:''' LB/RB Buttons. If mistakes were made during the in-game remapping process where buttons clashes with each other, simply delete the {{file|joystick.inf}} file from <code>{{p|game}}</code> and start over. | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
{{Image|Sonic R (2004) Sound.png|Sound settings}} | {{Image|Sonic R (2004) Sound.png|Sound settings}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = | + | |separate volume notes = SFX, Music |
|surround sound = false | |surround sound = false | ||
− | |surround sound notes = | + | |surround sound notes = Stereo |
|subtitles = false | |subtitles = false | ||
− | |subtitles notes = | + | |subtitles notes = No speech outside of the announcer and toggleable vocal tracks. |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = hackable |
− | |mute on focus lost notes = [[# | + | |mute on focus lost notes = [[#Sonic R Updater|Sonic R Updater]] changes this so the music is audible when focus is lost due to bass_vgmstream support being added. |
|eax support = false | |eax support = false | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
+ | }} | ||
+ | |||
+ | {{L10n|content= | ||
+ | {{L10n/switch | ||
+ | |language = English | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = European version only. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = German | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = European version only. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Italian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = European version only. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = Local retail version only. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = European version only. | ||
+ | |fan = | ||
+ | }} | ||
+ | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{Network/Multiplayer | ||
+ | |local play = true | ||
+ | |local play players = 4 | ||
+ | |local play modes = Versus | ||
+ | |local play notes = Splitscreen<ref>{{Refcheck|user=AmethystViper|date=2020-07-17|comment=Local multiplayer tested with keyboard and three controllers (Xbox One, 8bitdo SN30 Pro, and Logitech F310) configured as DirectInput controllers with XInput Plus.}}</ref> | ||
+ | |lan play = false | ||
+ | |lan play players = | ||
+ | |lan play modes = | ||
+ | |lan play notes = | ||
+ | |online play = false | ||
+ | |online play players = | ||
+ | |online play modes = | ||
+ | |online play notes = | ||
+ | |asynchronous = false | ||
+ | |asynchronous notes = | ||
}} | }} | ||
==Issues fixed== | ==Issues fixed== | ||
− | ===Game runs at unstable | + | ===Game runs at unstable frame-rate on modern hardware=== |
− | {{Fixbox| | + | {{Fixbox|description=Patch the game with [[#Sonic R Updater|Sonic R Updater]].|ref=<ref>{{Refcheck|user=AmethystViper|date=March 27, 2019|comment=}}</ref>|fix= |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
Line 176: | Line 326: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 9 | + | |direct3d versions = 7, 9 |
− | |direct3d notes = | + | |direct3d notes = For Direct3D 9 support, install [[#Sonic R Updater|Sonic R Updater]]. |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 190: | Line 340: | ||
|metal support = | |metal support = | ||
|metal support notes = | |metal support notes = | ||
− | |vulkan | + | |vulkan versions = |
− | |vulkan | + | |vulkan notes = |
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
− | |shader model versions = | + | |shader model versions = 2, 3.0 |
− | |shader model notes = | + | |shader model notes = For shader model support, use [[#Sonic R Updater|Sonic R Updater]]. |
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
}} | }} | ||
Line 204: | Line 364: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = XP | + | |minOS = 95, 98, ME, XP |
− | |minCPU = | + | |minCPU = Intel Pentium 90 MHz |
− | |minRAM = | + | |minCPU2 = |
− | |minHD = | + | |minRAM = 16 MB |
+ | |minHD = 20 MB | ||
|minGPU = | |minGPU = | ||
+ | |minGPU2 = | ||
+ | |minGPU3 = | ||
+ | |minVRAM = | ||
+ | |minOGL = | ||
+ | |minDX = 7 | ||
+ | |minSM = | ||
+ | |minaudio = DirectX-compatible sound card | ||
+ | |mincont = | ||
+ | |minother = | ||
|recOS = | |recOS = | ||
− | |recCPU = | + | |recCPU = Intel Pentium 133 MHz |
− | |recRAM = | + | |recCPU2 = |
− | |recHD = | + | |recRAM = 32 MB |
+ | |recHD = 40 MB | ||
|recGPU = | |recGPU = | ||
+ | |recGPU2 = | ||
+ | |recGPU3 = | ||
+ | |recVRAM = | ||
+ | |recOGL = | ||
+ | |recDX = | ||
+ | |recSM = | ||
+ | |recaudio = | ||
+ | |reccont = | ||
+ | |recother = | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 15:08, 16 June 2024
This page may require cleanup to meet basic quality standards. You can help by modifying
the article. The discussion page may contain useful suggestions.
This page is for the limited 2004 re-release. For the original 1998 release, see Sonic R.
Developers | |
---|---|
Traveller's Tales | |
Windows | Sega PC |
Publishers | |
Sega | |
Release dates | |
Windows | September 2004 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Racing |
Art styles | Cartoon |
Series | Sonic R |
Sonic R | |
---|---|
Subseries of Sonic the Hedgehog | |
Sonic R | 1998 |
Sonic R (2004) | 2004 |
Key points
- Improved compatibility with newer operating systems with a larger modding community than the 1998 version.
- The network mode is almost completely removed.
- The graphics settings menu is made inaccessible and when manually accessed, many functions are disabled.
General information
- Sonic Retro - A huge fan site for everything Sonic the Hedgehog.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Use launch command ignorecd or install Sonic R Updater to bypass disc check. |
- This port is exceedingly rare and release information is poorly documented. It is currently thought that it has been released only in Portugal, UK and Australia. Copies of it are also not clearly labeled, instead appearing as a reprint of the original 1998 game.[1]
Essential improvements
Sonic R Updater
- Fixes a runtime error that causes poor frame-rate on modern hardware, removes the disc check, adds modding support thanks to Sonic R Mod Loader, custom resolutions and widescreen support, windowed/borderless fullscreen modes, and loading music from the installation folder instead of the disc.
How to install Sonic R Updater[2] |
---|
|
Featured mods
- Some of the featured mods are included with Sonic R Updater.
Included in Sonic R Updater
- ADX Music - A mod to use more efficient looping ADX format audio for music instead, opting for improved version of tracks from the Sega Saturn version in some cases.
- RemoveStrays - A fix for various graphical bugs tied to how the game maps textures for the user interface.
- Sega Saturn Style Colors - A mod that fixes and restores vertex colors. This makes the game look more lively and colorful than it did before, as well as more accurate to the Saturn version. Additionally it makes Radiant Emerald translucent like it's Saturn counterpart.
- EggRobo Texture Fix - Fixes a texture error where EggRobo's gun shows part of Tail's eye.
Additional notable mods
- Widescreen Assets - Readjusts and crops the original 4:3 GUI assets to properly fit in 16:9 instead of stretching them. This also fixes banner in menus so they don't abruptly cut off when playing in widescreen.
- Resort Island Fix - Fixes out-of-place floormaps of Resort Island.
- Knuckles Shoe Fix - Corrects an error with Knuckles's shoe texture so they don't appear like Tails's shoes.
- Sonic & Robotnik Texture Fixes - Fixes texture issues with Sonic and Dr. Robotnik (Eggman).
- Tails Inner Ear Fix and optional Shoe Fix - Edits the UVs of Tails' ears and shoes to appear white like in other games and his icon.
- Super Sonic Shoe Texture Fix - Edits Super Sonic's model's UV to fix a buckle of the shoes to appear on the outer side and fix z-fighting problems.
- Metal Knuckles Has Green Eyes - Changes the eye color of Metal Knuckles so they appear faithful to official artwork.
- Alternate Ending Screens - Replaces the stock ending screen images with Upscaled official promotional renders. A widescreen supported version is also available. (Optional if using Widescreen Assets mod)
- Gems Collection Textures - Ports over the User Interface textures featured in the Sonic Gems Collection version of the game, 4:3 Only, will be stretched in Widescreen.
- Music R - A mod that changes most if not all of the music in the game.
- Gentle Ring Sound - Replaces the loud and grating stock ring pick-up sound effect from the 2004 version that can cause audio clipping issues with a softer, sound-balanced one (taken from Sonic 2).
- Improved SFX - A sound effects enhancement mod that replaces the default sound effects with higher quality ones taken from other Sonic games.
- Sonic 3D Blast Sounds - Replaces the default sound effects with ones from the Sega Saturn version of Sonic 3D Blast (Which were reused in the Saturn version of Sonic R, Recommended Sound pack).
- Improvement Mod - An attempt at trying to improve on some of Sonic R's issues by tweaking the game in several ways, like rebalancing characters and colision models.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\sonicr.inf[Note 1] <path-to-game>\keys.bin[Note 1] <path-to-game>\joystick.inf[Note 1] |
- General settings are stored in
. Key bindings are stored insonicr.inf
. Controller bindings are stored inkeys.bin
.joystick.inf
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\save\[Note 1] <path-to-game>\ghost\[Note 1] <path-to-game>\bin\demos\[Note 1] |
- Saves are stored in
<path-to-game>\save\
. Time Attack ghosts are stored in<path-to-game>\ghost\
. Recorded replay demos are stored in<path-to-game>\bin\demos\
.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Sonic R Updater. | ||
Multi-monitor | |||
Ultra-widescreen | See Sonic R Updater. | ||
4K Ultra HD | See Sonic R Updater. | ||
Field of view (FOV) | Viewing angle can be panned between three different heights with the Camera button. Sonic R Mod Loader also has a cheat that readjusts the camera FOV to be similar to the Saturn/1996 PC version. | ||
Windowed | See Sonic R Updater. | ||
Borderless fullscreen windowed | See Sonic R Updater. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Force in GPU control panel or use Sonic R Updater for SSAA. Set display mode to Windowed Fullscreen , then select 2x Native resolution. |
||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Always enabled by default, but Sonic R Updater adds a toggle. | ||
60 FPS and 120+ FPS | Capped at 30 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Change draw distance
Use hidden hotkeys[3] |
---|
Use F1 to decrease draw distance or F2 to increase it. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse is not used at all. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | For XInput controller support, see Controller support. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Game recognized controller as a DirectInput controller. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired V2 controller tested.[4] |
Generic/other controllers | DirectInput controllers are supported. | |
---|---|---|
Button prompts | No controller prompts whatsoever. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller support
- To use XInput-based controllers with proper D-pad and trigger support, a fix is required.
Instructions for XInput Plus[5] |
---|
|
Sega Saturn-like control layout for XInput Plus[5] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | SFX, Music | |
Surround sound | Stereo | |
Subtitles | No speech outside of the announcer and toggleable vocal tracks. | |
Closed captions | ||
Mute on focus lost | Sonic R Updater changes this so the music is audible when focus is lost due to bass_vgmstream support being added. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | European version only. | |||
German | European version only. | |||
Italian | European version only. | |||
Polish | Local retail version only. | |||
Spanish | European version only. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus Splitscreen[6] |
||
LAN play | ||||
Online play | ||||
Asynchronous multiplayer |
Issues fixed
Game runs at unstable frame-rate on modern hardware
Patch the game with Sonic R Updater.[7] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7, 9 | For Direct3D 9 support, install Sonic R Updater. |
Shader Model support | 2, 3.0 | For shader model support, use Sonic R Updater. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98, ME, XP | |
Processor (CPU) | Intel Pentium 90 MHz | Intel Pentium 133 MHz |
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | 20 MB | 40 MB |
Video card (GPU) | DirectX 7 compatible | |
Sound (audio device) | DirectX-compatible sound card |
Notes
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Sega PC Reloaded - Sonic and Sega Retro Message Board, Page 5 - last accessed on March 27, 2019
- ↑ Verified by User:AmethystViper on 2020-07-17
- Patched with the 1998 release.
- ↑ Sonic R (Windows)/2004 Release Differences - The Cutting Room Floor - last accessed on March 27, 2019
- ↑ Verified by User:AmethystViper on 2020-07-17
- ↑ 5.0 5.1 Verified by User:AmethystViper on 2020-07-12
- Confirmed working with an Xbox One controller via Bluetooth. The Sega Saturn control layout was referenced from a guide from GameFAQs and emulating the Sega Saturn version via Mednafen.
- ↑ Verified by User:AmethystViper on 2020-07-17
- Local multiplayer tested with keyboard and three controllers (Xbox One, 8bitdo SN30 Pro, and Logitech F310) configured as DirectInput controllers with XInput Plus.
- ↑ Verified by User:AmethystViper on March 27, 2019