Difference between revisions of "Future Cop: LAPD"
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{{Infobox game | {{Infobox game | ||
|cover = Future Cop LAPD Cover.jpg | |cover = Future Cop LAPD Cover.jpg | ||
|developers = | |developers = | ||
− | {{Infobox game/row/developer| | + | {{Infobox game/row/developer|EA Redwood Shores}} |
|publishers = | |publishers = | ||
+ | {{Infobox game/row/publisher|Electronic Arts}} | ||
|engines = | |engines = | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows|1998}} | + | {{Infobox game/row/date|Windows|November 25, 1998}} |
− | {{Infobox game/row/date|Mac OS| | + | {{Infobox game/row/date|Mac OS|November 25, 1998}} |
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Bird's-eye view }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | TPS }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | Robot }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | Sci-fi, North America }} | ||
+ | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = | |steam appid = | ||
− | |gogcom | + | |gogcom id = |
+ | |hltb = 3762 | ||
+ | |lutris = future-cop-lapd | ||
|strategywiki = Future Cop: LAPD | |strategywiki = Future Cop: LAPD | ||
+ | |mobygames = 3628 | ||
|wikipedia = Future Cop: LAPD | |wikipedia = Future Cop: LAPD | ||
|winehq = | |winehq = | ||
+ | |license = commercial | ||
}} | }} | ||
− | + | {{Introduction | |
− | {{ | + | |introduction = |
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = On modern systems, the game needs [[#Playing on modern systems|workarounds]] to properly install and enable hardware-accelerated rendering. | ||
+ | }} | ||
==Availability== | ==Availability== | ||
Line 23: | Line 45: | ||
{{Availability/row| Retail | | Disc | | | Windows, Mac OS }} | {{Availability/row| Retail | | Disc | | | Windows, Mac OS }} | ||
}} | }} | ||
− | {{ii}} | + | {{ii}} A free demo version is available from [https://archive.org/details/fcopdemo Archive.org] |
==Essential improvements== | ==Essential improvements== | ||
===Patches=== | ===Patches=== | ||
− | {{++}} [ | + | {{++}} [https://community.pcgamingwiki.com/files/file/253-future-cop-lapd-mac-update/ Patch 1.0.2 (Mac OS)] is a very important patch, fixing a crash issue in the single player mode in the third level. |
{{ii}} No patches have been released for the Windows version. | {{ii}} No patches have been released for the Windows version. | ||
===Playing on modern systems=== | ===Playing on modern systems=== | ||
− | {{++}} | + | {{++}} [https://community.pcgamingwiki.com/files/file/250-future-cop-lapd-installer/ This installer] should get around an issue related to the game not installing on 64-bit operating systems (English release only). |
+ | {{ii}} The software rendering mode appears to be most stable and compatible of all three. | ||
+ | {{ii}} Direct3D renderer looks best. | ||
+ | {{--}} The 3dfx renderer has black outlines on transparent textures and will fail to render some of the laser obstacles, but they should be fairly easy to detect and avoid. | ||
+ | {{ii}} Be sure to edit the controller configuration in {{file|controls.txt}} after installation. | ||
+ | |||
+ | {{Fixbox|description=Installing the game with Direct3D rendering|ref=|fix= | ||
+ | # Insert the game's installation disc, then download [https://community.pcgamingwiki.com/files/file/250-future-cop-lapd-installer/ this installer] and run it. | ||
+ | # Use all defaults during the installation, except when choosing components to install - select the "DirectX Rendering" component. | ||
+ | # Set up [[DgVoodoo 2#DirectX 2-8|dgVoodoo2]]. | ||
+ | # Run {{file|FCopLAPD.exe}} [[Windows Compatibility Mode#Privilege Level|as an administrator]]. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Installing the game with 3dfx/software rendering, method 1|ref=<ref>{{Refurl|url=http://www.play-old-pc-games.com/2014/05/23/future-cop-lapd/|title=Play Old PC Games - Future Cop: LAPD|date=May 2023}}</ref>|fix= | ||
+ | # Insert the game's installation disc, then download [https://community.pcgamingwiki.com/files/file/250-future-cop-lapd-installer/ this installer] and run it. | ||
+ | # Use all defaults during the installation. | ||
+ | # Download and install [https://www.zeus-software.com/downloads/nglide nGlide]. | ||
+ | # Run {{file|FCopLAPD.exe}} [[Windows Compatibility Mode#Privilege Level|as an administrator]]. | ||
+ | }} | ||
− | {{Fixbox| | + | {{Fixbox|description=Installing the game with 3dfx/software rendering, method 2|ref=<ref>{{Refurl|url=https://www.vogons.org/viewtopic.php?f=59&t=52779&p=567457#p567457|title=Vogons.org Forum|date=May 2023}}</ref>|fix= |
− | + | # Insert the game's installation disc, then download [https://community.pcgamingwiki.com/files/file/250-future-cop-lapd-installer/ this installer] and run it. | |
− | # Insert the ' | + | # Use the default native resolution output, don't change something during the install |
− | # | + | # Download [[DgVoodoo 2]] and install 3DFX dgVoodoo2 DLLs to the Future Cop folder |
+ | # Set the following [[Windows Compatibility Mode|compatibility mode settings]] to {{file|FCopLAPD.exe}}: [[Windows Compatibility Mode#Privilege Level|running as administrator]], compatibility mode for Windows 98/Me and 16-bit (65536) color mode. | ||
+ | # Run the game. | ||
'''Notes''' | '''Notes''' | ||
− | + | {{ii}} The game will be playable, but videos may play as a black screen with sound | |
− | {{ii}} The | ||
− | |||
}} | }} | ||
Line 47: | Line 87: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/config|Windows|{{P|game}}\controls.txt}} |
− | {{Game data/ | + | {{Game data/config|Mac OS|}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|Windows|{{p|game}}\save.cfg}} |
− | {{Game data/ | + | {{Game data/saves|Mac OS|}} |
}} | }} | ||
{{ii}} Saving is only available after completing a level. | {{ii}} Saving is only available after completing a level. | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Video |
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 77: | Line 117: | ||
|windowed = true | |windowed = true | ||
|windowed notes = Only in software mode. | |windowed notes = Only in software mode. | ||
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = | + | |anisotropic notes = Use [[DgVoodoo 2#DirectX 2-8|dgVoodoo2]]. |
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = Use [[DgVoodoo 2#DirectX 2-8|dgVoodoo2]]. |
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = false | |vsync = false | ||
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = false |
− | |60 fps notes = | + | |60 fps notes = 37.5 fps cap |
− | |120 fps = | + | |120 fps = false |
|120 fps notes = | |120 fps notes = | ||
− | |color blind = | + | |hdr = false |
+ | |hdr notes = | ||
+ | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Input |
|key remap = hackable | |key remap = hackable | ||
− | |key remap notes = | + | |key remap notes = {{P|game}}\controls.txt |
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = false |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = false |
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |controller support = | + | |touchscreen = false |
+ | |touchscreen notes = | ||
+ | |controller support = false | ||
|controller support notes = | |controller support notes = | ||
|full controller = false | |full controller = false | ||
|full controller notes = Menus require the mouse. | |full controller notes = Menus require the mouse. | ||
− | |controller remap = | + | |controller remap = false |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = false |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = false |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | | | + | |xinput controllers = unknown |
− | | | + | |xinput controllers notes = |
− | |button prompts | + | |xbox prompts = unknown |
− | |button prompts notes | + | |xbox prompts notes = |
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = unknown | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
|controller hotplug = unknown | |controller hotplug = unknown | ||
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = unknown | |haptic feedback = unknown | ||
|haptic feedback notes = | |haptic feedback notes = | ||
− | | | + | |simultaneous input = unknown |
− | | | + | |simultaneous input notes = |
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
+ | |steam hook input = unknown | ||
+ | |steam hook input notes = | ||
+ | |steam input presets = unknown | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
− | |separate volume = | + | |separate volume = true |
|separate volume notes = | |separate volume notes = | ||
− | |surround sound = | + | |surround sound = false |
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = false |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 162: | Line 239: | ||
|lan play modes = | |lan play modes = | ||
|lan play notes = | |lan play notes = | ||
− | |online play = | + | |online play = false |
|online play players = | |online play players = | ||
|online play modes = | |online play modes = | ||
− | |online play notes = | + | |online play notes = The official multiplayer service has been shut down. |
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
Line 173: | Line 250: | ||
|matchmaking = | |matchmaking = | ||
|matchmaking notes = | |matchmaking notes = | ||
− | |p2p = | + | |p2p = true |
|p2p notes = | |p2p notes = | ||
− | |dedicated = | + | |dedicated = false |
|dedicated notes = | |dedicated notes = | ||
− | |self-hosting = | + | |self-hosting = true |
|self-hosting notes = | |self-hosting notes = | ||
|direct ip = true | |direct ip = true | ||
Line 185: | Line 262: | ||
|udp = | |udp = | ||
|upnp = | |upnp = | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Flickering videos (Windows 10)=== | ||
+ | {{Fixbox|description=Videos are flickering when using DgVoodoo2|fix= | ||
+ | Move the mouse cursor to the edge of the screen until flickering stops. | ||
+ | }} | ||
+ | ===Freeze on loading (Windows 10)=== | ||
+ | {{Fixbox|description=Cannot get in-game due to freezing on the loading screen|fix= | ||
+ | Set processor affinity to CPU 0. | ||
}} | }} | ||
Line 204: | Line 291: | ||
|metal support = | |metal support = | ||
|metal support notes = | |metal support notes = | ||
− | |vulkan | + | |vulkan versions = |
− | |vulkan | + | |vulkan notes = |
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |mac os x powerpc app = unknown | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
+ | |mac os powerpc app = unknown | ||
+ | |mac os 68k app = unknown | ||
+ | |mac os executable notes= | ||
}} | }} | ||
Line 218: | Line 319: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 95, 98 |
− | |minCPU = | + | |minCPU = Intel Pentium 90 MHz |
− | |minRAM = | + | |minRAM = 32 MB |
|minHD = | |minHD = | ||
− | |minGPU = | + | |minGPU = SVGA, Direct3D compatible |
+ | |minGPU2 = Voodoo 1 | ||
+ | |minVRAM = 2 MB | ||
|recOS = | |recOS = | ||
− | |recCPU = | + | |recCPU = Intel Pentium 166 MHz |
− | |recRAM = | + | |recRAM = 64 MB |
|recHD = | |recHD = | ||
|recGPU = | |recGPU = | ||
+ | |recVRAM = 4 MB | ||
}} | }} | ||
Latest revision as of 20:11, 8 November 2023
Developers | |
---|---|
EA Redwood Shores | |
Publishers | |
Electronic Arts | |
Release dates | |
Windows | November 25, 1998 |
Mac OS (Classic) | November 25, 1998 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view |
Controls | Direct control |
Genres | TPS |
Vehicles | Robot |
Themes | Sci-fi, North America |
Future Cop: LAPD is a singleplayer and multiplayer bird's-eye view TPS game.
On modern systems, the game needs workarounds to properly install and enable hardware-accelerated rendering.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- A free demo version is available from Archive.org
Essential improvements
Patches
- Patch 1.0.2 (Mac OS) is a very important patch, fixing a crash issue in the single player mode in the third level.
- No patches have been released for the Windows version.
Playing on modern systems
- This installer should get around an issue related to the game not installing on 64-bit operating systems (English release only).
- The software rendering mode appears to be most stable and compatible of all three.
- Direct3D renderer looks best.
- The 3dfx renderer has black outlines on transparent textures and will fail to render some of the laser obstacles, but they should be fairly easy to detect and avoid.
- Be sure to edit the controller configuration in
controls.txt
after installation.
Installing the game with Direct3D rendering |
---|
|
Installing the game with 3dfx/software rendering, method 1[1] |
---|
|
Installing the game with 3dfx/software rendering, method 2[2] |
---|
Notes
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\controls.txt[Note 1] |
Mac OS (Classic) |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\save.cfg[Note 1] |
Mac OS (Classic) |
- Saving is only available after completing a level.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Only in software mode. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Use dgVoodoo2. | ||
Anti-aliasing (AA) | Use dgVoodoo2. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | 37.5 fps cap | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | <path-to-game>\controls.txt | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | |||
LAN play | ||||
Online play | The official multiplayer service has been shut down. |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
Flickering videos (Windows 10)
Videos are flickering when using DgVoodoo2 |
---|
Move the mouse cursor to the edge of the screen until flickering stops. |
Freeze on loading (Windows 10)
Cannot get in-game due to freezing on the loading screen |
---|
Set processor affinity to CPU 0. |
Other information
API
Executable | PPC | 16-bit | 32-bit | 64-bit | Notes |
---|---|---|---|---|---|
Windows | |||||
Mac OS (Classic) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98 | |
Processor (CPU) | Intel Pentium 90 MHz | Intel Pentium 166 MHz |
System memory (RAM) | 32 MB | 64 MB |
Hard disk drive (HDD) | ||
Video card (GPU) | SVGA, Direct3D compatible Voodoo 1 2 MB of VRAM | 4 MB of VRAM |
Mac OS | ||
---|---|---|
Minimum | ||
Operating system (OS) | ||
Processor (CPU) | ||
System memory (RAM) | ||
Hard disk drive (HDD) |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Play Old PC Games - Future Cop: LAPD - last accessed on May 2023
- ↑ Vogons.org Forum - last accessed on May 2023