Difference between revisions of "Mobil 1 Rally Championship"
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{{Infobox game | {{Infobox game | ||
− | |cover = | + | |cover = Mobil 1 Rally Championship cover.jpg |
|developers = | |developers = | ||
{{Infobox game/row/developer|Magnetic Fields|ref=<ref name=mf>[https://web.archive.org/web/20000616200931/http://www.magneticfields.co.uk/rchmp.htm Magnetic Fields]</ref>}} | {{Infobox game/row/developer|Magnetic Fields|ref=<ref name=mf>[https://web.archive.org/web/20000616200931/http://www.magneticfields.co.uk/rchmp.htm Magnetic Fields]</ref>}} | ||
− | {{Infobox game/row/developer|Creative Asylum|ref=<ref> | + | {{Infobox game/row/developer|Creative Asylum|ref=<ref>{{Refurl|url=https://web.archive.org/web/19991202025838/http://www.creative-asylum.demon.co.uk/news.html|title=Creative Asylum: News|date=May 2023}}</ref>}} |
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher|Actualize|ref=<ref> | + | {{Infobox game/row/publisher|Actualize|ref=<ref>{{Refurl|url=https://web.archive.org/web/20000126000033/http://www.europress.co.uk/news.nsf/page/hasbro|title=Europress News, 24/08/99|date=May 2023}}</ref>}} |
− | {{Infobox game/row/publisher|Ubisoft|Germany|ref=<ref> | + | {{Infobox game/row/publisher|Ubisoft|Germany|ref=<ref>{{Refurl|url=https://web.archive.org/web/20000229122216/http://www.rallychampionship.de/home.html|title=Rally Championship : Home Page|date=May 2023}}</ref>}} |
|engines = | |engines = | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|November 19, 1999|ref=<ref name=mf/>}} | {{Infobox game/row/date|Windows|November 19, 1999|ref=<ref name=mf/>}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase}} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer}} | ||
+ | {{Infobox game/row/taxonomy/pacing | }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Third-person, First-person}} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control}} | ||
+ | {{Infobox game/row/taxonomy/genres | Racing }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | Automobile, Off-roading}} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | Rally Championship }} | ||
|steam appid = | |steam appid = | ||
− | |gogcom | + | |gogcom id = |
+ | |strategywiki = | ||
+ | |mobygames = mobil-1-rally-championship | ||
+ | |wikipedia = Mobil 1 Rally Championship | ||
|winehq = 1475 | |winehq = 1475 | ||
− | | | + | |license = commercial |
}} | }} | ||
− | {{Series|Rally Championship}} | + | {{Introduction |
+ | |introduction = '''''{{PAGENAME}}''''', also known as '''''Rally Championship 2000''''', is a {{Glossary:singleplayer}} and {{Glossary:multiplayer}} {{Glossary:racing}} game co-developed by [[Company:Magnetic Fields|Magnetic Fields]] and [[Company:Creative Asylum|Creative Asylum]] and published by [[Company:Actualize|Actualize]] except in Germany where it was published by [[Company:Ubisoft|Ubisoft]]. It is part of the ''[[Series:Rally Championship|Rally Championship]]'' series. | ||
+ | |||
+ | |release history = The game was released on November 19, 1999.}} | ||
'''General information''' | '''General information''' | ||
{{mm}} [https://web.archive.org/web/20011217183147/http://www.rally99.com/home.html Official website (retrieved)] | {{mm}} [https://web.archive.org/web/20011217183147/http://www.rally99.com/home.html Official website (retrieved)] | ||
− | + | {{mm}} [http://explosiveracing.net/rc/ Tom's RC2K Website] - A fan site with different mods and tools for editing the game. | |
− | |||
− | {{ | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | | + | {{Availability/row| Retail | | disc check | {{DRM|SecuROM}} disc check | | Windows }} |
+ | }} | ||
+ | {{--}} This game is not available digitally. | ||
+ | ===Demo/free trial=== | ||
+ | {{ii}} A 2-track demo, which was bundled with the earlier batches of [[Controller:ACT Labs Force RS#ACT Labs RS Shifter|ACT Labs RS Shifter]], is available [https://archive.org/details/RCDEMO2 here]. | ||
+ | |||
+ | ==Monetization== | ||
+ | {{Monetization | ||
+ | |ad-supported = | ||
+ | |cross-game bonus = | ||
+ | |dlc = | ||
+ | |expansion pack = | ||
+ | |freeware = | ||
+ | |free-to-play = | ||
+ | |one-time game purchase = The game requires an upfront purchase to access. | ||
+ | |sponsored = Multiple real life brand logos related cars are visible in-game. | ||
+ | |subscription = | ||
+ | |subscription gaming service = | ||
+ | }} | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Patches=== | ||
+ | {{ii}} Latest version is Patch 5.30.0(also called Patch 6), it can be downloaded [https://www.patches-scrolls.de/patch/2733/7/ here] or [http://explosiveracing.net/rc/ here]. However, it changes the pitch of some audio effects(including car engines) and the [[#Widescreen resolution|FOV fix]] causes the player car's body to stretch in widescreen, so update only if these two things don't present an issue. | ||
+ | |||
+ | ===dgVoodoo=== | ||
+ | {{ii}} Fixes many issues with the game: | ||
+ | * Removes the DirectX resolution limit. | ||
+ | * Makes it possible to select resolutions with 32 bit color option in the video settings menu. | ||
+ | * Can be used to force anti-aliasing without rendering issues. | ||
+ | * Can be used to force custom resolutions (can cause minor artifacts in the menus, see [[#Widescreen resolution|Widescreen resolution]] for another method). | ||
+ | |||
+ | {{Fixbox|description=Instructions|ref=<ref name="refcheck Antrad">{{refcheck|user=Antrad|date=September 1, 2017}}</ref>|fix= | ||
+ | # Download the latest version of [[dgVoodoo 2|dgVoodoo]] and unpack it. | ||
+ | # Copy all the files from the MS folder. | ||
+ | # Paste the files into the game installation folder. | ||
+ | # Run <code>dgVoodooCpl.exe</code> and in the <code>DirectX</code> tab edit the settings. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Check <code>Application controlled fullscreen/window state</code> and <code>Disable Alt-Enter to toggle screen state</code> options to avoid conflicts if using {{key|Alt|Tab}}. | ||
+ | }} | ||
+ | |||
+ | ===Skip intro videos=== | ||
+ | {{Fixbox|description=Instructions|ref=<ref>{{Refurl|url=https://web.archive.org/web/20000617031243/http://www.magneticfields.co.uk/techfaq.html|title=RALLY CHAMPIONSHIP FAQ - Magnetic Fields|date=May 2023}}</ref><ref name=ral.cfg>{{Refurl|url=https://web.archive.org/web/20070620233328/http://home.no.net/rally/pages/config.shtml|title=The Complete Guide To ral.cfg (archived)|date=Nov 2023}}</ref>|fix= | ||
+ | # If it doesn't already exist create a file called <code>ral.cfg</code> in <code>{{P|game}}\var</code>. | ||
+ | # In this file put the following line; <code>nofmv=1</code>. | ||
}} | }} | ||
− | |||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/config|Windows|{{P|game}}\var\}} |
}} | }} | ||
+ | {{ii}} <code>ral.cfg</code> can be used to make custom modifications(most options require the [[#Patches|latest patch]] to be installed). Fan made programs like [http://explosiveracing.net/rc/ralwiz.html Ralwiz] or [http://explosiveracing.net/rc/ralcfg.html Ral CFG] can be used to edit this file. An archived guide containing the full list of valid variables and their values can be found [https://web.archive.org/web/20070620233328/http://home.no.net/rally/pages/config.shtml here]. | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|Windows|{{P|game}}\savedata\savegame\}} |
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video settings | + | {{Image|Mobil 1 Rally Championship video settings menu.png|Video settings menus.}} |
+ | {{Video | ||
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 48: | Line 109: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = hackable |
− | |widescreen resolution notes= | + | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. |
|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |windowed = | + | |windowed = false |
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = false |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = false |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = Forcing it in the graphics card control panel causes rendering issues with videos, loading screens and menus. Use [[#dgVoodoo|dgVoodoo]] to force MSAA. |
− | |vsync = | + | |upscaling = unknown |
− | |vsync notes = | + | |upscaling tech = |
− | | | + | |upscaling notes = |
− | | | + | |vsync = always on |
+ | |vsync notes = Double or triple buffering are available, no option to disable. Force off in the graphics driver. | ||
+ | |60 fps = limited | ||
+ | |60 fps notes = Arcade mode is prone to random crashes on certain tracks when played at higher framerate ("Guru Meditation" error). See [[#Random game crashes|Random game crashes]]. | ||
+ | |120 fps = false | ||
+ | |120 fps notes = Most tracks crash at certain points above 95 fps. Set monitor on 60 hz to fix. | ||
+ | |hdr = unknown | ||
+ | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | ==Input | + | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== |
− | {{Input | + | {{ii}} Follow the instructions below or download already prepared files. |
+ | {{Fixbox|description=Change resolution and aspect ratio manually|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=TBSBsjojFWo|title=Mobil 1 Rally Championship - Widescreen Resolution Tutorial - YouTube|date=2016-07-19}}</ref><ref>{{Refurl|url=https://www.youtube.com/watch?v=acqn1t8odhI|title=Mobil 1 Rally Championship - Widescreen FOV Tutorial - YouTube|date=2017-02-12}}</ref>|fix= | ||
+ | # Open {{file|RAL.exe}} with a hex editor such as [https://mh-nexus.de/en/downloads.php?product=HxD HxD]. | ||
+ | # Press {{key|Ctrl|F}} and set <code>Datatype</code> to <code>Hex-values</code>. | ||
+ | # Search for {{code|00050004}} and replace it with: | ||
+ | #* {{code|0005D002}} for 1280x720 | ||
+ | #* {{code|00050003}} for 1280x768 | ||
+ | #* {{code|00052003}} for 1280x800 | ||
+ | #* {{code|56050003}} for 1366x768 | ||
+ | #* {{code|A0058403}} for 1440x900 | ||
+ | #* {{code|40068403}} for 1600x900 | ||
+ | #* {{code|40060004}} for 1600x1024 | ||
+ | #* {{code|90061A04}} for 1680x1050 | ||
+ | #* {{code|80073804}} for 1920x1080 | ||
+ | #* {{code|8007B004}} for 1920x1200 | ||
+ | #* More values available [https://www.wsgf.org/article/common-hex-values here]. | ||
+ | # Press {{key|Ctrl|F}} and search for the first instance of hex value <code>0000803F0000803F00000000</code>. | ||
+ | # Replace the first <code>0000803F</code> after the found value with: | ||
+ | #* <code>0080873F</code> for 5:4 screens | ||
+ | #* <code>66666A3F</code> for 25:16 screens | ||
+ | #* <code>0000583F</code> for 16:10 screens | ||
+ | #* <code>FFFF523F</code> for 15:9 screens | ||
+ | #* <code>0000443F</code> for 16:9 screens | ||
+ | #* <code>FF0F163F</code> for ~21:9 screens | ||
+ | # Replace the fourth <code>0000803F</code> after the found value with: | ||
+ | #* <code>FF3F843F</code> for 5:4 screens | ||
+ | #* <code>91C2733F</code> for 25:16 screens | ||
+ | #* <code>5A55693F</code> for 16:10 screens | ||
+ | #* <code>0680663F</code> for 15:9 screens | ||
+ | #* <code>00005E3F</code> for 16:9 screens | ||
+ | #* <code>0E84403F</code> for ~21:9 screens | ||
+ | # Save the file. | ||
+ | # Start the game and select new resolution in the video options menu. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} 3D objects in menus are narrower. | ||
+ | {{--}} Menus will still be stuck at 800x600. | ||
+ | {{--}} Only affects FOV of chase cams. | ||
+ | {{--}} With the newest [[#Patches|patch]] changing the FOV will stretch the player car's body. | ||
+ | {{ii}} Old versions of DirectX have a resolution limit, use [[#dgVoodoo|dgVoodoo]] files to enable higher resolutions. | ||
+ | {{ii}} Custom resolution can be also forced using [[#dgVoodoo|dgVoodoo]] and it works for the menus too, but can cause minor artifacts in the menus. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Widescreen fixed files|ref=<ref>{{Refurl|url=https://www.youtube.com/watch?v=ZmwSrKsqUhQ&t=227s&ab|title=Mobil 1 Rally Championship - Patch 6 Widescreen - YouTube|date=May 2023}}</ref>|fix= | ||
+ | {{ii}} The In-game {{term|Vert-}} HUD fixes up on aspect from Patch 6 update. | ||
+ | # Download the Patch 6 Widescreen by a [https://drive.google.com/file/d/1CtonW2Yl3W1i0TRxlpEpHv0qWlEhPNLX/view link.] | ||
+ | # The '''Pre-Patch 6''' folder is a beta, choose '''Patch 6'''. | ||
+ | # Choose aspects with 15:9, 16:10, 16:9, 21:9 or 25:16 and copy {{file|RAL.EXE}} to the game directory. | ||
+ | }} | ||
+ | |||
+ | ==Input== | ||
+ | {{Image|Mobil 1 Rally Championship keyboard and controller settings.png|Keyboard and controller settings menus.}} | ||
+ | {{Input | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = | + | |key remap notes = Keyboard only. |
|acceleration option = n/a | |acceleration option = n/a | ||
|acceleration option notes = | |acceleration option notes = | ||
+ | |mouse sensitivity = n/a | ||
+ | |mouse sensitivity notes = | ||
|mouse menu = false | |mouse menu = false | ||
− | |mouse menu notes = | + | |mouse menu notes = No mouse support. |
|invert mouse y-axis = n/a | |invert mouse y-axis = n/a | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
+ | |touchscreen = unknown | ||
+ | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = ACT | + | |controller support notes = ACT Labs RS Shifter endorsed by developers.<ref>{{Refurl|url=http://act-labs.com/press_rel7.htm|title=ACT LABS Hits the Road with Rally Championship|date=May 2023}}</ref> |
|full controller = false | |full controller = false | ||
− | |full controller notes = All menus and some other actions can only be performed with a keyboard | + | |full controller notes = All menus and some other actions can only be performed with a keyboard. |
|controller remap = true | |controller remap = true | ||
− | |controller remap notes = | + | |controller remap notes = Mapping Xbox 360 controller triggers requires a workaround; see [[#Controller remapping|Controller remapping]]. |
− | |invert controller y-axis = | + | |controller sensitivity = false |
+ | |controller sensitivity notes= | ||
+ | |invert controller y-axis = false | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | | | + | |xinput controllers = unknown |
− | | | + | |xinput controllers notes = |
+ | |xbox prompts = unknown | ||
+ | |xbox prompts notes = | ||
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = true | ||
+ | |other controllers notes = [[Controller:ACT Labs Force RS|ACT Labs Force RS]] and RS Shifter are officially supported. Other racing wheels may work, but the user will have to manually map each action.<ref>{{Refcheck|user=Yuuyatails|date=October 29, 2023|comment=I tried with my [[Controller:Logitech G920 and G29|Logitech G29]] and it works, but the force feedback felt mediocre at best.}}</ref> | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
+ | |controller hotplug = unknown | ||
+ | |controller hotplug notes = | ||
+ | |haptic feedback = unknown | ||
+ | |haptic feedback notes = | ||
+ | |simultaneous input = unknown | ||
+ | |simultaneous input notes = | ||
+ | |steam input api = unknown | ||
+ | |steam input api notes = | ||
+ | |steam hook input = unknown | ||
+ | |steam hook input notes = | ||
+ | |steam input presets = unknown | ||
+ | |steam input presets notes = | ||
+ | |steam controller prompts = unknown | ||
+ | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Remapping|Controller remapping]]=== | ||
+ | {{ii}} Binding trigger axes requires some additional changes. | ||
+ | |||
+ | {{Fixbox|description=Instructions|ref=<ref name="refcheck Antrad"/><ref name=ral.cfg />|fix= | ||
+ | # Install [[#Patches|Patch 6]]. | ||
+ | # Connect the controller. | ||
+ | # Go to control panel/game controllers/properties of controller. Press triggers and make sure triggers are the Z axis (they always are, just check) | ||
+ | # Run the game, go to Player 1 settings and enable the controller. Assign it as 2 axis controller. | ||
+ | # Go to <code>{{p|game}}\var\</code>. | ||
+ | # Create(or edit if exists) {{file|RAL.CFG}}. | ||
+ | # Add the line <code>alt2axcode=0x0002</code>. | ||
+ | # Run the game. The triggers should work now. You can also remap the rest of the buttons to your liking, along with the dead zones and the sensitivity of the steering controls. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} You can find more info in {{file|UPDATE.TXT}} that came with [[#Patches|Patch 6]]. | ||
+ | }} | ||
+ | |||
+ | ===For user with Logitech racing wheels=== | ||
+ | {{ii}} Workaround for those with Logitech racing wheels, as the game doesn't map the pedal axis correctly. The following axes settings are an example that do not work for everyone, consult "[https://web.archive.org/web/20070620233328/http://home.no.net/rally/pages/config.shtml The Complete Guide To ral.cfg]" (archived) for more info on how to try and find the <code>joycode</code> value that works for your setup. | ||
+ | {{Fixbox|description=Instructions|ref=<ref>{{refcheck|user=Yuuyatails|date=October 30, 2023}}</ref><ref name=ral.cfg />|fix= | ||
+ | # Install [[#Patches|Patch 6]]. | ||
+ | # Connect the Logitech wheel base. (i.e. [[Logitech G29]]) | ||
+ | # Run the game, go to Player 1 settings and enable the controller. Assign it as 3 axis controller. | ||
+ | # Go to <code>{{p|game}}\var\</code> | ||
+ | # Create(or edit if exists) {{file|RAL.CFG}}. | ||
+ | # Add the following lines: <code>joymode=3</code>, <code>joycode=0×02050000</code>. | ||
+ | # Run the game. The game should be mapping the pedal axis correctly now. You can also remap the rest of the buttons to your liking, along with the dead zones and the sensitivity of the steering controls. | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio settings | + | {{Image|Mobil 1 Rally Championship audio settings.png|Audio settings menus.}} |
− | |separate volume = | + | {{Audio |
+ | |separate volume = true | ||
|separate volume notes = | |separate volume notes = | ||
|surround sound = true | |surround sound = true | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = false |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = true |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = true | |eax support = true | ||
− | |eax support notes | + | |eax support notes = A3D 2.0<ref>{{Refurl|url=https://web.archive.org/web/20000617031243/http://www.magneticfields.co.uk/techfaq.html#Diamond|title=RALLY CHAMPIONSHIP FAQ - Magnetic Fields|date=May 2023}}</ref> |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
+ | }} | ||
+ | |||
+ | {{L10n|content= | ||
+ | {{L10n/switch | ||
+ | |language = English | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Czech | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = Fan translation - [http://mrazikovycestiny.cz/preklady/doc_download/85-rally-championship-2000 #1] | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Finnish | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Portuguese | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = <ref>{{Refcheck|user=DarkSonicPT|date=2023-03-20|comment=https://wikidobragens.fandom.com/pt/wiki/Rally_Championship}}</ref> | ||
+ | }} | ||
}} | }} | ||
Line 116: | Line 348: | ||
|local play = true | |local play = true | ||
|local play players = | |local play players = | ||
+ | |local play modes = | ||
|local play notes = | |local play notes = | ||
|lan play = true | |lan play = true | ||
|lan play players = | |lan play players = | ||
+ | |lan play modes = | ||
|lan play notes = | |lan play notes = | ||
− | |online play = | + | |online play = false |
|online play players = | |online play players = | ||
− | |online play | + | |online play modes = |
− | | | + | |online play notes = The official multiplayer service was shut down. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
Line 156: | Line 379: | ||
==Issues fixed== | ==Issues fixed== | ||
===Low frame rate=== | ===Low frame rate=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Instructions|ref={{cn|date=May 2017}}|fix= |
− | {{ | + | # Use [[#dgVoodoo|dgVoodoo]]. |
− | # | + | }} |
− | # | + | |
− | # | + | ===Sound crashing and freezing=== |
+ | {{Fixbox|description=Instructions|ref=<ref name="refcheck Antrad"/>|fix= | ||
+ | # Use [[Glossary:Sound card#DirectSound hardware path|IndirectSound]] fix and paste it to main game folder <code>{{p|game}}\Ral.exe</code>. | ||
+ | or | ||
+ | # Force [[Microsoft Windows#Force CPU affinity|single core affinity]] for <code>{{p|game}}\Ral.exe</code>. | ||
+ | }} | ||
+ | |||
+ | ===Random game crashes=== | ||
+ | {{ii}} Arcade mode is prone to random crashes on certain tracks when played at higher framerate ("Guru Meditation" error), limiting the framerate to 30 FPS fixes the issue. | ||
+ | |||
+ | {{Fixbox|description=Instructions|ref=<ref>{{Refurl|url=http://www.vogons.org/viewtopic.php?t=28074|title=Vogons - Rally Championship 2000 fix|date=May 2023}}</ref>|fix= | ||
+ | # Use [http://www.guru3d.com/files-details/rtss-rivatuner-statistics-server-download.html Rivatuner Statistics Server] to limit the game framerate to 30 FPS. | ||
+ | }} | ||
+ | |||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = 6 | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = 6 | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = | ||
+ | |software mode notes = | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |vulkan versions = | ||
+ | |vulkan notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |windows 32-bit exe = true | ||
+ | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
}} | }} | ||
Line 173: | Line 442: | ||
|minHD = 20 MB | |minHD = 20 MB | ||
|minVRAM = 8 MB | |minVRAM = 8 MB | ||
+ | |minGPU = | ||
|minDX = 5 | |minDX = 5 | ||
Line 180: | Line 450: | ||
|recHD = 650 MB | |recHD = 650 MB | ||
|recVRAM = 16 MB | |recVRAM = 16 MB | ||
+ | |recGPU = | ||
|recDX = 6.1 | |recDX = 6.1 | ||
Latest revision as of 07:41, 29 May 2024
Developers | |
---|---|
Magnetic Fields[1] | |
Creative Asylum[2] | |
Publishers | |
Actualize[3] | |
Germany | Ubisoft[4] |
Release dates | |
Windows | November 19, 1999[1] |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Perspectives | Third-person, First-person |
Controls | Direct control |
Genres | Racing |
Vehicles | Automobile, Off-roading |
Series | Rally Championship |
Mobil 1 Rally Championship, also known as Rally Championship 2000, is a singleplayer and multiplayer racing game co-developed by Magnetic Fields and Creative Asylum and published by Actualize except in Germany where it was published by Ubisoft. It is part of the Rally Championship series.
The game was released on November 19, 1999.
General information
- Official website (retrieved)
- Tom's RC2K Website - A fan site with different mods and tools for editing the game.
Availability
- This game is not available digitally.
Demo/free trial
- A 2-track demo, which was bundled with the earlier batches of ACT Labs RS Shifter, is available here.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Sponsored | Multiple real life brand logos related cars are visible in-game. |
Essential improvements
Patches
- Latest version is Patch 5.30.0(also called Patch 6), it can be downloaded here or here. However, it changes the pitch of some audio effects(including car engines) and the FOV fix causes the player car's body to stretch in widescreen, so update only if these two things don't present an issue.
dgVoodoo
- Fixes many issues with the game:
- Removes the DirectX resolution limit.
- Makes it possible to select resolutions with 32 bit color option in the video settings menu.
- Can be used to force anti-aliasing without rendering issues.
- Can be used to force custom resolutions (can cause minor artifacts in the menus, see Widescreen resolution for another method).
Instructions[5] |
---|
Notes
|
Skip intro videos
Instructions[6][7] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\var\[Note 1] |
-
ral.cfg
can be used to make custom modifications(most options require the latest patch to be installed). Fan made programs like Ralwiz or Ral CFG can be used to edit this file. An archived guide containing the full list of valid variables and their values can be found here.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\savedata\savegame\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | See Widescreen resolution. | ||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Forcing it in the graphics card control panel causes rendering issues with videos, loading screens and menus. Use dgVoodoo to force MSAA. | ||
Vertical sync (Vsync) | Double or triple buffering are available, no option to disable. Force off in the graphics driver. | ||
60 FPS | Arcade mode is prone to random crashes on certain tracks when played at higher framerate ("Guru Meditation" error). See Random game crashes. | ||
120+ FPS | Most tracks crash at certain points above 95 fps. Set monitor on 60 hz to fix. |
Widescreen resolution
- Follow the instructions below or download already prepared files.
Change resolution and aspect ratio manually[8][9] |
---|
Notes
|
Widescreen fixed files[10] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Keyboard only. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | No mouse support. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ACT Labs RS Shifter endorsed by developers.[11] | |
Full controller support | All menus and some other actions can only be performed with a keyboard. | |
Controller remapping | Mapping Xbox 360 controller triggers requires a workaround; see Controller remapping. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers | ACT Labs Force RS and RS Shifter are officially supported. Other racing wheels may work, but the user will have to manually map each action.[12] | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller remapping
- Binding trigger axes requires some additional changes.
Instructions[5][7] |
---|
Notes
|
For user with Logitech racing wheels
- Workaround for those with Logitech racing wheels, as the game doesn't map the pedal axis correctly. The following axes settings are an example that do not work for everyone, consult "The Complete Guide To ral.cfg" (archived) for more info on how to try and find the
joycode
value that works for your setup.
Instructions[13][7] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | A3D 2.0[14] | |
Royalty free audio |
Localizations
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | The official multiplayer service was shut down. |
Issues fixed
Low frame rate
Instructions[citation needed] |
---|
|
Sound crashing and freezing
Instructions[5] |
---|
or
|
Random game crashes
- Arcade mode is prone to random crashes on certain tracks when played at higher framerate ("Guru Meditation" error), limiting the framerate to 30 FPS fixes the issue.
Instructions[16] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | |
DirectDraw | 6 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98, NT 4 | |
Processor (CPU) | AMD K6-2 300 MHz Intel Pentium II 266 MHz |
AMD K7 500 MHz Intel Pentium III 500 MHz |
System memory (RAM) | 64 MB | 128 MB |
Hard disk drive (HDD) | 20 MB | 650 MB |
Video card (GPU) | 8 MB of VRAM DirectX 5 compatible | 16 MB of VRAM DirectX 6.1 compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 Magnetic Fields
- ↑ Creative Asylum: News - last accessed on May 2023
- ↑ Europress News, 24/08/99 - last accessed on May 2023
- ↑ Rally Championship : Home Page - last accessed on May 2023
- ↑ 5.0 5.1 5.2 Verified by User:Antrad on September 1, 2017
- ↑ RALLY CHAMPIONSHIP FAQ - Magnetic Fields - last accessed on May 2023
- ↑ 7.0 7.1 7.2 The Complete Guide To ral.cfg (archived) - last accessed on Nov 2023
- ↑ Mobil 1 Rally Championship - Widescreen Resolution Tutorial - YouTube - last accessed on 2016-07-19
- ↑ Mobil 1 Rally Championship - Widescreen FOV Tutorial - YouTube - last accessed on 2017-02-12
- ↑ Mobil 1 Rally Championship - Patch 6 Widescreen - YouTube - last accessed on May 2023
- ↑ ACT LABS Hits the Road with Rally Championship - last accessed on May 2023
- ↑ Verified by User:Yuuyatails on October 29, 2023
- I tried with my Logitech G29 and it works, but the force feedback felt mediocre at best.
- ↑ Verified by User:Yuuyatails on October 30, 2023
- ↑ RALLY CHAMPIONSHIP FAQ - Magnetic Fields - last accessed on May 2023
- ↑ Verified by User:DarkSonicPT on 2023-03-20
- ↑ Vogons - Rally Championship 2000 fix - last accessed on May 2023