Difference between revisions of "Atelier Totori: The Adventurer of Arland DX"
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{{Infobox game/row/publisher|Koei Tecmo}} | {{Infobox game/row/publisher|Koei Tecmo}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|PhyreEngine}} | + | {{Infobox game/row/engine|PhyreEngine|ref=<ref>{{Refurl|url=https://www.daremomiteinai.com/entry/2018/04/01/170357|title=誰も見ていない時間 - ゲームエンジンとは?。ゲーム開発に使われているゲームエンジンのまとめ|date=2024-02-22|snippet=Phyre Engineで作られた主なゲームタイトル...アトリエシリーズ(ロロナ、トトリ、メルル、アーシャ)}}</ref><ref>{{Refurl|url=https://www.gamer.ne.jp/news/201308120008/|title=Gamer - エスカ&ロジーのアトリエ総力特集】第5回は制作秘話や今後の展望についてディレクター・岡村佳人氏にインタビューを敢行!|date=2024-02-22|snippet=これまではソニーさん内製の「PhyreEngine」を使っていたのですが、今回から「KTGL」というコーエーテクモグループの自社エンジンを使っての開発にシフトしました。}}</ref>}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|December 4, 2018}} | {{Infobox game/row/date|Windows|December 4, 2018}} | ||
Line 56: | Line 56: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | |||
{{Availability/row| Humble | atelier-totori-the-adventurer-of-arland-dx | Steam | | | Windows }} | {{Availability/row| Humble | atelier-totori-the-adventurer-of-arland-dx | Steam | | | Windows }} | ||
{{Availability/row| Steam | 936180 | Steam | | | Windows }} | {{Availability/row| Steam | 936180 | Steam | | | Windows }} | ||
+ | {{Availability/row| GMG | atelier-totori-the-adventurer-of-arland-dx | Steam | | | Windows | unavailable }} | ||
}} | }} | ||
{{ii}} All versions require {{DRM|Steam}}. | {{ii}} All versions require {{DRM|Steam}}. | ||
Line 130: | Line 130: | ||
==Video== | ==Video== | ||
− | {{Image|TotoriLauncher.png| | + | {{Image|TotoriLauncher.png|Video & Language Settings}} |
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 138: | Line 138: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= Only natively supports 16:9 resolutions. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = Only natively supports 16:9 resolutions. See [[#Ultra-widescreen|Ultra-widescreen]] | + | |ultrawidescreen notes = Only natively supports 16:9 resolutions. See [[#Ultra-widescreen|Ultra-widescreen]]. |
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = Only natively supports 16:9 resolutions. | + | |4k ultra hd notes = Only natively supports 16:9 resolutions. See [[#4K Ultra HD|4K Ultra HD]]. |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
Line 150: | Line 150: | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = hackable | |borderless windowed = hackable | ||
− | |borderless windowed notes = | + | |borderless windowed notes = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]]. |
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = | + | |anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. |
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = | + | |antialiasing notes = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. |
|upscaling = false | |upscaling = false | ||
|upscaling tech = | |upscaling tech = | ||
Line 179: | Line 179: | ||
# '''Back up the game executable ({{file|A12V_x64_Release_en.exe}}) in {{file|{{P|game}}|folder}} before doing anything else. Place the backup in another location.''' | # '''Back up the game executable ({{file|A12V_x64_Release_en.exe}}) in {{file|{{P|game}}|folder}} before doing anything else. Place the backup in another location.''' | ||
− | # | + | # Use Steamless to de-obfuscate the game executable. If no exe.unpacked is created, skip to the next step. Delete the {{file|A12V_x64_Release_en.exe}} in {{file|{{P|game}}|folder}}. Rename the {{file|A12V_x64_Release_en.exe.unpacked}} to {{file|A12V_x64_Release_en.exe}}. |
− | + | # Go to [https://www.wsgf.org/article/common-hex-values this website] for common hex values. | |
− | + | # In the resolutions table, find the row where "Value" matches the desired screen '''width'''. | |
− | + | # Find the "Formatted Value" of the row which contains the desired screen '''width'''. As an example, the "Formatted Value" for a width of 2560 is <code>000A</code>. | |
− | + | # Put a space between the two middle characters and remember this value. As an example, the value which needs to be remembered for a width of 2560 is <code>00 0A</code> | |
− | # | ||
− | # | ||
− | # | ||
− | |||
− | # | ||
# Go to [https://hexed.it/ this] hex editor website. | # Go to [https://hexed.it/ this] hex editor website. | ||
# Select the "Open file" option near the top left corner. | # Select the "Open file" option near the top left corner. | ||
Line 198: | Line 193: | ||
# Once the values have been found, click on "Replace" button near the bottom right. | # Once the values have been found, click on "Replace" button near the bottom right. | ||
# After the values have been replaced, click on "Export" near the top right. Download and save the file as an executable (.exe format). | # After the values have been replaced, click on "Export" near the top right. Download and save the file as an executable (.exe format). | ||
− | # Delete the | + | # Delete the {{file|A12V_x64_Release_en.exe}} in {{file|{{P|game}}|folder}}. |
# Put the newly created executable in {{file|{{P|game}}|folder}} and make sure that this new executable has the '''exact''' same name as the original {{file|A12V_x64_Release_en.exe}}. Rename the new executable if this is not the case. | # Put the newly created executable in {{file|{{P|game}}|folder}} and make sure that this new executable has the '''exact''' same name as the original {{file|A12V_x64_Release_en.exe}}. Rename the new executable if this is not the case. | ||
# Open the [[#Configuration file(s) location|configuration file]]. | # Open the [[#Configuration file(s) location|configuration file]]. | ||
Line 213: | Line 208: | ||
# '''Back up the game executable ({{file|A12V_x64_Release_en.exe}}) in {{file|{{P|game}}|folder}} before doing anything else. Place the backup in another location.''' | # '''Back up the game executable ({{file|A12V_x64_Release_en.exe}}) in {{file|{{P|game}}|folder}} before doing anything else. Place the backup in another location.''' | ||
− | # | + | # Use Steamless to de-obfuscate the game executable. If no exe.unpacked is created, skip to the next step. Delete the {{file|A12V_x64_Release_en.exe}} in {{file|{{P|game}}|folder}}. Rename the {{file|A12V_x64_Release_en.exe.unpacked}} to {{file|A12V_x64_Release_en.exe}}. |
− | + | # Go to [https://www.wsgf.org/article/common-hex-values this website] for common hex values. | |
− | + | # In the resolutions table, find the row where "Value" matches the desired screen '''width'''. | |
− | + | # Find the "Formatted Value" of the row which contains the desired screen '''width'''. As an example, the "Formatted Value" for a width of 2560 is <code>000A</code>. | |
− | + | # Put a space between the two middle characters and remember this value. As an example, the value which needs to be remembered for a width of 2560 is <code>00 0A</code> | |
− | # | ||
− | # | ||
− | # | ||
− | |||
− | # | ||
# Go to [https://hexed.it/ this] hex editor website. | # Go to [https://hexed.it/ this] hex editor website. | ||
# Select the "Open file" option near the top left corner. | # Select the "Open file" option near the top left corner. | ||
Line 232: | Line 222: | ||
# Once the values have been found, click on "Replace" button near the bottom right. | # Once the values have been found, click on "Replace" button near the bottom right. | ||
# After the values have been replaced, click on "Export" near the top right. Download and save the file as an executable (.exe format). | # After the values have been replaced, click on "Export" near the top right. Download and save the file as an executable (.exe format). | ||
− | # Delete the | + | # Delete the {{file|A12V_x64_Release_en.exe}} in {{file|{{P|game}}|folder}}. |
# Put the newly created executable in {{file|{{P|game}}|folder}} and make sure that this new executable has the '''exact''' same name as the original {{file|A12V_x64_Release_en.exe}}. Rename the new executable if this is not the case. | # Put the newly created executable in {{file|{{P|game}}|folder}} and make sure that this new executable has the '''exact''' same name as the original {{file|A12V_x64_Release_en.exe}}. Rename the new executable if this is not the case. | ||
# Open the [[#Configuration file(s) location|configuration file]]. | # Open the [[#Configuration file(s) location|configuration file]]. | ||
Line 242: | Line 232: | ||
# Copy '''all''' of the content inside this {{file|x64|folder}} folder and place it in {{file|{{P|game}}|folder}}. Only those files are necessary and all other folders and files of the {{file|3Dmigoto-X.X.X.zip}}, including the {{file|3Dmigoto-X.X.X.zip}} itself, can be deleted. | # Copy '''all''' of the content inside this {{file|x64|folder}} folder and place it in {{file|{{P|game}}|folder}}. Only those files are necessary and all other folders and files of the {{file|3Dmigoto-X.X.X.zip}}, including the {{file|3Dmigoto-X.X.X.zip}} itself, can be deleted. | ||
# Open the {{file|d3dx.ini}} in {{file|{{P|game}}|folder}}. | # Open the {{file|d3dx.ini}} in {{file|{{P|game}}|folder}}. | ||
− | # Search for the where "[Constants]" is on a line without any other text or characters | + | # Search for the where "[Constants]" is on a line without any other text or characters besides it (Use {{key|Crtl}} + {{key|F}} to search). |
# Replace "[Constants]" with the all of the text which can be found [https://pastebin.com/vXDfWvzT here]. | # Replace "[Constants]" with the all of the text which can be found [https://pastebin.com/vXDfWvzT here]. | ||
+ | # Search for <code>hunting=1</code> and change it to <code>hunting=0</code>. | ||
# Save the changes. | # Save the changes. | ||
# Go to [https://pastebin.com/ZvscrN7T this place] for the first shader file. | # Go to [https://pastebin.com/ZvscrN7T this place] for the first shader file. | ||
# Click on the download button near the top right and save the text file. | # Click on the download button near the top right and save the text file. | ||
+ | # Make sure that file is '''exactly''' named {{file|c69576920d5de625-vs_replace.txt}} and not {{file|c69576920d5de625-vs_replace.txt.txt}}. Rename the file if this is not the case. | ||
# Do the same for the other shader file, which can be found [https://pastebin.com/2H92QN6k here]. | # Do the same for the other shader file, which can be found [https://pastebin.com/2H92QN6k here]. | ||
− | # Put the {{file|c69576920d5de625-vs_replace | + | # Make sure that file is '''exactly''' named {{file|e395a8df038f3d89-vs_replace.txt}}. Rename the file if this is not the case. |
+ | # Put the {{file|c69576920d5de625-vs_replace.txt}} and {{file|e395a8df038f3d89-vs_replace.txt}} in {{file|{{P|game}}\ShaderFixes|folder}} folder. | ||
# The two shaders files are pre-configured for a 3840x1080 resolution. For other resolutions, the files need editing. | # The two shaders files are pre-configured for a 3840x1080 resolution. For other resolutions, the files need editing. | ||
− | # ''2560x1080 only'': Edit the {{file|c69576920d5de625-vs_replace | + | # ''2560x1080 only'': Edit the {{file|c69576920d5de625-vs_replace.txt}} by changing line 24 from <code>if(o0.x <= 0.5) {o0.x += 0.5;}</code> to <code>if(o0.x <= (16/21)) {o0.x += 0.5;}</code>. |
− | # ''2560x1080 only'': Edit the {{file|e395a8df038f3d89-vs_replace | + | # ''2560x1080 only'': Edit the {{file|e395a8df038f3d89-vs_replace.txt}} by changing line 27 from <code>o0.x *= 0.5;</code> to <code>o0.x *= (16/21);</code>. |
+ | |||
+ | {{ii}} '''Starting the game might take a bit longer. Both the intro screen and the background during cutscenes might turn black. If this happens, restart the game and it should resolve itself'''. | ||
+ | {{ii}} The UI Fitting can now be toggled on and off by pressing {{key|F4}}. | ||
+ | |||
+ | Other resolutions require different values which are not known. See the [https://www.reddit.com/r/widescreengamingforum/comments/quff0f/atelier_totori_the_adventurer_of_arland_dx_fix_329/ original source] for more information. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:4K Ultra HD|4K Ultra HD]]=== | ||
+ | {{Fixbox|description=Edit the configuration file|ref=<ref>{{Refcheck|user=Enyufiro|date=2024-03-25|comment=}}</ref>|fix= | ||
+ | # Open the [[#Configuration file(s) location|configuration file]]. | ||
+ | # Change the values of <code>ScreenWidth=</code> and <code>ScreenHeight=</code> to the desired values. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ||
+ | {{Fixbox|description=Edit the configuration file and use a borderless fullscreen windowed tool|ref=<ref>{{Refcheck|user=Enyufiro|date=2024-03-25|comment=}}</ref>|fix= | ||
+ | The game only gives the option for 1280x720 when fullscreen is not selected and must therefore manually be changed. | ||
+ | # Open the [[#Configuration file(s) location|configuration file]]. | ||
+ | # Change the values of <code>FullScreen=</code> to 1. | ||
+ | # Change the values of <code>ScreenWidth=</code> and <code>ScreenHeight=</code> to the desired values. | ||
+ | # Use a borderless fullscreen windowed tool such as [https://github.com//Codeusa/Borderless-Gaming/releases/latest Borderless Gaming]. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
+ | {{Fixbox|description=Edit the atfix.ini of the Atelier Sync Fix|ref=<ref>{{Refurl|url=https://github.com/TellowKrinkle/atelier-sync-fix/releases/tag/atelier-sophie-20231022|title=Github - Atelier Sophie edition 2023-10-22|date=2024-03-25}}</ref>|fix= | ||
+ | # Install the [[#Atelier Sync Fix|Atelier Sync Fix]]. | ||
+ | # Launch the game (not just the launcher) and exit it. | ||
+ | # Open the {{file|atfix.ini}} in {{file|{{P|game}}|folder}}. | ||
+ | # Change the value of <code>AF =</code> to the desired value. | ||
+ | }} | ||
− | + | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | |
+ | {{Fixbox|description=Edit the atfix.ini of the Atelier Sync Fix|ref=<ref>{{Refurl|url=https://github.com/TellowKrinkle/atelier-sync-fix/releases/tag/atelier-sophie-20231022|title=Github - Atelier Sophie edition 2023-10-22|date=2024-03-25}}</ref>|fix= | ||
+ | # Install the [[#Atelier Sync Fix|Atelier Sync Fix]]. | ||
+ | # Launch the game (not just the launcher) and exit it. | ||
+ | # Open the {{file|atfix.ini}} in {{file|{{P|game}}|folder}}. | ||
+ | # Change the values of the [MSAA] section to the desired values. | ||
}} | }} | ||
==Input== | ==Input== | ||
− | {{Image|TotoriKeybinds.png|Keybind | + | {{Image|TotoriKeybinds.png|Keybind Settings}} |
+ | {{Image|Atelier_Totori_The_Adventurer_of_Arland_DX_Camera_&_Movement_Settings.png|Camera & Movement Settings}} | ||
{{Input | {{Input | ||
|key remap = limited | |key remap = limited | ||
Line 287: | Line 315: | ||
|impulse triggers = false | |impulse triggers = false | ||
|impulse triggers notes = | |impulse triggers notes = | ||
− | |playstation controllers = | + | |playstation controllers = false |
|playstation controller models = | |playstation controller models = | ||
|playstation controllers notes = | |playstation controllers notes = | ||
Line 304: | Line 332: | ||
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = false |
− | |other controllers notes = | + | |other controllers notes = |
|other button prompts = false | |other button prompts = false | ||
|other button prompts notes= | |other button prompts notes= | ||
Line 312: | Line 340: | ||
|haptic feedback = false | |haptic feedback = false | ||
|haptic feedback notes = | |haptic feedback notes = | ||
− | |digital movement supported = | + | |digital movement supported = true |
|digital movement supported notes = | |digital movement supported notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = false | |steam input api = false | ||
− | |steam input api notes = | + | |steam input api notes = <ref>{{Refcheck|user=Enyufiro|date=2024-02-21|comment=Checked with a PS4 controller. The controller layout does not support binding to game actions.}}</ref> |
− | |steam hook input = | + | |steam hook input = true |
− | |steam hook input notes = | + | |steam hook input notes = <ref>{{Refcheck|user=Enyufiro|date=2024-02-21|comment=Checked with a PS4 controller. The game responds to controller input and respects changes made in the controller layout.}}</ref> |
− | |steam input presets = | + | |steam input presets = true |
− | |steam input presets notes = | + | |steam input presets notes = <ref>{{Refcheck|user=Enyufiro|date=2024-02-21|comment=Checked with a PS4 controller. An official controller layout is provided by the developer.}}</ref> |
|steam controller prompts = false | |steam controller prompts = false | ||
|steam controller prompts notes = | |steam controller prompts notes = | ||
|steam cursor detection = false | |steam cursor detection = false | ||
− | |steam cursor detection notes = | + | |steam cursor detection notes = <ref>{{Refcheck|user=Enyufiro|date=2024-02-21|comment=Checked with a PS4 controller. Switching between action sets does not occur when the cursor becomes visible or gets hidden.}}</ref> |
}} | }} | ||
==Audio== | ==Audio== | ||
− | {{Image|TotoriDXGameOptions.png| | + | {{Image|TotoriDXGameOptions.png|Audio Settings}} |
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
Line 384: | Line 412: | ||
|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Fully voiced. |
|ref = | |ref = | ||
|fan = | |fan = | ||
}} | }} | ||
}} | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Menu stutter=== | ||
+ | Noticeable delays occur when opening certain menus and to a smaller extent when scrolling through the items of those menus. A [https://steamcommunity.com/app/1152300/discussions/0/3345546664208090238/ fix] does exist but is known to cause crashes and is no longer actively being worked on. <ref>{{Refurl|url=https://steamcommunity.com/app/1152300/discussions/0/3345546664208090238/|title=Steam Discussions - Atelier Graphics Tweak|date=2024-03-24}}</ref> | ||
==Issues fixed== | ==Issues fixed== | ||
===Heavy stutters without a controller=== | ===Heavy stutters without a controller=== | ||
− | The game will stutter | + | {{Fixbox|description=Connect or emulate a controller|ref=<ref>{{Refcheck|user=Enyufiro|date=2024-03-21|comment=Inspected the render latency before and after connecting a controller using Special K. Huge spikes in render latency were observed multiple times per second at regular intervals when no controller had been connected or emulated. These stutters were very noticeable. Connecting a DualSense Edge controller using a USB cable, via Bluetooth, or emulating a controller using vJoy, Special K or Key2Joy made these huge spikes go away almost immediately. The regular interval stutters disappeared entirely, even when the controller was disconnected or stopped being emulated.}}</ref>|fix= |
− | * | + | |
− | * | + | The game will stutter multiple times per second if a controller has not been detected at least once. Solutions: |
+ | * Connect any controller to the computer. Both wired and wireless methods work. | ||
+ | * Emulate a controller using [https://github.com/jshafer817/vJoy/releases/latest vJoy], [https://special-k.info/ Special K] or [https://github.com/luttje/Key2Joy/releases/latest Key2Joy]. | ||
+ | The controller does not need to constantly be connected or emulated and can be removed as soon as the stutters stop, which happens almost immediately. | ||
+ | {{ii}} Special K does not work with the [[#Atelier Sync Fix|Atelier Sync Fix]]. | ||
+ | |||
+ | }} | ||
==Other information== | ==Other information== | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 11 | + | |direct3d versions = 11.4 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 451: | Line 489: | ||
|input = | |input = | ||
|input notes = | |input notes = | ||
− | |cutscenes = | + | |cutscenes = Windows Media Video |
− | |cutscenes notes = | + | |cutscenes notes = Only applies to opening and ending {{term|FMV}}s. |
|multiplayer = | |multiplayer = | ||
|multiplayer notes= | |multiplayer notes= | ||
Line 490: | Line 528: | ||
|recOGL = | |recOGL = | ||
|recDX = | |recDX = | ||
+ | |recSM = | ||
|recaudio = | |recaudio = | ||
|reccont = | |reccont = |
Latest revision as of 18:34, 25 March 2024
Developers | |
---|---|
Gust Co. Ltd. | |
Publishers | |
Koei Tecmo | |
Engines | |
PhyreEngine[1][2] | |
Release dates | |
Windows | December 4, 2018 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Third-person |
Controls | Direct control, Menu-based |
Genres | JRPG |
Art styles | Anime |
Themes | Fantasy |
Series | Atelier |
Atelier Totori: The Adventurer of Arland DX[Note 1] is a singleplayer third-person JRPG game developed by Gust Co. Ltd. and published by Koei Tecmo. It is part of the Atelier series.
The game itself is an enhanced re-release of the Japan-only 2012 PlayStation Vita game Atelier Totori Plus: The Adventurer of Arland [Note 2], which itself is a enhanced port of the original 2010 PlayStation 3 game Atelier Totori: The Adventurer of Arland [Note 3], the second entry in the Arland tetralogy that chronologically takes place five years after Atelier Rorona.
The DX re-release includes content and gameplay additions from the Plus re-release, integrate DLC contents from prior releases into the base game as well as some quality-of-life adjustment such as abilities to dash in the free roam and fast forwarding during battle. Initially released on PlayStation 4 and Nintendo Switch in Japan on September 20, 2018, it was ported to PC and released on December 4, 2018 alongside the console versions' oversea releases.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam | ||||
Green Man Gaming (unavailable) |
Monetization
Type | Notes |
---|---|
One-time game purchase | Requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game has no microtransactions. |
Essential Improvements
Atelier Sync Fix
- Improves GPU utilization in D3D11-based Atelier games and can dramatically improve performance as a result.
- Adds an external configuration for anti-aliasing (MSAA and SSAA) and anisotropic filtering.
Instructions[3] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\ArlandDX_Settings.ini[Note 4] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/936180/pfx/[Note 5] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\936180\remote\SAVEDATA |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/936180/pfx/[Note 5] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Only natively supports 16:9 resolutions. | ||
Multi-monitor | |||
Ultra-widescreen | Only natively supports 16:9 resolutions. See Ultra-widescreen. | ||
4K Ultra HD | Only natively supports 16:9 resolutions. See 4K Ultra HD. | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | See Anti-aliasing (AA). | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Ultra-widescreen
Set custom resolution without fitted UI[4] |
---|
|
Set custom resolution with fitted UI[4] |
---|
Other resolutions require different values which are not known. See the original source for more information. |
4K Ultra HD
Edit the configuration file[5] |
---|
|
Borderless fullscreen windowed
Edit the configuration file and use a borderless fullscreen windowed tool[6] |
---|
The game only gives the option for 1280x720 when fullscreen is not selected and must therefore manually be changed.
|
Anisotropic filtering (AF)
Edit the atfix.ini of the Atelier Sync Fix[7] |
---|
|
Anti-aliasing (AA)
Edit the atfix.ini of the Atelier Sync Fix[8] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Basic controller buttons-based remapping. Doesn't allow for remapping individual in-game actions. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Only the launcher has mouse support. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Launcher requires mouse input. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | [9] | |
Hook input (legacy mode) | [10] | |
Official controller preset(s) | [11] | |
Steam Controller button prompts | ||
Cursor detection | [12] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Voice, BGM, SFX and Cutscenes sliders. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Only partially voiced. | |||
Simplified Chinese | ||||
Traditional Chinese | ||||
Japanese | Fully voiced. |
Issues unresolved
Menu stutter
Noticeable delays occur when opening certain menus and to a smaller extent when scrolling through the items of those menus. A fix does exist but is known to cause crashes and is no longer actively being worked on. [13]
Issues fixed
Heavy stutters without a controller
Connect or emulate a controller[14] |
---|
The game will stutter multiple times per second if a controller has not been detected at least once. Solutions:
The controller does not need to constantly be connected or emulated and can be removed as soon as the stutters stop, which happens almost immediately.
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.4 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | Only contains a 64-bit executable. |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Windows Media Video | Only applies to opening and ending FMVs. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i5 2.6 GHz | Intel Core i7 3.4 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 17 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 960 |
Sound (audio device) | 16-bit stereo 48 kHz WAVE file compatible | |
Other | 1280x720 resolution Broadband Internet connection |
1920x1080 resolution |
- A 64-bit system is required.
Notes
- ↑ Known as Totori no Atorie: Ārando no Renkinjutsushi 2 Derakkusu (Japanese: トトリのアトリエ 〜アーランドの錬金術士2〜 DX) in Japan.
- ↑ Known as Totori no Atorie Purasu: Ārando no Renkinjutsushi 2 (Japanese: トトリのアトリエ Plus 〜アーランドの錬金術士2〜) in Japan.
- ↑ Known as Totori no Atorie: Ārando no Renkinjutsushi 2 (Japanese: トトリのアトリエ 〜アーランドの錬金術士2〜) in Japan.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 5.0 5.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/936180/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (936180) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 誰も見ていない時間 - ゲームエンジンとは?。ゲーム開発に使われているゲームエンジンのまとめ - last accessed on 2024-02-22
- "Phyre Engineで作られた主なゲームタイトル...アトリエシリーズ(ロロナ、トトリ、メルル、アーシャ)"
- ↑ Gamer - エスカ&ロジーのアトリエ総力特集】第5回は制作秘話や今後の展望についてディレクター・岡村佳人氏にインタビューを敢行! - last accessed on 2024-02-22
- "これまではソニーさん内製の「PhyreEngine」を使っていたのですが、今回から「KTGL」というコーエーテクモグループの自社エンジンを使っての開発にシフトしました。"
- ↑ Atelier Sync Fix Install Instructions
- ↑ 4.0 4.1 Atelier Totori The Adventurer of Arland DX Widescreen Fix + UI Fitting
- ↑ Verified by User:Enyufiro on 2024-03-25
- ↑ Verified by User:Enyufiro on 2024-03-25
- ↑ Github - Atelier Sophie edition 2023-10-22 - last accessed on 2024-03-25
- ↑ Github - Atelier Sophie edition 2023-10-22 - last accessed on 2024-03-25
- ↑ Verified by User:Enyufiro on 2024-02-21
- Checked with a PS4 controller. The controller layout does not support binding to game actions.
- ↑ Verified by User:Enyufiro on 2024-02-21
- Checked with a PS4 controller. The game responds to controller input and respects changes made in the controller layout.
- ↑ Verified by User:Enyufiro on 2024-02-21
- Checked with a PS4 controller. An official controller layout is provided by the developer.
- ↑ Verified by User:Enyufiro on 2024-02-21
- Checked with a PS4 controller. Switching between action sets does not occur when the cursor becomes visible or gets hidden.
- ↑ Steam Discussions - Atelier Graphics Tweak - last accessed on 2024-03-24
- ↑ Verified by User:Enyufiro on 2024-03-21
- Inspected the render latency before and after connecting a controller using Special K. Huge spikes in render latency were observed multiple times per second at regular intervals when no controller had been connected or emulated. These stutters were very noticeable. Connecting a DualSense Edge controller using a USB cable, via Bluetooth, or emulating a controller using vJoy, Special K or Key2Joy made these huge spikes go away almost immediately. The regular interval stutters disappeared entirely, even when the controller was disconnected or stopped being emulated.