Difference between revisions of "Mobile Forces"
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{{Infobox game/row/developer|Rage Software}} | {{Infobox game/row/developer|Rage Software}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher|Majesco}} | + | {{Infobox game/row/publisher|Majesco|Retail}} |
− | {{Infobox game/row/publisher|Sold Out Software}} | + | {{Infobox game/row/publisher|Sold Out Software|Retail re-release}} |
+ | {{Infobox game/row/publisher|Funbox Media|Digital}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|Unreal Engine 1}} | {{Infobox game/row/engine|Unreal Engine 1}} | ||
Line 11: | Line 12: | ||
{{Infobox game/row/date|Windows|May 31, 2002}} | {{Infobox game/row/date|Windows|May 31, 2002}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
− | {{Infobox game/row/taxonomy/modes | }} | + | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} |
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/perspectives | First-person }} |
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
− | {{Infobox game/row/taxonomy/genres | }} | + | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
− | {{Infobox game/row/taxonomy/art styles | }} | + | {{Infobox game/row/taxonomy/art styles | Realistic }} |
− | {{Infobox game/row/taxonomy/themes | }} | + | {{Infobox game/row/taxonomy/themes | Contemporary }} |
{{Infobox game/row/taxonomy/series | }} | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = 837940 | |steam appid = 837940 | ||
|gogcom id = 1207658792 | |gogcom id = 1207658792 | ||
|hltb = 18081 | |hltb = 18081 | ||
+ | |igdb = mobile-forces | ||
+ | |lutris = mobile-forces | ||
|strategywiki = | |strategywiki = | ||
− | |mobygames = | + | |mobygames = 12258 |
|wikipedia = Mobile Forces | |wikipedia = Mobile Forces | ||
|winehq = 2650 | |winehq = 2650 | ||
|license = commercial | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
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===Increase system memory for game=== | ===Increase system memory for game=== | ||
− | {{Fixbox|description=.ini | + | {{Fixbox|description=Edit MobileForces.ini|ref=<ref>{{Refurl|url=https://forums.epicgames.com/threads/360670-Can-someone-explain-CacheSizeMegs|title=Can someone explain CacheSizeMegs?|date=May 2023}}</ref>|fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open {{file|MobileForces.ini}}. | # Open {{file|MobileForces.ini}}. | ||
− | # Find the line <code>CacheSizeMegs</code> and set it to much higher value. | + | # Find the line <code>CacheSizeMegs</code> and set it to a much higher value. |
− | # Save | + | # Save the changes. |
}} | }} | ||
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|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= {{term|Vert-}}. |
− | |multimonitor = | + | |multimonitor = true |
− | |multimonitor notes = | + | |multimonitor notes = {{term|Vert-}}. |
− | |ultrawidescreen = | + | |ultrawidescreen = true |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = {{term|Vert-}}. |
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = {{term|Vert-}}. |
|fov = hackable | |fov = hackable | ||
− | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | + | |fov notes = 90° by default. See [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
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|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = | |antialiasing notes = | ||
− | |upscaling = | + | |upscaling = false |
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
− | |vsync = | + | |vsync = hackable |
− | |vsync notes = | + | |vsync notes = Off by default. See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = limited |
− | |120 fps notes = Game | + | |120 fps notes = No frame rate cap. Game can be played at up to 200 FPS with no issues. However, further exceeding 200 FPS causes the game to speed up and at 300 or 500+ FPS the game becomes inhumanly fast. See [[Glossary:Frame rate (FPS)#Frame rate capping|frame rate capping]]. |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
|color blind = false | |color blind = false | ||
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===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
− | {{ | + | {{ii}} To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use {{code|106}}. At 21:9 resolutions, use {{code|121}}. |
− | {{--}} | + | {{--}} Changing FOV causes various bugs and glitches, most notably making the player's movement extremely slow, rendering it unplayable. |
− | {{Fixbox|description=.ini | + | {{Fixbox|description=Edit Profile00.ini|ref=<ref name="hawaiiref">{{Refcheck|user=Hawaii_Beach|date=2017-01-04|comment=}}</ref>|fix= |
# Go to the [[#Game data|save game data location]]. | # Go to the [[#Game data|save game data location]]. | ||
# Open {{file|Profile00.ini}}. | # Open {{file|Profile00.ini}}. | ||
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{{Fixbox|description=Try it ingame|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/13240/discussions/0/522728814286787170/#c522728814792279861|title=How do I change my fov within the console :: Unreal Tournament: Game of the Year Edition General Discussions|date=May 2023}}</ref>|fix= | {{Fixbox|description=Try it ingame|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/13240/discussions/0/522728814286787170/#c522728814792279861|title=How do I change my fov within the console :: Unreal Tournament: Game of the Year Edition General Discussions|date=May 2023}}</ref>|fix= | ||
# Press {{key|tab}} whilst loaded into a map and not in a menu. | # Press {{key|tab}} whilst loaded into a map and not in a menu. | ||
− | # Input <code>fov X</code> where <code>X</code> is the preferred FOV | + | # Input <code>fov X</code> where <code>X</code> is the preferred FOV. |
# Press {{key|enter}}. It should now be modified. | # Press {{key|enter}}. It should now be modified. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ||
+ | {{Fixbox|description=Edit MobileForces.ini|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-11}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open {{file|MobileForces.ini}}. | ||
+ | # Add the line <code>UseVSync=True</code> under the <code>[D3DDrv.D3DRenderDevice]</code> section. | ||
}} | }} | ||
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|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = {{code|Use Joystick}} found in '''Input Options''' | + | |controller support notes = {{code|Use Joystick}} found in '''Input Options'''. |
|full controller = false | |full controller = false | ||
− | |full controller notes = Controllers do not work in menus | + | |full controller notes = Controllers do not work in menus. |
|controller remap = unknown | |controller remap = unknown | ||
|controller remap notes = | |controller remap notes = | ||
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===Audio optimization=== | ===Audio optimization=== | ||
− | {{Fixbox|description=.ini | + | {{Fixbox|description=Edit MobileForces.ini|ref=<ref name="hawaiiref"/>|fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open {{file|MobileForces.ini}}. | # Open {{file|MobileForces.ini}}. | ||
# Find the line <code>[Galaxy.GalaxyAudioSubsystem]</code>. | # Find the line <code>[Galaxy.GalaxyAudioSubsystem]</code>. | ||
− | # Change the value of <code>OutputRate</code> to | + | # Change the value of <code>OutputRate</code> to the audio output rate, Windows defaults to <code>44100</code>. Doing this wrong may cause the audio to sound weird. |
# Change the value of <code>EffectsChannels</code> to <code>32</code>. | # Change the value of <code>EffectsChannels</code> to <code>32</code>. | ||
# Change the value of <code>Latency</code> to <code>45</code>, keep increasing the value if the cracking in the audio doesn't stop. I set mine to <code>60</code>. | # Change the value of <code>Latency</code> to <code>45</code>, keep increasing the value if the cracking in the audio doesn't stop. I set mine to <code>60</code>. | ||
− | # Save | + | # Save the changes. |
}} | }} | ||
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|p2p notes = | |p2p notes = | ||
|dedicated = true | |dedicated = true | ||
− | |dedicated notes = | + | |dedicated notes = Start with {{file|UCC.exe}}. |
|self-hosting = true | |self-hosting = true | ||
|self-hosting notes = | |self-hosting notes = | ||
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# Open {{file|MobileForces.ini}}. | # Open {{file|MobileForces.ini}}. | ||
# Find <code>UseDirectSound</code> and change the value to <code>False</code>. | # Find <code>UseDirectSound</code> and change the value to <code>False</code>. | ||
− | # Save | + | # Save the changes. |
}} | }} | ||
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# Find the line <code>[D3DDrv.D3DRenderDevice]</code>. | # Find the line <code>[D3DDrv.D3DRenderDevice]</code>. | ||
# Add an entry for <code>UseVSync=True</code> in the block below. | # Add an entry for <code>UseVSync=True</code> in the block below. | ||
− | # Save | + | # Save the changes. |
}} | }} | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 8 |
− | |direct3d notes = | + | |direct3d notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-06|comment=dgVoodoo2's API tracing all points to D3D8.}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
− | |windows arm app = | + | |windows arm app = |
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
− | |macos arm app = | + | |macos arm app = |
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
− | |linux arm app = | + | |linux arm app = |
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
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|physics = | |physics = | ||
|physics notes = | |physics notes = | ||
− | |audio = | + | |audio = Galaxy Audio |
|audio notes = | |audio notes = | ||
|interface = | |interface = |
Latest revision as of 11:00, 6 April 2024
Developers | |
---|---|
Rage Software | |
Publishers | |
Retail | Majesco |
Retail re-release | Sold Out Software |
Digital | Funbox Media |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | May 31, 2002 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Themes | Contemporary |
Warnings
Mobile Forces is a singleplayer and multiplayer first-person action, FPS and shooter game.
General information
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
- Fan website
- Mod DB Page
Availability
Essential improvements
Patches
- Patch v20000 is the latest version. Digital distribution versions are already patched.
Increase system memory for game
Edit MobileForces.ini[3] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/837940/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\System\Profile00.ini[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/837940/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Vert-. | ||
Multi-monitor | Vert-. | ||
Ultra-widescreen | Vert-. | ||
4K Ultra HD | Vert-. | ||
Field of view (FOV) | 90° by default. See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Off by default. See Vertical sync (Vsync). | ||
60 FPS | |||
120+ FPS | No frame rate cap. Game can be played at up to 200 FPS with no issues. However, further exceeding 200 FPS causes the game to speed up and at 300 or 500+ FPS the game becomes inhumanly fast. See frame rate capping. | ||
High dynamic range display (HDR) |
Field of view (FOV)
- To maintain identical vertical FOV to the 4:3 FOV at 16:9 resolutions, use
106
. At 21:9 resolutions, use121
. - Changing FOV causes various bugs and glitches, most notably making the player's movement extremely slow, rendering it unplayable.
Edit Profile00.ini[4] |
---|
|
Try it ingame[5] |
---|
|
Vertical sync (Vsync)
Edit MobileForces.ini[6] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Use Joystick found in Input Options. |
|
Full controller support | Controllers do not work in menus. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | ||
Royalty free audio |
Audio optimization
Edit MobileForces.ini[4] |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | Retail only; download for digital releases. | |||
Russian | Retail only. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 8 | Versus |
||
Online play | 8 | Versus GameSpy services have been shut down;[7] see GameSpy for workarounds. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | Start with UCC.exe . |
|
Self-hosting | ||
Direct IP | Open Location . |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 7777, 7787 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Poor audio quality
Audio quality in general is poor, see Audio optimization.
Crash when starting
After the splash screen, the screen turns black and the game crashes.
Disable DirectSound[citation needed] |
---|
|
Broken physics
The game physics run uncapped, and in-game actions play out in fast-forward.
Enable VSync |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | [8] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Galaxy Audio | |
Multiplayer | GameSpy |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 95, 98, ME, XP |
Processor (CPU) | Intel Pentium II 450 MHz | Intel Pentium III 700 MHz |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 270 MB | |
Video card (GPU) | 64 MB of VRAM DirectX 8 compatible | Hardware T&L Support |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (837940) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Can someone explain CacheSizeMegs? - last accessed on May 2023
- ↑ 4.0 4.1 Verified by User:Hawaii_Beach on 2017-01-04
- ↑ How do I change my fov within the console :: Unreal Tournament: Game of the Year Edition General Discussions - last accessed on May 2023
- ↑ Verified by User:AlphaYellow on 2023-12-11
- ↑ Pricing | GameSpy Technology
- ↑ Verified by User:AlphaYellow on 2024-04-06
- dgVoodoo2's API tracing all points to D3D8.