Difference between revisions of "Virtua Cop"
From PCGamingWiki, the wiki about fixing PC games
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|developers = | |developers = | ||
{{Infobox game/row/developer|Sega AM2}} | {{Infobox game/row/developer|Sega AM2}} | ||
+ | {{Infobox game/row/porter|Sega PC|Windows}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher|Sega}} | + | {{Infobox game/row/publisher|Sega Entertainment}} |
|engines = | |engines = | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows|October 1996}} | + | {{Infobox game/row/date|Windows|October 25, 1996|ref=<ref>{{Refurl|url=https://web.archive.org/web/19970215225640/http://www.sega.co.jp:80/sega/athome/pc/vc/vc.htm|title=バーチャコップ (retrieved)|date=2023-12-27}}</ref>}} |
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
− | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer}} | + | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} |
− | {{Infobox game/row/taxonomy/pacing | Real-time}} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/perspectives | First-person}} | + | {{Infobox game/row/taxonomy/perspectives | First-person }} |
− | {{Infobox game/row/taxonomy/controls | Point and select}} | + | {{Infobox game/row/taxonomy/controls | Point and select }} |
− | {{Infobox game/row/taxonomy/genres | Arcade, Rail Shooter}} | + | {{Infobox game/row/taxonomy/genres | Arcade, Rail Shooter }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
{{Infobox game/row/taxonomy/art styles | }} | {{Infobox game/row/taxonomy/art styles | }} | ||
{{Infobox game/row/taxonomy/themes | }} | {{Infobox game/row/taxonomy/themes | }} | ||
− | {{Infobox game/row/taxonomy/series | Virtua Cop}} | + | {{Infobox game/row/taxonomy/series | Virtua Cop }} |
|steam appid = | |steam appid = | ||
|gogcom id = | |gogcom id = | ||
+ | |hltb = 10945 | ||
+ | |igdb = virtua-cop | ||
+ | |lutris = virtua-cop | ||
+ | |mobygames = 5022 | ||
|strategywiki = Virtua Cop | |strategywiki = Virtua Cop | ||
− | |||
− | |||
|wikipedia = Virtua Cop | |wikipedia = Virtua Cop | ||
|winehq = 1970 | |winehq = 1970 | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
− | '' | + | {{Introduction |
− | + | |introduction = | |
− | + | ||
+ | |release history = The game was released as '''''Virtua Squad''''' in the United States. | ||
+ | |||
+ | |current state = The game's setup will install the NV1 version (incompatible with DirectX) if an Nvidia graphic card is detected. Use {{file|NATIVE.EXE}} instead to install the game. | ||
+ | }} | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| retail | | disc | | + | {{Availability/row| retail | | disc | The disc contains all music tracks | | Windows }} |
}} | }} | ||
Line 75: | Line 82: | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = unknown | |vsync = unknown | ||
|vsync notes = | |vsync notes = | ||
Line 81: | Line 91: | ||
|120 fps = false | |120 fps = false | ||
|120 fps notes = | |120 fps notes = | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
|color blind = false | |color blind = false | ||
Line 89: | Line 99: | ||
==Input== | ==Input== | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = true |
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = limited |
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Referred to as "'''Pointer Speed'''". It has three predetermined settings: "Slow", "Normal" and "Fast" |
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
Line 103: | Line 113: | ||
|controller support = true | |controller support = true | ||
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = false |
− | |full controller notes = | + | |full controller notes = Closing the game as well as graphical and control settings require the keyboard. |
|controller remap = false | |controller remap = false | ||
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = false |
|controller sensitivity notes= | |controller sensitivity notes= | ||
|invert controller y-axis = false | |invert controller y-axis = false | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
+ | |xinput controllers = unknown | ||
+ | |xinput controllers notes = | ||
+ | |xbox prompts = unknown | ||
+ | |xbox prompts notes = | ||
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |other controllers = unknown | ||
+ | |other controllers notes = | ||
+ | |other button prompts = unknown | ||
+ | |other button prompts notes= | ||
|controller hotplug = unknown | |controller hotplug = unknown | ||
|controller hotplug notes = | |controller hotplug notes = | ||
Line 132: | Line 160: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = true | |red book cd audio = true | ||
|red book cd audio notes = | |red book cd audio notes = | ||
Line 184: | Line 214: | ||
==Issues fixed== | ==Issues fixed== | ||
===The code execution cannot proceed because DPLAY.dll was not found=== | ===The code execution cannot proceed because DPLAY.dll was not found=== | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Enable [[Troubleshooting guide/Startup and launching problems#DirectPlay games do not work or prompt for DirectPlay feature/DLL|DirectPlay]]|ref=<ref name="Blackbird_6.4.2020">{{Refcheck|user=Blackbird|date=2020-04-06|comment=}}</ref>|fix= |
}} | }} | ||
===DirectDraw Init FAILED SetDisplayMode=== | ===DirectDraw Init FAILED SetDisplayMode=== | ||
{{Fixbox|description=Use [[dgVoodoo 2#DirectX 2-8|dgVoodoo 2]]|ref=<ref name="Blackbird_6.4.2020"/>|fix= | {{Fixbox|description=Use [[dgVoodoo 2#DirectX 2-8|dgVoodoo 2]]|ref=<ref name="Blackbird_6.4.2020"/>|fix= | ||
+ | }} | ||
+ | |||
+ | ===Intro video not being rendered=== | ||
+ | {{ii}} If the title screen is left idle for long enough, the intro video plays, but only sound can be heard, the video itself is not rendered. This happens because of the Indeo codec which is not included in the newest versions of Windows. | ||
+ | {{Fixbox|description=See [[Troubleshooting guide/Startup and launching problems#Video not available. Cannot find 'vids:IV50' decompressor|Troubleshooting guide]].|<ref>{{Refcheck|user=Antrad|date=2017-11-06}}</ref>|fix= | ||
+ | {{ii}} Using [[dgVoodoo 2]] will not render the intro video, as Virtua Cop uses GDI for the intro video instead of DirectX. | ||
+ | {{ii}} Use [https://community.pcgamingwiki.com/files/file/2069-ddrawcompat/ DDrawCompat] to render the intro video at the cost of not being compatible with dgVoodoo 2's graphical options. | ||
}} | }} | ||
Line 195: | Line 232: | ||
{{API | {{API | ||
|direct3d versions = 3 | |direct3d versions = 3 | ||
− | |direct3d notes = Also supports | + | |direct3d notes = Also supports NV1 3D API if uses a nVidia card |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 218: | Line 255: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux powerpc app = | |linux powerpc app = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Latest revision as of 15:00, 2 May 2024
Developers | |
---|---|
Sega AM2 | |
Windows | Sega PC |
Publishers | |
Sega Entertainment | |
Release dates | |
Windows | October 25, 1996[1] |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Point and select |
Genres | Arcade, Rail shooter |
Series | Virtua Cop |
Virtua Cop | |
---|---|
Virtua Cop | 1996 |
Virtua Cop 2 | 1997 |
Virtua Cop is a singleplayer and multiplayer first-person arcade and rail shooter game in the Virtua Cop series.
The game was released as Virtua Squad in the United States.
The game's setup will install the NV1 version (incompatible with DirectX) if an Nvidia graphic card is detected. Use NATIVE.EXE
instead to install the game.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | The disc contains all music tracks |
Game data
Configuration file(s) location
Save game data location
System | Location |
---|---|
Windows |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Only 640x480 is available | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Locked at 30 FPS. | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Referred to as "Pointer Speed". It has three predetermined settings: "Slow", "Normal" and "Fast" | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Closing the game as well as graphical and control settings require the keyboard. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | ||
Red Book CD audio | On Windows, CD music might not play correctly; see the troubleshooting guide for solutions. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op |
||
LAN play | 2 | Co-op Accessed by pressing F9 (except during intro logos) |
||
Online play |
Issues fixed
The code execution cannot proceed because DPLAY.dll was not found
Enable DirectPlay[2] |
---|
DirectDraw Init FAILED SetDisplayMode
Use dgVoodoo 2[2] |
---|
Intro video not being rendered
- If the title screen is left idle for long enough, the intro video plays, but only sound can be heard, the video itself is not rendered. This happens because of the Indeo codec which is not included in the newest versions of Windows.
See Troubleshooting guide. |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 3 | Also supports NV1 3D API if uses a nVidia card |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 90 MHz | |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | 60 MB | |
Video card (GPU) | 256 Colors, SVGA compatible DirectX 3 compatible | Nvidia NV1 |
Sound (audio device) | Sound Blaster 16 compatible | |
Other | 2x Speed CD Drive, Keyboard/Joypad or joystick |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ バーチャコップ (retrieved) - last accessed on 2023-12-27
- ↑ 2.0 2.1 Verified by User:Blackbird on 2020-04-06