Difference between revisions of "Sonic R (2004)"
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m (→Audio: Sonic R never got a release in Russia, not an official one for sure, and all of the pirated copies I came across had English language in them) |
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{{Infobox game | {{Infobox game | ||
|title = Sonic R | |title = Sonic R | ||
− | |cover = Sonic R.jpg | + | |cover = Sonic R 2004 cover.jpg |
|developers = | |developers = | ||
{{Infobox game/row/developer|Traveller's Tales}} | {{Infobox game/row/developer|Traveller's Tales}} | ||
+ | {{Infobox game/row/porter|Sega PC|Windows}} | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Sega}} | {{Infobox game/row/publisher|Sega}} | ||
Line 20: | Line 21: | ||
{{Infobox game/row/taxonomy/genres | Racing }} | {{Infobox game/row/taxonomy/genres | Racing }} | ||
{{Infobox game/row/taxonomy/art styles | Cartoon }} | {{Infobox game/row/taxonomy/art styles | Cartoon }} | ||
− | {{Infobox game/row/taxonomy/series | Sonic | + | {{Infobox game/row/taxonomy/series | Sonic R }} |
|steam appid = | |steam appid = | ||
|steam appid side = | |steam appid side = | ||
Line 70: | Line 71: | ||
* [https://gamebanana.com/guis/34733 Widescreen Assets] - Readjusts and crops the original 4:3 GUI assets to properly fit in 16:9 instead of stretching them. This also fixes banner in menus so they don't abruptly cut off when playing in widescreen. | * [https://gamebanana.com/guis/34733 Widescreen Assets] - Readjusts and crops the original 4:3 GUI assets to properly fit in 16:9 instead of stretching them. This also fixes banner in menus so they don't abruptly cut off when playing in widescreen. | ||
* [https://gamebanana.com/gamefiles/8571 Resort Island Fix] - Fixes out-of-place floormaps of Resort Island. | * [https://gamebanana.com/gamefiles/8571 Resort Island Fix] - Fixes out-of-place floormaps of Resort Island. | ||
− | * [https://gamebanana.com/ | + | * [https://gamebanana.com/mods/394141 Knuckles Shoe Fix] - Corrects an error with Knuckles's shoe texture so they don't appear like Tails's shoes. |
+ | * [https://gamebanana.com/mods/297112 Sonic & Robotnik Texture Fixes] - Fixes texture issues with Sonic and Dr. Robotnik (Eggman). | ||
+ | * [https://gamebanana.com/mods/344019 Tails Inner Ear Fix and optional Shoe Fix] - Edits the UVs of Tails' ears and shoes to appear white like in other games and his icon. | ||
+ | * [https://gamebanana.com/mods/344100 Super Sonic Shoe Texture Fix] - Edits Super Sonic's model's UV to fix a buckle of the shoes to appear on the outer side and fix z-fighting problems. | ||
* [https://gamebanana.com/skins/178269 Metal Knuckles Has Green Eyes] - Changes the eye color of Metal Knuckles so they appear faithful to official artwork. | * [https://gamebanana.com/skins/178269 Metal Knuckles Has Green Eyes] - Changes the eye color of Metal Knuckles so they appear faithful to official artwork. | ||
− | * [https://gamebanana.com/guis/35048 Alternate Ending Screens] - Replaces the stock ending screen images with official promotional renders. A widescreen supported version is also available | + | * [https://gamebanana.com/guis/35048 Alternate Ending Screens] - Replaces the stock ending screen images with Upscaled official promotional renders. A widescreen supported version is also available. (Optional if using Widescreen Assets mod) |
− | + | * [https://gamebanana.com/guis/33990 Gems Collection Textures] - Ports over the User Interface textures featured in the Sonic Gems Collection version of the game, 4:3 Only, will be stretched in Widescreen. | |
− | * [https://gamebanana.com/guis/33990 Gems Collection Textures] - Ports over the textures featured in the Sonic Gems Collection version of the game. | ||
* [https://github.com/fancymelonub/Music-R/releases Music R] - A mod that changes most if not all of the music in the game. | * [https://github.com/fancymelonub/Music-R/releases Music R] - A mod that changes most if not all of the music in the game. | ||
− | * [https://gamebanana.com/sounds/39571 Gentle Ring Sound] - Replaces the loud and grating stock ring pick-up sound effect from the 2004 version that can cause audio clipping issues with a softer, sound-balanced one. | + | * [https://gamebanana.com/sounds/39571 Gentle Ring Sound] - Replaces the loud and grating stock ring pick-up sound effect from the 2004 version that can cause audio clipping issues with a softer, sound-balanced one (taken from Sonic 2). |
− | * [https://gamebanana.com/sounds/39581 Improved SFX] - A sound effects enhancement mod that replaces the default sound effects with higher quality ones. | + | * [https://gamebanana.com/sounds/39581 Improved SFX] - A sound effects enhancement mod that replaces the default sound effects with higher quality ones taken from other Sonic games. |
− | * [https://gamebanana.com/sounds/43560 Sonic 3D Blast Sounds] - Replaces the default sound effects with ones from the Sega Saturn version of [[Sonic 3D Blast]]. | + | * [https://gamebanana.com/sounds/43560 Sonic 3D Blast Sounds] - Replaces the default sound effects with ones from the Sega Saturn version of [[Sonic 3D Blast]] (Which were reused in the Saturn version of Sonic R, Recommended Sound pack). |
+ | * [https://gamebanana.com/mods/50981 Improvement Mod] - An attempt at trying to improve on some of Sonic R's issues by tweaking the game in several ways, like rebalancing characters and colision models. | ||
==Game data== | ==Game data== | ||
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===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{p|game}}\save\|{{p|game}}\ghost|{{p|game}}\bin\demos}} | + | {{Game data/saves|Windows|{{p|game}}\save\|{{p|game}}\ghost\|{{p|game}}\bin\demos\}} |
}} | }} | ||
− | {{ii}} Saves are stored in <code>{{p|game}}\save</code>. Time Attack ghosts are stored in <code>{{p|game}}\ghost</code>. Recorded replay demos are stored in <code>{{p|game}}\bin\demos</code>. | + | {{ii}} Saves are stored in <code>{{p|game}}\save\</code>. Time Attack ghosts are stored in <code>{{p|game}}\ghost\</code>. Recorded replay demos are stored in <code>{{p|game}}\bin\demos\</code>. |
==Video== | ==Video== | ||
Line 118: | Line 122: | ||
|antialiasing = hackable | |antialiasing = hackable | ||
|antialiasing notes = Force in GPU control panel or use [[#Sonic R Updater|Sonic R Updater]] for [[SSAA]]. Set display mode to {{code|Windowed Fullscreen}}, then select {{code|2x Native}} resolution. | |antialiasing notes = Force in GPU control panel or use [[#Sonic R Updater|Sonic R Updater]] for [[SSAA]]. Set display mode to {{code|Windowed Fullscreen}}, then select {{code|2x Native}} resolution. | ||
− | |vsync = | + | |upscaling = false |
− | |vsync notes = Always enabled by default. | + | |upscaling tech = |
+ | |upscaling notes = | ||
+ | |vsync = hackable | ||
+ | |vsync notes = Always enabled by default, but [[#Sonic R Updater|Sonic R Updater]] adds a toggle. | ||
|60 fps = false | |60 fps = false | ||
|60 fps notes = Capped at 30 FPS. | |60 fps notes = Capped at 30 FPS. | ||
Line 128: | Line 135: | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===Change draw distance=== | ||
+ | {{Fixbox|description=Use hidden hotkeys|ref=<ref>{{Refurl|url=https://tcrf.net/Sonic_R_(Windows)/2004_Release_Differences#Graphics|title=Sonic R (Windows)/2004 Release Differences - The Cutting Room Floor|date=March 27, 2019}}</ref>|fix= | ||
+ | {{ii}} Reportedly has unlimited draw distance valves compared to the 1998 version, however, increasing the draw distance above 6 can cause minor transparency graphical bugs with shield power-ups. | ||
+ | Use {{key|F1}} to decrease draw distance or {{key|F2}} to increase it. | ||
}} | }} | ||
Line 221: | Line 234: | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = Music | + | |separate volume notes = SFX, Music |
|surround sound = false | |surround sound = false | ||
− | |surround sound notes = | + | |surround sound notes = Stereo |
|subtitles = false | |subtitles = false | ||
|subtitles notes = No speech outside of the announcer and toggleable vocal tracks. | |subtitles notes = No speech outside of the announcer and toggleable vocal tracks. | ||
Line 231: | Line 244: | ||
|mute on focus lost notes = [[#Sonic R Updater|Sonic R Updater]] changes this so the music is audible when focus is lost due to bass_vgmstream support being added. | |mute on focus lost notes = [[#Sonic R Updater|Sonic R Updater]] changes this so the music is audible when focus is lost due to bass_vgmstream support being added. | ||
|eax support = false | |eax support = false | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 238: | Line 253: | ||
|language = English | |language = English | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = true |
− | |subtitles = | + | |subtitles = false |
|notes = | |notes = | ||
− | | | + | |fan = |
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = European version only. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = German | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = European version only. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Italian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = European version only. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = Local retail version only. | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = false | ||
+ | |notes = European version only. | ||
|fan = | |fan = | ||
}} | }} | ||
Line 291: | Line 345: | ||
|dos modes notes = | |dos modes notes = | ||
|shader model versions = 2, 3.0 | |shader model versions = 2, 3.0 | ||
− | |shader model notes = For shader model | + | |shader model notes = For shader model support, use [[#Sonic R Updater|Sonic R Updater]]. |
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
Latest revision as of 03:40, 17 August 2023
This page may require cleanup to meet basic quality standards. You can help by modifying
the article. The discussion page may contain useful suggestions.
This page is for the limited 2004 re-release. For the original 1998 release, see Sonic R.
Developers | |
---|---|
Traveller's Tales | |
Windows | Sega PC |
Publishers | |
Sega | |
Release dates | |
Windows | 2004 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Racing |
Art styles | Cartoon |
Series | Sonic R |
Sonic R | |
---|---|
Subseries of Sonic the Hedgehog | |
Sonic R | 1997 |
Sonic R (2004) | 2004 |
Key points
- Improved compatibility with newer operating systems with a larger modding community than the 1998 version.
- The network mode is almost completely removed.
- The graphics settings menu is made inaccessible and when manually accessed, many functions are disabled.
General information
- Sonic Retro - A huge fan site for everything Sonic the Hedgehog.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Use launch command ignorecd or install Sonic R Updater to bypass disc check. |
- This port is exceedingly rare and release information is poorly documented. It is currently thought that it has been released only in Portugal, UK and Australia. Copies of it are also not clearly labeled, instead appearing as a reprint of the original 1998 game.[1]
Essential improvements
Sonic R Updater
- Fixes a runtime error that causes poor frame-rate on modern hardware, removes the disc check, adds modding support thanks to Sonic R Mod Loader, custom resolutions and widescreen support, windowed/borderless fullscreen modes, and loading music from the installation folder instead of the disc.
How to install Sonic R Updater[2] |
---|
|
Featured mods
- Some of the featured mods are included with Sonic R Updater.
Included in Sonic R Updater
- ADX Music - A mod to use more efficient looping ADX format audio for music instead, opting for improved version of tracks from the Sega Saturn version in some cases.
- RemoveStrays - A fix for various graphical bugs tied to how the game maps textures for the user interface.
- Sega Saturn Style Colors - A mod that fixes and restores vertex colors. This makes the game look more lively and colorful than it did before, as well as more accurate to the Saturn version. Additionally it makes Radiant Emerald translucent like it's Saturn counterpart.
- EggRobo Texture Fix - Fixes a texture error where EggRobo's gun shows part of Tail's eye.
Additional notable mods
- Widescreen Assets - Readjusts and crops the original 4:3 GUI assets to properly fit in 16:9 instead of stretching them. This also fixes banner in menus so they don't abruptly cut off when playing in widescreen.
- Resort Island Fix - Fixes out-of-place floormaps of Resort Island.
- Knuckles Shoe Fix - Corrects an error with Knuckles's shoe texture so they don't appear like Tails's shoes.
- Sonic & Robotnik Texture Fixes - Fixes texture issues with Sonic and Dr. Robotnik (Eggman).
- Tails Inner Ear Fix and optional Shoe Fix - Edits the UVs of Tails' ears and shoes to appear white like in other games and his icon.
- Super Sonic Shoe Texture Fix - Edits Super Sonic's model's UV to fix a buckle of the shoes to appear on the outer side and fix z-fighting problems.
- Metal Knuckles Has Green Eyes - Changes the eye color of Metal Knuckles so they appear faithful to official artwork.
- Alternate Ending Screens - Replaces the stock ending screen images with Upscaled official promotional renders. A widescreen supported version is also available. (Optional if using Widescreen Assets mod)
- Gems Collection Textures - Ports over the User Interface textures featured in the Sonic Gems Collection version of the game, 4:3 Only, will be stretched in Widescreen.
- Music R - A mod that changes most if not all of the music in the game.
- Gentle Ring Sound - Replaces the loud and grating stock ring pick-up sound effect from the 2004 version that can cause audio clipping issues with a softer, sound-balanced one (taken from Sonic 2).
- Improved SFX - A sound effects enhancement mod that replaces the default sound effects with higher quality ones taken from other Sonic games.
- Sonic 3D Blast Sounds - Replaces the default sound effects with ones from the Sega Saturn version of Sonic 3D Blast (Which were reused in the Saturn version of Sonic R, Recommended Sound pack).
- Improvement Mod - An attempt at trying to improve on some of Sonic R's issues by tweaking the game in several ways, like rebalancing characters and colision models.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\sonicr.inf[Note 1] <path-to-game>\keys.bin[Note 1] <path-to-game>\joystick.inf[Note 1] |
- General settings are stored in
. Key bindings are stored insonicr.inf
. Controller bindings are stored inkeys.bin
.joystick.inf
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\save\[Note 1] <path-to-game>\ghost\[Note 1] <path-to-game>\bin\demos\[Note 1] |
- Saves are stored in
<path-to-game>\save\
. Time Attack ghosts are stored in<path-to-game>\ghost\
. Recorded replay demos are stored in<path-to-game>\bin\demos\
.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Sonic R Updater. | ||
Multi-monitor | |||
Ultra-widescreen | See Sonic R Updater. | ||
4K Ultra HD | See Sonic R Updater. | ||
Field of view (FOV) | Viewing angle can be panned between three different heights with the Camera button. Sonic R Mod Loader also has a cheat that readjusts the camera FOV to be similar to the Saturn/1996 PC version. | ||
Windowed | See Sonic R Updater. | ||
Borderless fullscreen windowed | See Sonic R Updater. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Force in GPU control panel or use Sonic R Updater for SSAA. Set display mode to Windowed Fullscreen , then select 2x Native resolution. |
||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Always enabled by default, but Sonic R Updater adds a toggle. | ||
60 FPS and 120+ FPS | Capped at 30 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Change draw distance
Use hidden hotkeys[3] |
---|
Use F1 to decrease draw distance or F2 to increase it. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse is not used at all. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | For XInput controller support, see Controller support. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Game recognized controller as a DirectInput controller. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired V2 controller tested.[4] |
Generic/other controllers | DirectInput controllers are supported. | |
---|---|---|
Button prompts | No controller prompts whatsoever. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller support
- To use XInput-based controllers with proper D-pad and trigger support, a fix is required.
Instructions for XInput Plus[5] |
---|
|
Sega Saturn-like control layout for XInput Plus[5] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | SFX, Music | |
Surround sound | Stereo | |
Subtitles | No speech outside of the announcer and toggleable vocal tracks. | |
Closed captions | ||
Mute on focus lost | Sonic R Updater changes this so the music is audible when focus is lost due to bass_vgmstream support being added. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | European version only. | |||
German | European version only. | |||
Italian | European version only. | |||
Polish | Local retail version only. | |||
Spanish | European version only. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus Splitscreen[6] |
||
LAN play | ||||
Online play | ||||
Asynchronous multiplayer |
Issues fixed
Game runs at unstable frame-rate on modern hardware
Patch the game with Sonic R Updater.[7] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 7, 9 | For Direct3D 9 support, install Sonic R Updater. |
Shader Model support | 2, 3.0 | For shader model support, use Sonic R Updater. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98, ME, XP | |
Processor (CPU) | Intel Pentium 90 MHz | Intel Pentium 133 MHz |
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | 20 MB | 40 MB |
Video card (GPU) | DirectX 7 compatible | |
Sound (audio device) | DirectX-compatible sound card |
Notes
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Sega PC Reloaded - Sonic and Sega Retro Message Board, Page 5 - last accessed on March 27, 2019
- ↑ Verified by User:AmethystViper on 2020-07-17
- Patched with the 1998 release.
- ↑ Sonic R (Windows)/2004 Release Differences - The Cutting Room Floor - last accessed on March 27, 2019
- ↑ Verified by User:AmethystViper on 2020-07-17
- ↑ 5.0 5.1 Verified by User:AmethystViper on 2020-07-12
- Confirmed working with an Xbox One controller via Bluetooth. The Sega Saturn control layout was referenced from a guide from GameFAQs and emulating the Sega Saturn version via Mednafen.
- ↑ Verified by User:AmethystViper on 2020-07-17
- Local multiplayer tested with keyboard and three controllers (Xbox One, 8bitdo SN30 Pro, and Logitech F310) configured as DirectInput controllers with XInput Plus.
- ↑ Verified by User:AmethystViper on March 27, 2019