Difference between revisions of "Fantasy General"
From PCGamingWiki, the wiki about fixing PC games
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{{Infobox game/row/engine|Panzer General}} | {{Infobox game/row/engine|Panzer General}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|DOS|March | + | {{Infobox game/row/date|DOS|March 11, 1996|ref=<ref>{{Refurl|url=https://web.archive.org/web/19961119123433/http://www.ssionline.com/cgi-bin/omixlink?709815180+insider/press_releases/pr_fantasy.html|title=SSI: Press Releases: FIVE STAR FANTASY!|date=2024-03-31}} (archived)</ref>}} |
{{Infobox game/row/date|Windows|May 5, 2015|wrapper=DOSBox|ref=<ref name="release date">[https://www.gog.com/news/release_pacific_general_fantasy_general Release: Pacific General + Fantasy General - GOG.com]</ref>}} | {{Infobox game/row/date|Windows|May 5, 2015|wrapper=DOSBox|ref=<ref name="release date">[https://www.gog.com/news/release_pacific_general_fantasy_general Release: Pacific General + Fantasy General - GOG.com]</ref>}} | ||
{{Infobox game/row/date|OS X|May 5, 2015|wrapper=DOSBox|ref=<ref name="release date"/>}} | {{Infobox game/row/date|OS X|May 5, 2015|wrapper=DOSBox|ref=<ref name="release date"/>}} | ||
{{Infobox game/row/date|Linux|May 5, 2015|wrapper=DOSBox|ref=<ref name="release date"/>}} | {{Infobox game/row/date|Linux|May 5, 2015|wrapper=DOSBox|ref=<ref name="release date"/>}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase, Expansion pack }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
Line 32: | Line 32: | ||
|hltb = 19860 | |hltb = 19860 | ||
|igdb = fantasy-general | |igdb = fantasy-general | ||
+ | |lutris = fantasy-general | ||
|strategywiki = | |strategywiki = | ||
− | |mobygames = | + | |mobygames = 1294 |
|wikipedia = Fantasy General | |wikipedia = Fantasy General | ||
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
Line 46: | Line 55: | ||
{{Availability| | {{Availability| | ||
{{Availability/row| Retail | | disc | | | DOS }} | {{Availability/row| Retail | | disc | | | DOS }} | ||
− | {{Availability/row| GOG.com | fantasy_general | DRM-free | Includes Island Challenge add-on (English version only).<ref> | + | {{Availability/row| GOG.com | fantasy_general | DRM-free | Includes Island Challenge add-on (English version only).<ref>{{Refurl|url=https://www.gog.com/forum/fantasy_general/changelog|title=Changelog, page 1 - Forum - GOG.com|date=17 May 2023}}</ref> Pre-packaged with [[DOSBox]]. | | Windows, OS X, Linux }} |
− | {{Availability/row| Steam | | + | {{Availability/row| Steam | 1741120 | DRM-free | Includes Island Challenge add-on (English version only). Pre-packaged with [[DOSBox]]. | | Windows }} |
}} | }} | ||
+ | ===Demo versions=== | ||
+ | {{ii}} Free demo versions are available from Archive.org: [https://archive.org/details/FantasyGeneral_1020 original], [https://archive.org/details/FGDEMO updated]. | ||
+ | |||
+ | ==Monetization== | ||
{{DLC| | {{DLC| | ||
{{DLC/row| Island Challenge | | DOS }} | {{DLC/row| Island Challenge | | DOS }} | ||
Line 56: | Line 69: | ||
==Essential improvements== | ==Essential improvements== | ||
===Skip intro videos=== | ===Skip intro videos=== | ||
− | {{Fixbox|description=Delete/rename | + | {{Fixbox|description=Delete/rename file|ref=<ref name="refcheck Garrett">{{Refcheck|user=Garrett|date=April 22, 2017|comment=}}</ref>|fix= |
− | # Go to | + | # Go to {{file|{{p|game}}\DAT|folder}} |
# Delete or rename {{file|100.SMK}}. | # Delete or rename {{file|100.SMK}}. | ||
}} | }} | ||
Line 123: | Line 136: | ||
|antialiasing = n/a | |antialiasing = n/a | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = false | |vsync = false | ||
|vsync notes = | |vsync notes = | ||
Line 212: | Line 228: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
Line 302: | Line 320: | ||
|windows 32-bit exe = unknown | |windows 32-bit exe = unknown | ||
|windows 64-bit exe = unknown | |windows 64-bit exe = unknown | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |mac os x powerpc app = | + | |mac os x powerpc app = unknown |
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = unknown | |macos intel 64-bit app = unknown | ||
− | |macos arm app = | + | |macos arm app = unknown |
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 323: | Line 343: | ||
|input = | |input = | ||
|input notes = | |input notes = | ||
− | |cutscenes = Smacker | + | |cutscenes = Smacker Video Technology |
|cutscenes notes = | |cutscenes notes = | ||
|multiplayer = | |multiplayer = | ||
Line 345: | Line 365: | ||
[sdl] | [sdl] | ||
− | # fullscreen: Start | + | # fullscreen: Start DOSBox directly in fullscreen. (Press ALT-Enter to go back) |
# fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox. | # fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox. | ||
# fullresolution: What resolution to use for fullscreen: original, desktop or fixed size (e.g. 1024x768). | # fullresolution: What resolution to use for fullscreen: original, desktop or fixed size (e.g. 1024x768). | ||
Line 358: | Line 378: | ||
# autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock) | # autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock) | ||
# sensitivity: Mouse sensitivity. | # sensitivity: Mouse sensitivity. | ||
− | # waitonerror: Wait before closing the console if | + | # waitonerror: Wait before closing the console if DOSBox has an error. |
− | # priority: Priority levels for dosbox. Second entry behind the comma is for when | + | # priority: Priority levels for dosbox. Second entry behind the comma is for when DOSBox is not focused/minimized. |
# pause is only valid for the second entry. | # pause is only valid for the second entry. | ||
# Possible values: lowest, lower, normal, higher, highest, pause. | # Possible values: lowest, lower, normal, higher, highest, pause. |
Latest revision as of 15:35, 3 June 2024
Developers | |
---|---|
Strategic Simulations Inc. | |
Publishers | |
Retail | Strategic Simulations Inc. |
Digital, original | GOG.com |
Digital, current | SNEG |
Engines | |
Panzer General | |
Release dates | |
DOS | March 11, 1996[1] |
Windows (DOSBox) | May 5, 2015[2] |
macOS (OS X) (DOSBox) | May 5, 2015[2] |
Linux (DOSBox) | May 5, 2015[2] |
Taxonomy | |
Monetization | One-time game purchase, Expansion pack |
Modes | Singleplayer, Multiplayer |
Pacing | Turn-based |
Perspectives | Top-down view |
Controls | Point and select |
Genres | TBS |
Themes | Fantasy |
Series | Fantasy General |
Fantasy General | |
---|---|
Subseries of Panzer General | |
Fantasy General | 1996 |
Fantasy General II | 2019 |
Fantasy General is a singleplayer and multiplayer top-down view TBS game in the Fantasy General series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com | Includes Island Challenge add-on (English version only).[3] Pre-packaged with DOSBox. | |||
Steam | Includes Island Challenge add-on (English version only). Pre-packaged with DOSBox. |
Demo versions
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Island Challenge |
Essential improvements
Skip intro videos
Delete/rename file[4] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\DAT\PREFS.DAT |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
macOS (OS X) | <path-to-game> (mounted in DOSBox)[Note 1] |
Linux | <path-to-game> (mounted in DOSBox)[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1741120/pfx/[Note 2] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\SAVES\ |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
macOS (OS X) | <path-to-game> (mounted in DOSBox)[Note 1] |
Linux | <path-to-game> (mounted in DOSBox)[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1741120/pfx/[Note 2] |
- Local saves are
*.SAV
, Play-By-Mail saves are*.PBM
.[4]
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 640x480 only. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | For DOSBox toggle with Alt+↵ Enter (see the glossary page for other workarounds). | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS | Only impacts mouse cursor movement. | ||
120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). | |
Mouse acceleration | ||
Mouse sensitivity | For DOSBox set in the DOSBox configuration file. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Volume control for sound effects (music is on/off only). | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
|
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Hot seat |
||
LAN play | ||||
Online play | ||||
Asynchronous multiplayer | Play-by-Mail. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | SVGA |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Smacker Video Technology |
<path-to-game>\EXE\SETSOUND.EXE
<path-to-game>\EXE\UVCONFIG.EXE
DOSBox configuration file
- The following file is taken a fresh GOG.com installation and may help with determining optimal settings when running the retail version in DOSBox. Click
[Expand]
to view.
- dosbox_fg.conf
# This is the configuration file for DOSBox 0.74-2. (Please use the latest version of DOSBox) # Lines starting with a # are comment lines and are ignored by DOSBox. # They are used to (briefly) document the effect of each option. [sdl] # fullscreen: Start DOSBox directly in fullscreen. (Press ALT-Enter to go back) # fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox. # fullresolution: What resolution to use for fullscreen: original, desktop or fixed size (e.g. 1024x768). # Using your monitor's native resolution (desktop) with aspect=true might give the best results. # If you end up with small window on a large screen, try an output different from surface. # On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended # to use a lower full/windowresolution, in order to avoid window size problems. # windowresolution: Scale the window to this size IF the output device supports hardware scaling. # (output=surface does not!) # output: What video system to use for output. # Possible values: surface, overlay, opengl, openglnb, ddraw. # autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock) # sensitivity: Mouse sensitivity. # waitonerror: Wait before closing the console if DOSBox has an error. # priority: Priority levels for dosbox. Second entry behind the comma is for when DOSBox is not focused/minimized. # pause is only valid for the second entry. # Possible values: lowest, lower, normal, higher, highest, pause. # mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value. # usescancodes: Avoid usage of symkeys, might not work on all operating systems. fullscreen=true fulldouble=false fullresolution=desktop windowresolution=original output=overlay autolock=true sensitivity=100 waitonerror=true priority=higher,normal mapperfile=mapper-0.74-2.map usescancodes=true [dosbox] # language: Select another language file. # machine: The type of machine DOSBox tries to emulate. # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe. # captures: Directory where things like wave, midi, screenshot get captured. # memsize: Amount of memory DOSBox has in megabytes. # This value is best left at its default to avoid problems with some games, # though few games might require a higher value. # There is generally no speed advantage when raising this value. language= machine=svga_s3 captures=capture memsize=16 [render] # frameskip: How many frames DOSBox skips before drawing one. # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down! # scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended, # then the scaler will be used even if the result might not be desired. # To fit a scaler in the resolution used at full screen may require a border or side bars, # to fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work. # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x. frameskip=0 aspect=false scaler=normal2x [cpu] # core: CPU Core used in emulation. auto will switch to dynamic if available and # appropriate. # Possible values: auto, dynamic, normal, simple. # cputype: CPU Type used in emulation. auto is the fastest choice. # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch. # cycles: Amount of instructions DOSBox tries to emulate each millisecond. # Setting this value too high results in sound dropouts and lags. # Cycles can be set in 3 ways: # 'auto' tries to guess what a game needs. # It usually works, but can fail for certain games. # 'fixed #number' will set a fixed amount of cycles. This is what you usually # need if 'auto' fails. (Example: fixed 4000). # 'max' will allocate as much cycles as your computer is able to # handle. # Possible values: auto, fixed, max. # cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12) # cycledown: Setting it lower than 100 will be a percentage. core=auto cputype=auto cycles=auto cycleup=1000 cycledown=1000 [mixer] # nosound: Enable silent mode, sound is still emulated though. # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged. # Possible values: 1024, 2048, 4096, 8192, 512, 256. # prebuffer: How many milliseconds of data to keep on top of the blocksize. nosound=false rate=44100 blocksize=1024 prebuffer=25 [midi] # mpu401: Type of MPU-401 to emulate. # Possible values: intelligent, uart, none. # mididevice: Device that will receive the MIDI data from MPU-401. # Possible values: default, win32, alsa, oss, coreaudio, coremidi, none. # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use # (find the id with mixer/listmidi). # Or in the case of coreaudio, you can specify a soundfont here. # See the README/Manual for more details. mpu401=intelligent mididevice=default midiconfig= [sblaster] # sbtype: Type of Soundblaster to emulate. gb is Gameblaster. # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none. # sbbase: The IO address of the soundblaster. # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300. # irq: The IRQ number of the soundblaster. # Possible values: 7, 5, 3, 9, 10, 11, 12. # dma: The DMA number of the soundblaster. # Possible values: 1, 5, 0, 3, 6, 7. # hdma: The High DMA number of the soundblaster. # Possible values: 1, 5, 0, 3, 6, 7. # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer. # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'. # Possible values: auto, cms, opl2, dualopl2, opl3, none. # oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well). # Possible values: default, compat, fast. # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly). # Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000. sbtype=sb16 sbbase=220 irq=7 dma=1 hdma=5 sbmixer=true oplmode=auto oplemu=default oplrate=44100 [gus] # gus: Enable the Gravis Ultrasound emulation. # gusrate: Sample rate of Ultrasound emulation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # gusbase: The IO base address of the Gravis Ultrasound. # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300. # gusirq: The IRQ number of the Gravis Ultrasound. # Possible values: 5, 3, 7, 9, 10, 11, 12. # gusdma: The DMA channel of the Gravis Ultrasound. # Possible values: 3, 0, 1, 5, 6, 7. # ultradir: Path to Ultrasound directory. In this directory # there should be a MIDI directory that contains # the patch files for GUS playback. Patch sets used # with Timidity should work fine. gus=false gusrate=44100 gusbase=240 gusirq=5 gusdma=3 ultradir=C:\ULTRASND [speaker] # pcspeaker: Enable PC-Speaker emulation. # pcrate: Sample rate of the PC-Speaker sound generation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'. # Possible values: auto, on, off. # tandyrate: Sample rate of the Tandy 3-Voice generation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible). pcspeaker=true pcrate=44100 tandy=auto tandyrate=44100 disney=true [joystick] # joysticktype: Type of joystick to emulate: auto (default), none, # 2axis (supports two joysticks), # 4axis (supports one joystick, first joystick used), # 4axis_2 (supports one joystick, second joystick used), # fcs (Thrustmaster), ch (CH Flightstick). # none disables joystick emulation. # auto chooses emulation depending on real joystick(s). # (Remember to reset dosbox's mapperfile if you saved it earlier) # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none. # timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away). # autofire: continuously fires as long as you keep the button pressed. # swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks. # buttonwrap: enable button wrapping at the number of emulated buttons. joysticktype=auto timed=true autofire=false swap34=false buttonwrap=false [serial] # serial1: set type of device connected to com port. # Can be disabled, dummy, modem, nullmodem, directserial. # Additional parameters must be in the same line in the form of # parameter:value. Parameter for all types is irq (optional). # for directserial: realport (required), rxdelay (optional). # (realport:COM1 realport:ttyS0). # for modem: listenport (optional). # for nullmodem: server, rxdelay, txdelay, telnet, usedtr, # transparent, port, inhsocket (all optional). # Example: serial1=modem listenport:5000 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial2: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial3: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial4: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. serial1=dummy serial2=dummy serial3=disabled serial4=disabled [dos] # xms: Enable XMS support. # ems: Enable EMS support. # umb: Enable UMB support. # keyboardlayout: Language code of the keyboard layout (or none). xms=true ems=true umb=true keyboardlayout=auto [ipx] # ipx: Enable ipx over UDP/IP emulation. ipx=false [autoexec] # Lines in this section will be run at startup. # You can put your MOUNT lines here. @echo off cls mount c ".." mount C "..\cloud_saves" -t overlay imgmount d "..\game.ins" -t iso -fs iso c: goto launcher :launcher cls ECHO �[1;33m�[42mÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» ECHO º ------------------------------------------ º ECHO º Fantasy General Launcher º ECHO º ------------------------------------------ º ECHO º 1) Fantasy General º ECHO º 2) Game DOS Settings º ECHO º ------------------------------------------ º ECHO º 3) exit program º ECHO º ------------------------------------------ º ECHO ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ�[0m choice /c123 /s Which program do you want to run? [1-3]: /n if errorlevel 3 goto exit if errorlevel 2 goto setup if errorlevel 1 goto game :game cls fg.bat goto exit :setup cls sound.bat goto launcher :exit exit
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 5.0, 6.22 | |
Processor (CPU) | 386DX/40 MHz | |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | 10 MB | 62 MB |
Video card (GPU) | SVGA |
Notes
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 File/folder structure within the installation folder reflects the path(s) listed for DOS game data. For the GOG.com release, file changes in DOSBox are redirected to
<path-to-game>/cloud_saves/
even if GOG Galaxy is not used (this folder contains all redirected files, so some files in thecloud_saves
folder might be temporary files or other files that do not contain saves or settings). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1741120/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1741120) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ SSI: Press Releases: FIVE STAR FANTASY! - last accessed on 2024-03-31 (archived)
- ↑ 2.0 2.1 2.2 Release: Pacific General + Fantasy General - GOG.com
- ↑ Changelog, page 1 - Forum - GOG.com - last accessed on 17 May 2023
- ↑ 4.0 4.1 Verified by User:Garrett on April 22, 2017