Difference between revisions of "PCGamingWiki:Taxonomy"
From PCGamingWiki, the wiki about fixing PC games
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*First-person | *First-person | ||
*Third-person | *Third-person | ||
− | + | *Fixed camera | |
− | + | *Free camera | |
− | + | *Isometric | |
− | + | *Top-down | |
− | + | *Sidescrolling | |
*Text-based | *Text-based | ||
Revision as of 15:06, 10 October 2019
Modes
- First-person
- Over-the-shoulder {example}
- Behind-the-back {example}
- "Free"-camera {eg: Okami}
- Fixed camera {{eg: Lego Star Wars: The Video Game}
- Isometric 2D or Bird's eye view 2D {eg: Diablo}
- Bird's eye view 3D {eg: Diablo 3}
- Top-down (2D) {eg: Grand Theft Auto}
- Top-down (3D)
- 2D sidescrolling {eg: Limbo}
- 2.5D sidescrolling {eg: Sonic the Hedgehog 4: Episode I}
- 3D sidescrolling {eg: Duke Nukem: Manhattan Project, Inside, Sonic the Hedgehog 4: Episode II}
- Text-based {eg: Zork}
Simplified into:
- First-person
- Third-person
- Fixed camera
- Free camera
- Isometric
- Top-down
- Sidescrolling
- Text-based
Notes:
Avoiding the terms 2D and 3D as nearly all modern games are built in 3D engines.
Genres
- This should be used to designate the gameplay type, not refer to the literary genre (examples of literary genres would include fantasy or Sci-Fi)
- Adventure
- Brawler
- Bullet hell
- Fighting
- Horror
- Real-time strategy
- Turn-based strategy
- Management
- Massively multiplayer
- Multiplayer online battle arena (MOBA)
- Shooter
- Platformer
- Role-playing
- Simulation
- Shoot-em-up
- Stealth
- Survival
- Rhythm
- Visual novel
Monetisation
- Retail
- Digital distribution
- Streaming
- Free to play
- Subscription
- Loot box
- Microtransaction
- Downloadable content
- Advertising
- Player trading