Difference between revisions of "Tom Clancy's Rainbow Six: Vegas"
From PCGamingWiki, the wiki about fixing PC games
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|ultrawidescreen = unknown | |ultrawidescreen = unknown | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = true |
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = false | |fov = false | ||
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|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = | + | |anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. |
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
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|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
+ | {{Fixbox|description=Anisotropic filtering|ref={{cn|date=July 2016}}|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>BaseEngine.ini</code>. | ||
+ | # Search and change <code>LevelOfAnisotropy=4</code> to desired value. | ||
+ | # Save your changes and close the file. | ||
}} | }} | ||
Revision as of 03:35, 12 January 2018
Developers | |
---|---|
Ubisoft Montreal | |
Publishers | |
Ubisoft | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | November 28, 2006 |
⤏ Go to series page | |
Subseries of Tom Clancy | |
Rainbow Six | 1998 |
Rainbow Six: Rogue Spear | 1999 |
Rainbow Six: Covert Ops Essentials | 2000 |
Rainbow Six: Take-Down | 2001 |
Rainbow Six: Rogue Spear: Black Thorn | 2001 |
Rainbow Six 3: Raven Shield | 2003 |
Rainbow Six: Lockdown | 2006 |
Rainbow Six: Vegas | 2006 |
Rainbow Six: Vegas 2 | 2008 |
Rainbow Six Siege | 2015 |
Rainbow Six Extraction | 2022 |
Key points
- The official multiplayer service is no longer available[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM DRM | |||
Amazon.com | Retail and Download | |||
Steam | ||||
Ubisoft Store |
DLC and expansion packs
Name | Notes | |
---|---|---|
Map Pack | Available for free. See Map Pack. |
Essential improvements
Patches
All the patches for the game can be found here.
Map Pack
The only official map pack for the game, it includes all the content from the Xbox 360/PlayStation 3 DLCs ("Player's Pack Red Edition" and "Player's Pack Black Edition", 10 maps total).
It can be downloaded from PCGamingWiki.
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13540/pfx/[Note 1] |
Save game data location
Template:Game data/row
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13540/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Ubisoft Connect |
Video settings
Anisotropic filtering (AF)
Anisotropic filtering[citation needed] |
---|
|
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Polish | Only available in Polish retail release. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Only on consoles. | ||
LAN play | 16 | Versus, Co-op Co-op: 4 players. |
||
Online play | 16 | Versus, Co-op Co-op: 4 players. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 80, 3074 |
UDP | 3074-3174 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Game doesn't start
- The game will not start through the launcher on some systems.
Startup Fix[citation needed] |
---|
|
HUD is in the 4:3 middle of the screen on wide resolutions
- The widescreen HUD in the fix is a leftover file from the Xbox 360 version and it causes the bugged cover sniper aim along with the UI shift to the left when used.
16:9 fullscreen HUD fix[citation needed] |
---|
|
Restore the original bullet collision configuration
- The game uses the modified bullet collision config adopted for the pinpoint mouse aim accuracy even when the controller is active.
- No actual gameplay benefits with restoring it when you won't play the game with the gamepad.
Replace the "KellerWeaponsConfig.ini" file with the original Xbox 360 one[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Cutscenes | Bink Video | |
Multiplayer | DemonWare, Rendez-Vous, PunkBuster, Ubi.com |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | Intel Pentium IV 3.0 GHz AMD Athlon 3000+ |
Intel Pentium IV 3.5 GHz AMD Athlon 3500+ |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 7 GB | |
Video card (GPU) | 128 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (13540) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.