Difference between revisions of "Glossary:Meta"
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{{cleanup}} | {{cleanup}} | ||
− | {{Image|OculusRiftConsumer.jpg|Oculus Rift | + | {{Image|OculusRiftConsumer.jpg|Oculus Rift Consumer Version}} |
− | |||
{{Video settings sidebar}} | {{Video settings sidebar}} | ||
''For a list of games, see [[List of VR games]].'' | ''For a list of games, see [[List of VR games]].'' | ||
'''Key points''' | '''Key points''' | ||
− | {{ii}} | + | {{ii}} Base Oculus Rift includes the headset, 1x [[Controller:Xbox One Controller|Xbox One Controller]] 1x Oculus Sensor. |
+ | {{ii}} Oculus Rift + Touch includes the headset, 1x [[Controller:Xbox One Controller|Xbox One Controller]], 2x Oculus Touch controllers and 2x Oculus Sensor. | ||
+ | {{--}} Additional Third Oculus sensor needed for room-scale tracking | ||
{{--}} Playing games from outside the Oculus Store requires [https://support.oculus.com/878170922281071 enabling Unknown Sources]. | {{--}} Playing games from outside the Oculus Store requires [https://support.oculus.com/878170922281071 enabling Unknown Sources]. | ||
+ | {{--}} Some games may only support Rift DK1 or DK2, and not support the Consumer Version of the Oculus Rift. | ||
'''General information''' | '''General information''' | ||
− | {{mm}} [https://www.oculus.com | + | {{ii}} [[Store:Oculus Store|Oculus Store]] |
− | {{mm}} [https://forums.oculus.com/community | + | {{mm}} [https://www.oculus.com Oculus Website] |
+ | {{mm}} [https://forums.oculus.com/community Oculus Forums] | ||
{{mm}} [[Wikipedia:Oculus Rift|Oculus Rift on Wikipedia]] | {{mm}} [[Wikipedia:Oculus Rift|Oculus Rift on Wikipedia]] | ||
{{mm}} [https://www.reddit.com/r/oculus Oculus Rift on Reddit] | {{mm}} [https://www.reddit.com/r/oculus Oculus Rift on Reddit] | ||
− | + | {{mm}} [https://twitter.com/oculus Oculus on Twitter] | |
− | {{mm}} [https://twitter.com/oculus Oculus | ||
==Features== | ==Features== | ||
Line 21: | Line 23: | ||
Allows the support of stereoscopic 3D. | Allows the support of stereoscopic 3D. | ||
===Tracking=== | ===Tracking=== | ||
− | Allows the support | + | Allows for seated play with one Oculus Sensor Camera, standing support with two Oculus Sensors and room-scale tracking support with three Oculus Sensors |
+ | |||
+ | ==Oculus Rift Development Kit 2== | ||
+ | {{Image|OculusRiftDK2.jpg|Oculus Rift Development Kit 2}} | ||
+ | Oculus Rift Development Kit 2 aka DK2 was the second release of the headset for developers. It came with an IR tracking camera for positional tracking, allowing support for seated and standing tracking. It is still supported within [[Store:Oculus Store|Oculus Store]], and can be used with an [[Controller:Xbox One Controller|Xbox One Controller]] to play non- touch controller games. | ||
+ | |||
+ | {{--}} Some games on [[Store:Steam|Steam]] will only support the Oculus Rift Development Kit 2, and will not work with the Consumer Version Oculus Rift. | ||
+ | |||
+ | ==Oculus Rift Development Kit 1== | ||
+ | {{Image|OculusRiftDK1.jpg|Oculus Rift Development Kit 1}} | ||
+ | Oculus Rift Development Kit 1 aka DK1 was Oculus' first release of a headset. It only supports rotational tracking. No positional tracking is supported, and thus it can only be used for seated and a few standing experiences. It not supported by the [[Store:Oculus Store|Oculus Store]]. | ||
+ | |||
+ | {{--}} Some games on [[Store:Steam|Steam]] will only support the Oculus Rift Development Kit 1, but will not work with the Consumer Version Oculus Rift or Oculus Rift Development Kit 2. | ||
− | == | + | ==System requirements== |
− | {{ | + | {{System requirements |
− | + | |OSfamily = Windows | |
− | == | + | |minOS = 8.1 |
− | === | + | |minCPU = Intel i3-6100 |
− | + | |minCPU2 = AMD FX4350 | |
− | + | |minRAM = 8 GB | |
− | + | |minHD = | |
+ | |minGPU = Nvidia GTX 1050 Ti | ||
+ | |minGPU2 = AMD Radeon RX 470 | ||
+ | |minGPU3 = Nvidia GTX 960 4GB | ||
+ | |minother = 1x USB 3.0 and 2x USB 2.0 <br> HDMI 1.3 | ||
− | === | + | |recOS = 7 SP1 |
− | + | |recCPU = Intel i5-4590 | |
− | + | |recRAM = 8 GB | |
+ | |recHD = | ||
+ | |recGPU = Nvidia GTX 1060 | ||
+ | |recGPU2 = AMD Radeon RX 480 | ||
+ | |recGPU3 = Nvidia GTX 970 | ||
+ | |recother = 3x USB 3.0 and 1x USB 2.0 <br> HDMI 1.3 | ||
+ | }} | ||
{{References}} | {{References}} |
Revision as of 14:51, 30 November 2017
Graphics and video
Resolutions
Video settings
- Field of view (FOV)
- Windowed / borderless fullscreen
- Anisotropic filtering (AF)
- Anti-aliasing (AA)
- High-fidelity upscaling
- Vertical sync (Vsync)
- Frame rate (FPS)
- High dynamic range (HDR)
- Ray tracing (RT)
- Color blind mode
Hardware
For a list of games, see List of VR games.
Key points
- Base Oculus Rift includes the headset, 1x Xbox One Controller 1x Oculus Sensor.
- Oculus Rift + Touch includes the headset, 1x Xbox One Controller, 2x Oculus Touch controllers and 2x Oculus Sensor.
- Additional Third Oculus sensor needed for room-scale tracking
- Playing games from outside the Oculus Store requires enabling Unknown Sources.
- Some games may only support Rift DK1 or DK2, and not support the Consumer Version of the Oculus Rift.
General information
- Oculus Store
- Oculus Website
- Oculus Forums
- Oculus Rift on Wikipedia
- Oculus Rift on Reddit
- Oculus on Twitter
Features
3D
Allows the support of stereoscopic 3D.
Tracking
Allows for seated play with one Oculus Sensor Camera, standing support with two Oculus Sensors and room-scale tracking support with three Oculus Sensors
Oculus Rift Development Kit 2
Oculus Rift Development Kit 2 aka DK2 was the second release of the headset for developers. It came with an IR tracking camera for positional tracking, allowing support for seated and standing tracking. It is still supported within Oculus Store, and can be used with an Xbox One Controller to play non- touch controller games.
- Some games on Steam will only support the Oculus Rift Development Kit 2, and will not work with the Consumer Version Oculus Rift.
Oculus Rift Development Kit 1
Oculus Rift Development Kit 1 aka DK1 was Oculus' first release of a headset. It only supports rotational tracking. No positional tracking is supported, and thus it can only be used for seated and a few standing experiences. It not supported by the Oculus Store.
- Some games on Steam will only support the Oculus Rift Development Kit 1, but will not work with the Consumer Version Oculus Rift or Oculus Rift Development Kit 2.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.1 | 7 SP1 |
Processor (CPU) | Intel i3-6100 AMD FX4350 |
Intel i5-4590 |
System memory (RAM) | 8 GB | 8 GB |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GTX 1050 Ti AMD Radeon RX 470 Nvidia GTX 960 4GB | Nvidia GTX 1060 AMD Radeon RX 480 Nvidia GTX 970 |
Other | 1x USB 3.0 and 2x USB 2.0 HDMI 1.3 |
3x USB 3.0 and 1x USB 2.0 HDMI 1.3 |