Difference between revisions of "Glossary:Borderless fullscreen windowed"
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'''Windows Points''' | '''Windows Points''' | ||
− | {{ii}} Games launched in a [[Glossary:Windowed|Windowed Mode]] are [https://msdn.microsoft.com/en-us/library/b367a457.aspx Double Buffered] | + | {{ii}} Games launched in a [[Glossary:Windowed|Windowed Mode]] are [https://msdn.microsoft.com/en-us/library/b367a457.aspx Double Buffered] which act as games using a [[Glossary:VSync|VSync Mode]] which removes any Screen Tearing. |
'''General Points''' | '''General Points''' |
Revision as of 14:58, 30 November 2016
Graphics and video
Resolutions
Video settings
- Field of view (FOV)
- Windowed / borderless fullscreen
- Anisotropic filtering (AF)
- Anti-aliasing (AA)
- High-fidelity upscaling
- Vertical sync (Vsync)
- Frame rate (FPS)
- High dynamic range (HDR)
- Ray tracing (RT)
- Color blind mode
Hardware
Windows Points
- Games launched in a Windowed Mode are Double Buffered which act as games using a VSync Mode which removes any Screen Tearing.
General Points
- Borderless Windowed modes are Windowed modes with no borders.
- Launch the desired game in a Windowed mode and then apply a Borderless Windowed mode to remove any borders and center the window.
- Seamless task switching with no risk of crashes or freezes with a minor loss in performance.
- Games using Mantle don't work with AMD CrossFire while using a Windowed mode. Use a Fullscreen mode instead.[1]
Windows
- Keeps custom color profiles in use.
Borderless Gaming
- Open source and simple to use application.
- Allows the taskbar to be hidden while also being on top.
- Customizable window size and window bounds per game.
- Cannot force windowed mode in games if not natively supported.
- Poor compatibility with Unreal Engine 3 and GameMaker games.
Instructions |
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GeDoSaTo
- Useful for Unreal Engine 3 games which Borderless Gaming does not support.
- Can force windowed or borderless mode if games don't offer them.
- Only DirectX 9 supported; no DX10, 11, 12 or OpenGL, and no 64-bit games.
- Slightly unintuitive interface.
Instructions |
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Simple Runtime Window Editor
- Allows manipulating the size, position, and styles of a game's main/child windows.
Instructions |
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AutoHotkey
- Games utilizing PunkBuster as an anti-cheat measure may mistakenly treat AutoHotkey as a cheat.
Saving and running AutoHotkey scripts
Instructions |
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Fullscreen Toggle Script
- This script will remove any borders and center the currently active window on the primary monitor by pushing F12.
Instructions |
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Fullscreen Toggle Script (Hidden Taskbar)
- This script will toggle between fullscreen and windowed modes when pressing F12 as well as hiding the taskbar on the fullscreen mode.
Instructions |
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Multiple monitors script
- Someone needs to check whenever this explanation for the script is correct or if 0, 0, and A_ScreenWidth/Height mean that the script automatically detects the user's resolution.
- This is a snippet from the Fullscreen toggle script.
Instructions |
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Linux
- Most Linux window managers allow fullscreen applications to natively run under a borderless mode by default.
Another tip that exclusively works on Linux is running your game in a separate X server instance. This allows you to switch between your game and your desktop using Ctrl+Alt+F7 and Ctrl+Alt+F8 (buttons may differ, may be F1 through F12) and it increases performance and stability. To do this, edit the launch options for your game on Steam as follows:
Instructions |
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Improved tiling windows manager
Instructions |
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Engines
Source
Instructions |
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Unity
Instructions |
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Windows troubleshooting
Game crashes on startup
- Certain borderless applications have to be started before the game itself and not while the game is running.
Window constantly resizes itself
- After applying the borderless mode simply restart the game itself, while keeping the borderless application open.