Difference between revisions of "BioShock 2"
m (updated template usage) |
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{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Raise AF Above Default Value of 4X|ref={{cn|date=July 2016}}}} | {{Fixbox/fix|Raise AF Above Default Value of 4X|ref={{cn|date=July 2016}}}} | ||
− | + | # Go to <code>{{p|game}}\SP\Builds\Binaries\</code> | |
− | # Go to <code>\SP\Builds\Binaries\</code> | + | # Open <code>Default.ini</code>. |
− | # Open | ||
# Edit the line <code>LevelOfAnisotropy=4</code> to <code>LevelOfAnisotropy=#</code> where # denotes the max level of AF supported by your graphics card(s). For example, change the line to read <code>LevelOfAnisotropy=16</code>. | # Edit the line <code>LevelOfAnisotropy=4</code> to <code>LevelOfAnisotropy=#</code> where # denotes the max level of AF supported by your graphics card(s). For example, change the line to read <code>LevelOfAnisotropy=16</code>. | ||
}} | }} | ||
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{{Fixbox/fix|Hold to duck|ref={{cn|date=July 2016}}}} | {{Fixbox/fix|Hold to duck|ref={{cn|date=July 2016}}}} | ||
# Go to the [[#Configuration file(s) location|Configuration file(s) location]]. | # Go to the [[#Configuration file(s) location|Configuration file(s) location]]. | ||
− | # Open <code>User.ini</code> | + | # Open <code>User.ini</code>. |
# Replace <code>Aliases[13]=(Command="Toggle bDuck{{!}}Axis aUp Speed=-1200.0",Alias=Duck)</code> with <code>Aliases[13]=(Command="Button bDuck",Alias=Duck)</code>. | # Replace <code>Aliases[13]=(Command="Toggle bDuck{{!}}Axis aUp Speed=-1200.0",Alias=Duck)</code> with <code>Aliases[13]=(Command="Button bDuck",Alias=Duck)</code>. | ||
}} | }} | ||
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{{Fixbox/fix|Hold to aim down sights|ref={{cn|date=July 2016}}}} | {{Fixbox/fix|Hold to aim down sights|ref={{cn|date=July 2016}}}} | ||
# Go to the [[#Configuration file(s) location|Configuration file(s) location]]. | # Go to the [[#Configuration file(s) location|Configuration file(s) location]]. | ||
− | # Open <code>User.ini</code> | + | # Open <code>User.ini</code>. |
# Find the keybind that has the word "ZoomCycle" attached to it (T by default) | # Find the keybind that has the word "ZoomCycle" attached to it (T by default) | ||
# Replace <code>T=ZoomCycle</code> with <code>T=ZoomCycle {{!}} onRelease ZoomCycle</code> | # Replace <code>T=ZoomCycle</code> with <code>T=ZoomCycle {{!}} onRelease ZoomCycle</code> | ||
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{{Fixbox/fix|Set AutoAim in Bioshock2SP.ini|ref={{cn|date=July 2016}}}} | {{Fixbox/fix|Set AutoAim in Bioshock2SP.ini|ref={{cn|date=July 2016}}}} | ||
# Go to the [[#Configuration file(s) location|Configuration file(s) location]]. | # Go to the [[#Configuration file(s) location|Configuration file(s) location]]. | ||
− | # Open <code>Bioshock2SP.ini</code> | + | # Open <code>Bioshock2SP.ini</code>. |
# Edit the line <code>AutoAim=True</code> to <code>AutoAim=False</code>. | # Edit the line <code>AutoAim=True</code> to <code>AutoAim=False</code>. | ||
}} | }} | ||
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{{Fixbox/fix|Set Vibration in Bioshock2SP.ini|ref={{cn|date=July 2016}}}} | {{Fixbox/fix|Set Vibration in Bioshock2SP.ini|ref={{cn|date=July 2016}}}} | ||
# Go to the [[#Configuration file(s) location|Configuration file(s) location]]. | # Go to the [[#Configuration file(s) location|Configuration file(s) location]]. | ||
− | # Open <code>Bioshock2SP.ini</code> | + | # Open <code>Bioshock2SP.ini</code>. |
# Edit the line <code>Vibration=True</code> to <code>Vibration=False</code>. | # Edit the line <code>Vibration=True</code> to <code>Vibration=False</code>. | ||
}} | }} | ||
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{{Fixbox/fix|Inject EVE Hypo|ref={{cn|date=July 2016}}}} | {{Fixbox/fix|Inject EVE Hypo|ref={{cn|date=July 2016}}}} | ||
# Go to the [[#Configuration file(s) location|Configuration file(s) location]]. | # Go to the [[#Configuration file(s) location|Configuration file(s) location]]. | ||
− | # Open <code>User.ini</code> | + | # Open <code>User.ini</code>. |
# Scroll down to the <code>[Default]</code> section and bind <code>InjectBioAmmo</code> to any unused key. | # Scroll down to the <code>[Default]</code> section and bind <code>InjectBioAmmo</code> to any unused key. | ||
}} | }} | ||
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{{Fixbox/fix|Pick individual items from containers|ref={{cn|date=July 2016}}}} | {{Fixbox/fix|Pick individual items from containers|ref={{cn|date=July 2016}}}} | ||
# Go to the [[#Configuration file(s) location|Configuration file(s) location]]. | # Go to the [[#Configuration file(s) location|Configuration file(s) location]]. | ||
− | # Open <code>User.ini</code> | + | # Open <code>User.ini</code>. |
# Scroll down to the <code>[ContainerUIActive]</code> section and bind <code>CollectContainerItemInSlot 0</code>, <code>CollectContainerItemInSlot 1</code> and <code>CollectContainerItemInSlot 2</code> to any unused keys. | # Scroll down to the <code>[ContainerUIActive]</code> section and bind <code>CollectContainerItemInSlot 0</code>, <code>CollectContainerItemInSlot 1</code> and <code>CollectContainerItemInSlot 2</code> to any unused keys. | ||
}} | }} | ||
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{{Fixbox|1= | {{Fixbox|1= | ||
{{Fixbox/fix|Improving Havok physics engine performance|ref={{cn|date=July 2016}}}} | {{Fixbox/fix|Improving Havok physics engine performance|ref={{cn|date=July 2016}}}} | ||
− | + | # Go to <code>{{p|game}}\SP\Builds\Binaries\</code>. | |
− | # Go to <code>\SP\Builds\Binaries\</code>. | ||
# Open <code>Default.ini</code>. | # Open <code>Default.ini</code>. | ||
# Edit the line <code>HavokNumThreads=2</code> to represent the number of cores in your machine's CPU. For example, using a quad-core CPU, change the line to <code>HavokNumThreads=4</code>. | # Edit the line <code>HavokNumThreads=2</code> to represent the number of cores in your machine's CPU. For example, using a quad-core CPU, change the line to <code>HavokNumThreads=4</code>. |
Revision as of 09:24, 29 October 2016
Developers | |
---|---|
2K Marin | |
2K China | |
2K Australia | |
DLC | Iron Galaxy Studios |
Multiplayer | Digital Extremes |
Publishers | |
2K Games | |
OS X | Feral Interactive |
Engines | |
Unreal Engine 2.5 | |
Release dates | |
Windows | February 9, 2010 |
macOS (OS X) | March 29, 2012 |
Warnings
- For Games for Windows - LIVE on Windows 8 or later, install the latest Games for Windows - LIVE software.
BioShock | |
---|---|
BioShock | 2007 |
BioShock 2 | 2010 |
BioShock Infinite | 2013 |
BioShock Remastered | 2016 |
BioShock 2 Remastered | 2016 |
This page is for the original version. For the remastered version, see BioShock 2 Remastered.
Key points
- Steam version DRM switched from Games for Windows - LIVE and SecuROM to Steam.[1]
- The Steamworks patch introduced some audio level balance issues.[2]
- Ragdoll physics and animations are locked at 30 FPS.
General information
- 2K Games Forum
- Steam Community Discussions
- Steam Users' Forums for BioShock and BioShock 2
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Optional Steam unlock.[1] | |||
GamersGate | ||||
Incorrect store name. See here for available options. | ||||
Green Man Gaming | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam | Bundled with BioShock 2 Remastered |
- All non-Steam Windows versions require Games for Windows - LIVE DRM.
- All Windows retail and digital versions of BioShock 2 activate on Steam.[1] Activation unlocks all DLC, including Minerva's Den.
DLC and expansion packs
Name | Notes | |
---|---|---|
Minerva's Den |
Essential improvements
Patches
- A Title Update is available for the Games for Windows - LIVE version. The game should automatically prompt for the update when using a LIVE profile; the updates can also be downloaded manually (update 1, update 2).
Fix audio balance issues
- For Steamworks version only
The Steamworks patch introduced some audio balance issues, most notably gun fire is much quieter as well as other sound effects. The sound effects can be restored by downloading a modified .ini file:
Instructions |
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Skip intro videos
Instructions |
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Game data
Save game data location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/8850/pfx/[Note 1] |
- Achievements and saves for the Steam and Games for Windows - LIVE versions are separate (a new game is required when switching versions).
Configuration file(s) location
System | Location |
---|---|
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/8850/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Field of view (FOV)
- Any custom FOV settings will be reset automatically at various times during gameplay when control is taken away from the player; i.e. for cutscenes. Zooming down iron sights will also yield this effect. Custom FOV settings will not work in multiplayer.
Instructions |
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Anisotropic filtering (AF)
Instructions |
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Anti-aliasing (AA)
There is no native AA support in BioShock 2. AA can be forcibly enabled, however, through your graphics driver's control panel. Please consult the user guide for your particular graphics driver on how this is performed. For Nvidia cards you can force SGSSAA (2x-8x) in DX9 Mode via Nvidia inspector with the AA bit - 0x000010C1 - [3] Example what inspector should look like
Ambient Occlusion (AO)
There is no native AO support in BioShock 2. AO can be forcibly enabled, however, through your graphics driver's control panel. Please consult the user guide for your particular graphics driver on how this is performed. For Nvidia cards you can force HDAO+ (denominated High quality) in DX9 Mode via Nvidia inspector with the AO bit - 0x0002002D - [4] Example what inspector should look like
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Russian | ||||
Spanish |
Network
- Online features in non-Steam versions require a Microsoft account (optional for offline play).
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | |||
Online play |
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
Nvidia 3D Vision | Use Helix Mod: Bioshock 2 (DirectX 9 only) | |||
TriDef 3D |
Devices | |||
---|---|---|---|
3RD Space Gaming Vest |
Issues unresolved
Audio Cutting Out in Combat Sequences
- On some computers, user audio will cut out during combat sequences.
Mouse sensitivity not correctly adjusting
- On some computers, the game's mouse sensitivity will be extremely low, and raising the values makes mouse movements imprecise.
Instructions |
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Issues fixed
Crash on startup
Instructions |
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Menu flickering
Instructions |
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Game brightness is extremely high in DirectX 9 mode
- This behavior is triggered by notification popups from the Steam overlay
Instructions |
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Instructions |
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Left Plasmid hand disappears
- This glitch is especially likely when using the Scout-Plasmid.[5] Therefore, it is advisable to quick save before using it.
Instructions |
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Game cannot load or save
- There are damaged save files bugging up the game's ability to load or save
Instructions |
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Game crashes in DirectX 10 mode
Instructions |
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Instructions |
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Instructions |
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No little sister voice acting
- Bug causes little sisters to become mute.
Instructions |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 10 | |
OpenGL | 2.0 | OS X only. |
Shader Model support | 3, 4 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | FMOD | |
Cutscenes | Bink Video, Flash | |
Multiplayer | Games for Windows - LIVE, Steamworks |
Hold to duck/aim down sights
Instructions |
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Instructions |
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Disable auto-aim
Instructions |
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Disable Xbox 360 Controller vibration
Instructions |
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Inject EVE Hypo
Instructions |
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Pick individual items from containers
Instructions |
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Performance tweak (Havok)
Instructions |
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Instructions |
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Bypass Games for Windows - LIVE
- A fake version of
xlive.dll
can allow you to play the single-player without having GFWL installed. - Preexisting saved games are not compatible with this fix.
Instructions |
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System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP2 | Vista, 7 |
Processor (CPU) | AMD Athlon 64 3800+ 2.4 GHz Intel Pentium IV 530 3.0 GHz |
AMD Athlon 64 X2 5200+ 2.60 GHz Intel Core 2 Duo E6420 2.13 GHz |
System memory (RAM) | 2 GB | 3 GB |
Hard disk drive (HDD) | 11 GB | |
Video card (GPU) | Nvidia GeForce 7800 GT ATI Radeon X1900 256 MB of VRAM DirectX 9.0c compatible | Nvidia GeForce 8800 GT ATI Radeon HD 4830 512 MB of VRAM DirectX 10 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.9.5 (Mavericks) | 10.10.5 (Yosemite) |
Processor (CPU) | 2 GHz | 2.4 GHz |
System memory (RAM) | 4 GB | 4 GB |
Hard disk drive (HDD) | 18 GB | 18 GB |
Video card (GPU) | 256 MB of VRAM | 512 MB of VRAM |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/8850/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (8850) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.