Difference between revisions of "Need for Speed: ProStreet"
From PCGamingWiki, the wiki about fixing PC games
m (→Network: updated template usage) |
(→Network: local play unknown) |
||
Line 151: | Line 151: | ||
==Network== | ==Network== | ||
{{Network/Multiplayer | {{Network/Multiplayer | ||
− | |local play = | + | |local play = unknown |
|local play players = | |local play players = | ||
|local play modes = | |local play modes = |
Revision as of 03:36, 12 October 2015
Developers | |
---|---|
EA Black Box | |
Publishers | |
Electronic Arts | |
Engines | |
EAGL 4 | |
Release dates | |
Windows | November 13, 2007 |
⤏ Go to series page | |
The Need for Speed | 1994 |
Need for Speed II | 1997 |
Need for Speed: Hot Pursuit (series) | |
Need for Speed: High Stakes | 1999 |
Need for Speed: Porsche Unleashed | 2000 |
Need for Speed: Underground (series) | |
Need for Speed: Most Wanted (series) | |
Need for Speed: Carbon | 2006 |
Need for Speed: ProStreet | 2007 |
Need for Speed: Undercover | 2008 |
Need for Speed: Shift (series) | |
Need for Speed: World | 2010 |
Need for Speed: The Run | 2011 |
Need for Speed Rivals | 2013 |
Need for Speed (2016) | 2016 |
Need for Speed Payback | 2017 |
Need for Speed: Edge | 2017 |
Need for Speed Heat | 2019 |
Need for Speed Unbound | 2022 |
Need For Speed Mobile | 2024 |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Origin | ||||
Amazon.com | ||||
GamersGate | DRM: SecuROM. Bundled with Need for Speed Ultimate Digital Collection |
Essential improvements
Patches
Latest patch can be found here. Download the right version for your edition.
Skip intro videos
Instructions |
---|
Game data
Configuration file(s) location
Template:Game data/row
System | Location |
---|
Save game data location
Template:Game data/row
System | Location |
---|
Save game cloud syncing
System | Native | Notes |
---|---|---|
Origin |
Video settings
Input settings
- To enable Force Feedback on an XInput controller (Like the Xbox 360 Controller), see XInput force feedback vibration in DirectInput games.
Audio settings
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 8 | Added in patch 1.1.[1] | ||
Online play | 8 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | For dedicated install patch 1.1 and use Online\Launcher.exe .[1] |
|
Direct IP |
Issues fixed
Random crashes on nVidia GPU
Instructions |
---|
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP, Vista | |
Processor (CPU) | 2.8 GHz (Windows XP) 3.0 GHz (Windows Vista or Later) |
|
System memory (RAM) | 512 MB (Windows XP) 1 GB (Windows Vista or Later) |
|
Hard disk drive (HDD) | 8.1 GB (Retail) 16 GB (Download) |
|
Video card (GPU) | GeForce FX 5950 Radeon 9500 128 MB of VRAM DirectX 9.0c compatible Shader model 2.0 support |
|
Sound (audio device) | DirectX 9.0 compatible |
References
Categories:
- Windows
- Games
- Invalid template usage (Series)
- Invalid template usage (DRM)
- Invalid template usage (Availability)
- Invalid template usage (Fixbox)
- Invalid template usage (Save game cloud syncing)
- Invalid section order
- Self-hosting
- Missing section (Video)
- Missing section (Input)
- Missing section (Audio)
- Missing section (Localizations)
- Missing section (API)