Difference between revisions of "Glossary:Custom resolution"
From PCGamingWiki, the wiki about fixing PC games
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# Fill in the horizontal, vertical and refresh rate boxes (refresh rate is usually 60). | # Fill in the horizontal, vertical and refresh rate boxes (refresh rate is usually 60). | ||
# Click OK. Click OK again to close the program. | # Click OK. Click OK again to close the program. | ||
− | # | + | # Run {{file|restart64.exe}} (for 64-bit Windows) or {{file|restart.exe}} (for 32-bit Windows). |
# Test it by temporarily making it the Windows desktop resolution; if it works there it will work for games. | # Test it by temporarily making it the Windows desktop resolution; if it works there it will work for games. | ||
# Some games won't detect the custom resolution so you may need to set it manually in a configuration file. | # Some games won't detect the custom resolution so you may need to set it manually in a configuration file. |
Revision as of 03:57, 11 April 2015
Graphics and video
Resolutions
Video settings
- Field of view (FOV)
- Windowed / borderless fullscreen
- Anisotropic filtering (AF)
- Anti-aliasing (AA)
- High-fidelity upscaling
- Vertical sync (Vsync)
- Frame rate (FPS)
- High dynamic range (HDR)
- Ray tracing (RT)
- Color blind mode
Hardware
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Key points
- Custom resolutions allow running games at resolutions your monitor can't normally display.
- This can be used for downsampling anti-aliasing; it is also useful for making custom 4:3 resolutions for games that stretch from 4:3 with normal widescreen resolutions.
- GPU scaling must be enabled and set to "Maintain aspect ratio".
- In some cases, a custom resolution with a lowered vertical value can be used as a last-ditch effort to trick a game into widening its FoV. This induces letterboxing and can negatively impact the UI. If applicable, a tool such as Widescreen Fixer should be preferred.
- This doesn't work for Intel graphics.
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