Difference between revisions of "Day of Defeat: Source"
From PCGamingWiki, the wiki about fixing PC games
(→RCBot2: Updated link.) |
|||
(18 intermediate revisions by 9 users not shown) | |||
Line 5: | Line 5: | ||
|publishers = | |publishers = | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Source}} | + | {{Infobox game/row/engine|Source|Original|name=Source 2006|ref={{cn|Source 2006 introduced HDR, which was a major selling point of this game.}} }} |
+ | {{Infobox game/row/engine|Source|Current|name=Source 2013 Multiplayer}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|September 26, 2005}} | {{Infobox game/row/date|Windows|September 26, 2005}} | ||
{{Infobox game/row/date|OS X|July 13, 2010}} | {{Infobox game/row/date|OS X|July 13, 2010}} | ||
{{Infobox game/row/date|Linux|March 13, 2013}} | {{Infobox game/row/date|Linux|March 13, 2013}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|day-of-defeat-source|80}} | ||
+ | {{Infobox game/row/reception|IGDB|day-of-defeat-source|}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
{{Infobox game/row/taxonomy/modes | Multiplayer}} | {{Infobox game/row/taxonomy/modes | Multiplayer}} | ||
Line 23: | Line 27: | ||
{{Infobox game/row/taxonomy/themes | Europe, World War II}} | {{Infobox game/row/taxonomy/themes | Europe, World War II}} | ||
{{Infobox game/row/taxonomy/series | Day of Defeat}} | {{Infobox game/row/taxonomy/series | Day of Defeat}} | ||
− | |||
− | |||
− | |||
|steam appid = 300 | |steam appid = 300 | ||
|gogcom id = | |gogcom id = | ||
+ | |hltb = 2284 | ||
+ | |lutris = day-of-defeat-source | ||
+ | |mobygames = 20104 | ||
|strategywiki = Day of Defeat: Source | |strategywiki = Day of Defeat: Source | ||
− | |||
|wikipedia = Day of Defeat: Source | |wikipedia = Day of Defeat: Source | ||
|winehq = 3138 | |winehq = 3138 | ||
|license = commercial | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
'''General information''' | '''General information''' | ||
− | {{mm}} [ | + | {{mm}} [https://dayofdefeat.fandom.com/wiki/Day_of_Defeat_Wiki Day of Defeat Wiki] |
{{mm}} [https://github.com/ValveSoftware/Source-1-Games/issues GitHub Issue Tracker for Day of Defeat: Source] and other Source-based games | {{mm}} [https://github.com/ValveSoftware/Source-1-Games/issues GitHub Issue Tracker for Day of Defeat: Source] and other Source-based games | ||
{{mm}} [https://steamcommunity.com/app/300/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/300/discussions/ Steam Community Discussions] | ||
Line 56: | Line 67: | ||
{{Game data/config|Windows|{{p|game}}\dod\cfg}} | {{Game data/config|Windows|{{p|game}}\dod\cfg}} | ||
{{Game data/config|OS X|}} | {{Game data/config|OS X|}} | ||
− | {{Game data/config|Linux| | + | {{Game data/config|Linux|{{p|linuxhome}}/.steam/Steam/SteamApps/common/Day of Defeat Source/dod/}} |
}} | }} | ||
− | {{XDG| | + | {{XDG|false}} |
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
Line 94: | Line 105: | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = Menus may be too small at higher resolutions. Actual gameplay HUD and UI scales properly. |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
Line 104: | Line 115: | ||
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = | + | |antialiasing notes = Up to 8x [[MSAA]] |
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = Double buffered <ref>{{Refurl|url=https://www.youtube.com/watch?v=qShOm6pwUbA|title=Black mesa vsync is double buffered|date=2024}}</ref> |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = 300 FPS cap by default. With console, can change <code>fps_max</code> up to <code>1000</code>; use <code>0</code> for uncapped framerate. |
|hdr = false | |hdr = false | ||
|hdr notes = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}. | |hdr notes = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}. | ||
Line 210: | Line 224: | ||
|mute on focus lost notes = "Silence the audio while the game window is in the background" check box. | |mute on focus lost notes = "Silence the audio while the game window is in the background" check box. | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 232: | Line 248: | ||
|local play players = 32 | |local play players = 32 | ||
|local play modes = Versus | |local play modes = Versus | ||
− | |local play notes = Use [https://github.com/ | + | |local play notes = Use [https://github.com/SplitScreen-Me/splitscreenme-nucleus/releases Nucleus Co-op]. |
|lan play = true | |lan play = true | ||
|lan play players = 32 | |lan play players = 32 | ||
Line 313: | Line 329: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 9 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 333: | Line 349: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |mac os x powerpc app = | + | |mac os x powerpc app = unknown |
|macos intel 32-bit app = true | |macos intel 32-bit app = true | ||
|macos intel 64-bit app = false | |macos intel 64-bit app = false | ||
− | |macos arm app = | + | |macos arm app = unknown |
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= true | |linux 32-bit executable= true | ||
|linux 64-bit executable= false | |linux 64-bit executable= false | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 359: | Line 377: | ||
|multiplayer notes= | |multiplayer notes= | ||
}} | }} | ||
+ | |||
+ | ===Mods=== | ||
+ | ====[https://www.dodbits.com/dods/index.php/downloads/category/43-rcbot2-installation-packages RCBot2]==== | ||
+ | {{ii}} A mod that adds bots for single-player use. | ||
===Console commands=== | ===Console commands=== |
Latest revision as of 06:16, 24 May 2024
Developers | |
---|---|
Valve Corporation | |
Engines | |
Original | Source 2006[citation needed] |
Current | Source 2013 Multiplayer |
Release dates | |
Windows | September 26, 2005 |
macOS (OS X) | July 13, 2010 |
Linux | March 13, 2013 |
Reception | |
Metacritic | 80 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Art styles | Realistic |
Themes | Europe, World War II |
Series | Day of Defeat |
Day of Defeat | |
---|---|
Day of Defeat | 2003 |
Day of Defeat: Source | 2005 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Day of Defeat: Source is a multiplayer first-person action, FPS and shooter game in the Day of Defeat series.
General information
- Day of Defeat Wiki
- GitHub Issue Tracker for Day of Defeat: Source and other Source-based games
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Steam |
Essential improvements
Skip intro videos
Use -novid command line argument[citation needed]
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\dod\cfg[Note 1] |
macOS (OS X) | |
Linux | $HOME/.steam/Steam/SteamApps/common/Day of Defeat Source/dod/ |
- This game does not follow the XDG Base Directory Specification on Linux.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Menus may be too small at higher resolutions. Actual gameplay HUD and UI scales properly. | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Up to 8x MSAA | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Double buffered [1] | ||
60 FPS and 120+ FPS | 300 FPS cap by default. With console, can change fps_max up to 1000 ; use 0 for uncapped framerate. |
||
High dynamic range display (HDR) | Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering. |
Borderless fullscreen windowed
-window -noborder[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Over-all game volume and separate music slider. | |
Surround sound | 7.1, 5.1 surround sound, 4 speaker surround | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | "Silence the audio while the game window is in the background" check box. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
- For more information, see the "Source Dedicated Server" section of our Source engine article.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 32 | Versus Use Nucleus Co-op. |
||
LAN play | 32 | Versus |
||
Online play | 32 | Versus |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Use connect [IP address here] in the console. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 27014-27050 |
UDP | 1200, 27000-27015 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
Devices | State | Notes | |
---|---|---|---|
Novint Falcon |
Issues fixed
Purple and black broken textures
- A generic fix for this issue can be found on our Source engine page.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
OpenGL | 2.1 | OS X and Linux only. |
Shader Model support | 2, 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. | ||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | Heavily modified variant. |
Audio | Miles Sound System | 9.3a |
Input | SDL | |
Cutscenes | Bink Video | 1.99r |
Multiplayer | Steamworks |
Mods
RCBot2
- A mod that adds bots for single-player use.
Console commands
- Games running on the Source engine can utilize Source Engine Console Commands for various tasks.
Enabling the console in Source games[citation needed] |
---|
Notes
|
Launch options
- View this Steam Support Article regarding launch options as well as the relevant Valve Developer wiki page for further information and a list of useful Source engine launch options.
Enabling a launch parameter[citation needed] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | 1.7 GHz | Intel Pentium 4 3.0 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 3.8 GB | |
Video card (GPU) | Requires support for SSE DirectX 8.1 compatible | DirectX 9 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | Leopard 10.5.8, Snow Leopard 10.6.3 | |
Processor (CPU) | ||
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | ||
Video card (GPU) | Nvidia GeForce 8 ATI Radeon X1600 Intel HD 3000 |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Black mesa vsync is double buffered - last accessed on 2024