Difference between revisions of "The Matrix: Path of Neo"
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Line 5: | Line 5: | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Atari}} | {{Infobox game/row/publisher|Atari}} | ||
+ | {{Infobox game/row/publisher|Sold Out Software|Retail re-release}} | ||
|engines = | |engines = | ||
|release dates= | |release dates= | ||
Line 12: | Line 13: | ||
{{Infobox game/row/reception|IGDB|the-matrix-path-of-neo|66}} | {{Infobox game/row/reception|IGDB|the-matrix-path-of-neo|66}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
− | {{Infobox game/row/taxonomy/modes | }} | + | {{Infobox game/row/taxonomy/modes | Singleplayer }} |
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/perspectives | Third-person }} |
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
− | {{Infobox game/row/taxonomy/genres | }} | + | {{Infobox game/row/taxonomy/genres | Action, Brawler, Shooter, TPS }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
− | {{Infobox game/row/taxonomy/art styles | }} | + | {{Infobox game/row/taxonomy/art styles | Realistic }} |
− | {{Infobox game/row/taxonomy/themes | }} | + | {{Infobox game/row/taxonomy/themes | Cyberpunk }} |
{{Infobox game/row/taxonomy/series | The Matrix }} | {{Infobox game/row/taxonomy/series | The Matrix }} | ||
|steam appid = | |steam appid = | ||
|gogcom id = | |gogcom id = | ||
+ | |official site= https://web.archive.org/web/20051126013547/http://www.atari.com/thematrixpathofneo/ | ||
|hltb = 10090 | |hltb = 10090 | ||
+ | |lutris = the-matrix-path-of-neo | ||
|strategywiki = The Matrix: Path of Neo | |strategywiki = The Matrix: Path of Neo | ||
− | |mobygames = | + | |mobygames = 20274 |
|wikipedia = The Matrix: Path of Neo | |wikipedia = The Matrix: Path of Neo | ||
|winehq = 5418 | |winehq = 5418 | ||
Line 34: | Line 37: | ||
}} | }} | ||
− | + | {{Introduction | |
− | {{ | + | |introduction = |
− | + | ||
+ | |release history = The PC version of the game is based off the Xbox release, in which both ports are missing graphical effects from the PlayStation 2 version (e.g. depth of field absent, image warping, etc), along with a proper widescreen support.<ref>{{Refurl|url=https://www.youtube.com/watch?v=8C4yW0Okju4|title=The Matrix: Path of Neo - PC vs PS2 Comparison - YouTube|date=2016-6-7}}</ref> | ||
+ | |||
+ | |current state = | ||
+ | }} | ||
==Availability== | ==Availability== | ||
Line 42: | Line 49: | ||
{{Availability/row| Retail | | disc check | {{DRM|SecuROM|7.12}} disc check | | Windows }} | {{Availability/row| Retail | | disc check | {{DRM|SecuROM|7.12}} disc check | | Windows }} | ||
}} | }} | ||
− | |||
− | |||
==Essential improvements== | ==Essential improvements== | ||
Line 51: | Line 56: | ||
===Skip intro videos=== | ===Skip intro videos=== | ||
− | {{Fixbox|description=Skip intro videos|ref={{ | + | {{Fixbox|description=Skip intro videos|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-18}}</ref>|fix= |
− | # Go to | + | # Go to {{folder|{{p|game}}\Movies\}}. |
− | # Delete or rename | + | # Delete or rename {{file|Atari.sfd}}, {{file|Shiny.sfd}}, {{file|thx_logo.sfd}}, and {{file|wb_logo.sfd}}. |
}} | }} | ||
Line 92: | Line 97: | ||
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = false | |antialiasing = false | ||
− | |antialiasing notes = | + | |antialiasing notes = |
|vsync = always on | |vsync = always on | ||
|vsync notes = Enabled by default. | |vsync notes = Enabled by default. | ||
Line 99: | Line 104: | ||
|120 fps = false | |120 fps = false | ||
|120 fps notes = | |120 fps notes = | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
|color blind = false | |color blind = false | ||
Line 107: | Line 112: | ||
===[[Glossary:Windowed|Windowed]]=== | ===[[Glossary:Windowed|Windowed]]=== | ||
{{Fixbox|description=Enable windowed mode|ref=<ref>{{Refcheck|user=Keith|date=2017-09-09}}</ref>|fix= | {{Fixbox|description=Enable windowed mode|ref=<ref>{{Refcheck|user=Keith|date=2017-09-09}}</ref>|fix= | ||
− | + | # Open {{file|{{p|game}}\MatrixConfig.INI}}. | |
− | # Open | ||
# Change <code>FULLSCREEN =1</code> to <code>FULLSCREEN =0</code>. | # Change <code>FULLSCREEN =1</code> to <code>FULLSCREEN =0</code>. | ||
}} | }} | ||
Line 122: | Line 126: | ||
|acceleration option notes = Negative mouse acceleration; can't be disabled. | |acceleration option notes = Negative mouse acceleration; can't be disabled. | ||
|mouse sensitivity = hackable | |mouse sensitivity = hackable | ||
− | |mouse sensitivity notes = Add two lines to MatrixConfig.ini | + | |mouse sensitivity notes = Add two lines to {{file|{{p|game}}\MatrixConfig.ini}}: |
− | [CONTROLS] | + | <pre>[CONTROLS] |
− | + | MOUSE_SENSITIVITY=3</pre> | |
− | MOUSE_SENSITIVITY=3 | + | where 10=precise, 15=responsive, 30=high speed or other values. |
− | where 10=precise, 15=responsive, 30=high speed or other values | ||
|mouse menu = false | |mouse menu = false | ||
|mouse menu notes = Navigated using WASD or arrow keys. | |mouse menu notes = Navigated using WASD or arrow keys. | ||
Line 134: | Line 137: | ||
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = | + | |controller support notes = DirectInput. |
|full controller = unknown | |full controller = unknown | ||
|full controller notes = | |full controller notes = | ||
Line 165: | Line 168: | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = Music, Sound Effects, Voice | + | |separate volume notes = Music, Sound Effects, Voice. |
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
Line 208: | Line 211: | ||
|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
− | |notes = [https://web.archive.org/web/20090228061005/http://jogos.uol.com.br/analises/playstation2/ult420u202.jhtm Atari Brasil/Moving Editora. | + | |notes = [https://web.archive.org/web/20090228061005/http://jogos.uol.com.br/analises/playstation2/ult420u202.jhtm Atari Brasil/Moving Editora]. |
|fan = | |fan = | ||
}} | }} | ||
Line 225: | Line 228: | ||
|subtitles = true | |subtitles = true | ||
|notes = | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Traditional Chinese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = Retail version only. | ||
|fan = | |fan = | ||
}} | }} | ||
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===EAX support=== | ===EAX support=== | ||
− | {{Fixbox|description=Enable EAX support|ref={{ | + | {{Fixbox|description=Enable EAX support|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-12-18}}</ref>|fix= |
− | + | # Open {{file|{{p|game}}\MatrixConfig.INI}}. | |
− | # Open | ||
# Change <code>EAX_ENABLED=0</code> to <code>EAX_ENABLED=1</code>. | # Change <code>EAX_ENABLED=0</code> to <code>EAX_ENABLED=1</code>. | ||
}} | }} | ||
Line 239: | Line 249: | ||
===Game doesn't save video settings=== | ===Game doesn't save video settings=== | ||
{{Fixbox|description=Run as administrator|ref={{cn|date=October 2016}}|fix= | {{Fixbox|description=Run as administrator|ref={{cn|date=October 2016}}|fix= | ||
− | {{ii}} The game doesn't save the Rendering Detail setting even in admin, so | + | {{ii}} The game doesn't save the '''Rendering Detail''' setting even in admin mode, so it has to be changed on every startup. |
− | {{ii}} Going into | + | {{ii}} Going into {{file|{{p|game}}\MatrixConfig.INI}} to force '''Rendering Detail''' doesn't work, as it always goes back to the lowest on startup. |
+ | }} | ||
+ | |||
+ | ===Fixing "blurred" graphics=== | ||
+ | {{Fixbox|description=Do this steps before opening the game:|fix= | ||
+ | # Open {{file|regedit.exe}}. | ||
+ | # Go to {{Registry|HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Class\{4d36e968-e325-11ce-bfc1-08002be10318}\0000\UMD\}}. | ||
+ | # Find the value <code>PixelCenter</code>. | ||
+ | # Change <code>30 00 00 00</code> to <code>31 00 00 00</code>. | ||
+ | # After closing the game, change <code>PixelCenter</code> back to <code>30 00 00 00</code>. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} This method also helps in other games with blurred graphics, like in The Punisher. | ||
+ | {{ii}} This method was tested on AMD videocards (maybe it will also work on NVIDIA videocards). | ||
}} | }} | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = |
Revision as of 15:58, 15 May 2024
Developers | |
---|---|
Shiny Entertainment | |
Publishers | |
Atari | |
Retail re-release | Sold Out Software |
Release dates | |
Windows | November 25, 2005 |
Reception | |
Metacritic | 64 |
IGDB | 66 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Brawler, Shooter, TPS |
Art styles | Realistic |
Themes | Cyberpunk |
Series | The Matrix |
The Matrix | |
---|---|
Enter the Matrix | 2003 |
The Matrix Online | 2005 |
The Matrix: Path of Neo | 2005 |
The Matrix: Path of Neo is a singleplayer third-person action, brawler, shooter and TPS game in the The Matrix series.
The PC version of the game is based off the Xbox release, in which both ports are missing graphical effects from the PlayStation 2 version (e.g. depth of field absent, image warping, etc), along with a proper widescreen support.[1]
Availability
Essential improvements
Patches
- Update #1 (US) - Updates the game from Retail (US) to Update #1. Fixes some graphics, translation and many other issues.
- Update #2 - Updates the game from Update #1 to Update #2. Deals with saving control options and minor graphics issues in the previous patch.
Skip intro videos
Skip intro videos[2] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\MatrixConfig.ini[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\saved\[Note 1] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Use The Matrix: Path of Neo Widescreen Fix. | ||
Multi-monitor | Use The Matrix: Path of Neo Widescreen Fix. | ||
Ultra-widescreen | Use The Matrix: Path of Neo Widescreen Fix. | ||
4K Ultra HD | Use The Matrix: Path of Neo Widescreen Fix. | ||
Field of view (FOV) | |||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Enabled by default. | ||
60 FPS | Capped at 30 FPS. Can be unlocked, but there can be problems. Read the source: The Matrix: Path of Neo (PC) Framerate Fix. | ||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Windowed
Enable windowed mode[3] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Negative mouse acceleration; can't be disabled. | |
Mouse sensitivity | Add two lines to <path-to-game>\MatrixConfig.ini :
[CONTROLS] MOUSE_SENSITIVITY=3where 10=precise, 15=responsive, 30=high speed or other values. |
|
Mouse input in menus | Navigated using WASD or arrow keys. | |
Mouse Y-axis inversion | X-axis can also be inverted. | |
Controller | ||
Controller support | DirectInput. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Sound Effects, Voice. | |
Surround sound | ||
Subtitles | Has to be enabled in the pause menu. | |
Closed captions | ||
Mute on focus lost | ||
EAX support | See EAX support. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Italian | ||||
Japanese | Local retail version only. | |||
Brazilian Portuguese | Atari Brasil/Moving Editora. | |||
Russian | ||||
Spanish | ||||
Traditional Chinese | Retail version only. |
EAX support
Enable EAX support[4] |
---|
|
Issues fixed
Game doesn't save video settings
Run as administrator[citation needed] |
---|
|
Fixing "blurred" graphics
Do this steps before opening the game: |
---|
Notes
|
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created game profile, see vorpx forum profile introduction. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | [5] |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 2000 | XP |
Processor (CPU) | Intel Pentium 4 1.8 GHz AMD Athlon 1.8 GHz |
Intel Pentium 4 2.8 GHz AMD Athlon 2.8 GHz |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | Nvidia GeForce FX 5200 ATI Radeon 8500 DirectX 9.0c compatible | Nvidia GeForce 6800 ATI Radeon X800 |
Sound (audio device) | DirectX compatible |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ The Matrix: Path of Neo - PC vs PS2 Comparison - YouTube - last accessed on 2016-6-7
- ↑ Verified by User:AlphaYellow on 2023-12-18
- ↑ Verified by User:Keith on 2017-09-09
- ↑ Verified by User:AlphaYellow on 2023-12-18
- ↑ Verified by User:Blackbird on 2020-04-26
- Upon analysis, game EXE uses many Havok-specific calls.