Difference between revisions of "Witchaven II: Blood Vengeance"
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{{Infobox game | {{Infobox game | ||
|cover = Witchaven II Blood Vengeance cover.jpg | |cover = Witchaven II Blood Vengeance cover.jpg | ||
Line 8: | Line 7: | ||
{{Infobox game/row/publisher|U.S. Gold|Europe}} | {{Infobox game/row/publisher|U.S. Gold|Europe}} | ||
{{Infobox game/row/publisher|Proein S.L.|Spain}} | {{Infobox game/row/publisher|Proein S.L.|Spain}} | ||
+ | {{Infobox game/row/publisher|SNEG|Digital}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|Build}} | {{Infobox game/row/engine|Build}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|DOS|May 6, 1996}} | {{Infobox game/row/date|DOS|May 6, 1996}} | ||
− | | | + | {{Infobox game/row/date|Windows|June 9, 2021|wrapper=DOSBox|ref=<ref>{{Refurl|url=https://www.gog.com/news/the_summer_sale_splashes_onto_the_scene_with_groovy_game_deals|title=The Summer Sale splashes onto the scene with groovy game deals! - GOG.com|date=2021-06-09}}</ref>}} |
− | | | ||
− | | | ||
− | | | ||
− | | | ||
− | |||
− | |||
− | | | ||
− | | | ||
− | |||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer, multiplayer}} | {{Infobox game/row/taxonomy/modes | Singleplayer, multiplayer}} | ||
Line 35: | Line 26: | ||
{{Infobox game/row/taxonomy/themes | Fantasy}} | {{Infobox game/row/taxonomy/themes | Fantasy}} | ||
{{Infobox game/row/taxonomy/series | Witchaven}} | {{Infobox game/row/taxonomy/series | Witchaven}} | ||
+ | |steam appid = 1655430 | ||
+ | |gogcom id = 1073977251 | ||
+ | |official site= https://web.archive.org/web/19961107055753/http://www.intracorp.com/wh2map.html | ||
+ | |strategywiki = Witchaven II: Blood Vengeance | ||
+ | |igdb = witchaven-ii-blood-vengeance | ||
+ | |mobygames = 3514 | ||
+ | |wikipedia = Witchaven II: Blood Vengeance | ||
+ | |hltb = 25401 | ||
+ | |winehq = | ||
+ | |license = commercial | ||
}} | }} | ||
Line 40: | Line 41: | ||
|introduction = '''Witchaven II: Blood Vengeance''' is a {{Glossary:Fantasy}} {{Glossary:FPS}} game with light {{Glossary:RPG}} mechanics and a heavy focus on melee combat. It's story picks up directly after Witchaven. | |introduction = '''Witchaven II: Blood Vengeance''' is a {{Glossary:Fantasy}} {{Glossary:FPS}} game with light {{Glossary:RPG}} mechanics and a heavy focus on melee combat. It's story picks up directly after Witchaven. | ||
− | |current state = The game's source code has been made available as of 2006 by a former developer.<ref> | + | |current state = The game's source code has been made available as of 2006 by a former developer.<ref>{{Refurl|url=https://lesbird.github.io/capstone/index.html|title=lesbird.github.io|date=9 June 2023}}</ref> |
+ | |||
+ | For a high-fidelity, accurate, and accessible implementation of the game use BuildGDX. For a bugfixed version of the original DOS executable and game code use EGwhaven2 inside DOSBox or on a pentium DOS computer. | ||
}} | }} | ||
Line 46: | Line 49: | ||
{{mm}} [https://ettingrinder.youfailit.net/wh-main.html ETTiNGRiNDER's Witchaven Shrine] Fanpage that catalogues much of Witchaven II's content & bugs. | {{mm}} [https://ettingrinder.youfailit.net/wh-main.html ETTiNGRiNDER's Witchaven Shrine] Fanpage that catalogues much of Witchaven II's content & bugs. | ||
{{mm}} [http://www.r-t-c-m.com/knowledge-base/build-games/witchaven2.html Witchaven II entry at RTCM] Lots of information & patches relating to Witchaven II. | {{mm}} [http://www.r-t-c-m.com/knowledge-base/build-games/witchaven2.html Witchaven II entry at RTCM] Lots of information & patches relating to Witchaven II. | ||
+ | {{GOG.com links|1073977251|witchaven|for game series}} | ||
+ | {{mm}} [https://steamcommunity.com/app/1655430/discussions/ Steam Community Discussions] | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
{{Availability/row| Retail | | disc | | | DOS }} | {{Availability/row| Retail | | disc | | | DOS }} | ||
+ | {{Availability/row| GOG.com | witchaven_ii_blood_vengeance | DRM-free | Prepackaged with [[DOSBox]]. | | Windows }} | ||
+ | {{Availability/row| Humble | witchaven-i-and-ii-bundle | Steam | Bundled with [[Witchaven]]. | | Windows }} | ||
+ | {{Availability/row| Steam | 1655430 | Steam | Prepackaged with [[DOSBox]]. | | Windows}} | ||
}} | }} | ||
+ | {{ii}} GOG.com and Steam versions include the original retail build, as well as an Enhanced build (both running on [[DOSBox]] with a custom configuration tool). The Enhanced build features fixes introduced in [[#Essential improvements|EGwhaven]], and the controls are remapped to be more consistent with modern first-person games.<ref>{{Refurl|url=https://www.gog.com/game/witchaven_ii_blood_vengeance|title=Witchaven II: Blood Vengeance on GOG.com|date=2021-06-09}}</ref><ref>{{Refurl|url=https://store.steampowered.com/app/1655430/Witchaven_II_Blood_Vengeance/|title=Witchaven II: Blood Vengeance on Steam|date=2021-06-09}}</ref> | ||
+ | {{ii}} A free demo version is available from [https://archive.org/details/wh2demo_201806 Archive.org]. | ||
==Essential improvements== | ==Essential improvements== | ||
{{++}} [https://ettingrinder.youfailit.net/wh-egwhaven.html EGwhaven2] A bugfix/enhancement patch to the original executable. Improves mod-ability. | {{++}} [https://ettingrinder.youfailit.net/wh-egwhaven.html EGwhaven2] A bugfix/enhancement patch to the original executable. Improves mod-ability. | ||
{{++}} [http://www.r-t-c-m.com/knowledge-base/downloads-rtcm/witchaven-patches/#wh2userptch FGSFDS's Unofficial Witchaven II level fixes] Fixes issues for two maps. | {{++}} [http://www.r-t-c-m.com/knowledge-base/downloads-rtcm/witchaven-patches/#wh2userptch FGSFDS's Unofficial Witchaven II level fixes] Fixes issues for two maps. | ||
+ | |||
+ | {{ii}} Witchaven II can be set to read it's SMK files from the hard drive. Use the <code>LOCAL</code> parameter. | ||
===Source ports=== | ===Source ports=== | ||
{{Source ports table|content= | {{Source ports table|content= | ||
− | {{Source ports table/row| BuildGDX | url=https://m210.duke4.net/index.php/downloads/download/8-java/53-buildgdx | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, modern controller support and improved mouse control. Fixes most issues with the game. | Windows, OS X, Linux }} | + | {{Source ports table/row| BuildGDX | url=https://m210.duke4.net/index.php/downloads/download/8-java/53-buildgdx | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, modern controller support and improved mouse control. Fixes most issues with the game. '''Discontinued'''. | Windows, OS X, Linux}} |
+ | {{Source ports table/row| NuBuildGDX | url=https://github.com/atsb/NuBuildGDX | Fork of '''BuildGDX''' aiming for stability, bug fixing and performance improvements. | Windows }} | ||
}} | }} | ||
===[[DOSBox]]=== | ===[[DOSBox]]=== | ||
− | |||
====[https://dos32a.narechk.net/index_en.html DOS32A]==== | ====[https://dos32a.narechk.net/index_en.html DOS32A]==== | ||
{{ii}} DOS32A is a memory extender for DOS games. It is an open source replacement to DOS4GW which was often used in game development . It can improve both the performance and stability of Witchaven II. | {{ii}} DOS32A is a memory extender for DOS games. It is an open source replacement to DOS4GW which was often used in game development . It can improve both the performance and stability of Witchaven II. | ||
==Game data== | ==Game data== | ||
+ | {{--}} Some of Witchaven II's save data and settings are stored in non-human-readable .DAT files. They can be modified with a {{W|hex editor}}. | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|DOS|}} | + | {{Game data/config|DOS| |
+ | {{p|game}}\PREF.DAT| | ||
+ | {{p|game}}\CONTROLS.CFG|}} | ||
+ | {{Game data/config|Windows|}} | ||
}} | }} | ||
+ | {{ii}} PREF.DAT contains values changeable ingame.<ref>https://moddingwiki.shikadi.net/wiki/PREF.DAT_(Witchaven)</ref> | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|DOS|}} | + | {{Game data/saves|DOS| |
+ | {{p|game}}\SVGM*.MAP| | ||
+ | {{p|game}}\SVGN*.DAT}} | ||
+ | {{Game data/saves|Windows|}} | ||
+ | }} | ||
+ | {{ii}}SVGM*.MAP stores map data. Witchaven II uses [[engine:build|Build]] MAP format version 7.<ref>https://moddingwiki.shikadi.net/wiki/MAP_Format_(Build)</ref> | ||
+ | {{ii}}SVGN*.DAT stores player data.<ref>https://moddingwiki.shikadi.net/wiki/DAT_Format_(Witchaven_savegame)</ref> | ||
+ | |||
+ | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
+ | {{Save game cloud syncing | ||
+ | |discord = | ||
+ | |discord notes = | ||
+ | |epic games launcher = | ||
+ | |epic games launcher notes = | ||
+ | |gog galaxy = false | ||
+ | |gog galaxy notes = | ||
+ | |origin = | ||
+ | |origin notes = | ||
+ | |steam cloud = true | ||
+ | |steam cloud notes = | ||
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
==Video== | ==Video== | ||
− | + | {{--}} Witchaven II inherits the first game's gamelogic issues. If unmodified it begins to malfunction at 30FPS and up.<ref>http://forums.r-t-c-m.com/viewtopic.php?f=8&t=1&hilit=frames&start=10#p72</ref><ref>http://forums.r-t-c-m.com/viewtopic.php?f=8&t=1&hilit=frames&start=20#p79</ref> | |
− | {{--}} Witchaven II inherits the first game's gamelogic issues. If unmodified it begins to malfunction at 30FPS and up.<ref>http://forums.r-t-c-m.com/viewtopic.php?f=8&t=1&hilit=frames&start=10#p72</ref> <ref>http://forums.r-t-c-m.com/viewtopic.php?f=8&t=1&hilit=frames&start=20#p79</ref> | ||
− | |||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 118: | Line 156: | ||
==Input== | ==Input== | ||
− | + | {{Image|Witchaven_II_controls_ingame.png|In-game control settings.}} | |
− | {{Image|Witchaven_II_controls_ingame.png| | + | {{ii}} Withaven II uses {{W|scancode}}s to represent different keys inside CONTROLS.CFG. An exhaustive list of keys and their codes can be found [http://www.r-t-c-m.com/knowledge-base/documents-online/setup-cfg-witchaven2.html here.] |
− | |||
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
− | |key remap notes = Using <code>setup.exe</code>. | + | |key remap notes = Using <code>setup.exe</code> or CONTROLS.CFG. |
|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
Line 139: | Line 176: | ||
|full controller notes = Must be configured first. | |full controller notes = Must be configured first. | ||
|controller remap = true | |controller remap = true | ||
− | |controller remap notes = Using <code>setup.exe</code>. | + | |controller remap notes = Using <code>setup.exe</code> or CONTROLS.CFG. |
− | |controller sensitivity = | + | |controller sensitivity = true |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = limited |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= Support for the Logitech Wingman only. |
|xinput controllers = false | |xinput controllers = false | ||
|xinput controllers notes = | |xinput controllers notes = | ||
Line 159: | Line 196: | ||
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= true | |tracked motion controllers= true | ||
− | |tracked motion controllers notes = The [http://www.r-t-c-m.com/knowledge-base/downloads-rtcm/witchaven-patches/#wh2ptch V2.0f patch] by Capstone adds VFX1 cyberpuck support. | + | |tracked motion controllers notes = The [http://www.r-t-c-m.com/knowledge-base/downloads-rtcm/witchaven-patches/#wh2ptch V2.0f patch] by Capstone adds VFX1 cyberpuck support. Configure in CONTROLS.CFG |
|tracked motion prompts = false | |tracked motion prompts = false | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
Line 185: | Line 222: | ||
==Audio== | ==Audio== | ||
− | + | {{Image|Witchaven_II_sound_ingame.png|In-game sound settings. Includes jukebox feature.}} | |
− | {{Image|Witchaven_II_sound_ingame.png| | ||
− | |||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = | + | |separate volume notes = Music, Effects |
|surround sound = false | |surround sound = false | ||
|surround sound notes = | |surround sound notes = | ||
Line 250: | Line 285: | ||
===Multiplayer Clients=== | ===Multiplayer Clients=== | ||
− | |||
* '''[http://www.classicgamingarena.com/help Classic Gaming Arena]''' is a service for IPX-based multiplayer games running within DOSBox. | * '''[http://www.classicgamingarena.com/help Classic Gaming Arena]''' is a service for IPX-based multiplayer games running within DOSBox. | ||
− | == | + | ==VR Support== |
+ | <table class="pcgwikitable template-infotable" id="table-vr"> | ||
+ | <tr class="template-infotable-head table-vr-head-row"> | ||
+ | <th scope="col" style="width: 230px;" class="table-vr-head-parameter">Headset</th> | ||
+ | <th scope="col" style="width: 120px;" class="table-vr-head-vr">Native</th> | ||
+ | <th scope="col" style="width: 470px;" class="table-vr-head-notes">Notes</th> | ||
+ | </tr> | ||
− | + | <tr class="template-infotable-body table-vr-body-row"> | |
− | + | <th scope="row" class="table-vr-body-parameter">Forte VFX1</th> | |
− | === | + | <td class="table-vr-body-vr"><div title="Hackable" class="svg-icon svg-25 tickcross-hackable"></td> |
− | + | <td class="table-vr-body-notes">Supported in [http://www.r-t-c-m.com/knowledge-base/downloads-rtcm/witchaven-patches/#wh2ptch version 2.0f]. Type <code>WH2 VFX1</code> to use.</td> | |
− | + | </tr> | |
+ | </table> | ||
+ | ==Other information== | ||
===API=== | ===API=== | ||
{{API | {{API | ||
Line 271: | Line 313: | ||
|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
− | |software mode = | + | |software mode = |
|software mode notes = | |software mode notes = | ||
|mantle support = | |mantle support = | ||
Line 283: | Line 325: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = unknown |
− | |windows 64-bit exe = | + | |windows 64-bit exe = unknown |
+ | |windows arm app = false | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = |
− | |macos 64-bit app | + | |macos intel 64-bit app = |
+ | |macos arm app = | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
Line 300: | Line 344: | ||
|input = | |input = | ||
|input notes = | |input notes = | ||
− | |cutscenes = Smacker Video | + | |cutscenes = Smacker Video Technology |
|cutscenes notes = | |cutscenes notes = | ||
|multiplayer = | |multiplayer = | ||
Line 307: | Line 351: | ||
|anticheat notes = | |anticheat notes = | ||
}} | }} | ||
+ | |||
+ | ==Modding== | ||
+ | ===Map Editing=== | ||
+ | *The Build map editor was included on the CD. It is tailored to Witchaven II and does not work with Witchaven 1. Uses map version 7. | ||
+ | |||
+ | ===Texture packs=== | ||
+ | * [https://www.moddb.com/games/witchaven/addons/witchaven-upscale-pack-212 Witchaven upscale texture pack by Phredeeke] Original Witchaven II textures refined using a [[wikipedia: generalized adversarial network|generalized adversarial network]]. Designed for BuildGDX. | ||
==System requirements== | ==System requirements== | ||
Line 319: | Line 370: | ||
|recOS = | |recOS = | ||
− | |recCPU = Pentium 100 | + | |recCPU = Intel Pentium 100 |
+ | |recRAM = | ||
+ | |recHD = | ||
+ | |recGPU = | ||
+ | }} | ||
+ | |||
+ | {{System requirements | ||
+ | |OSfamily = Windows | ||
+ | |minOS = 7, 8.1 | ||
+ | |minCPU = Dual Core | ||
+ | |minRAM = 2 GB | ||
+ | |minHD = 2 GB | ||
+ | |minGPU = | ||
+ | |minVRAM = 512 MB | ||
+ | |||
+ | |recOS = 10 | ||
+ | |recCPU = | ||
|recRAM = | |recRAM = | ||
|recHD = | |recHD = | ||
|recGPU = | |recGPU = | ||
+ | |recVRAM = 1 GB | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 04:53, 10 May 2024
Developers | |
---|---|
Capstone Software | |
Publishers | |
United States | IntraCorp |
Europe | U.S. Gold |
Spain | Proein S.L. |
Digital | SNEG |
Engines | |
Build | |
Release dates | |
DOS | May 6, 1996 |
Windows (DOSBox) | June 9, 2021[1] |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS |
Art styles | Digitized, Realistic |
Themes | Fantasy |
Series | Witchaven |
Witchaven | |
---|---|
Witchaven | 1995 |
Witchaven II: Blood Vengeance | 1996 |
Witchaven II: Blood Vengeance is a fantasy FPS game with light RPG mechanics and a heavy focus on melee combat. It's story picks up directly after Witchaven.
The game's source code has been made available as of 2006 by a former developer.[2]
For a high-fidelity, accurate, and accessible implementation of the game use BuildGDX. For a bugfixed version of the original DOS executable and game code use EGwhaven2 inside DOSBox or on a pentium DOS computer.
General information
- ETTiNGRiNDER's Witchaven Shrine Fanpage that catalogues much of Witchaven II's content & bugs.
- Witchaven II entry at RTCM Lots of information & patches relating to Witchaven II.
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
GOG.com | Prepackaged with DOSBox. | |||
Humble Store | Bundled with Witchaven. | |||
Steam | Prepackaged with DOSBox. |
- GOG.com and Steam versions include the original retail build, as well as an Enhanced build (both running on DOSBox with a custom configuration tool). The Enhanced build features fixes introduced in EGwhaven, and the controls are remapped to be more consistent with modern first-person games.[3][4]
- A free demo version is available from Archive.org.
Essential improvements
- EGwhaven2 A bugfix/enhancement patch to the original executable. Improves mod-ability.
- FGSFDS's Unofficial Witchaven II level fixes Fixes issues for two maps.
- Witchaven II can be set to read it's SMK files from the hard drive. Use the
LOCAL
parameter.
Source ports
Name | Description | |
---|---|---|
BuildGDX | Reverse-engineered gameplay-accurate port written in Java. Adds high resolutions support, OpenGL renderer, modern controller support and improved mouse control. Fixes most issues with the game. Discontinued. | |
NuBuildGDX | Fork of BuildGDX aiming for stability, bug fixing and performance improvements. |
DOSBox
DOS32A
- DOS32A is a memory extender for DOS games. It is an open source replacement to DOS4GW which was often used in game development . It can improve both the performance and stability of Witchaven II.
Game data
- Some of Witchaven II's save data and settings are stored in non-human-readable .DAT files. They can be modified with a hex editor.
Configuration file(s) location
System | Location |
---|---|
DOS | <path-to-game>\PREF.DAT <path-to-game>\CONTROLS.CFG |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1655430/pfx/[Note 2] |
- PREF.DAT contains values changeable ingame.[5]
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\SVGM*.MAP <path-to-game>\SVGN*.DAT |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1655430/pfx/[Note 2] |
- SVGM*.MAP stores map data. Witchaven II uses Build MAP format version 7.[6]
- SVGN*.DAT stores player data.[7]
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
- Witchaven II inherits the first game's gamelogic issues. If unmodified it begins to malfunction at 30FPS and up.[8][9]
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Source ports. | ||
Multi-monitor | See Source ports. | ||
Ultra-widescreen | See Source ports. | ||
4K Ultra HD | See Source ports. | ||
Field of view (FOV) | See Source ports. | ||
Windowed | See Source ports. | ||
Borderless fullscreen windowed | See Source ports. | ||
Anisotropic filtering (AF) | See Source ports. | ||
Anti-aliasing (AA) | See Source ports. | ||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS and 120+ FPS | See Source ports. See Source ports. |
Input
- Withaven II uses scancodes to represent different keys inside CONTROLS.CFG. An exhaustive list of keys and their codes can be found here.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Using setup.exe or CONTROLS.CFG. |
|
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Must be configured first. | |
Controller remapping | Using setup.exe or CONTROLS.CFG. |
|
Controller sensitivity | ||
Controller Y-axis inversion | Support for the Logitech Wingman only. |
Controller types |
---|
XInput-compatible controllers | See the glossary page for potential workarounds. |
---|
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Tracked motion controllers | The V2.0f patch by Capstone adds VFX1 cyberpuck support. Configure in CONTROLS.CFG | |
---|---|---|
Button/gesture prompts |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Effects | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 16 | Versus, Co-op |
||
Online play | 16 | Versus, Co-op IPX |
Connection types
Type | Native | Notes |
---|---|---|
Self-hosting | IPX |
Multiplayer Clients
- Classic Gaming Arena is a service for IPX-based multiplayer games running within DOSBox.
VR Support
Headset | Native | Notes |
---|---|---|
Forte VFX1 | Supported in version 2.0f. Type WH2 VFX1 to use. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | SVGA, SVGA (VESA), VGA, MCGA |
Middleware
Middleware | Notes | |
---|---|---|
Audio | HMI Sound Operating System | |
Cutscenes | Smacker Video Technology |
Modding
Map Editing
- The Build map editor was included on the CD. It is tailored to Witchaven II and does not work with Witchaven 1. Uses map version 7.
Texture packs
- Witchaven upscale texture pack by Phredeeke Original Witchaven II textures refined using a generalized adversarial network. Designed for BuildGDX.
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 5.0 | |
Processor (CPU) | Intel 486DX2 66 MHz | Intel Pentium 100 |
System memory (RAM) | 8 MB | |
Hard disk drive (HDD) | 62 MB | |
Video card (GPU) | SuperVGA, VESA, VGA |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1 | 10 |
Processor (CPU) | Dual Core | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 512 MB of VRAM | 1 GB of VRAM |
Notes
- ↑ 1.0 1.1 File/folder structure within the installation folder reflects the path(s) listed for DOS game data.
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1655430/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1655430) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ The Summer Sale splashes onto the scene with groovy game deals! - GOG.com - last accessed on 2021-06-09
- ↑ lesbird.github.io - last accessed on 9 June 2023
- ↑ Witchaven II: Blood Vengeance on GOG.com - last accessed on 2021-06-09
- ↑ Witchaven II: Blood Vengeance on Steam - last accessed on 2021-06-09
- ↑ https://moddingwiki.shikadi.net/wiki/PREF.DAT_(Witchaven)
- ↑ https://moddingwiki.shikadi.net/wiki/MAP_Format_(Build)
- ↑ https://moddingwiki.shikadi.net/wiki/DAT_Format_(Witchaven_savegame)
- ↑ http://forums.r-t-c-m.com/viewtopic.php?f=8&t=1&hilit=frames&start=10#p72
- ↑ http://forums.r-t-c-m.com/viewtopic.php?f=8&t=1&hilit=frames&start=20#p79