Difference between revisions of "Heart of Darkness"
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+ | {{distinguish|The Heart of Darkness}} | ||
{{Infobox game | {{Infobox game | ||
|cover = Heart of Darkness cover.jpg | |cover = Heart of Darkness cover.jpg | ||
Line 8: | Line 9: | ||
|engines = | |engines = | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows| | + | {{Infobox game/row/date|Windows|June 26, 1998}} |
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
− | {{Infobox game/row/taxonomy/modes | }} | + | {{Infobox game/row/taxonomy/modes | Singleplayer }} |
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/perspectives | Side view }} |
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
− | {{Infobox game/row/taxonomy/genres | }} | + | {{Infobox game/row/taxonomy/genres | Platform }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
{{Infobox game/row/taxonomy/art styles | }} | {{Infobox game/row/taxonomy/art styles | }} | ||
− | {{Infobox game/row/taxonomy/themes | }} | + | {{Infobox game/row/taxonomy/themes | Fantasy }} |
{{Infobox game/row/taxonomy/series | }} | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = | |steam appid = | ||
Line 26: | Line 27: | ||
|strategywiki = | |strategywiki = | ||
|wikipedia = Heart of Darkness (video game) | |wikipedia = Heart of Darkness (video game) | ||
− | |mobygames = | + | |mobygames = 262 |
|winehq = 516 | |winehq = 516 | ||
+ | |official site=https://web.archive.org/web/19980710130958/http://interplay.com/heart/index.html | ||
|license = commercial | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
Line 39: | Line 49: | ||
}} | }} | ||
{{ii}} A [http://heartofdarkness.ca/HOD_dwn.html demo] is available in English and French. | {{ii}} A [http://heartofdarkness.ca/HOD_dwn.html demo] is available in English and French. | ||
− | |||
==Essential improvements== | ==Essential improvements== | ||
− | ===[ | + | ===[https://github.com/MaximLopez/HeartOfDarkness-SDL HeartOfDarkness-SDL]=== |
− | {{ii}} | + | {{ii}} HeartOfDarkness-SDL is a reimplementation of the engine, it is a fork of [https://web.archive.org/web/20230323072317/http://cyxdown.free.fr/hode/ "hode"]. |
{{++}} Fixes many bugs and issues from the original release. | {{++}} Fixes many bugs and issues from the original release. | ||
{{++}} Options for linear, nearest-neighbor and xBRz texture filtering. | {{++}} Options for linear, nearest-neighbor and xBRz texture filtering. | ||
+ | |||
+ | ===[https://www.patreon.com/user?u=44312848 Peixoto's patch]=== | ||
+ | {{ii}} Nearest neighbor or [https://en.wikipedia.org/wiki/Pixel-art_scaling_algorithms#xBR_family xBRz scaling]. | ||
+ | {{ii}} Removes the black frame around the game screen. | ||
+ | {{ii}} Fixes some occasional color glitches that happen when the game updates the palette. | ||
===[[DgVoodoo 2#Installation|dgVoodoo 2]]=== | ===[[DgVoodoo 2#Installation|dgVoodoo 2]]=== | ||
{{ii}} Fixes broken color rendering. | {{ii}} Fixes broken color rendering. | ||
{{ii}} Support for integer scaling. | {{ii}} Support for integer scaling. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
==Game data== | ==Game data== | ||
Line 76: | Line 85: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = false | |widescreen resolution = false | ||
− | |widescreen resolution notes= 4:3 pillarboxed | + | |widescreen resolution notes= 4:3 {{term|pillarboxed}}. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
Line 82: | Line 91: | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = false | |4k ultra hd = false | ||
− | |4k ultra hd notes = Game renders internally at 256x192 | + | |4k ultra hd notes = Game renders internally at 256x192. |
|fov = n/a | |fov = n/a | ||
|fov notes = | |fov notes = | ||
|windowed = hackable | |windowed = hackable | ||
− | |windowed notes = Use [ | + | |windowed notes = Use [[#HeartOfDarkness-SDL|HeartOfDarkness-SDL]]. |
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = n/a |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = n/a |
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = false | |vsync = false | ||
|vsync notes = | |vsync notes = | ||
|60 fps = false | |60 fps = false | ||
− | |60 fps notes = Game logic is tied to the framerate, which is capped at | + | |60 fps notes = Game logic is tied to the framerate, which is capped at 12 FPS in-game, and 10 FPS for {{term|FMV}}s. |
|120 fps = false | |120 fps = false | ||
|120 fps notes = | |120 fps notes = | ||
Line 131: | Line 143: | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
|xinput controllers = hackable | |xinput controllers = hackable | ||
− | |xinput controllers notes = Use [ | + | |xinput controllers notes = Use [[#HeartOfDarkness-SDL|HeartOfDarkness-SDL]] |
|xbox prompts = false | |xbox prompts = false | ||
|xbox prompts notes = | |xbox prompts notes = | ||
Line 137: | Line 149: | ||
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = hackable | |dualshock 4 = hackable | ||
− | |dualshock 4 notes = Use [ | + | |dualshock 4 notes = Use [[#HeartOfDarkness-SDL|HeartOfDarkness-SDL]] |
|dualshock prompts = false | |dualshock prompts = false | ||
|dualshock prompts notes = | |dualshock prompts notes = | ||
Line 184: | Line 196: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 199: | Line 213: | ||
{{L10n/switch | {{L10n/switch | ||
|language = French | |language = French | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = German | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |ref = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Italian | ||
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
Line 242: | Line 274: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Latest revision as of 21:52, 8 May 2024
Not to be confused with The Heart of Darkness.
Developers | |
---|---|
Amazing Studios | |
Publishers | |
Europe | Ocean Software |
North America | Interplay Entertainment |
Release dates | |
Windows | June 26, 1998 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Side view |
Controls | Direct control |
Genres | Platform |
Themes | Fantasy |
Heart of Darkness is a singleplayer side view platform game.
General information
- heartofdarkness.ca - fan remake of official website with demos, trailers and concept art.
Availability
- A demo is available in English and French.
Essential improvements
HeartOfDarkness-SDL
- HeartOfDarkness-SDL is a reimplementation of the engine, it is a fork of "hode".
- Fixes many bugs and issues from the original release.
- Options for linear, nearest-neighbor and xBRz texture filtering.
Peixoto's patch
- Nearest neighbor or xBRz scaling.
- Removes the black frame around the game screen.
- Fixes some occasional color glitches that happen when the game updates the palette.
dgVoodoo 2
- Fixes broken color rendering.
- Support for integer scaling.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\SETUP.CFG[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\SETUP.CFG[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 4:3 pillarboxed. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Game renders internally at 256x192. | ||
Field of view (FOV) | |||
Windowed | Use HeartOfDarkness-SDL. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Game logic is tied to the framerate, which is capped at 12 FPS in-game, and 10 FPS for FMVs. | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Movement is locked to arrow keys. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Only DirectInput. | |
Full controller support | ||
Controller remapping | Movement is locked to left stick. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Use HeartOfDarkness-SDL | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Use HeartOfDarkness-SDL | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Options for Mono and Stereo only. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DirectDraw | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows[1] | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98, NT 4.0 SP3 | |
Processor (CPU) | Intel 486 DX2 66 MHz Intel Pentium 75 MHz |
Intel Pentium 90 MHz |
System memory (RAM) | 16 MB (24 MB on NT 4.0) | 32 MB |
Hard disk drive (HDD) | 84 MB | |
Video card (GPU) | PCI or VLB SVGA video card 1 MB of VRAM | PCI SVGA graphics accelerator |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:Jofrie on 2018-01-21
- System requirements taken from the official Heart of Darkness manual.