Difference between revisions of "TNN Outdoors Pro Hunter"
From PCGamingWiki, the wiki about fixing PC games
AlphaYellow (talk | contribs) |
AlphaYellow (talk | contribs) (→API) |
||
(14 intermediate revisions by 3 users not shown) | |||
Line 8: | Line 8: | ||
{{Infobox game/row/engine|Unreal Engine 1}} | {{Infobox game/row/engine|Unreal Engine 1}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows|1998}} | + | {{Infobox game/row/date|Windows|November 19, 1998|ref=<ref>{{Refurl|url=https://web.archive.org/web/20030523182717/http://www.cdmag.com/articles/015/135/asc.html|title=ASC Ships Unreal Hunting Game|date=2024-03-21}}</ref>}} |
|reception = | |reception = | ||
{{Infobox game/row/reception|Metacritic|tnn-outdoors-pro-hunter|rating}} | {{Infobox game/row/reception|Metacritic|tnn-outdoors-pro-hunter|rating}} | ||
Line 24: | Line 24: | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
{{Infobox game/row/taxonomy/art styles | Realistic }} | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
− | {{Infobox game/row/taxonomy/themes | }} | + | {{Infobox game/row/taxonomy/themes | Contemporary, North America }} |
{{Infobox game/row/taxonomy/series | TNN }} | {{Infobox game/row/taxonomy/series | TNN }} | ||
|steam appid = | |steam appid = | ||
Line 30: | Line 30: | ||
|gogcom id = | |gogcom id = | ||
|gogcom id side = | |gogcom id side = | ||
− | |official site= | + | |official site= https://web.archive.org/web/20000229100851/http://www.tnnhunter.com/ |
− | |hltb = | + | |hltb = |
− | |igdb = | + | |igdb = tnn-outdoors-pro-hunter |
|lutris = | |lutris = | ||
− | |mobygames = | + | |mobygames = 47447 |
|strategywiki = | |strategywiki = | ||
|wikipedia = TNN Outdoors Pro Hunter | |wikipedia = TNN Outdoors Pro Hunter | ||
Line 48: | Line 48: | ||
|current state = | |current state = | ||
}} | }} | ||
+ | |||
+ | '''General information''' | ||
+ | {{mm}} [https://web.archive.org/web/20000229100851/http://www.tnnhunter.com/ Official site] - retrieved with Wayback machine from February 29, 2000. | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | disc | | + | {{Availability/row| Retail | | disc | Simple disc check is removed with patch 2.0. | | Windows }} |
}} | }} | ||
Line 81: | Line 84: | ||
|unlock = | |unlock = | ||
}} | }} | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Patches=== | ||
+ | ====Official==== | ||
+ | * [https://community.pcgamingwiki.com/files/file/2929-tnn-outdoors-pro-hunter-patch-v20/ Patch 2.0] | ||
+ | * [https://community.pcgamingwiki.com/files/file/2930-tnn-outdoors-pro-hunter-patch-v20a/ Patch 2.0a] | ||
+ | * [https://community.pcgamingwiki.com/files/file/2931-tnn-outdoors-pro-hunter-voodoo-3-patch/ Voodoo 3 Patch] | ||
+ | {{ii}} Make sure to install the patches in the order above. | ||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p|game}}\System\tnnhunt.ini}} | + | {{Game data/config|Windows|{{p|game}}\System\Default.ini|{{p|game}}\System\DefUser.ini|{{p|game}}\System\unreal.ini|{{p|game}}\System\User.ini|{{p|game}}\System\tnnhunt.ini}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{p|game}}\Save\}} |
}} | }} | ||
Line 100: | Line 111: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = hackable |
− | |widescreen resolution notes= | + | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. |
− | |multimonitor = | + | |multimonitor = hackable |
− | |multimonitor notes = | + | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = 90º by default. See [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = true | |windowed = true | ||
− | |windowed notes = Toggle with {{key|Alt | + | |windowed notes = Toggle with {{key|Alt|Enter}}. |
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
Line 121: | Line 132: | ||
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
− | |vsync = | + | |vsync = false |
|vsync notes = | |vsync notes = | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = | + | |120 fps notes = Glide renderer is capped at 63 FPS. Game speeds up at high FPS. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
Line 133: | Line 144: | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
+ | {{ii}} Custom resolutions can be set manually. Note that the image is {{term|Vert-}}, and FOV should be increased to achieve a {{term|Hor+}} image. | ||
+ | {{--}} It doesn't work for the Glide renderer, as it doesn't support widescreen resolutions. Even if such a resolution is inserted, the game defaults to one of the 4:3 resolutions present in the graphics settings. | ||
+ | {{--}} High resolutions suffer from small HUD and texts. | ||
+ | |||
+ | {{Fixbox|description=Set custom resolution in-game|ref=<ref name="AlphaYellow">{{Refcheck|user=AlphaYellow|date=2024-03-21}}</ref>|fix= | ||
+ | # While in game, open the console with {{key|ç}}. | ||
+ | # Enter <code>setres XXXXxYYYY</code> (for example <code>setres 1920x1080</code>). | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Edit ini file|ref=<ref name="AlphaYellow"/>|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|{{p|game}}\System\tnnhunt.ini}}. | ||
+ | # Go to the <code>[WinDrv.WindowsClient]</code> section. | ||
+ | # Set <code>ViewportX</code> and <code>ViewportY</code> to the desired resolution. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|description=Set default FOV in-game|ref=<ref name="AlphaYellow"/>|fix= | ||
+ | # While in game, open the console with {{key|~}}. | ||
+ | # Type <code>fov x</code>, where <code>x</code> is the desired FOV. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} FOV resets back to default when starting new levels or maps. For a permanent solution, see the fix below. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Edit Engine.u|ref=<ref name="AlphaYellow"/>|fix= | ||
+ | # Open {{file|{{p|game}}\System\Engine.u}} with a hex editor like [https://mh-nexus.de/en/downloads.php?product=HxD HxD]. | ||
+ | # Press {{key|Ctrl|F}} and set '''Datatype''' to '''Hex-values'''. | ||
+ | # Search for {{code|0000B442}}. | ||
+ | # Highlight the values and go to the '''Data inspector''' tab in the right side. | ||
+ | # Change the value in the '''Single (float32)''' row to the desired FOV value (check the [https://www.wsgf.org/fovcalc.php FOV Calculator] for the right value). | ||
+ | # Save the file. | ||
}} | }} | ||
Line 139: | Line 185: | ||
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = hackable |
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Change the line <code>MouseSensitivity</code> in {{file|{{p|game}}/System/tnnhunt.ini}}. |
|mouse menu = false | |mouse menu = false | ||
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = hackable |
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = Change the line <code>bInvertMouse=False</code> to <code>bInvertMouse=True</code> in {{file|{{p|game}}/System/tnnhunt.ini}}. |
|touchscreen = false | |touchscreen = false | ||
|touchscreen notes = | |touchscreen notes = | ||
− | |controller support = | + | |controller support = hackable |
|controller support notes = Set <code>UseJoyStick=True</code> in {{file|{{p|game}}/System/tnnhunt.ini}}. | |controller support notes = Set <code>UseJoyStick=True</code> in {{file|{{p|game}}/System/tnnhunt.ini}}. | ||
|full controller = unknown | |full controller = unknown | ||
Line 268: | Line 314: | ||
}} | }} | ||
− | ==Issues | + | ==Issues fixed== |
===Can't install the game on modern versions of Windows=== | ===Can't install the game on modern versions of Windows=== | ||
+ | {{Fixbox|description=Install the game on a previous version of Windows, like XP|ref=<ref name="AlphaYellow"/>}} | ||
==Other information== | ==Other information== | ||
Line 275: | Line 322: | ||
{{API | {{API | ||
|direct3d versions = 6 | |direct3d versions = 6 | ||
− | |direct3d notes = | + | |direct3d notes = Available with patch 2.0.<ref>{{Refcheck|user=AlphaYellow|date=2024-04-05|comment=According to DebugView's logs, dgVoodoo2's traces point to Direct3D 6 (e.g: "Direct3DDevice3").}}</ref> |
− | |directdraw versions = | + | |directdraw versions = 2 |
− | |directdraw notes = | + | |directdraw notes = Software renderer mode.<ref>{{Refcheck|user=AlphaYellow|date=2024-04-05|comment=According to DebugView's logs, dgVoodoo2's traces point to DirectDraw 2.}}</ref> |
− | | | + | |opengl versions = true |
− | | | + | |opengl notes = Available with patch 2.0. |
− | |opengl versions = | + | |glide versions = 2 |
− | |opengl notes = | + | |glide notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-05|comment=According to DebugView's logs, dgVoodoo2 hooks into glide2x.dll.}}</ref> |
− | |glide versions = | + | |software mode = true |
− | |glide notes = | ||
− | |software mode = | ||
|software mode notes = | |software mode notes = | ||
|mantle support = | |mantle support = | ||
Line 316: | Line 361: | ||
|physics = | |physics = | ||
|physics notes = | |physics notes = | ||
− | |audio = | + | |audio = Galaxy Audio |
|audio notes = | |audio notes = | ||
|interface = | |interface = | ||
Line 334: | Line 379: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 95 |
− | |minCPU = | + | |minCPU = Intel Pentium 166 MHz |
− | |minRAM = | + | |minRAM = 32 MB |
− | |minHD = | + | |minHD = 185 MB |
|minGPU = | |minGPU = | ||
|minVRAM = | |minVRAM = | ||
+ | |minother = 4x CD-ROM drive<br>Sound card | ||
+ | |||
|recOS = | |recOS = | ||
− | |recCPU = | + | |recCPU = Intel Pentium II 233 MHz |
− | |recRAM = | + | |recRAM = 64 MB RAM |
− | |recHD = | + | |recHD = 380 MB |
− | |recGPU = | + | |recGPU = 3D hardware accelerated video card |
+ | |recother = 8x CD-ROM drive | ||
|notes = | |notes = | ||
}} | }} | ||
− | |||
− | |||
{{References}} | {{References}} |
Latest revision as of 23:41, 18 April 2024
![]() |
|
Developers | |
---|---|
DreamForge Intertainment | |
Publishers | |
ASC Games | |
Engines | |
Unreal Engine 1 | |
Release dates | |
Windows | November 19, 1998[1] |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Hunting, Shooter |
Art styles | Realistic |
Themes | Contemporary, North America |
Series | TNN |
TNN | |
---|---|
TNN Motor Sports Hardcore 4x4 | 1997 |
TNN Outdoors Pro Hunter | 1998 |
TNN Outdoors Pro Hunter 2 | 1999 |
TNN Motorsports Hardcore TR | 2015 |
TNN Outdoors Pro Hunter is a singleplayer and multiplayer first-person action, FPS, hunting and shooter game in the TNN series.
General information
- Official site - retrieved with Wayback machine from February 29, 2000.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Simple disc check is removed with patch 2.0. |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Essential improvements
Patches
Official
- Make sure to install the patches in the order above.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\Default.ini[Note 1] <path-to-game>\System\DefUser.ini[Note 1] <path-to-game>\System\unreal.ini[Note 1] <path-to-game>\System\User.ini[Note 1] <path-to-game>\System\tnnhunt.ini[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | 90º by default. See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | Glide renderer is capped at 63 FPS. Game speeds up at high FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Widescreen resolution
- Custom resolutions can be set manually. Note that the image is Vert-, and FOV should be increased to achieve a Hor+ image.
- It doesn't work for the Glide renderer, as it doesn't support widescreen resolutions. Even if such a resolution is inserted, the game defaults to one of the 4:3 resolutions present in the graphics settings.
- High resolutions suffer from small HUD and texts.
Set custom resolution in-game[2] |
---|
|
Edit ini file[2] |
---|
|
Field of view (FOV)
Set default FOV in-game[2] |
---|
Notes
|
Edit Engine.u[2] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Change the line MouseSensitivity in <path-to-game>/System/tnnhunt.ini . |
|
Mouse input in menus | ||
Mouse Y-axis inversion | Change the line bInvertMouse=False to bInvertMouse=True in <path-to-game>/System/tnnhunt.ini . |
|
Controller | ||
Controller support | Set UseJoyStick=True in <path-to-game>/System/tnnhunt.ini . |
|
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | |||
LAN play | |||
Online play | |||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | unknown |
UDP | unknown |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Can't install the game on modern versions of Windows
Install the game on a previous version of Windows, like XP[2] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | Available with patch 2.0.[3] |
DirectDraw | 2 | Software renderer mode.[4] |
OpenGL | Available with patch 2.0. | |
Glide | 2 | [5] |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Galaxy Audio |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 166 MHz | Intel Pentium II 233 MHz |
System memory (RAM) | 32 MB | 64 MB RAM |
Hard disk drive (HDD) | 185 MB | 380 MB |
Video card (GPU) | 3D hardware accelerated video card | |
Other | 4x CD-ROM drive Sound card |
8x CD-ROM drive |
Notes
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ ASC Ships Unreal Hunting Game - last accessed on 2024-03-21
- ↑ 2.0 2.1 2.2 2.3 2.4 Verified by User:AlphaYellow on 2024-03-21
- ↑ Verified by User:AlphaYellow on 2024-04-05
- According to DebugView's logs, dgVoodoo2's traces point to Direct3D 6 (e.g: "Direct3DDevice3").
- ↑ Verified by User:AlphaYellow on 2024-04-05
- According to DebugView's logs, dgVoodoo2's traces point to DirectDraw 2.
- ↑ Verified by User:AlphaYellow on 2024-04-05
- According to DebugView's logs, dgVoodoo2 hooks into glide2x.dll.