Difference between revisions of "Mini Golf Master 2"
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|gogcom id side = | |gogcom id side = | ||
− | |official site= | + | |official site= https://web.archive.org/web/20020207152804/http://www.3lvgames.com/Megaworld/Megaworld.htm |
|hltb = | |hltb = | ||
|igdb = mini-golf-master-2 | |igdb = mini-golf-master-2 | ||
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|current state = | |current state = | ||
}} | }} | ||
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+ | '''General information''' | ||
+ | {{mm}} [https://web.archive.org/web/20020207152804/http://www.3lvgames.com/Megaworld/Megaworld.htm Official site] - retrieved with Wayback machine from February 7, 2002. | ||
==Availability== | ==Availability== | ||
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|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 6 |
− | |direct3d notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04- | + | |direct3d notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-05|comment=According to System Informer, the game loads d3dim.dll. dgVoodoo2's traces point to Direct3D 6 (e.g: "Direct3DDevice3").}}</ref> |
− | |directdraw versions = | + | |directdraw versions = 6 |
− | |directdraw notes = | + | |directdraw notes = Software renderer mode.<ref>{{Refcheck|user=AlphaYellow|date=2024-04-07|comment=According to System Informer, the game loads ddraw.dll. dgVoodoo2's traces point to DirectDraw 6 (e.g: "DirectDrawSurface4::SetColorKey" and "DirectDraw4::SetDisplayMode").}}</ref> |
|wing = | |wing = | ||
|wing notes = | |wing notes = |
Latest revision as of 01:50, 13 April 2024
Developers | |
---|---|
3LV Games | |
Publishers | |
e-Games | |
Engines | |
LithTech 1.5 | |
Release dates | |
Windows | 2002 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Sports | Golf |
Art styles | Realistic |
Mini Golf Master 2 is a singleplayer and multiplayer third-person game.
General information
- Official site - retrieved with Wayback machine from February 7, 2002.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Game\autoexec.cfg[Note 1] <path-to-game>\Game\default.cfg[Note 1] <path-to-game>\Game\game.cfg[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Game\save\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Setting a widescreen resolution in <path-to-game>\Game\autoexec.cfg and <path-to-game>\Game\game.cfg screws up the 3D viewport, not recommended. |
||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Changing "c_FOV" "90" in <path-to-game>\Game\autoexec.cfg and <path-to-game>\Game\game.cfg affects both horizontal and vertical FOV. However due to the issues with widescreen and wider resolutions, it's recommended to keep a 4:3 resolution, and changing horizontal FOV through the Instructions for other aspect ratios section of this FOV fix. |
||
Windowed | Set "Windowed" "1" in <path-to-game>\Game\autoexec.cfg and <path-to-game>\Game\game.cfg . |
||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Game logic is tied to frame rate. | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Set keyboard binds in <path-to-game>\Game\autoexec.cfg and <path-to-game>\Game\game.cfg under the line enabledevice "##keyboard" . |
|
Mouse acceleration | ||
Mouse sensitivity | See Mouse sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Mouse sensitivity
Edit autoexec.cfg[1] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Sound Effects sliders. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Hot seat |
||
LAN play | ||||
Online play |
Issues fixed
Game starts in windowed mode
Use dgVoodoo 2[1] |
---|
Mouse movement jumping pixels/stuttering
Use dinputto8[1] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | [2] |
DirectDraw | 6 | Software renderer mode.[3] |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | 3.0.0.0 |
Input | DirectInput |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98, ME | |
Processor (CPU) | Intel Pentium 200 MHz | |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | 8 MB of VRAM DirectX 6 compatible |
|
Sound (audio device) | DirectX compatible |
Notes
- ↑ 1.0 1.1 1.2 1.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 Cite error: Invalid
<ref>
tag; no text was provided for refs namedAlphaYellow
- ↑ Verified by User:AlphaYellow on 2024-04-05
- According to System Informer, the game loads d3dim.dll. dgVoodoo2's traces point to Direct3D 6 (e.g: "Direct3DDevice3").
- ↑ Verified by User:AlphaYellow on 2024-04-07
- According to System Informer, the game loads ddraw.dll. dgVoodoo2's traces point to DirectDraw 6 (e.g: "DirectDrawSurface4::SetColorKey" and "DirectDraw4::SetDisplayMode").