Difference between revisions of "Mini Golf Master 2"
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AlphaYellow (talk | contribs) |
AlphaYellow (talk | contribs) |
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|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | One-time game purchase }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
− | {{Infobox game/row/taxonomy/modes | Singleplayer }} | + | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} |
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
{{Infobox game/row/taxonomy/perspectives | Third-person }} | {{Infobox game/row/taxonomy/perspectives | Third-person }} | ||
Line 28: | Line 28: | ||
|gogcom id = | |gogcom id = | ||
|gogcom id side = | |gogcom id side = | ||
− | |official site= | + | |official site= https://web.archive.org/web/20020207152804/http://www.3lvgames.com/Megaworld/Megaworld.htm |
|hltb = | |hltb = | ||
− | |igdb | + | |igdb = mini-golf-master-2 |
− | + | |mobygames = 59556 | |
|strategywiki = | |strategywiki = | ||
|wikipedia = | |wikipedia = | ||
Line 43: | Line 43: | ||
|current state = | |current state = | ||
}} | }} | ||
+ | |||
+ | '''General information''' | ||
+ | {{mm}} [https://web.archive.org/web/20020207152804/http://www.3lvgames.com/Megaworld/Megaworld.htm Official site] - retrieved with Wayback machine from February 7, 2002. | ||
==Availability== | ==Availability== | ||
Line 52: | Line 55: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p|game}}\autoexec.cfg|{{p|game}}\default.cfg|{{p|game}}\game.cfg}} | + | {{Game data/config|Windows|{{p|game}}\Game\autoexec.cfg|{{p|game}}\Game\default.cfg|{{p|game}}\Game\game.cfg}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{p|game}}\save\}} | + | {{Game data/saves|Windows|{{p|game}}\Game\save\}} |
}} | }} | ||
==Video== | ==Video== | ||
{{Video | {{Video | ||
− | |wsgf link = | + | |wsgf link = |
− | |widescreen wsgf award = | + | |widescreen wsgf award = |
− | |multimonitor wsgf award = | + | |multimonitor wsgf award = |
− | |ultrawidescreen wsgf award = | + | |ultrawidescreen wsgf award = |
− | |4k ultra hd wsgf award = | + | |4k ultra hd wsgf award = |
− | |widescreen resolution = | + | |widescreen resolution = false |
− | |widescreen resolution notes= | + | |widescreen resolution notes= Setting a widescreen resolution in {{file|{{p|game}}\Game\autoexec.cfg}} and {{file|{{p|game}}\Game\game.cfg}} screws up the 3D viewport, not recommended. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = false | |ultrawidescreen = false | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = false |
− | |4k ultra hd notes = | + | |4k ultra hd notes = |
|fov = hackable | |fov = hackable | ||
− | |fov notes = <code>"c_FOV" "90"</code> in {{file|{{p|game}} | + | |fov notes = Changing <code>"c_FOV" "90"</code> in {{file|{{p|game}}\Game\autoexec.cfg}} and {{file|{{p|game}}\Game\game.cfg}} affects both horizontal and vertical FOV. However due to the issues with widescreen and wider resolutions, it's recommended to keep a 4:3 resolution, and changing horizontal FOV through the '''Instructions for other aspect ratios''' section of this [https://community.pcgamingwiki.com/files/file/2949-mini-golf-master-2-fov-fix/ FOV fix]. |
|windowed = hackable | |windowed = hackable | ||
− | |windowed notes = Set <code>"Windowed" "1"</code> in {{file|{{p|game}} | + | |windowed notes = Set <code>"Windowed" "1"</code> in {{file|{{p|game}}\Game\autoexec.cfg}} and {{file|{{p|game}}\Game\game.cfg}}. |
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
Line 98: | Line 101: | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
Line 113: | Line 106: | ||
{{Input | {{Input | ||
|key remap = hackable | |key remap = hackable | ||
− | |key remap notes = Set keyboard binds in {{file|{{p|game}} | + | |key remap notes = Set keyboard binds in {{file|{{p|game}}\Game\autoexec.cfg}} and {{file|{{p|game}}\Game\game.cfg}} under the line <code>enabledevice "##keyboard"</code>. |
|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = hackable |
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = See [[#Mouse sensitivity|Mouse sensitivity]]. |
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
Line 172: | Line 165: | ||
|steam cursor detection = unknown | |steam cursor detection = unknown | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Mouse#Sensitivity|Mouse sensitivity]]=== | ||
+ | {{Fixbox|description=Edit autoexec.cfg|ref=<ref name="AlphaYellow"/>|fix= | ||
+ | # Open {{file|{{p|game}}\Game\autoexec.cfg}} and {{file|{{p|game}}\Game\game.cfg}}. | ||
+ | # Change the line <code>"c_MouseSensitivity" "2.5"</code> to the desired value. | ||
}} | }} | ||
Line 205: | Line 204: | ||
}} | }} | ||
}} | }} | ||
+ | |||
+ | ==Network== | ||
+ | {{Network/Multiplayer | ||
+ | |local play = true | ||
+ | |local play players = 4 | ||
+ | |local play modes = Hot seat | ||
+ | |local play notes = | ||
+ | |lan play = false | ||
+ | |lan play players = | ||
+ | |lan play modes = | ||
+ | |lan play notes = | ||
+ | |online play = false | ||
+ | |online play players = | ||
+ | |online play modes = | ||
+ | |online play notes = | ||
+ | |asynchronous = | ||
+ | |asynchronous notes = | ||
+ | }} | ||
+ | |||
==Issues fixed== | ==Issues fixed== | ||
===Game starts in windowed mode=== | ===Game starts in windowed mode=== | ||
− | {{Fixbox|description=Use [[dgVoodoo 2]]|ref=<ref | + | {{Fixbox|description=Use [[dgVoodoo 2]]|ref=<ref name="AlphaYellow"/>|fix= |
}} | }} | ||
===Mouse movement jumping pixels/stuttering=== | ===Mouse movement jumping pixels/stuttering=== | ||
− | {{Fixbox|description=Use dinputto8|ref=<ref | + | {{Fixbox|description=Use dinputto8|ref=<ref name="AlphaYellow"/>|fix= |
# Download and extract [https://github.com/elishacloud/dinputto8/releases/latest/download/dinput.zip dinput.dll] to {{folder|{{p|game}}}}. | # Download and extract [https://github.com/elishacloud/dinputto8/releases/latest/download/dinput.zip dinput.dll] to {{folder|{{p|game}}}}. | ||
+ | # Inside {{file|{{p|game}}\Game\autoexec.cfg}} and {{file|{{p|game}}\Game\game.cfg}}, change <code>"InputRate" "15.0"</code> to <code>"InputRate" "60.0"</code>. | ||
}} | }} | ||
Line 219: | Line 238: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 6 |
− | |direct3d notes = | + | |direct3d notes = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-05|comment=According to System Informer, the game loads d3dim.dll. dgVoodoo2's traces point to Direct3D 6 (e.g: "Direct3DDevice3").}}</ref> |
− | |directdraw versions = | + | |directdraw versions = 6 |
− | |directdraw notes = | + | |directdraw notes = Software renderer mode.<ref>{{Refcheck|user=AlphaYellow|date=2024-04-07|comment=According to System Informer, the game loads ddraw.dll. dgVoodoo2's traces point to DirectDraw 6 (e.g: "DirectDrawSurface4::SetColorKey" and "DirectDraw4::SetDisplayMode").}}</ref> |
|wing = | |wing = | ||
|wing notes = | |wing notes = | ||
Line 265: | Line 284: | ||
|interface = | |interface = | ||
|interface notes = | |interface notes = | ||
− | |input = | + | |input = DirectInput |
|input notes = | |input notes = | ||
|cutscenes = | |cutscenes = |
Latest revision as of 01:50, 13 April 2024
Developers | |
---|---|
3LV Games | |
Publishers | |
e-Games | |
Engines | |
LithTech 1.5 | |
Release dates | |
Windows | 2002 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Sports | Golf |
Art styles | Realistic |
Mini Golf Master 2 is a singleplayer and multiplayer third-person game.
General information
- Official site - retrieved with Wayback machine from February 7, 2002.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Game\autoexec.cfg[Note 1] <path-to-game>\Game\default.cfg[Note 1] <path-to-game>\Game\game.cfg[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Game\save\[Note 1] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Setting a widescreen resolution in <path-to-game>\Game\autoexec.cfg and <path-to-game>\Game\game.cfg screws up the 3D viewport, not recommended. |
||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | Changing "c_FOV" "90" in <path-to-game>\Game\autoexec.cfg and <path-to-game>\Game\game.cfg affects both horizontal and vertical FOV. However due to the issues with widescreen and wider resolutions, it's recommended to keep a 4:3 resolution, and changing horizontal FOV through the Instructions for other aspect ratios section of this FOV fix. |
||
Windowed | Set "Windowed" "1" in <path-to-game>\Game\autoexec.cfg and <path-to-game>\Game\game.cfg . |
||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Game logic is tied to frame rate. | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Set keyboard binds in <path-to-game>\Game\autoexec.cfg and <path-to-game>\Game\game.cfg under the line enabledevice "##keyboard" . |
|
Mouse acceleration | ||
Mouse sensitivity | See Mouse sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support |
Controller types |
---|
Mouse sensitivity
Edit autoexec.cfg[1] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Sound Effects sliders. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Hot seat |
||
LAN play | ||||
Online play |
Issues fixed
Game starts in windowed mode
Use dgVoodoo 2[1] |
---|
Mouse movement jumping pixels/stuttering
Use dinputto8[1] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 6 | [2] |
DirectDraw | 6 | Software renderer mode.[3] |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | 3.0.0.0 |
Input | DirectInput |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 95, 98, ME | |
Processor (CPU) | Intel Pentium 200 MHz | |
System memory (RAM) | 32 MB | |
Hard disk drive (HDD) | 200 MB | |
Video card (GPU) | 8 MB of VRAM DirectX 6 compatible |
|
Sound (audio device) | DirectX compatible |
Notes
- ↑ 1.0 1.1 1.2 1.3 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 Cite error: Invalid
<ref>
tag; no text was provided for refs namedAlphaYellow
- ↑ Verified by User:AlphaYellow on 2024-04-05
- According to System Informer, the game loads d3dim.dll. dgVoodoo2's traces point to Direct3D 6 (e.g: "Direct3DDevice3").
- ↑ Verified by User:AlphaYellow on 2024-04-07
- According to System Informer, the game loads ddraw.dll. dgVoodoo2's traces point to DirectDraw 6 (e.g: "DirectDrawSurface4::SetColorKey" and "DirectDraw4::SetDisplayMode").