Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Vietnam 2: Special Assignment"

From PCGamingWiki, the wiki about fixing PC games
(31 intermediate revisions by 10 users not shown)
Line 1: Line 1:
 
{{Infobox game
 
{{Infobox game
|cover        = Vietnam 2 Special Assignment - cover.png
+
|cover        = Vietnam 2 Special Assignment (PC Cover).png
 
|developers  =  
 
|developers  =  
 
{{Infobox game/row/developer|Single Cell Software}}
 
{{Infobox game/row/developer|Single Cell Software}}
Line 6: Line 6:
 
{{Infobox game/row/publisher|ValuSoft}}
 
{{Infobox game/row/publisher|ValuSoft}}
 
|engines      =
 
|engines      =
{{Infobox game/row/engine|LithTech}}
+
{{Infobox game/row/engine|LithTech|name=LithTech Talon}}
 
|release dates=  
 
|release dates=  
{{Infobox game/row/date|Windows|June 30, 2001}}
+
{{Infobox game/row/date|Windows|July 2001}}
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/monetization      | One-time game purchase }}
 +
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 +
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 +
{{Infobox game/row/taxonomy/perspectives      | First-person }}
 +
{{Infobox game/row/taxonomy/controls          | Direct control }}
 +
{{Infobox game/row/taxonomy/genres            | Action, FPS, Shooter }}
 +
{{Infobox game/row/taxonomy/art styles        | Realistic }}
 +
{{Infobox game/row/taxonomy/themes            | Asia, Cold War }}
 +
{{Infobox game/row/taxonomy/series            | Vietnam }}
 
|steam appid  =  
 
|steam appid  =  
|gogcom page  =  
+
|gogcom id    =  
 +
|official site= https://web.archive.org/web/20020607093433/http://valusoft.com/products/vietnam2.html
 +
|hltb        = 22732
 +
|igdb        = vietnam-2-special-assignment
 +
|mobygames    = 5521
 
|strategywiki =  
 
|strategywiki =  
 
|wikipedia    =  
 
|wikipedia    =  
 
|winehq      =  
 
|winehq      =  
 +
|license      = commercial
 
}}
 
}}
{{Series|Vietnam}}
 
  
'''Key points'''
+
{{Introduction
{{ii}} This game is officially released as ''Vietnam 2: Special Assignment'', but in the intro video and main menu it is called ''Vietnam 2: Black Ops Special Assignment'', while in the game window and in the credits it is named ''Vietnam: Black Ops 2''.
+
|introduction      =
 +
 
 +
|release history  = This game was released as ''Vietnam 2: Special Assignment'', but in the actual game it is called ''Vietnam 2: Black Ops Special Assignment'' or ''Vietnam: Black Ops 2''.
 +
 
 +
|current state    =
 +
}}
  
 
'''General information'''
 
'''General information'''
 +
{{mm}} [https://web.archive.org/web/20020607093433/http://valusoft.com/products/vietnam2.html Official site] - retrieved with Wayback machine from June 7, 2002.
 
{{mm}} [http://www.mobygames.com/game/windows/vietnam-2-special-assignment MobyGames page]
 
{{mm}} [http://www.mobygames.com/game/windows/vietnam-2-special-assignment MobyGames page]
  
Line 29: Line 49:
  
 
==Essential improvements==
 
==Essential improvements==
 +
===Patches===
 +
{{ii}} Latest patch is version 1.01, available [https://www.patches-scrolls.de/patch/4670/7/35039 here]. It fixes issues with saving and loading the game.
  
===Patches===
+
===dgVoodoo 2===
{{ii}} Latest patch is version 1.01 available [http://www.patches-scrolls.de/patch/4670/7/35039 here] and [https://www.fileplanet.com/64142/60000/fileinfo/Vietnam-2:-Special-Assignment-Patch-v1.01 here].
+
{{ii}} [[dgVoodoo 2]] fixes rendering issues (black main menu screen) and can be used to remove the 2048x2048 resolution limit (verified working on version 2.54).
 +
{{--}} With ''dgVoodoo 2'', the intro videos will not render. When changing the display settings in the game the mouse cursor may disappear, but the menus can still be navigated using the keyboard.
  
 
==Game data==
 
==Game data==
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{P|game}}\autoexec.cfg}}
+
{{Game data/config|Windows|{{P|game}}\autoexec.cfg}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/row|Windows|{{P|game}}\Save\}}
+
{{Game data/saves|Windows|{{P|game}}\Save\}}
 
}}
 
}}
  
==Video settings==
+
==Video==
{{Video settings
+
{{Image|Vietnam 2 Special Assignment - game and video options.png|Game and display options menus.}}
 +
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
 
|widescreen wsgf award      =  
 
|widescreen wsgf award      =  
Line 51: Line 75:
 
|ultrawidescreen wsgf award =  
 
|ultrawidescreen wsgf award =  
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
|widescreen resolution      = false
+
|widescreen resolution      = hackable
|widescreen resolution notes= Stretched from 4:3. See [[#Widescreen resolution|Widescreen resolution]].
+
|widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]].
|multimonitor              = false
+
|multimonitor              = hackable
|multimonitor notes        =  
+
|multimonitor notes        = See [[#Widescreen resolution|Widescreen resolution]].
|ultrawidescreen            = false
+
|ultrawidescreen            = hackable
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = See [[#Widescreen resolution|Widescreen resolution]].
|4k ultra hd                = false
+
|4k ultra hd                = hackable
|4k ultra hd notes          =  
+
|4k ultra hd notes          = See [[#Widescreen resolution|Widescreen resolution]].
|fov                        = false
+
|fov                        = hackable
|fov notes                  =  
+
|fov notes                  = 90º by default. Change FOV by adding the lines <code>"FovX" "XX"</code> and <code>"FovY" "YY"</code> in {{file|{{p|game}}/autoexec.cfg}} (change XX and YY for the preferred values).
 
|windowed                  = false
 
|windowed                  = false
 
|windowed notes            =  
 
|windowed notes            =  
 
|borderless windowed        = false
 
|borderless windowed        = false
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = unknown
+
|anisotropic                = false
 
|anisotropic notes          =  
 
|anisotropic notes          =  
|antialiasing              = unknown
+
|antialiasing              = false
 
|antialiasing notes        =  
 
|antialiasing notes        =  
|vsync                      = unknown
+
|upscaling                  = false
|vsync notes                =  
+
|upscaling tech            =
 +
|upscaling notes            =
 +
|vsync                      = always on
 +
|vsync notes                = Enabled by default, no option to disable.
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
 
|120 fps                    = unknown
 
|120 fps                    = unknown
 
|120 fps notes              =  
 
|120 fps notes              =  
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                =  
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
 
===[[Glossary:Widescreen resolution|Widescreen resolution]]===
{{ii}} Only 4:3 resolutions up to 2048x2048 are available in the options menu. Widescreen resolutions can be set manually, but the game is stretched. Menus remain 640x480.
+
{{ii}} Only 4:3 resolutions are available in the options menu. Widescreen resolutions can be set manually in the config file, but the game is stretched, increase the horizontal FOV to fix it, see [[#Field of view (FOV)|Field of view (FOV)]]. Menus remain 640x480, HUD is not scaled. HUD can be scaled using [[DgVoodoo 2#HUD and interface scaling on high resolutions|dgVoodoo 2]].
 +
{{ii}} Because of DirectX 7's resolution limit, the game will not run at resolutions larger than 2048x2048, use [[#dgVoodoo 2|dgVoodoo 2]] to remove the limit.
 +
{{Fixbox|description=Setting screen resolution manually|ref=<ref name="refcheck Antrad">{{refcheck|user=Antrad|date=December 27, 2017}}</ref>|fix=
 +
# Open {{file|{{P|game}}\autoexec.cfg}} with a text editor.
 +
# Change values of <code>"screenwidth"</code> and <code>"screenheight"</code>.
 +
}}
  
{{Fixbox|description=Setting the screen resolution manually|ref=<ref name="refcheck Antrad">{{refcheck|user=Antrad|date=December 27, 2017}}</ref>|fix=
+
===Crosshair transparency===
# Open <code>{{P|game}}\autoexec.cfg</code> with a text editor.
+
{{ii}} With default values the crosshair is very transparent and is often hard to see.
# Change values of <code>"screenwidth"</code> and <code>"screenheight"</code>.
+
{{Fixbox|description=Instructions|ref=<ref name="refcheck Antrad" />|fix=
 +
# Open {{file|{{P|game}}\autoexec.cfg}} with a text editor.
 +
# Increase the value of <code>"CrosshairAlpha"</code> to make it less transparent.
 +
# Color can also be changed by changing the values of <code>"CrosshairColorR"</code>, <code>"CrosshairColorG"</code> and <code>"CrosshairColorB"</code>.
 
}}
 
}}
  
==Input settings==
+
==Input==
{{Input settings
+
{{Image|Vietnam 2 Special Assignment - control options.png|Control options menus.}}
 +
{{Image|Vietnam 2 Special Assignment - joystick configuration.png|Joystick configuration menus.}}
 +
{{Input
 
|key remap                = true
 
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
Line 101: Line 138:
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
 
|invert mouse y-axis notes =  
 
|invert mouse y-axis notes =  
 +
|touchscreen              = false
 +
|touchscreen notes        =
 
|controller support        = true
 
|controller support        = true
 
|controller support notes  =  
 
|controller support notes  =  
Line 107: Line 146:
 
|controller remap          = true
 
|controller remap          = true
 
|controller remap notes    =  
 
|controller remap notes    =  
|controller sensitivity    = false
+
|controller sensitivity    = true
 
|controller sensitivity notes=  
 
|controller sensitivity notes=  
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
 
|invert controller y-axis notes=  
 
|invert controller y-axis notes=  
|touchscreen               = unknown
+
|xinput controllers        = unknown
|touchscreen notes        =  
+
|xinput controllers notes  =
|button prompts           = false
+
|xbox prompts              = unknown
|button prompts notes     =  
+
|xbox prompts notes        =
 +
|impulse triggers          = unknown
 +
|impulse triggers notes    =
 +
|dualshock 4               = unknown
 +
|dualshock 4 notes        =  
 +
|dualshock prompts        = unknown
 +
|dualshock prompts notes  =
 +
|light bar support        = unknown
 +
|light bar support notes  =
 +
|dualshock 4 modes        = unknown
 +
|dualshock 4 modes notes  =
 +
|tracked motion controllers= unknown
 +
|tracked motion controllers notes =
 +
|tracked motion prompts    = unknown
 +
|tracked motion prompts notes =
 +
|other controllers        = true
 +
|other controllers notes  =
 +
|other button prompts     = false
 +
|other button prompts notes=  
 
|controller hotplug        = unknown
 
|controller hotplug        = unknown
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
 
|haptic feedback          = unknown
 
|haptic feedback          = unknown
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
|light bar support        = unknown
 
|light bar support notes  =
 
 
}}
 
}}
  
==Audio settings==
+
==Audio==
{{Audio settings
+
{{Image|Vietnam 2 Special Assignment - sound options.png|Sound options menu.}}
|separate volume          = unknown
+
{{Audio
|separate volume notes    =  
+
|separate volume          = true
 +
|separate volume notes    = Sound effects and background sounds.
 
|surround sound          = unknown
 
|surround sound          = unknown
 
|surround sound notes    =  
 
|surround sound notes    =  
Line 135: Line 191:
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = true
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =
 +
}}
 +
 
 +
{{L10n|content=
 +
{{L10n/switch
 +
|language  = English
 +
|interface = true
 +
|audio    = unknown
 +
|subtitles = unknown
 +
|notes    =
 +
|ref      =
 +
|fan      =
 +
}}
 
}}
 
}}
 +
 +
==Issues unresolved==
 +
===Rendering glitches and missing objects===
 +
{{ii}} Random objects (barrels, torches, ammunition) in some levels are not loaded at all, while in others they are just not being rendered (player can still collide with them). This is most noticeable in the first level.
 +
{{ii}} Probably because of bad culling some plants and trees may randomly appear and disappear in the first level. The terrain may occasionally flicker in white color in the same level.
 +
{{ii}} Background terrain in levels ''The River Of Death'' and ''The Showdown'' may not render.
 +
{{ii}} Some objects and plants can be found colored in bright red, blue or green color.
 +
{{ii}} The light maps get glitched in the second part of level ''The River Of Death''.
  
 
==Other information==
 
==Other information==
 
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      = 8
+
|direct3d versions      = 7
|direct3d notes        =  
+
|direct3d notes        = <ref>{{Refcheck|user=AlphaYellow|date=2024-04-05|comment=According to System Informer, the game loads d3dim700.dll. dgVoodoo2's traces point to Direct3D 7 (e.g: "Direct3DDevice7").}}</ref>
 
|directdraw versions    =  
 
|directdraw versions    =  
 
|directdraw notes      =  
 
|directdraw notes      =  
Line 159: Line 236:
 
|metal support          =  
 
|metal support          =  
 
|metal support notes    =  
 
|metal support notes    =  
|vulkan support        =  
+
|vulkan versions        =  
|vulkan support notes   =  
+
|vulkan notes           =  
 
|dos modes              =  
 
|dos modes              =  
 
|dos modes notes        =  
 
|dos modes notes        =  
 
|shader model versions  =  
 
|shader model versions  =  
 
|shader model notes    =  
 
|shader model notes    =  
|64-bit executable     = false
+
|windows 32-bit exe    = true
|64-bit executable notes=  
+
|windows 64-bit exe    = false
 +
|windows arm app        =
 +
|windows exe notes      =
 +
|macos intel 32-bit app =
 +
|macos intel 64-bit app =
 +
|macos arm app          =
 +
|macos app notes        =
 +
|linux 32-bit executable=  
 +
|linux 64-bit executable=
 +
|linux arm app          =
 +
|linux executable notes =
 +
}}
 +
 
 +
===Middleware===
 +
{{Middleware
 +
|physics          =
 +
|physics notes    =
 +
|audio            = Miles Sound System
 +
|audio notes      =
 +
|interface        =
 +
|interface notes  =
 +
|input            =
 +
|input notes      =
 +
|cutscenes        =
 +
|cutscenes notes  =
 +
|multiplayer      =
 +
|multiplayer notes=  
 
}}
 
}}
  
Line 172: Line 275:
 
{{System requirements
 
{{System requirements
 
|OSfamily = Windows
 
|OSfamily = Windows
 +
|ref      = <ref>Information taken from the back of game CD box.</ref>
  
 
|minOS    = 95, 98, ME
 
|minOS    = 95, 98, ME
Line 181: Line 285:
 
|minDX    = 8
 
|minDX    = 8
 
}}
 
}}
{{ii}} Information taken from the back of game CD box.
 
  
 
{{References}}
 
{{References}}

Revision as of 01:41, 13 April 2024

Vietnam 2: Special Assignment
Vietnam 2: Special Assignment cover
Developers
Single Cell Software
Publishers
ValuSoft
Engines
LithTech Talon
Release dates
Windows July 2001
Taxonomy
Monetization One-time game purchase
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Art styles Realistic
Themes Asia, Cold War
Series Vietnam
Vietnam 2: Special Assignment on HowLongToBeat
Vietnam 2: Special Assignment on IGDB
Vietnam 2: Special Assignment on MobyGames
Vietnam
Vietnam: Black Ops 2000
Vietnam 2: Special Assignment 2001
Vietnam: Ho Chi Minh Trail 2003

Vietnam 2: Special Assignment is a singleplayer first-person action, FPS and shooter game in the Vietnam series.

This game was released as Vietnam 2: Special Assignment, but in the actual game it is called Vietnam 2: Black Ops Special Assignment or Vietnam: Black Ops 2.

General information

Official site - retrieved with Wayback machine from June 7, 2002.
MobyGames page

Availability

Source DRM Notes Keys OS
Retail
Disc check (requires the CD/DVD in the drive to play)
Windows

Essential improvements

Patches

Latest patch is version 1.01, available here. It fixes issues with saving and loading the game.

dgVoodoo 2

dgVoodoo 2 fixes rendering issues (black main menu screen) and can be used to remove the 2048x2048 resolution limit (verified working on version 2.54).
With dgVoodoo 2, the intro videos will not render. When changing the display settings in the game the mouse cursor may disappear, but the menus can still be navigated using the keyboard.

Game data

Configuration file(s) location

System Location
Windows <path-to-game>\autoexec.cfg[Note 1]

Save game data location

System Location
Windows <path-to-game>\Save\[Note 1]

Video

Game and display options menus.
Game and display options menus.

Graphics feature State Notes
Widescreen resolution
See Widescreen resolution.
Multi-monitor
See Widescreen resolution.
Ultra-widescreen
See Widescreen resolution.
4K Ultra HD
See Widescreen resolution.
Field of view (FOV)
90º by default. Change FOV by adding the lines "FovX" "XX" and "FovY" "YY" in <path-to-game>/autoexec.cfg (change XX and YY for the preferred values).
Windowed
See the glossary page for potential workarounds.
Borderless fullscreen windowed
See the glossary page for potential workarounds.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
Enabled by default, no option to disable.
60 FPS
120+ FPS
High dynamic range display (HDR)

Widescreen resolution

Only 4:3 resolutions are available in the options menu. Widescreen resolutions can be set manually in the config file, but the game is stretched, increase the horizontal FOV to fix it, see Field of view (FOV). Menus remain 640x480, HUD is not scaled. HUD can be scaled using dgVoodoo 2.
Because of DirectX 7's resolution limit, the game will not run at resolutions larger than 2048x2048, use dgVoodoo 2 to remove the limit.
Setting screen resolution manually[1]
  1. Open <path-to-game>\autoexec.cfg with a text editor.
  2. Change values of "screenwidth" and "screenheight".

Crosshair transparency

With default values the crosshair is very transparent and is often hard to see.
Instructions[1]
  1. Open <path-to-game>\autoexec.cfg with a text editor.
  2. Increase the value of "CrosshairAlpha" to make it less transparent.
  3. Color can also be changed by changing the values of "CrosshairColorR", "CrosshairColorG" and "CrosshairColorB".

Input

Control options menus.
Control options menus.
Joystick configuration menus.
Joystick configuration menus.

Audio

Sound options menu.
Sound options menu.

Audio feature State Notes
Separate volume controls
Sound effects and background sounds.
Surround sound
Subtitles
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English

Issues unresolved

Rendering glitches and missing objects

Random objects (barrels, torches, ammunition) in some levels are not loaded at all, while in others they are just not being rendered (player can still collide with them). This is most noticeable in the first level.
Probably because of bad culling some plants and trees may randomly appear and disappear in the first level. The terrain may occasionally flicker in white color in the same level.
Background terrain in levels The River Of Death and The Showdown may not render.
Some objects and plants can be found colored in bright red, blue or green color.
The light maps get glitched in the second part of level The River Of Death.

Other information

API

Technical specs Supported Notes
Direct3D 7 [2]
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Miles Sound System

System requirements

Windows[3]
Minimum
Operating system (OS) 95, 98, ME
Processor (CPU) Intel Pentium II (300 MHz)
System memory (RAM) 64 MB
Hard disk drive (HDD) 250 MB
Video card (GPU) 8 MB of VRAM
DirectX 8 compatible


Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).

References

  1. 1.0 1.1 Verified by User:Antrad on December 27, 2017
  2. Verified by User:AlphaYellow on 2024-04-05
    According to System Informer, the game loads d3dim700.dll. dgVoodoo2's traces point to Direct3D 7 (e.g: "Direct3DDevice7").
  3. Information taken from the back of game CD box.