Difference between revisions of "Atlas Fallen"
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{{stub}} | {{stub}} | ||
− | |||
{{Infobox game | {{Infobox game | ||
|cover = AtlasFallen_cover.jpg | |cover = AtlasFallen_cover.jpg | ||
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{{Infobox game/row/developer|Deck13}} | {{Infobox game/row/developer|Deck13}} | ||
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher|Focus | + | {{Infobox game/row/publisher|Focus Entertainment}} |
|engines = | |engines = | ||
{{Infobox game/row/engine|Fledge|ref=<ref>{{Refurl|url=https://wccftech.com/atlas-fallen-qa-deck13-on-length-genre-switch-and-the-delay/|title=Atlas Fallen Q&A – Deck13 on Length, Genre Switch, and the Delay|date=2023-08-04|snippet='''Are you still using your own engine for this game? Is there going to be any support for advanced features like upscaling (DLSS, FSR, XeSS) and/or ray tracing?'''<br>Yes, it’s the next generation of our in-house engine, “Fledge”.}}</ref>}} | {{Infobox game/row/engine|Fledge|ref=<ref>{{Refurl|url=https://wccftech.com/atlas-fallen-qa-deck13-on-length-genre-switch-and-the-delay/|title=Atlas Fallen Q&A – Deck13 on Length, Genre Switch, and the Delay|date=2023-08-04|snippet='''Are you still using your own engine for this game? Is there going to be any support for advanced features like upscaling (DLSS, FSR, XeSS) and/or ray tracing?'''<br>Yes, it’s the next generation of our in-house engine, “Fledge”.}}</ref>}} | ||
Line 17: | Line 16: | ||
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | One-time game purchase }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | Cosmetic, Unlock }} |
{{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
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{{Infobox game/row/taxonomy/series | }} | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = 1230530 | |steam appid = 1230530 | ||
− | |steam appid side = | + | |steam appid side = 1933030 |
|gogcom id = | |gogcom id = | ||
|gogcom id side = | |gogcom id side = | ||
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|hltb = 112665 | |hltb = 112665 | ||
|lutris = atlas-fallen | |lutris = atlas-fallen | ||
− | |mobygames = | + | |mobygames = 207078 |
|strategywiki = | |strategywiki = | ||
|wikipedia = | |wikipedia = | ||
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{{Microtransactions | {{Microtransactions | ||
|boost = | |boost = | ||
− | |cosmetic = | + | |cosmetic = Cosmetics are included in the Ruin Rising DLC. |
|currency = | |currency = | ||
|finite spend = | |finite spend = | ||
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|player trading = | |player trading = | ||
|time-limited = | |time-limited = | ||
− | |unlock = | + | |unlock = Item unlocks are included in the Ruin Rising DLC. |
}} | }} | ||
{{DLC| | {{DLC| | ||
− | + | {{DLC/row | Ruin Rising | | Windows }} | |
− | |||
}} | }} | ||
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{P|userprofile\Documents}}\My Games\Atlas Fallen}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
+ | {{Game data/saves|Steam|{{p|steam}}\userdata\{{p|uid}}\1230530\remote\}} | ||
{{Game data/saves|Windows|}} | {{Game data/saves|Windows|}} | ||
}} | }} | ||
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|multimonitor = unknown | |multimonitor = unknown | ||
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = true |
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = true |
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = unknown | |fov = unknown | ||
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|anisotropic = unknown | |anisotropic = unknown | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = always on |
− | |antialiasing notes = | + | |antialiasing notes = [[TAA]] forced on. |
− | |upscaling = | + | |upscaling = true |
− | |upscaling tech = | + | |upscaling tech = FSR 2.2 |
|upscaling notes = | |upscaling notes = | ||
− | |vsync = | + | |vsync = true |
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = true |
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
|120 fps notes = | |120 fps notes = | ||
− | |hdr = | + | |hdr = true |
|hdr notes = | |hdr notes = | ||
|ray tracing = unknown | |ray tracing = unknown | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 12 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
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|metal support = | |metal support = | ||
|metal support notes = | |metal support notes = | ||
− | |vulkan versions = | + | |vulkan versions = true |
|vulkan notes = | |vulkan notes = | ||
|dos modes = | |dos modes = | ||
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|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
− | |windows arm app = | + | |windows arm app = false |
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = unknown | |mac os x powerpc app = unknown | ||
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|physics = | |physics = | ||
|physics notes = | |physics notes = | ||
− | |audio = | + | |audio = FMOD, XAudio2 |
|audio notes = | |audio notes = | ||
|interface = | |interface = | ||
|interface notes = | |interface notes = | ||
− | |input = | + | |input = SDL |
|input notes = | |input notes = | ||
|cutscenes = | |cutscenes = | ||
|cutscenes notes = | |cutscenes notes = | ||
− | |multiplayer = | + | |multiplayer = Epic Online Services |
|multiplayer notes= | |multiplayer notes= | ||
|anticheat = | |anticheat = |
Latest revision as of 02:36, 6 April 2024
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Deck13 | |
Publishers | |
Focus Entertainment | |
Engines | |
Fledge[1] | |
Release dates | |
Windows | August 10, 2023 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | Cosmetic, Unlock |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | ARPG |
Art styles | Realistic |
Themes | Fantasy |
Atlas Fallen is a singleplayer and multiplayer third-person ARPG game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
Cosmetic | Cosmetics are included in the Ruin Rising DLC. |
Unlock | Item unlocks are included in the Ruin Rising DLC. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Ruin Rising |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Atlas Fallen |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1230530/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Steam | <Steam-folder>\userdata\<user-id>\1230530\remote\ |
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1230530/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
French | ||||
German | ||||
Italian | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 2 | Co-op |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 | |
Vulkan |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD, XAudio2 | |
Input | SDL | |
Multiplayer | Epic Online Services |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-6600K AMD Ryzen 3 1200 |
Intel Core i7-9800X AMD Ryzen 5 3600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 35 GB | |
Video card (GPU) | Nvidia GeForce GTX 1050 Ti AMD RX 470 4 GB of VRAM | Nvidia GeForce GTX 1070 Ti AMD RX 5700 8 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1230530/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1230530) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Atlas Fallen Q&A – Deck13 on Length, Genre Switch, and the Delay - last accessed on 2023-08-04
- "Are you still using your own engine for this game? Is there going to be any support for advanced features like upscaling (DLSS, FSR, XeSS) and/or ray tracing?
Yes, it’s the next generation of our in-house engine, “Fledge”."
- "Are you still using your own engine for this game? Is there going to be any support for advanced features like upscaling (DLSS, FSR, XeSS) and/or ray tracing?