Difference between revisions of "Deliver Us Mars"
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{{Infobox game/row/publisher|Frontier Foundry}} | {{Infobox game/row/publisher|Frontier Foundry}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Unreal Engine 4}} | + | {{Infobox game/row/engine|Unreal Engine 4|build=4.27.2|ref=<ref>{{Refcheck|user=SargeCassidy|date=2023-09-09|comment=}}</ref>}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|February 2, 2023}} | {{Infobox game/row/date|Windows|February 2, 2023}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic|deliver-us-mars| | + | {{Infobox game/row/reception|Metacritic|deliver-us-mars|69}} |
− | {{Infobox game/row/reception|OpenCritic|13379/deliver-us-mars| | + | {{Infobox game/row/reception|OpenCritic|13379/deliver-us-mars|68}} |
− | {{Infobox game/row/reception|IGDB|deliver-us-mars| | + | {{Infobox game/row/reception|IGDB|deliver-us-mars|71}} |
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | One-time game purchase }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
Line 18: | Line 18: | ||
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
− | {{Infobox game/row/taxonomy/perspectives | | + | {{Infobox game/row/taxonomy/perspectives | Third-person, First-person }} |
{{Infobox game/row/taxonomy/controls | Direct control }} | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
{{Infobox game/row/taxonomy/genres | Action, Adventure, Platform, Puzzle }} | {{Infobox game/row/taxonomy/genres | Action, Adventure, Platform, Puzzle }} | ||
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
− | {{Infobox game/row/taxonomy/vehicles | | + | {{Infobox game/row/taxonomy/vehicles | Automobile, Off-roading }} |
{{Infobox game/row/taxonomy/art styles | Realistic }} | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
{{Infobox game/row/taxonomy/themes | Post-apocalyptic, Sci-fi, Space }} | {{Infobox game/row/taxonomy/themes | Post-apocalyptic, Sci-fi, Space }} | ||
{{Infobox game/row/taxonomy/series | Deliver Us Universe }} | {{Infobox game/row/taxonomy/series | Deliver Us Universe }} | ||
|steam appid = 1345890 | |steam appid = 1345890 | ||
− | |steam appid side = | + | |steam appid side = 2016260 |
|gogcom id = | |gogcom id = | ||
|gogcom id side = | |gogcom id side = | ||
|official site= https://deliverusmars.com/ | |official site= https://deliverusmars.com/ | ||
|hltb = 106075 | |hltb = 106075 | ||
− | | | + | |lutris = deliver-us-mars |
|mobygames = 192183 | |mobygames = 192183 | ||
|strategywiki = | |strategywiki = | ||
− | |wikipedia = | + | |wikipedia = Deliver Us Mars |
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
Line 53: | Line 53: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Epic Games Store | deliver-us-mars | | + | {{Availability/row| Epic Games Store | deliver-us-mars | Epic Games Store | {{store link|Epic Games Store|deliver-us-mars--deluxe-edition|Deluxe Edition}} also available. | | Windows }} |
{{Availability/row| GamersGate | deliver-us-mars | Steam | {{store link|GamersGate|deliver-us-mars-deluxe-edition|Deluxe Edition}} also available. | | Windows }} | {{Availability/row| GamersGate | deliver-us-mars | Steam | {{store link|GamersGate|deliver-us-mars-deluxe-edition|Deluxe Edition}} also available. | | Windows }} | ||
{{Availability/row| Gamesplanet | 5688-1 | Steam | {{store link|Gamesplanet|5688-2|Deluxe Edition}} also available. | | Windows }} | {{Availability/row| Gamesplanet | 5688-1 | Steam | {{store link|Gamesplanet|5688-2|Deluxe Edition}} also available. | | Windows }} | ||
+ | {{Availability/row| GMG | deliver-us-mars-pc | Steam | {{store link|GMG|deliver-us-mars-deluxe-edition-pc|Deluxe Edition}} also available. | | Windows }} | ||
{{Availability/row| Humble | deliver-us-mars | Steam | {{store link|Humble|deliver-us-mars-deluxe-edition|Deluxe Edition}} also available. | | Windows }} | {{Availability/row| Humble | deliver-us-mars | Steam | {{store link|Humble|deliver-us-mars-deluxe-edition|Deluxe Edition}} also available. | | Windows }} | ||
{{Availability/row| Steam | 1345890 | Steam | Deluxe Edition also available. | | Windows }} | {{Availability/row| Steam | 1345890 | Steam | Deluxe Edition also available. | | Windows }} | ||
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===Version differences=== | ===Version differences=== | ||
{{ii}} The '''Deluxe Edition''' includes the game's soundtrack. | {{ii}} The '''Deluxe Edition''' includes the game's soundtrack. | ||
+ | |||
==Monetization== | ==Monetization== | ||
{{Monetization | {{Monetization | ||
|ad-supported = | |ad-supported = | ||
+ | |cross-game bonus = | ||
|dlc = | |dlc = | ||
|expansion pack = | |expansion pack = | ||
Line 88: | Line 91: | ||
|time-limited = | |time-limited = | ||
|unlock = | |unlock = | ||
+ | }} | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Skip intro videos=== | ||
+ | {{Fixbox|description=Delete or rename video file|ref=<ref>{{Refcheck|user=Mastan|date=2024-01-20}}</ref>|fix= | ||
+ | # Go to {{folder|{{P|game}}\DeliverUsMars\Content\Movies}}. | ||
+ | # Delete or rename {{file|DUM_Logos_Splash.bk2}}. | ||
}} | }} | ||
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | + | |epic games launcher = false | |
− | |||
− | |epic games launcher = | ||
|epic games launcher notes = | |epic games launcher notes = | ||
|gog galaxy = | |gog galaxy = | ||
Line 130: | Line 138: | ||
|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
− | |multimonitor = | + | |multimonitor = limited |
− | |multimonitor notes = | + | |multimonitor notes = See [[#Ultra-widescreen|Ultra-widescreen]]. |
|ultrawidescreen = limited | |ultrawidescreen = limited | ||
− | |ultrawidescreen notes = {{Term|Vert | + | |ultrawidescreen notes = Mixture of both {{Term|Hor+}} and {{Term|Vert+}} behaviors in gameplay and cutscenes. {{Term|Pillarboxed}} FMVs. <br/> Use [https://github.com/RoseTheFlower/UltrawideIndex/releases/tag/deliverusmars RoseTheFlower's solution] to fix the vertical FOV overcorrection and reduced FOV in the main menu/cutscenes. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
Line 141: | Line 149: | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = true | |borderless windowed = true | ||
− | |borderless windowed notes = | + | |borderless windowed notes = Uses desktop resolution only. |
− | |anisotropic = | + | |anisotropic = always on |
− | |anisotropic notes = | + | |anisotropic notes = 4x ('''Low'''/'''Medium'''), 8x ('''High''') and 16x ('''Epic''') available.<ref>{{Refurl|url=https://docs.unrealengine.com/4.27/en-US/TestingAndOptimization/PerformanceAndProfiling/Scalability/ScalabilityReference/#textures-sg.texturequality|title=Unreal Engine 4 Documentation - Scalability Reference - Textures - sg.TextureQuality|date=2023-09-07}}</ref><ref>{{Refcheck|user=SargeCassidy|date=2023-09-06|comment=Tested using Universal UE4 Unlocker v. 4.6.4. Usage of the {{code|r.MaxAnisotropy}} console command and only changing the '''Texture Quality''' setting resulted in different value provided, but there was always some amount of anisotropic filtering reported.}}</ref> <br/> Combined under the '''Texture Quality''' setting. |
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = [[FXAA]], [[TAA]] ('''Low'''/'''High'''). | |antialiasing notes = [[FXAA]], [[TAA]] ('''Low'''/'''High'''). | ||
|upscaling = true | |upscaling = true | ||
|upscaling tech = TAAU, DLSS 2.5, FSR 2.1 | |upscaling tech = TAAU, DLSS 2.5, FSR 2.1 | ||
− | |upscaling notes = '''DLSS Frame Generation''' | + | |upscaling notes = '''DLSS Frame Generation''' also supported. |
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 155: | Line 163: | ||
|120 fps = true | |120 fps = true | ||
|120 fps notes = Frame-cap up to '''360 FPS''' available. | |120 fps notes = Frame-cap up to '''360 FPS''' available. | ||
− | |hdr = | + | |hdr = true |
− | |hdr notes = | + | |hdr notes = <ref>{{Refurl|url=https://www.deliverusmars.com/news/deliver-us-mars-update-20-pc-and-consoles|title=Deliver Us Mars UPDATE 2.0 FOR PC AND CONSOLES|date=2023-10-04|snippet=NEW FEATURES <br/> [PC-Only] Ray Tracing Translucency. <br/> [PC-Only] HDR Support. <br/> PRIMARY FIXES TO EXISTING FEATURES <br/> [PC-Only] Nvidia DLSS 3.0 Update v2.2.}}</ref> |
|ray tracing = true | |ray tracing = true | ||
− | |ray tracing notes = '''Ambient Occlusion''', '''Shadows''' and '''Reflections'''. <br/> Requires '''DX12''' to be used. | + | |ray tracing notes = '''Translucency''', '''Ambient Occlusion''', '''Shadows''' and '''Reflections'''. <br/> Requires '''DX12''' to be used. |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
Line 167: | Line 175: | ||
{{Image|DeliverUsMarsBindings.png|Remapping}} | {{Image|DeliverUsMarsBindings.png|Remapping}} | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = true |
− | |key remap notes = | + | |key remap notes = |
|acceleration option = unknown | |acceleration option = unknown | ||
|acceleration option notes = | |acceleration option notes = | ||
Line 397: | Line 405: | ||
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
− | |||
− | |||
|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
|windows arm app = unknown | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |mac os x powerpc app = | + | |mac os x powerpc app = unknown |
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = unknown | |macos intel 64-bit app = unknown | ||
|macos arm app = unknown | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
− | |linux powerpc app = | + | |linux powerpc app = unknown |
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
|linux arm app = unknown | |linux arm app = unknown | ||
+ | |linux 68k app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
+ | |mac os powerpc app = unknown | ||
+ | |mac os 68k app = unknown | ||
+ | |mac os executable notes= | ||
}} | }} | ||
===Middleware=== | ===Middleware=== | ||
{{Middleware | {{Middleware | ||
− | |physics = | + | |physics = PhysX |
|physics notes = | |physics notes = | ||
|audio = OGG Vorbis, FMOD Studio, XAudio | |audio = OGG Vorbis, FMOD Studio, XAudio |
Revision as of 18:07, 2 April 2024
Developers | |
---|---|
KeokeN Interactive | |
Publishers | |
Frontier Foundry | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | February 2, 2023 |
Reception | |
Metacritic | 69 |
OpenCritic | 68 |
IGDB | 71 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person, First-person |
Controls | Direct control |
Genres | Action, Adventure, Platform, Puzzle |
Vehicles | Automobile, Off-roading |
Art styles | Realistic |
Themes | Post-apocalyptic, Sci-fi, Space |
Series | Deliver Us Universe |
Deliver Us Universe | |
---|---|
Deliver Us the Moon | 2019 |
Deliver Us Mars | 2023 |
Deliver Us Mars is a singleplayer third-person and first-person action, adventure, platform and puzzle game in the Deliver Us Universe series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Deluxe Edition also available. | |||
GamersGate | Deluxe Edition also available. | |||
Deluxe Edition also available. | ||||
Green Man Gaming | Deluxe Edition also available. | |||
Humble Store | Deluxe Edition also available. | |||
Steam | Deluxe Edition also available. |
- All versions require Denuvo Anti-Tamper DRM.
Version differences
- The Deluxe Edition includes the game's soundtrack.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | No microtransactions are present in the game. |
Essential improvements
Skip intro videos
Delete or rename video file[2] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\DeliverUsMars\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1345890/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\DeliverUsMars\Saved[Note 3] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1345890/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | See Ultra-widescreen. | ||
Ultra-widescreen | Mixture of both Hor+ and Vert+ behaviors in gameplay and cutscenes. Pillarboxed FMVs. Use RoseTheFlower's solution to fix the vertical FOV overcorrection and reduced FOV in the main menu/cutscenes. |
||
4K Ultra HD | |||
Field of view (FOV) | Separate sliders for both first- and third-person (75°-105°). | ||
Windowed | |||
Borderless fullscreen windowed | Uses desktop resolution only. | ||
Anisotropic filtering (AF) | 4x (Low/Medium), 8x (High) and 16x (Epic) available.[3][4] Combined under the Texture Quality setting. |
||
Anti-aliasing (AA) | FXAA, TAA (Low/High). | ||
High-fidelity upscaling | TAAU, DLSS 2.5, FSR 2.1 DLSS Frame Generation also supported. |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Frame-cap up to 360 FPS available. | ||
High dynamic range display (HDR) | [5] | ||
Ray tracing (RT) | Translucency, Ambient Occlusion, Shadows and Reflections. Requires DX12 to be used. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Separate toggles for both "Cutting" and actual sensitivity for both axes. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Separate toggles for both first- and third-person cameras for both axes. | |
Controller | ||
Controller support | ||
Full controller support | Sensitivity and axes invertion settings are shared between KB+M and controllers. | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
- Text and audio language can be selected independently.
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Music, Dialogue, Sound Effects, Ambience, Cinematic Music, Cinematic Dialogue and Cinematic Sounds Effects. | |
Surround sound | Up to 7.1. Cutscenes are 2.0 stereo.[6] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | OGG Vorbis, FMOD Studio, XAudio |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | 11 |
Processor (CPU) | Intel Core i5-4590 AMD FX-8350 |
Intel Core i7-7700 AMD Ryzen 5 2600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 14 GB | |
Video card (GPU) | NVIDIA GeForce GTX 970 AMD Radeon R9 390 DirectX 11 compatible | NVIDIA GeForce GTX 1080 AMD RX 5600 XT DirectX 12 compatible |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.27.2[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1345890/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1345890) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:SargeCassidy on 2023-09-09
- ↑ Verified by User:Mastan on 2024-01-20
- ↑ Unreal Engine 4 Documentation - Scalability Reference - Textures - sg.TextureQuality - last accessed on 2023-09-07
- ↑ Verified by User:SargeCassidy on 2023-09-06
- Tested using Universal UE4 Unlocker v. 4.6.4. Usage of the
r.MaxAnisotropy
console command and only changing the Texture Quality setting resulted in different value provided, but there was always some amount of anisotropic filtering reported.
- Tested using Universal UE4 Unlocker v. 4.6.4. Usage of the
- ↑ Deliver Us Mars UPDATE 2.0 FOR PC AND CONSOLES - last accessed on 2023-10-04
- "NEW FEATURES
[PC-Only] Ray Tracing Translucency.
[PC-Only] HDR Support.
PRIMARY FIXES TO EXISTING FEATURES
[PC-Only] Nvidia DLSS 3.0 Update v2.2."
- "NEW FEATURES
- ↑ Verified by User:SargeCassidy on 2023-02-03
- Tested using Razer Surround 7.1 virtualisation and confirmed using Special K.