Difference between revisions of "Atelier Meruru: The Apprentice of Arland DX"
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{{Infobox game/row/publisher|Koei Tecmo}} | {{Infobox game/row/publisher|Koei Tecmo}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|PhyreEngine}} | + | {{Infobox game/row/engine|PhyreEngine|ref=<ref>{{Refurl|url=https://www.daremomiteinai.com/entry/2018/04/01/170357|title=誰も見ていない時間 - ゲームエンジンとは?。ゲーム開発に使われているゲームエンジンのまとめ|date=2024-02-22|snippet=Phyre Engineで作られた主なゲームタイトル...アトリエシリーズ(ロロナ、トトリ、メルル、アーシャ)}}</ref><ref>{{Refurl|url=https://www.gamer.ne.jp/news/201308120008/|title=Gamer - エスカ&ロジーのアトリエ総力特集】第5回は制作秘話や今後の展望についてディレクター・岡村佳人氏にインタビューを敢行!|date=2024-02-22|snippet=これまではソニーさん内製の「PhyreEngine」を使っていたのですが、今回から「KTGL」というコーエーテクモグループの自社エンジンを使っての開発にシフトしました。}}</ref>}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|December 4, 2018}} | {{Infobox game/row/date|Windows|December 4, 2018}} | ||
Line 56: | Line 56: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | |||
{{Availability/row| Humble | atelier-meruru-the-apprentice-of-arland-dx | Steam | | | Windows }} | {{Availability/row| Humble | atelier-meruru-the-apprentice-of-arland-dx | Steam | | | Windows }} | ||
{{Availability/row| Steam | 936190 | Steam | | | Windows }} | {{Availability/row| Steam | 936190 | Steam | | | Windows }} | ||
+ | {{Availability/row| GMG | atelier-meruru-the-apprentice-of-arland-dx | Steam | | | Windows | unavailable }} | ||
}} | }} | ||
{{ii}} All versions require {{DRM|Steam}}. | {{ii}} All versions require {{DRM|Steam}}. | ||
Line 130: | Line 130: | ||
==Video== | ==Video== | ||
− | {{Image|MeruruLauncher.png| | + | {{Image|MeruruLauncher.png|Video & Language Settings}} |
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 138: | Line 138: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= Only natively supports 16:9 resolutions. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = Only natively supports 16:9 resolutions. See [[#Ultra-widescreen|Ultra-widescreen]] | + | |ultrawidescreen notes = Only natively supports 16:9 resolutions. See [[#Ultra-widescreen|Ultra-widescreen]]. |
|4k ultra hd = hackable | |4k ultra hd = hackable | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = Only natively supports 16:9 resolutions. See [[#4K Ultra HD|4K Ultra HD]]. |
|fov = false | |fov = false | ||
|fov notes = | |fov notes = | ||
Line 150: | Line 150: | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = hackable | |borderless windowed = hackable | ||
− | |borderless windowed notes = | + | |borderless windowed notes = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]]. |
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = | + | |anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. |
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = | + | |antialiasing notes = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. |
|upscaling = false | |upscaling = false | ||
|upscaling tech = | |upscaling tech = | ||
Line 179: | Line 179: | ||
# '''Back up the game executable ({{file|A13V_x64_Release_EN.exe}}) in {{file|{{P|game}}|folder}} before doing anything else. Place the backup in another location.''' | # '''Back up the game executable ({{file|A13V_x64_Release_EN.exe}}) in {{file|{{P|game}}|folder}} before doing anything else. Place the backup in another location.''' | ||
− | # | + | # Use Steamless to de-obfuscate the game executable. If no exe.unpacked is created, skip to the next step. Delete the {{file|A13V_x64_Release_EN.exe}} in {{file|{{P|game}}|folder}}. Rename the {{file|A13V_x64_Release_EN.exe.unpacked}} to {{file|A13V_x64_Release_EN.exe}}. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
# Go to [https://www.wsgf.org/article/common-hex-values this website] for common hex values. | # Go to [https://www.wsgf.org/article/common-hex-values this website] for common hex values. | ||
# In the resolutions table, find the row where "Value" matches the desired screen '''width'''. | # In the resolutions table, find the row where "Value" matches the desired screen '''width'''. | ||
Line 217: | Line 208: | ||
# '''Back up the game executable ({{file|A13V_x64_Release_EN.exe}}) in {{file|{{P|game}}|folder}} before doing anything else. Place the backup in another location.''' | # '''Back up the game executable ({{file|A13V_x64_Release_EN.exe}}) in {{file|{{P|game}}|folder}} before doing anything else. Place the backup in another location.''' | ||
− | # | + | # Use Steamless to de-obfuscate the game executable. If no exe.unpacked is created, skip to the next step. Delete the {{file|A13V_x64_Release_EN.exe}} in {{file|{{P|game}}|folder}}. Rename the {{file|A13V_x64_Release_EN.exe.unpacked}} to {{file|A13V_x64_Release_EN.exe}}. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
# Go to [https://www.wsgf.org/article/common-hex-values this website] for common hex values. | # Go to [https://www.wsgf.org/article/common-hex-values this website] for common hex values. | ||
# In the resolutions table, find the row where "Value" matches the desired screen '''width'''. | # In the resolutions table, find the row where "Value" matches the desired screen '''width'''. | ||
Line 269: | Line 251: | ||
Other resolutions require different values which are not known. See the [https://www.reddit.com/r/widescreengamingforum/comments/qv5gy8/atelier_meruru_the_apprentice_of_arland_dx_fix_329/ original source] for more information. | Other resolutions require different values which are not known. See the [https://www.reddit.com/r/widescreengamingforum/comments/qv5gy8/atelier_meruru_the_apprentice_of_arland_dx_fix_329/ original source] for more information. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:4K Ultra HD|4K Ultra HD]]=== | ||
+ | {{Fixbox|description=Edit the configuration file|ref=<ref>{{Refurl|url=https://github.com/TellowKrinkle/atelier-sync-fix/releases/tag/atelier-sophie-20231022|title=Github - Atelier Sophie edition 2023-10-22|date=2024-03-25}}</ref>|fix= | ||
+ | {{ii}} The game is locked to an internal maximum resolution of 1080p which the Atelier Sync Fix unlocks. | ||
+ | # Install the [[#Atelier Sync Fix|Atelier Sync Fix]]. | ||
+ | # Open the [[#Configuration file(s) location|configuration file]]. | ||
+ | # Change the values of <code>ScreenWidth=</code> and <code>ScreenHeight=</code> to the desired values. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ||
+ | {{Fixbox|description=Edit the configuration file and use a borderless fullscreen windowed tool|ref=<ref>{{Refcheck|user=Enyufiro|date=2024-03-25|comment=}}</ref>|fix= | ||
+ | The game only gives the option for 1280x720 when fullscreen is not selected and must therefore manually be changed. | ||
+ | # Open the [[#Configuration file(s) location|configuration file]]. | ||
+ | # Change the values of <code>FullScreen=</code> to 1. | ||
+ | # Change the values of <code>ScreenWidth=</code> and <code>ScreenHeight=</code> to the desired values. | ||
+ | # Use a borderless fullscreen windowed tool such as [https://github.com//Codeusa/Borderless-Gaming/releases/latest Borderless Gaming]. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
+ | {{Fixbox|description=Edit the atfix.ini of the Atelier Sync Fix|ref=<ref>{{Refurl|url=https://github.com/TellowKrinkle/atelier-sync-fix/releases/tag/atelier-sophie-20231022|title=Github - Atelier Sophie edition 2023-10-22|date=2024-03-25}}</ref>|fix= | ||
+ | # Install the [[#Atelier Sync Fix|Atelier Sync Fix]]. | ||
+ | # Launch the game (not just the launcher) and exit it. | ||
+ | # Open the {{file|atfix.ini}} in {{file|{{P|game}}|folder}}. | ||
+ | # Change the value of <code>AF =</code> to the desired value. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
+ | {{Fixbox|description=Edit the atfix.ini of the Atelier Sync Fix|ref=<ref>{{Refurl|url=https://github.com/TellowKrinkle/atelier-sync-fix/releases/tag/atelier-sophie-20231022|title=Github - Atelier Sophie edition 2023-10-22|date=2024-03-25}}</ref>|fix= | ||
+ | # Install the [[#Atelier Sync Fix|Atelier Sync Fix]]. | ||
+ | # Launch the game (not just the launcher) and exit it. | ||
+ | # Open the {{file|atfix.ini}} in {{file|{{P|game}}|folder}}. | ||
+ | # Change the values of the [MSAA] section to the desired values. | ||
}} | }} | ||
==Input== | ==Input== | ||
− | {{Image|MeruruKeybinds.png|Keybind | + | {{Image|MeruruKeybinds.png|Keybind Settings}} |
+ | {{Image|Atelier_Meruru_The_Apprentice_of_Arland_DX_Camera_&_Movement_Settings.png|Camera & Movement Settings}} | ||
{{Input | {{Input | ||
|key remap = limited | |key remap = limited | ||
Line 327: | Line 343: | ||
|haptic feedback = false | |haptic feedback = false | ||
|haptic feedback notes = | |haptic feedback notes = | ||
− | |digital movement supported = | + | |digital movement supported = true |
|digital movement supported notes = | |digital movement supported notes = | ||
|simultaneous input = true | |simultaneous input = true | ||
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = false | |steam input api = false | ||
− | |steam input api notes = | + | |steam input api notes = <ref>{{Refcheck|user=Enyufiro|date=2024-02-21|comment=Checked with a PS4 controller. The controller layout does not support binding to game actions.}}</ref> |
− | |steam hook input = | + | |steam hook input = true |
− | |steam hook input notes = | + | |steam hook input notes = <ref>{{Refcheck|user=Enyufiro|date=2024-02-21|comment=Checked with a PS4 controller. The game responds to controller input and respects changes made in the controller layout.}}</ref> |
− | |steam input presets = | + | |steam input presets = true |
− | |steam input presets notes = | + | |steam input presets notes = <ref>{{Refcheck|user=Enyufiro|date=2024-02-21|comment=Checked with a PS4 controller. An official controller layout is provided by the developer.}}</ref> |
|steam controller prompts = false | |steam controller prompts = false | ||
|steam controller prompts notes = | |steam controller prompts notes = | ||
|steam cursor detection = false | |steam cursor detection = false | ||
− | |steam cursor detection notes = | + | |steam cursor detection notes = <ref>{{Refcheck|user=Enyufiro|date=2024-02-21|comment=Checked with a PS4 controller. Switching between action sets does not occur when the cursor becomes visible or gets hidden.}}</ref> |
}} | }} | ||
==Audio== | ==Audio== | ||
− | {{Image|MeruruGameOptions.png| | + | {{Image|MeruruGameOptions.png|Audio Settings}} |
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
Line 404: | Line 420: | ||
}} | }} | ||
}} | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Menu stutter=== | ||
+ | Noticeable delays occur when opening certain menus and to a smaller extent when scrolling through the items of those menus. A [https://steamcommunity.com/app/1152300/discussions/0/3345546664208090238/ fix] does exist but is known to cause crashes and is no longer actively being worked on. <ref>{{Refurl|url=https://steamcommunity.com/app/1152300/discussions/0/3345546664208090238/|title=Steam Discussions - Atelier Graphics Tweak|date=2024-03-24}}</ref> | ||
==Issues fixed== | ==Issues fixed== | ||
===Heavy stutters without a controller=== | ===Heavy stutters without a controller=== | ||
− | The game will stutter | + | {{Fixbox|description=Connect or emulate a controller|ref=<ref>{{Refcheck|user=Enyufiro|date=2024-03-21|comment=Inspected the render latency before and after connecting a controller using Special K. Huge spikes in render latency were observed multiple times per second at regular intervals when no controller had been connected or emulated. These stutters were very noticeable. Connecting a DualSense Edge controller using a USB cable, via Bluetooth, or emulating a controller using vJoy, Special K or Key2Joy made these huge spikes go away almost immediately. The regular interval stutters disappeared entirely, even when the controller was disconnected or stopped being emulated.}}</ref>|fix= |
− | * | + | |
− | * | + | The game will stutter multiple times per second if a controller has not been detected at least once. Solutions: |
+ | * Connect any controller to the computer. Both wired and wireless methods work. | ||
+ | * Emulate a controller using [https://github.com/jshafer817/vJoy/releases/latest vJoy], [https://special-k.info/ Special K] or [https://github.com/luttje/Key2Joy/releases/latest Key2Joy]. | ||
+ | The controller does not need to constantly be connected or emulated and can be removed as soon as the stutters stop, which happens almost immediately. | ||
+ | {{ii}} Special K does not work with the [[#Atelier Sync Fix|Atelier Sync Fix]]. | ||
+ | |||
+ | }} | ||
==Other information== | ==Other information== | ||
Line 466: | Line 492: | ||
|input = | |input = | ||
|input notes = | |input notes = | ||
− | |cutscenes = | + | |cutscenes = Windows Media Video |
− | |cutscenes notes = | + | |cutscenes notes = Only applies to opening and ending {{term|FMV}}s. |
|multiplayer = | |multiplayer = | ||
|multiplayer notes= | |multiplayer notes= |
Latest revision as of 18:41, 25 March 2024
Developers | |
---|---|
Gust Co. Ltd. | |
Publishers | |
Koei Tecmo | |
Engines | |
PhyreEngine[1][2] | |
Release dates | |
Windows | December 4, 2018 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Third-person |
Controls | Direct control, Menu-based |
Genres | JRPG |
Art styles | Anime |
Themes | Fantasy |
Series | Atelier |
Atelier Meruru: The Apprentice of Arland DX[Note 1] is a singleplayer third-person JRPG game developed by Gust Co. Ltd. and published by Koei Tecmo. It is part of the Atelier series.
The game itself is an enhanced re-release of the 2013 PlayStation Vita game Atelier Meruru Plus: The Apprentice of Arland[Note 2], which itself is an enhanced port of the original 2011 PlayStation 3 game Atelier Meruru: The Apprentice of Arland[Note 3], the third entry in the Arland tetralogy that chronologically takes place a year after Atelier Totori.
The DX re-release includes content and gameplay additions from the Plus re-release, integrate DLC contents from prior releases into the base game as well as some quality-of-life adjustment such as abilities to dash in the free roam and fast forwarding during battle. Initially released on PlayStation 4 and Nintendo Switch in Japan on September 20, 2018, it was ported to PC and released on December 4, 2018 alongside the console versions' oversea releases.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam | ||||
Green Man Gaming (unavailable) |
Monetization
Type | Notes |
---|---|
One-time game purchase | Requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game has no microtransactions. |
Essential Improvements
Atelier Sync Fix
- Improves GPU utilization in D3D11-based Atelier games and can dramatically improve performance as a result.
- Fixes the game from being locked to an internal maximum resolution of 1080p.
- Adds an external configuration for anti-aliasing (MSAA and SSAA) and anisotropic filtering.
Instructions[3] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\ArlandDX_Settings.ini[Note 4] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/936190/pfx/[Note 5] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\936190\remote\SAVEDATA |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/936190/pfx/[Note 5] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Only natively supports 16:9 resolutions. | ||
Multi-monitor | |||
Ultra-widescreen | Only natively supports 16:9 resolutions. See Ultra-widescreen. | ||
4K Ultra HD | Only natively supports 16:9 resolutions. See 4K Ultra HD. | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | See Anti-aliasing (AA). | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Ultra-widescreen
Set custom resolution without fitted UI[4] |
---|
|
Set custom resolution with fitted UI[4] |
---|
Other resolutions require different values which are not known. See the original source for more information. |
4K Ultra HD
Edit the configuration file[5] |
---|
|
Borderless fullscreen windowed
Edit the configuration file and use a borderless fullscreen windowed tool[6] |
---|
The game only gives the option for 1280x720 when fullscreen is not selected and must therefore manually be changed.
|
Anisotropic filtering (AF)
Edit the atfix.ini of the Atelier Sync Fix[7] |
---|
|
Anti-aliasing (AA)
Edit the atfix.ini of the Atelier Sync Fix[8] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Basic controller buttons-based remapping. Doesn't allow for remapping individual in-game actions. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Only the launcher has mouse support. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | Launcher requires mouse input. | |
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | [9] | |
Hook input (legacy mode) | [10] | |
Official controller preset(s) | [11] | |
Steam Controller button prompts | ||
Cursor detection | [12] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | BGM, SFX, Background Sound, System Voice, Event Voice, Battle Voice and Movie sliders. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Only partially voiced. | |||
Simplified Chinese | ||||
Traditional Chinese | ||||
Japanese | Fully voiced. |
Issues unresolved
Menu stutter
Noticeable delays occur when opening certain menus and to a smaller extent when scrolling through the items of those menus. A fix does exist but is known to cause crashes and is no longer actively being worked on. [13]
Issues fixed
Heavy stutters without a controller
Connect or emulate a controller[14] |
---|
The game will stutter multiple times per second if a controller has not been detected at least once. Solutions:
The controller does not need to constantly be connected or emulated and can be removed as soon as the stutters stop, which happens almost immediately.
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.4 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | Only contains a 64-bit executable. |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Windows Media Video | Only applies to opening and ending FMVs. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i5 2.6 GHz | Intel Core i7 3.4 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 17 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 960 |
Sound (audio device) | 16-bit stereo 48 kHz WAVE file compatible | |
Other | 1280x720 resolution Broadband Internet connection |
1920x1080 resolution |
- A 64-bit system is required.
Notes
- ↑ Known as Meruru no Atorie: Ārando no Renkinjutsushi 3 Derakkusu (Japanese: メルルのアトリエ 〜アーランドの錬金術士3〜 DX) in Japan.
- ↑ Known as Meruru no Atorie Purasu: Ārando no Renkinjutsushi 3 (Japanese: メルルのアトリエ Plus 〜アーランドの錬金術士3〜) in Japan.
- ↑ Known as Meruru no Atorie: Ārando no Renkinjutsushi 3 (Japanese: メルルのアトリエ 〜アーランドの錬金術士3〜) in Japan.
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 5.0 5.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/936190/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (936190) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 誰も見ていない時間 - ゲームエンジンとは?。ゲーム開発に使われているゲームエンジンのまとめ - last accessed on 2024-02-22
- "Phyre Engineで作られた主なゲームタイトル...アトリエシリーズ(ロロナ、トトリ、メルル、アーシャ)"
- ↑ Gamer - エスカ&ロジーのアトリエ総力特集】第5回は制作秘話や今後の展望についてディレクター・岡村佳人氏にインタビューを敢行! - last accessed on 2024-02-22
- "これまではソニーさん内製の「PhyreEngine」を使っていたのですが、今回から「KTGL」というコーエーテクモグループの自社エンジンを使っての開発にシフトしました。"
- ↑ Atelier Sync Fix Install Instructions
- ↑ 4.0 4.1 Atelier Meruru The Apprentice of Arland DX Widescreen Fix + UI Fitting
- ↑ Github - Atelier Sophie edition 2023-10-22 - last accessed on 2024-03-25
- ↑ Verified by User:Enyufiro on 2024-03-25
- ↑ Github - Atelier Sophie edition 2023-10-22 - last accessed on 2024-03-25
- ↑ Github - Atelier Sophie edition 2023-10-22 - last accessed on 2024-03-25
- ↑ Verified by User:Enyufiro on 2024-02-21
- Checked with a PS4 controller. The controller layout does not support binding to game actions.
- ↑ Verified by User:Enyufiro on 2024-02-21
- Checked with a PS4 controller. The game responds to controller input and respects changes made in the controller layout.
- ↑ Verified by User:Enyufiro on 2024-02-21
- Checked with a PS4 controller. An official controller layout is provided by the developer.
- ↑ Verified by User:Enyufiro on 2024-02-21
- Checked with a PS4 controller. Switching between action sets does not occur when the cursor becomes visible or gets hidden.
- ↑ Steam Discussions - Atelier Graphics Tweak - last accessed on 2024-03-24
- ↑ Verified by User:Enyufiro on 2024-03-21
- Inspected the render latency before and after connecting a controller using Special K. Huge spikes in render latency were observed multiple times per second at regular intervals when no controller had been connected or emulated. These stutters were very noticeable. Connecting a DualSense Edge controller using a USB cable, via Bluetooth, or emulating a controller using vJoy, Special K or Key2Joy made these huge spikes go away almost immediately. The regular interval stutters disappeared entirely, even when the controller was disconnected or stopped being emulated.