Difference between revisions of "Land of the Dead: Road to Fiddler's Green"
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{{Infobox game | {{Infobox game | ||
|cover = Land of the Dead cover.jpg | |cover = Land of the Dead cover.jpg | ||
Line 6: | Line 5: | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Groove Games}} | {{Infobox game/row/publisher|Groove Games}} | ||
− | |engines = | + | {{Infobox game/row/publisher|1C Company|Russia}} |
+ | |engines = | ||
{{Infobox game/row/engine|Unreal Engine 2}} | {{Infobox game/row/engine|Unreal Engine 2}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|October 18, 2005}} | {{Infobox game/row/date|Windows|October 18, 2005}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|land-of-the-dead-road-to-fiddlers-green|36}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter, Survival horror }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | Horror }} | ||
+ | {{Infobox game/row/taxonomy/series | }} | ||
+ | |official site=https://web.archive.org/web/20051001093305/http://groovegames.com/Games/LandOfTheDead/index.php | ||
|steam appid = | |steam appid = | ||
− | |gogcom | + | |gogcom id = |
|strategywiki = | |strategywiki = | ||
+ | |hltb = 5169 | ||
+ | |igdb = land-of-the-dead-road-to-fiddler-s-green | ||
+ | |mobygames = 19780 | ||
|wikipedia = Land of the Dead: Road to Fiddler's Green | |wikipedia = Land of the Dead: Road to Fiddler's Green | ||
|winehq = 10728 | |winehq = 10728 | ||
+ | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
'''General information''' | '''General information''' | ||
− | {{mm}} [http:// | + | {{mm}} [https://web.archive.org/web/20051001093305/http://groovegames.com/Games/LandOfTheDead/index.php Official site] - retrieved with Wayback machine from October 1, 2005. |
+ | {{mm}} [http://www.rising-dead.com/ Rising Dead LOTD Community] | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
{{Availability/row| Retail | | DRM-free | | | Windows }} | {{Availability/row| Retail | | DRM-free | | | Windows }} | ||
− | |||
}} | }} | ||
+ | {{ii}} This game is not available digitally. | ||
==Essential improvements== | ==Essential improvements== | ||
===Patches=== | ===Patches=== | ||
− | {{ii}} | + | {{ii}} Available on [https://www.patches-scrolls.de/patch/2405/7 Patches-Scrolls]. |
− | + | ||
==Game data== | ==Game data== | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
Line 35: | Line 64: | ||
{{Game data/config|Windows|{{p|game}}\System\}} | {{Game data/config|Windows|{{p|game}}\System\}} | ||
}} | }} | ||
+ | {{ii}} {{file|LOTD.ini}} contains general settings. | ||
+ | {{ii}} {{file|User.ini}} contains camera FOV, mouse, keyboard/controller bindings and other settings. | ||
===Save game data location=== | ===Save game data location=== | ||
Line 40: | Line 71: | ||
{{Game data/saves|Windows|{{p|game}}\Saves\}} | {{Game data/saves|Windows|{{p|game}}\Saves\}} | ||
}} | }} | ||
+ | {{ii}} 8 save slots + 1 autosave slot available. | ||
+ | {{ii}} Additional save slots can be created by creating a new profile. | ||
+ | {{ii}} On modern systems, save slots may not be limited properly; saves beyond 8 can be made, but these save files contain no level data and will not load properly. | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Image|LOTD video.jpg|In-game video settings}} |
− | |wsgf link = | + | {{Video |
+ | |wsgf link = https://www.wsgf.org/dr/land-dead-road-fiddlers-green | ||
|widescreen wsgf award = silver | |widescreen wsgf award = silver | ||
|multimonitor wsgf award = silver | |multimonitor wsgf award = silver | ||
Line 52: | Line 87: | ||
|multimonitor = hackable | |multimonitor = hackable | ||
|multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. | ||
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. |
|fov = hackable | |fov = hackable | ||
− | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. | + | |fov notes = 65° by default. See [[#Field of view (FOV)|Field of view (FOV)]]. |
− | |windowed = | + | |windowed = true |
− | |windowed notes = See [[#Windowed|Windowed]]. | + | |windowed notes = Toggle with {{key|ALT|Enter}}. See [[#Windowed|Windowed]]. |
|borderless windowed = hackable | |borderless windowed = hackable | ||
|borderless windowed notes = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]]. | |borderless windowed notes = See [[#Borderless fullscreen windowed|Borderless fullscreen windowed]]. | ||
|anisotropic = hackable | |anisotropic = hackable | ||
|anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. | |anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]]. | ||
− | |antialiasing = | + | |antialiasing = false |
− | |antialiasing notes = | + | |antialiasing notes = |
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = | + | |vsync notes = Off by default. To turn it on, see [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]]. |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
− | {{Fixbox|description=Set custom resolution|ref={{ | + | {{ii}} Custom resolutions can be set manually. Note that the image in the first two options is {{term|Vert-}} and FOV should be increased to compensate. |
− | # While in game open the console with {{key|~}}. | + | {{Fixbox|description=Set custom resolution in-game|ref=<ref name="refcheck Azatoth">{{Refcheck|user=Azatoth|date=May 5, 2018}}</ref>|fix= |
− | # | + | # While in game, open the console with {{key|~}}. |
+ | # Enter <code>setres XXXXxYYYY</code> (for example <code>setres 1920x1080</code>). | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Set custom resolution with an .ini edit||fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|{{p|game}}\System\LOTD.ini}}. | ||
+ | # Under <code>[WinDrv.WindowsClient]</code>, set <code>FullscreenViewportX</code> and <code>FullscreenViewportY</code> to your desired values. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Use the [https://community.pcgamingwiki.com/files/file/2818-land-of-the-dead-road-to-fiddlers-green-widescreen-fix/ Widescreen Fix]|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-11-24}}</ref>|fix= | ||
+ | |||
+ | '''Notes''' | ||
+ | {{++}} Weapon and camera FOV are both fixed during gameplay and in-engine cutscenes. | ||
+ | {{++}} Menu elements are no longer cropped. | ||
+ | {{--}} HUD and menus are stretched. | ||
}} | }} | ||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
− | {{Fixbox|description=Set default FOV|ref={{ | + | {{--}} Game could start to randomly reset those values. If so, edit those values in {{file|{{p|game}}\System\DefUser.ini}} too. |
+ | {{--}} Weapon FOV stays the same. | ||
+ | |||
+ | {{Fixbox|description=Set default FOV in-game|ref=<ref name="refcheck Azatoth">{{Refcheck|user=Azatoth|date=May 5, 2018}}</ref>|fix= | ||
# While in game open the console with {{key|~}}. | # While in game open the console with {{key|~}}. | ||
# Type in and enter <code>fov x</code> where <code>x</code> is the desired FOV. | # Type in and enter <code>fov x</code> where <code>x</code> is the desired FOV. | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Set default FOV with an .ini edit|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|{{p|game}}\System\User.ini}}. | ||
+ | # Change <code>DesiredFOV=65</code> and <code>DefaultFOV=65</code> to your desired values. | ||
}} | }} | ||
===[[Glossary:Windowed|Windowed]]=== | ===[[Glossary:Windowed|Windowed]]=== | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Edit ini file|ref=<ref name="refcheck Azatoth">{{Refcheck|user=Azatoth|date=May 5, 2018}}</ref>|fix= |
− | # | + | # Launch the game at least once then close it. |
− | # | + | # Open {{file|{{p|game}}\System\LOTD.ini}}. |
− | # | + | # Find the section <code>[WinDrv.WindowsClient]</code>. |
+ | # In that section, find an entry <code>WindowedViewportX=</code> and set its value to your desired window width. | ||
+ | # In that section, find an entry <code>WindowedViewportY=</code> and set its value to your desired window height. | ||
+ | # Set <code>StartupFullscreen=</code> to <code>False</code> to start the game in windowed mode. | ||
}} | }} | ||
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===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
− | {{Fixbox|description=Increase AF samples|ref={{ | + | {{Fixbox|description=Increase AF samples|ref=<ref name="refcheck Azatoth">{{Refcheck|user=Azatoth|date=May 5, 2018}}</ref>|fix= |
− | # | + | # Launch the game at least once then close it. |
− | # | + | # Open {{file|{{p|game}}\System\LOTD.ini}}. |
# Change <code>LevelOfAnisotropy=1</code> to <code>LevelOfAnisotropy=16</code>. | # Change <code>LevelOfAnisotropy=1</code> to <code>LevelOfAnisotropy=16</code>. | ||
}} | }} | ||
===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ||
− | {{Fixbox|description=Enable Vsync|ref={{ | + | {{Fixbox|description=Enable Vsync|ref=<ref name="refcheck Azatoth">{{Refcheck|user=Azatoth|date=May 5, 2018}}</ref>|fix= |
− | # | + | # Launch the game at least once then close it. |
− | # | + | # Open {{file|{{p|game}}\System\LOTD.ini}}. |
# Change <code>UseVSync=False</code> to <code>UseVSync=True</code>. | # Change <code>UseVSync=False</code> to <code>UseVSync=True</code>. | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Image|LOTD keymap.jpg|In-game control settings}} |
+ | {{Input | ||
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = hackable |
− | |acceleration option notes = | + | |acceleration option notes = Disabled by default, see [[#Mouse acceleration|Mouse acceleration]] to enable it if needed. |
|mouse sensitivity = true | |mouse sensitivity = true | ||
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Max of 10. For higher, see [[#Mouse sensitivity|Mouse sensitivity]]. |
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
− | |controller support = | + | |controller support = hackable |
− | |controller support notes = | + | |controller support notes = Needs to be set via # Open {{file|{{p|game}}\System\LOTD.ini}}. See [[#Enabling gamepad controls|Enabling gamepad controls]]. |
− | |full controller = | + | |full controller = false |
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = hackable |
− | |controller remap notes = | + | |controller remap notes = Needs to be mapped via {{file|{{p|game}}\System\User.ini}}. See [[#Mapping gamepad controls|Mapping gamepad controls]]. |
− | |controller sensitivity = | + | |controller sensitivity = hackable |
− | |controller sensitivity notes= | + | |controller sensitivity notes= Needs to be mapped via {{file|{{p|game}}\System\User.ini}}. See [[#Mapping gamepad controls|Mapping gamepad controls]]. |
− | |invert controller y-axis = | + | |invert controller y-axis = hackable |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= Needs to be mapped via {{file|{{p|game}}\System\User.ini}}. See [[#Mapping gamepad controls|Mapping gamepad controls]]. |
|xinput controllers = unknown | |xinput controllers = unknown | ||
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = false |
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = unknown | |dualshock 4 = unknown | ||
|dualshock 4 notes = | |dualshock 4 notes = | ||
− | |dualshock prompts = | + | |dualshock prompts = false |
|dualshock prompts notes = | |dualshock prompts notes = | ||
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
|dualshock 4 modes = unknown | |dualshock 4 modes = unknown | ||
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|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
− | |tracked motion prompts = | + | |tracked motion prompts = false |
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
|other controllers = unknown | |other controllers = unknown | ||
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = false |
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = false |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = false |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
− | |steam input api = | + | |steam input api = false |
|steam input api notes = | |steam input api notes = | ||
− | |steam input presets = | + | |steam hook input = unknown |
+ | |steam hook input notes = | ||
+ | |steam input presets = false | ||
|steam input presets notes = | |steam input presets notes = | ||
− | |steam controller prompts = | + | |steam controller prompts = false |
|steam controller prompts notes = | |steam controller prompts notes = | ||
+ | |steam cursor detection = unknown | ||
+ | |steam cursor detection notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Mouse acceleration|Mouse acceleration]]=== | ||
+ | {{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-11-24}}</ref>|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|{{p|game}}\System\User.ini}}. | ||
+ | # Change the line <code>MouseAccelThreshold=</code> from <code>0</code> to the desired value. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity. | ||
}} | }} | ||
− | == | + | ===[[Glossary:Mouse#Sensitivity|Mouse sensitivity]]=== |
− | {{Audio settings | + | {{ii}} [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity in the game settings. |
+ | {{Fixbox|description=Set custom sensitivity in-game|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-07-27}}</ref>|fix= | ||
+ | # While in game, open the console with {{key|~}}. | ||
+ | # Enter <code>setsensitivity x</code> (for example <code>setsensitivity 5</code>). | ||
+ | }} | ||
+ | |||
+ | {{Fixbox|description=Edit ini file<ref>{{Refcheck|user=AlphaYellow|date=2023-11-24}}</ref>|fix= | ||
+ | # Open {{file|{{p|game}}\System\User.ini}}. | ||
+ | # Change the line <code>MouseSensitivity=</code> to the desired value. | ||
+ | }} | ||
+ | |||
+ | ===Enabling gamepad controls=== | ||
+ | {{Fixbox|description=Edit LOTD.ini|ref=<ref name="refcheck Azatoth">{{Refcheck|user=Azatoth|date=May 5, 2018}}</ref>|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|{{p|game}}\System\User.ini}}. | ||
+ | # Change <code>UseJoystick=false</code> to <code>UseJoystick=true</code> in both <code>[WinDrv.WindowsClient]</code> and <code>[SDLDrv.SDLClient]</code> sections. | ||
+ | }} | ||
+ | |||
+ | ===Mapping gamepad controls=== | ||
+ | {{Fixbox|description=Edit User.ini|ref=<ref name="refcheck Azatoth">{{Refcheck|user=Azatoth|date=May 5, 2018}}</ref>|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|{{p|game}}\System\User.ini}}. | ||
+ | # Look for the <code>Joy*=</code> entries under the <code>[Engine.Input]</code> section. | ||
+ | |||
+ | '''XBox 360 controller''' | ||
+ | {{ii}} This is a recommended configuration for the XBox 360 controller: | ||
+ | <div class="toccolours mw-collapsible mw-collapsed" style="width:400px; overflow:auto;"> | ||
+ | <pre>Joy1=Jump | ||
+ | Joy2=Toggle bDuck | ||
+ | Joy3=Action | ||
+ | Joy4=ForceReload | ||
+ | Joy5=AltFire | ||
+ | Joy6=Fire | ||
+ | Joy7=ToggleObjectivesDisplay | ||
+ | Joy8=ClientPause | ||
+ | Joy9=Walking | ||
+ | Joy10= | ||
+ | Joy11= | ||
+ | Joy12= | ||
+ | Joy13=SwitchWeapon 9 | ||
+ | Joy14=NextWeapon | ||
+ | Joy15=SwitchWeapon 8 | ||
+ | Joy16=PrevWeapon | ||
+ | JoyX=Axis aStrafe SpeedBase=750 DeadZone=0.1 Invert=+1 | ||
+ | JoyY=Axis aBaseY SpeedBase=1000 DeadZone=0.1 Invert=-1 | ||
+ | JoyZ= | ||
+ | JoyR=Axis aBaseX SpeedBase=0.5 DeadZone=0.1 | ||
+ | JoyU=Axis aLookUp SpeedBase=0.5 DeadZone=0.1 Invert=-1 | ||
+ | JoyV= | ||
+ | JoySlider1= | ||
+ | JoySlider2=</pre> | ||
+ | </div> | ||
+ | {{ii}} <code>JoyV=</code> and <code>JoySlider1=</code> must remain empty and <code>DeadZone</code> values are to be left untouched to prevent view controls from drifiting.<ref>{{refurl|url=http://www.hardwareheaven.com/community/threads/how-to-enable-the-right-analog-stick-in-ut2k4-on-your-xbox-360-controller.96086/|title=How to enable the right analog stick in UT2K4 on your XBox 360 controller - Hardware Heaven Forums|date=May 5, 2018}}</ref> | ||
+ | {{ii}} Use <code>Toggle</code> followed by a command to bind a toggleable command as shown at <code>Joy2</code>. Aliases cannot be used. | ||
+ | {{ii}} Joysticks sensitivities can be individually set by modifying their <code>SpeedBase</code> values. | ||
+ | }} | ||
+ | |||
+ | ====XBox 360 controller input reference table==== | ||
+ | {| class="mw-collapsible mw-collapsed wikitable" | ||
+ | |- | ||
+ | ! scope="col" | Input entry | ||
+ | ! scope="col" | Controller button | ||
+ | |- | ||
+ | | Joy1 | ||
+ | | A | ||
+ | |- | ||
+ | | Joy2 | ||
+ | | B | ||
+ | |- | ||
+ | | Joy3 | ||
+ | | X | ||
+ | |- | ||
+ | |Joy4 | ||
+ | | Y | ||
+ | |- | ||
+ | | Joy5 | ||
+ | | LB | ||
+ | |- | ||
+ | | Joy6 | ||
+ | | RB | ||
+ | |- | ||
+ | | Joy7 | ||
+ | | Back | ||
+ | |- | ||
+ | | Joy8 | ||
+ | | Start | ||
+ | |- | ||
+ | | Joy9 | ||
+ | | Left stick (pressed) | ||
+ | |- | ||
+ | | Joy10 | ||
+ | | Right stick (pressed) | ||
+ | |- | ||
+ | | Joy11 | ||
+ | | ''Unknown'' | ||
+ | |- | ||
+ | | Joy12 | ||
+ | | ''Unknown'' | ||
+ | |- | ||
+ | | Joy13 | ||
+ | | D-Pad up | ||
+ | |- | ||
+ | | Joy14 | ||
+ | | D-Pad right | ||
+ | |- | ||
+ | | Joy15 | ||
+ | | D-Pad down | ||
+ | |- | ||
+ | | Joy16 | ||
+ | | D-Pad left | ||
+ | |- | ||
+ | | JoyX | ||
+ | | Left stick's X-axis | ||
+ | |- | ||
+ | | JoyY | ||
+ | | Left stick's Y-axis | ||
+ | |- | ||
+ | | JoyZ | ||
+ | | ''Unknown'' | ||
+ | |- | ||
+ | | JoyR | ||
+ | | Right stick's X-axis | ||
+ | |- | ||
+ | | JoyU | ||
+ | | Right stick's Y-axis | ||
+ | |- | ||
+ | | JoyV | ||
+ | | ''Unknown<br/>Must be left blank.'' | ||
+ | |- | ||
+ | | JoySlider1 | ||
+ | | ''Unknown<br/>Must be left blank.'' | ||
+ | |- | ||
+ | | JoySlider2 | ||
+ | | ''Unknown'' | ||
+ | |} | ||
+ | |||
+ | ===Jerky/Uneven mouse movement=== | ||
+ | {{Fixbox|description=Edit ini file|ref=<ref>{{Refcheck|user=AlphaYellow|date=2023-11-24}}</ref>|fix= | ||
+ | <ol> | ||
+ | <li>Launch the game at least once then close it.</li> | ||
+ | <li>Open {{file|{{p|game}}\System\User.ini}}.</li> | ||
+ | <li>Go to the following lines and change <code>6</code> to <code>0.1</code>:</li> | ||
+ | <pre> | ||
+ | MouseX=Count bXAxis | Axis aMouseX Speed=6.0 | ||
+ | MouseY=Count bYAxis | Axis aMouseY Speed=6.0 | ||
+ | </pre> | ||
+ | <li>Change the line <code>MouseSmoothingMode=</code> to {{code|1}} and <code>MouseSamplingTime=</code> to:</li> | ||
+ | <ul> | ||
+ | <li>{{code|0.008}} for 125Hz polling rate</li> | ||
+ | <li>{{code|0.004}} for 250Hz polling rate</li> | ||
+ | <li>{{code|0.002}} for 500Hz polling rate</li> | ||
+ | <li>{{code|0.001}} for 1000Hz polling rate</li> | ||
+ | </ul> | ||
+ | <li>Change the line <code>MouseSensitivity=</code> to <code>50</code> (more or less, if needed to adjust).</li> | ||
+ | </ol> | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow. | ||
+ | }} | ||
+ | |||
+ | ==Audio== | ||
+ | {{Image|LOTD audio.jpg|In-game audio settings}} | ||
+ | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = | + | |separate volume notes = Music and Sound Effects. |
− | |surround sound = | + | |surround sound = true |
− | |surround sound notes = | + | |surround sound notes = Up to 7.0 output with [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]]. |
− | |subtitles = | + | |subtitles = false |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = true |
|mute on focus lost notes = | |mute on focus lost notes = | ||
− | |eax support = | + | |eax support = true |
− | |eax support notes = | + | |eax support notes = EAX 3.0. |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
+ | {{ii}}''DefOpenAL32.dll'' is a DirectSound3D driver that can be used with [[DSOAL]] to restore EAX effects & 3D audio.<ref>{{Refurl|url=https://www.youtube.com/watch?v=q-Ps-_jVnI8|title=Land of the Dead: Road to Fiddler's Green w/ EAX & 3D spatial sound (OpenAL Soft HRTF audio)|date=May 2023}}</ref> | ||
{{L10n|content= | {{L10n|content= | ||
{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
− | |interface = | + | |interface = true |
− | |audio = | + | |audio = true |
− | |subtitles = | + | |subtitles = false |
− | |notes = | + | |notes = |
|fan = | |fan = | ||
− | |||
}} | }} | ||
}} | }} | ||
Line 210: | Line 454: | ||
==Network== | ==Network== | ||
{{Network/Multiplayer | {{Network/Multiplayer | ||
− | |local play = | + | |local play = false |
|local play players = | |local play players = | ||
|local play modes = | |local play modes = | ||
|local play notes = | |local play notes = | ||
|lan play = true | |lan play = true | ||
− | |lan play players = | + | |lan play players = 8 |
− | |lan play modes = | + | |lan play modes = Co-op, Versus |
|lan play notes = | |lan play notes = | ||
− | |online play = | + | |online play = hackable |
|online play players = 8 | |online play players = 8 | ||
− | |online play modes = | + | |online play modes = Co-op, Versus |
− | |online play notes = | + | |online play notes = The official [[GameSpy]] service has been shut down; see [[#GameSpy alternatives|GameSpy alternatives]]. |
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
}}{{Network/Connections | }}{{Network/Connections | ||
− | |matchmaking = | + | |matchmaking = false |
|matchmaking notes = | |matchmaking notes = | ||
− | |p2p = | + | |p2p = false |
|p2p notes = | |p2p notes = | ||
− | |dedicated = | + | |dedicated = true |
|dedicated notes = | |dedicated notes = | ||
− | |self-hosting = | + | |self-hosting = true |
|self-hosting notes = | |self-hosting notes = | ||
− | |direct ip = | + | |direct ip = true |
|direct ip notes = | |direct ip notes = | ||
− | }}{{Network/Ports | + | }}{{Network/Ports|ref=<ref name="patch note">{{Refurl|url=https://www.patches-scrolls.de/patch/2405/7|title=1.1 patch note (see "I. System Requirements" in the description)|date=2022-09-26}}</ref> |
− | |tcp = | + | |tcp = 7777-7781, 4343, 28902-28909 |
− | |udp = | + | |udp = 7777-7781, 4343, 28902-28909 |
− | |upnp = | + | |upnp = unknown |
+ | }} | ||
+ | |||
+ | ===GameSpy alternatives=== | ||
+ | {{Fixbox|description=Community server list|ref=<ref>{{refurl|url=http://www.rising-dead.com/forums/viewtopic.php?f=19&t=2685|title=lotd.is-great.org thread - Rising Dead LOTD Community Forums|date=May 5, 2018}}</ref>|fix= | ||
+ | *'''[http://lotd.us.to/ Land of the Dead Server List]''': a website that serves as an alternative server browser. IPs are manually declared by server owners. | ||
+ | *'''[http://lotd.us.to/landofthedead/dtools D-Tools]''': a server query tool using the website's database. Also allows to save extra IPs not declared on the site. | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Game's Vsync doesn't work on Windows 8/8.1/10/11=== | ||
+ | {{Fixbox|description=Use [[dgVoodoo 2]]}} | ||
+ | |||
+ | {{Fixbox|description=Use crosire's d3d8to9 wrapper|fix= | ||
+ | # Download {{file|d3d8.dll}} from [https://github.com/crosire/d3d8to9/releases here]. | ||
+ | # Place it in {{folder|{{p|game}}\System\}}. | ||
+ | }} | ||
+ | |||
+ | ===Poor performance on Windows 8/8.1/10/11=== | ||
+ | {{Fixbox|description=Use [[dgVoodoo 2]]}} | ||
+ | |||
+ | {{Fixbox|description=Use crosire's d3d8to9 wrapper|fix= | ||
+ | # Download {{file|d3d8.dll}} from [https://github.com/crosire/d3d8to9/releases here]. | ||
+ | # Place it in {{folder|{{p|game}}\System\}}. | ||
+ | }} | ||
+ | |||
+ | ===Run the game at screen refresh rate=== | ||
+ | {{--}} This does not limit FPS, but may set the monitor's refresh rate to 60 Hz, which may result in screen tearing on a 120 or 144 Hz monitor. | ||
+ | |||
+ | {{Fixbox|description=Set fullscreen refresh rate<ref>{{Refcheck|user=AlphaYellow|date=2023-11-24}}</ref>|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|{{p|game}}\System\LOTD.ini}}. | ||
+ | # Find the line <code>DesiredRefreshRate=60</code>. | ||
+ | # Change the value to set your monitor's refresh rate. For example, 120 or 144. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Modifying any video options will undo the custom refresh rate. | ||
}} | }} | ||
Line 262: | Line 542: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = true |
− | |64-bit executable notes= | + | |windows 64-bit exe = false |
+ | |windows arm app = | ||
+ | |windows exe notes = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = | ||
+ | |linux executable notes = | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = | ||
+ | |physics notes = | ||
+ | |audio = OpenAL | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = Bink Video | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = GameSpy | ||
+ | |multiplayer notes= Service is now defunct. See [[#GameSpy alternatives|GameSpy alternatives]]. | ||
}} | }} | ||
==System requirements== | ==System requirements== | ||
{{System requirements | {{System requirements | ||
− | |OSfamily = Windows|ref=<ref | + | |OSfamily = Windows|ref=<ref name="patch note"/> |
|minOS = 98 | |minOS = 98 | ||
|minCPU = Intel Pentium III | |minCPU = Intel Pentium III | ||
|minRAM = 256 MB | |minRAM = 256 MB | ||
− | |minGPU = | + | |minGPU = Nvidia GeForce |
− | |minHD = | + | |minGPU2 = ATI Radeon |
− | |minVRAM = | + | |minHD = 2 GB |
+ | |minVRAM = 64 MB | ||
|minDX = 9 | |minDX = 9 | ||
+ | |||
+ | |recRAM = 512 MB | ||
+ | |recGPU = AMD Radeon 9000 | ||
+ | |recGPU2 = Nvidia GeForce FX | ||
+ | |minaudio = 16-bit DirectX 9.0 compatible sound card | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 12:06, 22 March 2024
Developers | |
---|---|
Brainbox Games | |
Publishers | |
Groove Games | |
Russia | 1C Company |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | October 18, 2005 |
Reception | |
Metacritic | 36 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter, Survival horror |
Art styles | Realistic |
Themes | Horror |
Warnings
Land of the Dead: Road to Fiddler's Green is a singleplayer and multiplayer first-person action, FPS, shooter and survival horror game.
General information
- Official site - retrieved with Wayback machine from October 1, 2005.
- Rising Dead LOTD Community
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail |
- This game is not available digitally.
Essential improvements
Patches
- Available on Patches-Scrolls.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\[Note 1] |
-
LOTD.ini
contains general settings. -
User.ini
contains camera FOV, mouse, keyboard/controller bindings and other settings.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Saves\[Note 1] |
- 8 save slots + 1 autosave slot available.
- Additional save slots can be created by creating a new profile.
- On modern systems, save slots may not be limited properly; saves beyond 8 can be made, but these save files contain no level data and will not load properly.
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | 65° by default. See Field of view (FOV). | ||
Windowed | Toggle with Alt+↵ Enter. See Windowed. | ||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Off by default. To turn it on, see Vertical sync (Vsync). | ||
60 FPS and 120+ FPS | See Run the game at screen refresh rate. | ||
High dynamic range display (HDR) |
Widescreen resolution
- Custom resolutions can be set manually. Note that the image in the first two options is Vert- and FOV should be increased to compensate.
Set custom resolution in-game[1] |
---|
|
Set custom resolution with an .ini edit |
---|
|
Use the Widescreen Fix[2] |
---|
Notes
|
Field of view (FOV)
- Game could start to randomly reset those values. If so, edit those values in
<path-to-game>\System\DefUser.ini
too. - Weapon FOV stays the same.
Set default FOV in-game[1] |
---|
|
Set default FOV with an .ini edit |
---|
|
Windowed
Edit ini file[1] |
---|
|
Borderless fullscreen windowed
Use SRWE[citation needed] |
---|
|
Anisotropic filtering (AF)
Increase AF samples[1] |
---|
|
Vertical sync (Vsync)
Enable Vsync[1] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Disabled by default, see Mouse acceleration to enable it if needed. | |
Mouse sensitivity | Max of 10. For higher, see Mouse sensitivity. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Needs to be set via # Open <path-to-game>\System\LOTD.ini . See Enabling gamepad controls. |
|
Full controller support | ||
Controller remapping | Needs to be mapped via <path-to-game>\System\User.ini . See Mapping gamepad controls. |
|
Controller sensitivity | Needs to be mapped via <path-to-game>\System\User.ini . See Mapping gamepad controls. |
|
Controller Y-axis inversion | Needs to be mapped via <path-to-game>\System\User.ini . See Mapping gamepad controls. |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse acceleration
Edit ini file[3] |
---|
Notes
|
Mouse sensitivity
- [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity in the game settings.
Set custom sensitivity in-game[4] |
---|
|
Edit ini file[5] |
---|
|
Enabling gamepad controls
Edit LOTD.ini[1] |
---|
|
Mapping gamepad controls
Edit User.ini[1] |
---|
XBox 360 controller
Joy1=Jump Joy2=Toggle bDuck Joy3=Action Joy4=ForceReload Joy5=AltFire Joy6=Fire Joy7=ToggleObjectivesDisplay Joy8=ClientPause Joy9=Walking Joy10= Joy11= Joy12= Joy13=SwitchWeapon 9 Joy14=NextWeapon Joy15=SwitchWeapon 8 Joy16=PrevWeapon JoyX=Axis aStrafe SpeedBase=750 DeadZone=0.1 Invert=+1 JoyY=Axis aBaseY SpeedBase=1000 DeadZone=0.1 Invert=-1 JoyZ= JoyR=Axis aBaseX SpeedBase=0.5 DeadZone=0.1 JoyU=Axis aLookUp SpeedBase=0.5 DeadZone=0.1 Invert=-1 JoyV= JoySlider1= JoySlider2=
|
XBox 360 controller input reference table
Input entry | Controller button |
---|---|
Joy1 | A |
Joy2 | B |
Joy3 | X |
Joy4 | Y |
Joy5 | LB |
Joy6 | RB |
Joy7 | Back |
Joy8 | Start |
Joy9 | Left stick (pressed) |
Joy10 | Right stick (pressed) |
Joy11 | Unknown |
Joy12 | Unknown |
Joy13 | D-Pad up |
Joy14 | D-Pad right |
Joy15 | D-Pad down |
Joy16 | D-Pad left |
JoyX | Left stick's X-axis |
JoyY | Left stick's Y-axis |
JoyZ | Unknown |
JoyR | Right stick's X-axis |
JoyU | Right stick's Y-axis |
JoyV | Unknown Must be left blank. |
JoySlider1 | Unknown Must be left blank. |
JoySlider2 | Unknown |
Jerky/Uneven mouse movement
Edit ini file[7] |
---|
MouseX=Count bXAxis | Axis aMouseX Speed=6.0 MouseY=Count bYAxis | Axis aMouseY Speed=6.0 Notes
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and Sound Effects. | |
Surround sound | Up to 7.0 output with DirectSound3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 3.0. | |
Royalty free audio |
- DefOpenAL32.dll is a DirectSound3D driver that can be used with DSOAL to restore EAX effects & 3D audio.[8]
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | 8 | Co-op, Versus |
||
Online play | 8 | Co-op, Versus The official GameSpy service has been shut down; see GameSpy alternatives. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s)[9] |
---|---|
TCP | 7777-7781, 4343, 28902-28909 |
UDP | 7777-7781, 4343, 28902-28909 |
- Universal Plug and Play (UPnP) support status is unknown.
GameSpy alternatives
Community server list[10] |
---|
|
Issues fixed
Game's Vsync doesn't work on Windows 8/8.1/10/11
Use dgVoodoo 2 |
---|
Use crosire's d3d8to9 wrapper |
---|
|
Poor performance on Windows 8/8.1/10/11
Use dgVoodoo 2 |
---|
Use crosire's d3d8to9 wrapper |
---|
|
Run the game at screen refresh rate
- This does not limit FPS, but may set the monitor's refresh rate to 60 Hz, which may result in screen tearing on a 120 or 144 Hz monitor.
Set fullscreen refresh rate[11] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Cutscenes | Bink Video | |
Multiplayer | GameSpy | Service is now defunct. See GameSpy alternatives. |
System requirements
Windows[9] | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | |
Processor (CPU) | Intel Pentium III | |
System memory (RAM) | 256 MB | 512 MB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | Nvidia GeForce ATI Radeon 64 MB of VRAM DirectX 9 compatible | AMD Radeon 9000 Nvidia GeForce FX |
Sound (audio device) | 16-bit DirectX 9.0 compatible sound card |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Verified by User:Azatoth on May 5, 2018
- ↑ Verified by User:AlphaYellow on 2023-11-24
- ↑ Verified by User:AlphaYellow on 2023-11-24
- ↑ Verified by User:AlphaYellow on 2023-07-27
- ↑ Verified by User:AlphaYellow on 2023-11-24
- ↑ How to enable the right analog stick in UT2K4 on your XBox 360 controller - Hardware Heaven Forums - last accessed on May 5, 2018
- ↑ Verified by User:AlphaYellow on 2023-11-24
- ↑ Land of the Dead: Road to Fiddler's Green w/ EAX & 3D spatial sound (OpenAL Soft HRTF audio) - last accessed on May 2023
- ↑ 9.0 9.1 1.1 patch note (see "I. System Requirements" in the description) - last accessed on 2022-09-26
- ↑ lotd.is-great.org thread - Rising Dead LOTD Community Forums - last accessed on May 5, 2018
- ↑ Verified by User:AlphaYellow on 2023-11-24