Difference between revisions of "Star Wars: Battlefront Classic Collection"
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===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{p|game}}\GameData\savedata}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{p|game}}\GameData\savedata}} |
}} | }} | ||
Line 135: | Line 135: | ||
|ultrawidescreen = unknown | |ultrawidescreen = unknown | ||
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
− | |4k ultra hd = | + | |4k ultra hd = true |
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = true |
|fov notes = | |fov notes = | ||
− | |windowed = | + | |windowed = limited |
− | |windowed notes = | + | |windowed notes = Both games have options for a windowed mode, but neither actually work |
|borderless windowed = unknown | |borderless windowed = unknown | ||
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = unknown | |anisotropic = unknown | ||
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = true |
− | |antialiasing notes = | + | |antialiasing notes = FXAA Anti-Aliasing only |
|upscaling = unknown | |upscaling = unknown | ||
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
− | |vsync = | + | |vsync = true |
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = limited |
− | |60 fps notes = Self-hosted servers are capped at 29fps by default, unlock by using [[Glossary:Command line arguments|{{code|/tps [number]}}]] | + | |60 fps notes = Self-hosted servers are capped at 29fps by default, unlock by using [[Glossary:Command line arguments|{{code|/tps [number]}}]].<ref>{{Refcheck|user=Blox|date=2024-03-14|comment=}}</ref> |
− | |120 fps = | + | |120 fps = limited |
|120 fps notes = | |120 fps notes = | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |ray tracing = | + | |ray tracing = false |
|ray tracing notes = | |ray tracing notes = | ||
− | |color blind = | + | |color blind = true |
|color blind notes = | |color blind notes = | ||
}} | }} | ||
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==Input== | ==Input== | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = true |
|key remap notes = | |key remap notes = | ||
|acceleration option = unknown | |acceleration option = unknown | ||
Line 237: | Line 237: | ||
==Audio== | ==Audio== | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = true |
|separate volume notes = | |separate volume notes = | ||
|surround sound = unknown | |surround sound = unknown | ||
|surround sound notes = | |surround sound notes = | ||
− | |subtitles = | + | |subtitles = limited |
− | |subtitles notes = | + | |subtitles notes = The second game offers subtitles for the cutscenes |
|closed captions = unknown | |closed captions = unknown | ||
|closed captions notes = | |closed captions notes = | ||
Line 403: | Line 403: | ||
|physics = | |physics = | ||
|physics notes = | |physics notes = | ||
− | |audio = | + | |audio = FMOD |
|audio notes = | |audio notes = | ||
|interface = | |interface = | ||
|interface notes = | |interface notes = | ||
− | |input = | + | |input = SDL |
|input notes = | |input notes = | ||
− | |cutscenes = | + | |cutscenes = Bink Video |
|cutscenes notes = | |cutscenes notes = | ||
|multiplayer = | |multiplayer = |
Revision as of 13:39, 16 March 2024
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Developers | |
---|---|
Original | Pandemic Studios |
Collection | Aspyr |
Publishers | |
Aspyr | |
Release dates | |
Windows | March 14, 2024 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Vehicles | Hovercraft, Robot, Space flight, Tank |
Themes | Sci-fi, Space |
Series | Star Wars: Battlefront |
Star Wars: Battlefront Classic Collection is a compilation port developed and published by Aspyr of the original console releases of Star Wars: Battlefront and Star Wars: Battlefront II. It contains all DLCs from the original versions, including console exclusive content.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\GameData\savedata[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2446550/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\GameData\savedata[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2446550/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Both games have options for a windowed mode, but neither actually work | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | FXAA Anti-Aliasing only | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Self-hosted servers are capped at 29fps by default, unlock by using /tps [number] .[1] |
||
High dynamic range display (HDR) | |||
Ray tracing (RT) | |||
Color blind mode |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | The second game offers subtitles for the cutscenes | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | Extensively uses music from the Prequel and Original Trilogy Star Wars films. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | Co-op, Versus |
||
LAN play | Co-op, Versus |
||
Online play | Co-op, Versus |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD | |
Input | SDL | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 8 | |
Processor (CPU) | Intel Core i3-3220 | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 50 GB | |
Video card (GPU) | Nvidia GeForce GTX 750 3 GB of VRAM DirectX 12 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2446550/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2446550) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.