Difference between revisions of "Under The Waves"
(There is no FSR option and no logo anywhere, i dont know where you got that from.. even if the logo shows up.) |
m (Rajesh145135135 moved page Under the waves to Under The Waves: Corrected the capitalisation bc it was not accurate) |
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{{Introduction | {{Introduction | ||
− | |introduction = | + | |introduction = '''Under The Waves''' is a narrative-driven adventure game about the engulfing power of grief. Set in the depths of the North Sea in a techno-futuristic 1970s, professional diver Stan is struggling to overcome a life-changing loss and embrace a new future. The isolation of the deep sea is a fitting manifestation of his state of mind, and as Stan retreads further into his self-imposed solitude, he starts to experience strange events far beneath the waves. He will eventually have to make a difficult choice... |
|release history = | |release history = | ||
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|subscription = | |subscription = | ||
|subscription gaming service = | |subscription gaming service = | ||
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|borderless windowed = true | |borderless windowed = true | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = | + | |anisotropic notes = See [[#Anisotropic filtering|Anisotropic filtering]]. |
− | + | |antialiasing = hackable | |
− | |antialiasing = | + | |antialiasing notes = See [[#Anti-aliasing|Anti-aliasing]]. |
− | |antialiasing notes = | + | |upscaling = always on |
− | |upscaling = | + | |upscaling tech = FSR 2 |
− | |upscaling tech = | + | |upscaling notes = As shown on AMD's official website and the game's splash screens.<ref>{{Refcheck|user=DarkSonicPT|date=2023-08-29|comment=https://www.amd.com/en/technologies/fidelityfx-super-resolution}}</ref> |
− | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
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|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = Can be | + | |120 fps notes = Can be set to 30, 60, 120 or Unlimited. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
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|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===Motion blur=== | ||
+ | {{Fixbox|description=Disable motion blur|ref=<ref>{{Refcheck|user=DarkSonicPT|date=2023-08-29|comment=Comment (optional)}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Create a file named <code>Engine.ini</code> and open it. | ||
+ | # Add the following and save the file. | ||
+ | <pre> | ||
+ | [SystemSettings] | ||
+ | r.MotionBlurQuality=0 | ||
+ | </pre> | ||
+ | }} | ||
+ | |||
+ | ===Depth of field=== | ||
+ | {{Fixbox|description=Disable depth of field|ref=<ref>{{Refcheck|user=DarkSonicPT|date=2023-08-29|comment=Comment (optional)}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Create a file named <code>Engine.ini</code> and open it. | ||
+ | # Add the following and save the file. | ||
+ | <pre> | ||
+ | [SystemSettings] | ||
+ | r.DepthOfFieldQuality=0 | ||
+ | </pre> | ||
+ | }} | ||
+ | |||
+ | ===Anisotropic filtering=== | ||
+ | {{Fixbox|description=Adjust anisotropic filtering|ref=<ref>{{Refcheck|user=DarkSonicPT|date=2023-08-29|comment=Comment (optional)}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Create a file named <code>Engine.ini</code> and open it. | ||
+ | # Add the following and save the file. | ||
+ | <pre> | ||
+ | [SystemSettings] | ||
+ | r.MaxAnisotropy=16 | ||
+ | </pre> | ||
+ | {{ii}} Anisotropic filtering quality can be adjusted by changing the value between 0 and 16. | ||
+ | }} | ||
+ | |||
+ | ===Anti-aliasing=== | ||
+ | {{Fixbox|description=Disable anti-aliasing|ref=<ref>{{Refcheck|user=DarkSonicPT|date=2023-08-29|comment=Comment (optional)}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open <code>Engine.ini</code>. | ||
+ | # Add the following and save the file. | ||
+ | <pre> | ||
+ | [SystemSettings] | ||
+ | r.DefaultFeature.AntiAliasing=0 | ||
+ | r.PostProcessAAQuality=0 | ||
+ | </pre> | ||
}} | }} | ||
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{{API | {{API | ||
|direct3d versions = 11 | |direct3d versions = 11 | ||
− | |direct3d notes = | + | |direct3d notes = |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
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|minGPU2 = NVIDIA GeForce GTX 1050 Ti | |minGPU2 = NVIDIA GeForce GTX 1050 Ti | ||
|minVRAM = 4 GB | |minVRAM = 4 GB | ||
− | |minDX = | + | |minDX = 11 |
|recOS = 10 | |recOS = 10 |
Latest revision as of 21:18, 14 March 2024
Developers | |
---|---|
Parallel Studio | |
Publishers | |
Quantic Dream | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | August 28, 2023 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Perspectives | Third-person |
Controls | Direct control |
Genres | Adventure |
Vehicles | Naval/watercraft |
Art styles | Realistic |
Themes | Sci-fi, |
Under The Waves is a narrative-driven adventure game about the engulfing power of grief. Set in the depths of the North Sea in a techno-futuristic 1970s, professional diver Stan is struggling to overcome a life-changing loss and embrace a new future. The isolation of the deep sea is a fitting manifestation of his state of mind, and as Stan retreads further into his self-imposed solitude, he starts to experience strange events far beneath the waves. He will eventually have to make a difficult choice...
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam | ||||
Epic Games Store |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\UnderTheWaves\Saved\Config\WindowsNoEditor |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1975440/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\UnderTheWaves\Saved\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1975440/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | See Anisotropic filtering. | ||
Anti-aliasing (AA) | See Anti-aliasing. | ||
High-fidelity upscaling | FSR 2.0 As shown on AMD's official website and the game's splash screens.[1] |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Can be set to 30, 60, 120 or Unlimited. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Motion blur
Disable motion blur[2] |
---|
[SystemSettings] r.MotionBlurQuality=0 |
Depth of field
Disable depth of field[3] |
---|
[SystemSettings] r.DepthOfFieldQuality=0 |
Anisotropic filtering
Adjust anisotropic filtering[4] |
---|
[SystemSettings] r.MaxAnisotropy=16
|
Anti-aliasing
Disable anti-aliasing[5] |
---|
[SystemSettings] r.DefaultFeature.AntiAliasing=0 r.PostProcessAAQuality=0 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Called "View Sensitivity" in the settings. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Dualsense also supported. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Voice, Effect | |
Surround sound | ||
Subtitles | Size and Background can be adjusted | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Czech | ||||
Dutch | ||||
French | ||||
German | ||||
Greek | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Thai | ||||
Turkish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | 10 |
Processor (CPU) | AMD Ryzen 3 4100 Intel Core i5 4th Gen |
AMD Ryzen 5 3600 Intel Core i7 7th Gen |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 10 GB | 10 GB |
Video card (GPU) | AMD R9 290 HD NVIDIA GeForce GTX 1050 Ti 4 GB of VRAM DirectX 11 compatible | AMD Radeon RX Vega 56 NVIDIA GeForce GTX 1660 8 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1975440/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1975440) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:DarkSonicPT on 2023-08-29
- ↑ Verified by User:DarkSonicPT on 2023-08-29
- ↑ Verified by User:DarkSonicPT on 2023-08-29
- ↑ Verified by User:DarkSonicPT on 2023-08-29
- ↑ Verified by User:DarkSonicPT on 2023-08-29