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| ===Game's resolution has 2048 pixel limit=== | | ===Game's resolution has 2048 pixel limit=== |
| {{Fixbox|description=Use [[dgVoodoo 2]]|ref=<ref name="alphayellow_13032024"/>}} | | {{Fixbox|description=Use [[dgVoodoo 2]]|ref=<ref name="alphayellow_13032024"/>}} |
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− | ===Game Starts on second monitor===
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− | {{Fixbox|description=Set display manually|ref=<ref name="alphayellow_13032024"/>|fix=
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− | # Go to the installation folder and edit {{file|autoexec.cfg}}.
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− | # Locate the line {{code|"carddesc" "\\.\DISPLAY2"}}.
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− | # Replace it with {{code|"carddesc" "\\.\DISPLAY1"}}.
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− |
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− | '''Notes'''
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− | {{ii}} If the line does not already exist, add it manually.
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− | }}
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| | | |
| ===Starts on second monitor=== | | ===Starts on second monitor=== |
Warnings
- GameSpy online services have been shut down (see Network for solutions).
Sanity: Aiken's Artifact is a singleplayer and multiplayer action RPG shooter game developed by Monolith Productions and published by Fox Interactive. It features a unique card collecting system for the time, allowing the player to form a master card deck with which to decide the best abilities and strategies to use while fighting enemies and bosses. The game uses the LithTech 2.0 engine, which Monolith debuted at the time, it features more advanced dynamic lighting, higher polygon environments and more detailed textures than previous LithTech versions.
The game was first released for Windows on September 26, 2000. In Europe, it was released simply as Aiken's Artifact, with Sanity being removed from the title. The European release also has higher quality sound effects.
Because the game rights' owner can't be found, Sanity: Aiken's Artifact is currently unavailable for digital purchase. The game's multiplayer official master server relied on the WON network, and was shutdown a few years after the initial release. The game has a few issues, like speeding up and one game-breaking bug at high framerates, or trouble installing on 64-bit operating systems. See Issues fixed for the solutions.
General information
- Official site - retrieved with Wayback machine from August 13, 2001.
Availability
Source |
DRM |
Notes |
Keys |
OS |
Retail |
|
Simple disc check. |
|
|
Demo/free trial
- A demo is available here.
Monetization
Microtransactions
Type |
Notes |
Boost
| Various booster packs could be downloaded or purchased from both the websites of Monolith and certain gaming magazines as well, to unlock additional talent cards in-game to be used in the multiplayer mode. |
Essential improvements
- Gets the game running properly on Windows 10. Forced resolution allows high resolution without shrinking the HUD\Menus, Super Sampling Anti Aliasing is also possible.
- Gets the installer running on Windows 64-bit.
Game data
Configuration file(s) location
Save game data location
Video
Graphics feature |
State |
Notes |
Widescreen resolution |
|
Vert- by default. For a Hor+ image, use the FOV fix. |
Multi-monitor |
|
Vert- by default. For a Hor+ image, use the FOV fix. |
Ultra-widescreen |
|
Vert- by default. For a Hor+ image, use the FOV fix. |
4K Ultra HD |
|
Vert- by default, and HUD items become very small in size. For a Hor+ image, use the FOV fix. To fix the small HUD size, set the native resolution in dgVoodoo 2 and select a smaller resolution in-game that has the same aspect ratio. |
Field of view (FOV) |
|
|
Windowed |
|
See the glossary page for potential workarounds. |
Borderless fullscreen windowed |
|
See the glossary page for potential workarounds. |
Anisotropic filtering (AF) |
|
See the glossary page for potential workarounds. |
Anti-aliasing (AA) |
|
See the glossary page for potential workarounds. |
High-fidelity upscaling |
|
See the glossary page for potential workarounds. |
Vertical sync (Vsync) |
|
See the glossary page for potential workarounds. |
60 FPS |
|
Introduces a game-breaking bug, see Issues fixed for a solution. |
120+ FPS |
|
Exceeding 60 FPS causes several issues, such as increased game speed, cutscenes run faster than the voiceovers, etc. |
High dynamic range display (HDR) |
|
|
Input
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Sound, Dialogue and Music. |
Surround sound |
|
|
Subtitles |
|
|
Closed captions |
|
|
Mute on focus lost |
|
|
EAX support |
|
EAX 2. |
Royalty free audio |
|
|
Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
|
|
|
|
Network
Multiplayer types
Connection types
Issues fixed
Installing on 64-bit systems
- This game comes with a 16-bit InstallShield installer, which won't work on modern systems.
Use 32-bit installer[2]
|
- Download 32-bit version of the installer executable from here.
- Copy the CD contents to a folder in any location.
- Extract
setup32.exe from the downloaded Is3Engine.zip to the newly created folder.
- Run
setup32.exe to install the game.
|
Glitch on the machine during the Meat Plant mission
- If the FPS is higher than 30, while the meat is going down the machine, there's a point it doesn't fall and continue its path to the conveyor belts, preventing progression.
Use the Suppress Fire talent and throw the ball inside the machine that comes just before the conveyor belts[3][4]
|
Notes
- This tricks the game into thinking it's the meat piece going to the conveyor belts. The solution can be seen in this video.
|
Bad performance on Windows 8/8.1/10/11
Glitched or wrong colored textures
Color banding
Game's resolution has 2048 pixel limit
Starts on second monitor
Set display manually[5]
|
- Open
<path-to-game>\lithtech\autoexec.cfg .
- Locate the line
"carddesc" .
- Replace it with
"carddesc" "\\.\DISPLAY1" .
Notes
- If the line does not already exist, add it manually.
|
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
7 |
|
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
95 |
98, ME, 2000 |
Processor (CPU) |
Intel Pentium II 300 MHz
| Intel Pentium II 450 MHz |
System memory (RAM) |
64 MB |
96 MB |
Hard disk drive (HDD) |
400 MB |
650 MB |
Video card (GPU) |
8 MB of VRAM OpenGL 1.0 compatible DirectX 7.0a compatible
| 16 MB of VRAM |
Notes
References