Anonymous edits have been disabled on the wiki. If you want to contribute please login or create an account.


Warning for game developers: PCGamingWiki staff members will only ever reach out to you using the official press@pcgamingwiki.com mail address.
Be aware of scammers claiming to be representatives or affiliates of PCGamingWiki who promise a PCGW page for a game key.

Difference between revisions of "Bomb Rush Cyberfunk"

From PCGamingWiki, the wiki about fixing PC games
m (Update infobox strategywiki link)
 
(13 intermediate revisions by 6 users not shown)
Line 9: Line 9:
 
{{Infobox game/row/date|Windows|August 18, 2023}}
 
{{Infobox game/row/date|Windows|August 18, 2023}}
 
|reception    =  
 
|reception    =  
{{Infobox game/row/reception|Metacritic|bomb-rush-cyberfunk|rating}}
+
{{Infobox game/row/reception|Metacritic|bomb-rush-cyberfunk|75}}
{{Infobox game/row/reception|OpenCritic|15377/bomb-rush-cyberfunk|rating}}
+
{{Infobox game/row/reception|OpenCritic|15377/bomb-rush-cyberfunk|78}}
{{Infobox game/row/reception|IGDB|bomb-rush-cyberfunk|rating}}
+
{{Infobox game/row/reception|IGDB|bomb-rush-cyberfunk|87}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | DLC, One-time game purchase }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, DLC }}
 
{{Infobox game/row/taxonomy/microtransactions | None }}
 
{{Infobox game/row/taxonomy/microtransactions | None }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
Line 26: Line 26:
 
{{Infobox game/row/taxonomy/series            | }}
 
{{Infobox game/row/taxonomy/series            | }}
 
|steam appid  = 1353230
 
|steam appid  = 1353230
|steam appid side =  
+
|steam appid side = 2518220
 
|gogcom id    = 2113415415
 
|gogcom id    = 2113415415
|gogcom id side =  
+
|gogcom id side = 1587333905
 
|official site=  
 
|official site=  
|hltb        =  
+
|hltb        = 81093
 
|igdb        = <!-- Only needs to be set if there is no IGDB reception row -->
 
|igdb        = <!-- Only needs to be set if there is no IGDB reception row -->
 
|lutris      =  
 
|lutris      =  
|mobygames    = 207427/bomb-rush-cyberfunk
+
|mobygames    = 207427
 
|strategywiki = Bomb Rush Cyberfunk
 
|strategywiki = Bomb Rush Cyberfunk
|wikipedia    =  
+
|wikipedia    = Bomb Rush Cyberfunk
 
|winehq      =  
 
|winehq      =  
 
|license      = commercial
 
|license      = commercial
Line 51: Line 51:
  
 
'''General information'''
 
'''General information'''
{{mm}} [https://discord.gg/reptilehideout Official developer Discord server]
+
{{mm}} [https://discord.gg/reptilehideout Official Discord server]
 
{{GOG.com links|2113415415|}}
 
{{GOG.com links|2113415415|}}
 
{{mm}} [https://steamcommunity.com/app/1353230/discussions/ Steam Community Discussions]
 
{{mm}} [https://steamcommunity.com/app/1353230/discussions/ Steam Community Discussions]
Line 58: Line 58:
 
{{Availability|
 
{{Availability|
 
{{Availability/row| GOG.com | bomb_rush_cyberfunk | DRM-free |  |  | Windows | }}
 
{{Availability/row| GOG.com | bomb_rush_cyberfunk | DRM-free |  |  | Windows | }}
 +
{{Availability/row| Humble | bomb-rush-cyberfunk | Steam | | | Windows }}
 
{{Availability/row| Steam | 1353230 | Steam |  |  | Windows | }}
 
{{Availability/row| Steam | 1353230 | Steam |  |  | Windows | }}
 
}}
 
}}
Line 65: Line 66:
 
|ad-supported                =  
 
|ad-supported                =  
 
|cross-game bonus            =  
 
|cross-game bonus            =  
|dlc                        = Additional characters are available for purchase to be used in-game.
+
|dlc                        = The DLC includes new characters and gameplay mechanics.
 
|expansion pack              =  
 
|expansion pack              =  
 
|freeware                    =  
 
|freeware                    =  
 
|free-to-play                =  
 
|free-to-play                =  
|one-time game purchase      = Bomb Rush Cyberfunk requires an upfront purchase to access.
+
|one-time game purchase      = The game requires an upfront purchase to access.
 
|sponsored                  =  
 
|sponsored                  =  
 
|subscription                =  
 
|subscription                =  
Line 84: Line 85:
 
|free-to-grind      =  
 
|free-to-grind      =  
 
|loot box            =  
 
|loot box            =  
|none                = Bomb Rush Cyberfunk has no microtransactions.
+
|none                = Game does not contain any microtransactions.
 
|player trading      =  
 
|player trading      =  
 
|time-limited        =  
 
|time-limited        =  
Line 97: Line 98:
 
===Configuration file(s) location===
 
===Configuration file(s) location===
 
{{Game data|
 
{{Game data|
{{Game data/config|Windows|{{P|steam}}\userdata\{{p|uid}}\1353230\remote\}}
+
{{Game data/config|Windows|{{p|hkcu}}\Software\Team Reptile\Bomb Rush Cyberfunk\}}
 
}}
 
}}
  
 
===Save game data location===
 
===Save game data location===
 
{{Game data|
 
{{Game data|
{{Game data/saves|Windows|{{P|steam}}\userdata\{{p|uid}}\1353230\remote\}}
+
{{Game data/saves|GOG.com|{{p|userprofile}}\AppData\LocalLow\Team Reptile\Bomb Rush Cyberfunk\}}
 +
{{Game data/saves|Steam|{{P|steam}}\userdata\{{p|uid}}\1353230\remote\}}
 
}}
 
}}
  
Line 130: Line 132:
 
|4k ultra hd wsgf award    =  
 
|4k ultra hd wsgf award    =  
 
|widescreen resolution      = true
 
|widescreen resolution      = true
|widescreen resolution notes= Most cutscenes are {{term|letterboxed}} for cinematic purposes.<br>Aspect ratio becomes {{term|anamorphic}} when "'''Screen mode'''" is set to "'''Maximized Window'''" or "'''Fullscreen'''" and resolution is changed to one with a different aspect ratio than the display.<br>Natively supports arbitrary aspect ratios, such as 4:3, 16:9, 16:10, 21:9 and 32:9.
+
|widescreen resolution notes= Most cutscenes are {{term|letterboxed}} for cinematic purposes.<br>The aspect ratio becomes {{term|anamorphic}} when "'''Screen mode'''" is set to "'''Maximized Window'''" or "'''Fullscreen'''" and the resolution is changed to one with a different aspect ratio than the display.<br>Natively supports arbitrary aspect ratios, such as 4:3, 16:9, 16:10, 21:9 and 32:9.
 
|multimonitor              = limited
 
|multimonitor              = limited
 
|multimonitor notes        = Possible when playing in windowed mode.<br>Cutscenes and dialog sequences are {{term|pillarboxed}} to a 16:9 aspect ratio.<ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment= Tested by playing the game with a multi-monitor setup at a resolution of 3840x1080.}}</ref>
 
|multimonitor notes        = Possible when playing in windowed mode.<br>Cutscenes and dialog sequences are {{term|pillarboxed}} to a 16:9 aspect ratio.<ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment= Tested by playing the game with a multi-monitor setup at a resolution of 3840x1080.}}</ref>
Line 137: Line 139:
 
|4k ultra hd                = true
 
|4k ultra hd                = true
 
|4k ultra hd notes          = <ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment=Tested by playing the game at 3840x2160 resolution.}}</ref>
 
|4k ultra hd notes          = <ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment=Tested by playing the game at 3840x2160 resolution.}}</ref>
|fov                        = false
+
|fov                        = hackable
|fov notes                  =  
+
|fov notes                  = Use [https://thunderstore.io/c/bomb-rush-cyberfunk/p/Dragsun/Savestates_and_cam_utils/ Savestates and cam utils]. Adjust drag distance if the camera becomes too close or far away.
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
Line 146: Line 148:
 
|anisotropic notes          = Referred to as "'''Texture Filtering'''".<br>Has three settings: "'''Disabled'''", "'''Enabled'''", and "'''Always Enabled'''".<br>"'''Always Enabled'''" is set to 8x.<ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment=Tested by taking several screenshots in the same spot at the hangout area at an angle with several AF sample rates and comparing them. When Texture Filtering is set to "Always Enabled", the game appears to force 8x AF, as disabling and testing AF at lower strengths through Nvidia Control Panel resulted in blurrier textures. Forcing 8x AF through the Control Panel puts it at a match for the AF set by the game.}}</ref>
 
|anisotropic notes          = Referred to as "'''Texture Filtering'''".<br>Has three settings: "'''Disabled'''", "'''Enabled'''", and "'''Always Enabled'''".<br>"'''Always Enabled'''" is set to 8x.<ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment=Tested by taking several screenshots in the same spot at the hangout area at an angle with several AF sample rates and comparing them. When Texture Filtering is set to "Always Enabled", the game appears to force 8x AF, as disabling and testing AF at lower strengths through Nvidia Control Panel resulted in blurrier textures. Forcing 8x AF through the Control Panel puts it at a match for the AF set by the game.}}</ref>
 
|antialiasing              = true
 
|antialiasing              = true
|antialiasing notes        = Options for 0x, 2x, 4x, and 8x.<br>Unknown which method is being used.
+
|antialiasing notes        = Options for 0x, 2x, 4x, and 8x [[MSAA]] are available.<ref>{{Refcheck|user=MasterBlaster|date=2023-12-17|comment=Tested by viewing the Live RenderTarget View using the Render Mod Toolkit in [[Special K]]. The Miscellaneous Flag for the Render Target displayed as Multi-Sampled, and adjusted accordingly to each anti-aliasing level.}}</ref>
 
|upscaling                  = false
 
|upscaling                  = false
 
|upscaling tech            =  
 
|upscaling tech            =  
Line 177: Line 179:
 
|mouse menu notes          =  
 
|mouse menu notes          =  
 
|invert mouse y-axis      = true
 
|invert mouse y-axis      = true
|invert mouse y-axis notes = "'''Invert Axis'''" refers to y-axis. X-axis cannot be inverted.
+
|invert mouse y-axis notes = "'''Invert Axis'''" refers to the y-axis. The X-axis cannot be inverted.
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
Line 189: Line 191:
 
|controller sensitivity notes= Referred to as "'''Camera aim sensitivity'''". A slider is available.
 
|controller sensitivity notes= Referred to as "'''Camera aim sensitivity'''". A slider is available.
 
|invert controller y-axis  = true
 
|invert controller y-axis  = true
|invert controller y-axis notes= "'''Invert Axis'''" refers to y-axis. X-axis cannot be inverted.
+
|invert controller y-axis notes= "'''Invert Axis'''" refers to the y-axis. The X-axis cannot be inverted.
 
|xinput controllers        = true
 
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
Line 217: Line 219:
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
 
|simultaneous input        = true
 
|simultaneous input        = true
|simultaneous input notes  = Keyboard and button prompts change depending on last registered input.<ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment= Tested by inputting a direction on my Xbox Series controller and another direction on the keyboard at the same time. Simultaneous input was possible, but button prompts changed to keyboard, as that was the last input I had registered.}}</ref>
+
|simultaneous input notes  = Keyboard and button prompts change depending on the last registered input.<ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment= Tested by inputting a direction on my Xbox Series controller and another direction on the keyboard at the same time. Simultaneous input was possible, but button prompts changed to keyboard, as that was the last input I had registered.}}</ref>
 
|steam input api          = unknown
 
|steam input api          = unknown
 
|steam input api notes    =  
 
|steam input api notes    =  
Line 234: Line 236:
 
{{Audio
 
{{Audio
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    = Sliders for Global, SFX, and Music.
+
|separate volume notes    = Global, SFX, Music
 
|surround sound            = false
 
|surround sound            = false
 
|surround sound notes      = Stereo only.<ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment=Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.}}</ref>
 
|surround sound notes      = Stereo only.<ref>{{Refcheck|user=MasterBlaster|date=2023-08-18|comment=Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.}}</ref>
Line 241: Line 243:
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost        = always on
+
|mute on focus lost        = false
|mute on focus lost notes  = Game pauses when focus is lost.
+
|mute on focus lost notes  = Game originally paused when focus was lost. This was removed in Patch 1.<ref>{{Refurl|url=https://store.steampowered.com/news/app/1353230/view/3646281279369270483?l=english|title="Patch 1 - Micro Boy" - Team Reptile, via Steam Events|date=August 2023}}</ref>
 
|eax support              =  
 
|eax support              =  
 
|eax support notes        =  
 
|eax support notes        =  
Line 336: Line 338:
 
  |ref      =  
 
  |ref      =  
 
}}
 
}}
 +
}}
 +
 +
==Network==
 +
{{Network/Multiplayer
 +
|local play          = hackable
 +
|local play players  = {{unknown}}
 +
|local play modes    =
 +
|local play notes    = [https://github.com/SplitScreen-Me/splitscreenme-nucleus/releases Use NucleusCoop]
 +
|lan play            = false
 +
|lan play players    =
 +
|lan play modes      =
 +
|lan play notes      =
 +
|online play          = hackable
 +
|online play players  = {{unknown}}
 +
|online play modes    =
 +
|online play notes    = Use [https://github.com/NotNite/SlopCrew Slop Crew].
 +
|asynchronous        =
 +
|asynchronous notes  =
 
}}
 
}}
  
Line 389: Line 409:
 
|interface        =  
 
|interface        =  
 
|interface notes  =  
 
|interface notes  =  
|input            =  
+
|input            = Rewired
|input notes      =  
+
|input notes      = <ref>{{Refcheck|user=MasterBlaster|date=2023-08-31|comment=As indicated by the <code>Rewired_DirectInput.dll</code> file found in the game's <code>Plugins</code> folder.}}</ref>
 
|cutscenes        =  
 
|cutscenes        =  
 
|cutscenes notes  =  
 
|cutscenes notes  =  

Latest revision as of 13:29, 7 March 2024

Bomb Rush Cyberfunk
Bomb Rush Cyberfunk cover
Developers
Team Reptile
Engines
Unity 2021[Note 1]
Release dates
Windows August 18, 2023
Reception
Metacritic 75
OpenCritic 78
IGDB 87
Taxonomy
Monetization One-time game purchase, DLC
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives Third-person
Controls Direct control
Genres Action, Tricks
Sports Skateboarding, Skating
Vehicles Bicycle
Art styles Cel-shaded, Stylized
Themes Cyberpunk
Bomb Rush Cyberfunk on HowLongToBeat
Bomb Rush Cyberfunk on IGDB
Bomb Rush Cyberfunk guide on StrategyWiki
Bomb Rush Cyberfunk on MobyGames
Bomb Rush Cyberfunk on Wikipedia

Bomb Rush Cyberfunk is a singleplayer real-time action tricks cyberpunk game developed and published by Team Reptile.

Inspired by the Jet Set Radio series, the game focuses on Red, a graffiti writer who joins the Bomb Rush Crew in the hopes of becoming "All City", the best graffiti crew in New Amsterdam, and finding his original, decapitated head.

The game was released on August 18, 2023.

General information

Official Discord server
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
GOG.com
DRM-free
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows

Monetization

Type Notes
DLC The DLC includes new characters and gameplay mechanics.
One-time game purchase The game requires an upfront purchase to access.

Microtransactions

Type Notes
No microtransactions Game does not contain any microtransactions.

DLC and expansion packs

Name Notes
Base & Jay Adds two additional playable graffiti writers, each with four additional outfits.
Windows

Game data

Configuration file(s) location

System Location
Windows HKEY_CURRENT_USER\Software\Team Reptile\Bomb Rush Cyberfunk\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1353230/pfx/[Note 2]

Save game data location

System Location
GOG.com %USERPROFILE%\AppData\LocalLow\Team Reptile\Bomb Rush Cyberfunk\
Steam <Steam-folder>\userdata\<user-id>\1353230\remote\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1353230/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Graphics settings
Graphics settings

Graphics feature State Notes
Widescreen resolution
Most cutscenes are letterboxed for cinematic purposes.
The aspect ratio becomes anamorphic when "Screen mode" is set to "Maximized Window" or "Fullscreen" and the resolution is changed to one with a different aspect ratio than the display.
Natively supports arbitrary aspect ratios, such as 4:3, 16:9, 16:10, 21:9 and 32:9.
Multi-monitor
Possible when playing in windowed mode.
Cutscenes and dialog sequences are pillarboxed to a 16:9 aspect ratio.[2]
Ultra-widescreen
Cutscenes and dialog sequences are pillarboxed to a 16:9 aspect ratio.[3]
4K Ultra HD
[4]
Field of view (FOV)
Use Savestates and cam utils. Adjust drag distance if the camera becomes too close or far away.
Windowed
Borderless fullscreen windowed
Two options are available: "Maximized Window" and "Fullscreen".
Anisotropic filtering (AF)
Referred to as "Texture Filtering".
Has three settings: "Disabled", "Enabled", and "Always Enabled".
"Always Enabled" is set to 8x.[5]
Anti-aliasing (AA)
Options for 0x, 2x, 4x, and 8x MSAA are available.[6]
High-fidelity upscaling
See the glossary page for potential workarounds.
Vertical sync (Vsync)
60 FPS and 120+ FPS
Plays at an uncapped framerate.
High dynamic range display (HDR)
See the glossary page for potential alternatives.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.

Input

Keyboard and mouse bindings and gamepad settings (Xbox One layout)
Keyboard and mouse bindings and gamepad settings (Xbox One layout)
Keyboard and mouse bindings and gamepad settings (DS4 and DualSense layout)
Keyboard and mouse bindings and gamepad settings (DS4 and DualSense layout)

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Referred to as "Camera aim sensitivity". A slider is available.
Mouse input in menus
Mouse Y-axis inversion
"Invert Axis" refers to the y-axis. The X-axis cannot be inverted.
Controller
Controller support
Full controller support
Controller remapping
Controller sensitivity
Referred to as "Camera aim sensitivity". A slider is available.
Controller Y-axis inversion
"Invert Axis" refers to the y-axis. The X-axis cannot be inverted.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
DualSense is also natively supported.
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
, Wireless (Bluetooth), Wired
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M
Keyboard and button prompts change depending on the last registered input.[7]

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Global, SFX, Music
Surround sound
Stereo only.[8]
Subtitles
Text-heavy game with limited voice acting.
Closed captions
Mute on focus lost
Game originally paused when focus was lost. This was removed in Patch 1.[9]
Royalty free audio
The game's soundtrack is royalty-free.[10]

Localizations

General settings
General settings
Language UI Audio Sub Notes
English
Dutch
French
German
Italian
Japanese
Brazilian Portuguese
Russian
Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
Use NucleusCoop
LAN play
Online play
Use Slop Crew.

Other information

API

Technical specs Supported Notes
Direct3D 11.1 [1]
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Input Rewired [11]

System requirements

Windows
Minimum
Operating system (OS) 7
Processor (CPU) Intel Core i3 2.5GHz
AMD Phenom 2.5GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 2 GB[12]
Video card (GPU) NVIDIA GeForce GTX 460
ATI Radeon HD 5850
A 64-bit operating system is required.

Notes

  1. Unity engine build: 2021.3.27f1[1]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. 1.0 1.1 Verified by User:MasterBlaster on 2023-08-18
    As indicated in the Player.log file.
  2. Verified by User:MasterBlaster on 2023-08-18
    Tested by playing the game with a multi-monitor setup at a resolution of 3840x1080.
  3. Verified by User:MasterBlaster on 2023-08-18
    Tested by playing the game with a 3840x1080 resolution.
  4. Verified by User:MasterBlaster on 2023-08-18
    Tested by playing the game at 3840x2160 resolution.
  5. Verified by User:MasterBlaster on 2023-08-18
    Tested by taking several screenshots in the same spot at the hangout area at an angle with several AF sample rates and comparing them. When Texture Filtering is set to "Always Enabled", the game appears to force 8x AF, as disabling and testing AF at lower strengths through Nvidia Control Panel resulted in blurrier textures. Forcing 8x AF through the Control Panel puts it at a match for the AF set by the game.
  6. Verified by User:MasterBlaster on 2023-12-17
    Tested by viewing the Live RenderTarget View using the Render Mod Toolkit in Special K. The Miscellaneous Flag for the Render Target displayed as Multi-Sampled, and adjusted accordingly to each anti-aliasing level.
  7. Verified by User:MasterBlaster on 2023-08-18
    Tested by inputting a direction on my Xbox Series controller and another direction on the keyboard at the same time. Simultaneous input was possible, but button prompts changed to keyboard, as that was the last input I had registered.
  8. Verified by User:MasterBlaster on 2023-08-18
    Tested in 7.1 using Orban Loudness Meter in conjunction with Razer Surround.
  9. "Patch 1 - Micro Boy" - Team Reptile, via Steam Events - last accessed on August 2023
  10. "To Youtubers and streamers: the Bomb Rush Cyberfunk OST is claim free. We made sure there are no Content ID claims on any of the tracks so feel free to use and showcase the music in gameplay videos." - Team Reptile's Twitter Account - last accessed on August 2023
  11. Verified by User:MasterBlaster on 2023-08-31
    As indicated by the Rewired_DirectInput.dll file found in the game's Plugins folder.
  12. Verified by User:MasterBlaster on 2023-08-18
    Actual install size is 1.59 GB.