Difference between revisions of "Atelier Totori: The Adventurer of Arland DX"
From PCGamingWiki, the wiki about fixing PC games
Kendotlibero (talk | contribs) m |
(Added missing advantage for Atelier Sync Fix. Edited (missing) info for engine, taxonomy, video and input sections.) |
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{{Infobox game/row/publisher|Koei Tecmo}} | {{Infobox game/row/publisher|Koei Tecmo}} | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|PhyreEngine}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|December 4, 2018}} | {{Infobox game/row/date|Windows|December 4, 2018}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase}} |
{{Infobox game/row/taxonomy/microtransactions | No microtransactions}} | {{Infobox game/row/taxonomy/microtransactions | No microtransactions}} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer}} | {{Infobox game/row/taxonomy/modes | Singleplayer}} | ||
Line 53: | Line 54: | ||
===[https://github.com/TellowKrinkle/atelier-sync-fix/releases/tag/atelier-sophie-20231022 Atelier Sync Fix]=== | ===[https://github.com/TellowKrinkle/atelier-sync-fix/releases/tag/atelier-sophie-20231022 Atelier Sync Fix]=== | ||
{{++}} Improves GPU utilization in D3D11-based Atelier games and can dramatically improve performance as a result. | {{++}} Improves GPU utilization in D3D11-based Atelier games and can dramatically improve performance as a result. | ||
+ | {{++}} Adds an external configuration for anti-aliasing (MSAA and SSAA) and anisotropic filtering. | ||
{{Fixbox|description=Instructions|ref=<ref>https://steamcommunity.com/sharedfiles/filedetails/?id=2873028623</ref>|fix= | {{Fixbox|description=Instructions|ref=<ref>https://steamcommunity.com/sharedfiles/filedetails/?id=2873028623</ref>|fix= | ||
# Extract into {{p|game}}. | # Extract into {{p|game}}. | ||
Line 97: | Line 99: | ||
|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
− | |multimonitor = | + | |multimonitor = false |
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = false |
|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = true | |4k ultra hd = true | ||
Line 107: | Line 109: | ||
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = hackable |
− | |borderless windowed notes = | + | |borderless windowed notes = Confirmed to work with [[Glossary:Borderless fullscreen windowed#Borderless Gaming|Borderless Gaming]]. You need to manually set the desired height and width (your desktop's) in the game's ini file, which is located inside the installation folder. |
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = | + | |anisotropic notes = Requires the [[#Atelier Sync Fix|Atelier Sync Fix]]. Open the atfix.ini (created after starting the game with the fix installed) in {{p|game}} and change the value of AF a number from 1 to 16. |
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = MSAA and SSAA. Requires the [[#Atelier Sync Fix|Atelier Sync Fix]]. Open the atfix.ini (created after starting the game with the fix installed) in {{p|game}} and change the value of FullSSAA to 1. |
− | |upscaling = | + | |upscaling = false |
|upscaling tech = | |upscaling tech = | ||
|upscaling notes = | |upscaling notes = | ||
Line 122: | Line 124: | ||
|120 fps = true | |120 fps = true | ||
|120 fps notes = | |120 fps notes = | ||
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |ray tracing = false |
+ | |ray tracing notes = | ||
+ | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
}} | }} |
Revision as of 08:37, 16 February 2024
Developers | |
---|---|
Gust Co. Ltd. | |
Publishers | |
Koei Tecmo | |
Engines | |
PhyreEngine | |
Release dates | |
Windows | December 4, 2018 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Third-person |
Controls | Direct control |
Genres | JRPG |
Art styles | Anime |
Themes | Fantasy |
Series | Atelier |
General information
Atelier Totori: The Adventurer of Arland DX is a singleplayer third-person JRPG game in the Atelier series.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Essential Improvements
Atelier Sync Fix
- Improves GPU utilization in D3D11-based Atelier games and can dramatically improve performance as a result.
- Adds an external configuration for anti-aliasing (MSAA and SSAA) and anisotropic filtering.
Instructions[1] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\ArlandDX_Settings.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/936180/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\936180\remote\SAVEDATA |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/936180/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Confirmed to work with Borderless Gaming. You need to manually set the desired height and width (your desktop's) in the game's ini file, which is located inside the installation folder. | ||
Anisotropic filtering (AF) | Requires the Atelier Sync Fix. Open the atfix.ini (created after starting the game with the fix installed) in <path-to-game> and change the value of AF a number from 1 to 16. | ||
Anti-aliasing (AA) | MSAA and SSAA. Requires the Atelier Sync Fix. Open the atfix.ini (created after starting the game with the fix installed) in <path-to-game> and change the value of FullSSAA to 1. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | Supports DInput, but no remapping. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Voice/BGM/SFX/Cutscenes | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Japanese |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | Only contains a 64bit executable. |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i5 2.6 GHz | Intel Core i7 3.4 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 17 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 960 |
- A 64-bit system is required.
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/936180/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (936180) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.