Difference between revisions of "AAAAXY"
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(Corrected usage of infobox engine section, added punctuation, put text snippets from files into code tag, made file names use the File template, and shortened the color blind note.) |
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{{Introduction | {{Introduction | ||
− | |introduction = | + | |introduction = AAAAXY is a nonlinear 2D puzzle platformer taking place in impossible spaces. |
|release history = | |release history = | ||
Line 90: | Line 90: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows| | + | {{Game data/config|Windows|{{P|localappdata}}\AAAAXY\}} |
{{Game data/config|OS X|~/Library/Application Support/AAAAXY/config}} | {{Game data/config|OS X|~/Library/Application Support/AAAAXY/config}} | ||
{{Game data/config|Linux|~/.config/AAAAXY}} | {{Game data/config|Linux|~/.config/AAAAXY}} | ||
Line 97: | Line 97: | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows| | + | {{Game data/saves|Windows|{{p|userprofile}}\Saved Games\AAAAXY\}} |
{{Game data/saves|OS X|~/Library/Application Support/AAAAXY/save}} | {{Game data/saves|OS X|~/Library/Application Support/AAAAXY/save}} | ||
{{Game data/saves|Linux|~/.local/share/AAAAXY}} | {{Game data/saves|Linux|~/.local/share/AAAAXY}} | ||
Line 173: | Line 173: | ||
|invert mouse y-axis = n/a | |invert mouse y-axis = n/a | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
− | |touchscreen notes = | + | |touchscreen notes = Supported on Android and iOS versions only. |
|controller support = true | |controller support = true | ||
|controller support notes = | |controller support notes = | ||
Line 187: | Line 187: | ||
|xinput controllers = true | |xinput controllers = true | ||
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
|impulse triggers = false | |impulse triggers = false | ||
Line 193: | Line 193: | ||
|dualshock 4 = true | |dualshock 4 = true | ||
|dualshock 4 notes = | |dualshock 4 notes = | ||
− | |dualshock prompts = | + | |dualshock prompts = limited |
− | |dualshock prompts notes = | + | |dualshock prompts notes = In-game text uses ABXY style button naming. |
|light bar support = false | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = BT, Wireless (Dongle), Wired |
− | |dualshock 4 modes notes = | + | |dualshock 4 modes notes = No specific support, but works as generic at least on Linux and macOS, not confirmed on Windows yet. |
|tracked motion controllers= false | |tracked motion controllers= false | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
Line 204: | Line 204: | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
|other controllers = true | |other controllers = true | ||
− | |other controllers notes = | + | |other controllers notes = Requires at least NES-style button set, but D-pad is interchangeable with stick. |
− | |other button prompts = | + | |other button prompts = xbox |
− | |other button prompts notes= | + | |other button prompts notes= A/B naming may be swapped on some controllers |
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
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|steam input presets = false | |steam input presets = false | ||
|steam input presets notes = | |steam input presets notes = | ||
− | |steam controller prompts = | + | |steam controller prompts = true |
|steam controller prompts notes = | |steam controller prompts notes = | ||
|steam cursor detection = false | |steam cursor detection = false | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11 |
− | |direct3d notes = | + | |direct3d notes = Direct3D 12 can be forced using <code>EBITENGINE_DIRECTX=version=12</code> environment variable. |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
|wing = | |wing = | ||
|wing notes = | |wing notes = | ||
− | |opengl versions = 3 | + | |opengl versions = 3.2 |
− | |opengl notes = | + | |opengl notes = Can be forced using <code>EBITENGINE_GRAPHICS_LIBRARY=opengl</code> environment variable. |
|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
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|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 10 |
− | |minCPU = | + | |minCPU = x86-64 |
− | |minCPU2 = | + | |minCPU2 = x86 with SSE2 |
|minRAM = 2 GB | |minRAM = 2 GB | ||
|minHD = 100 MB | |minHD = 100 MB | ||
|minGPU = | |minGPU = | ||
|minGPU2 = | |minGPU2 = | ||
− | |minVRAM = | + | |minVRAM = 64 MB |
− | |minDX = | + | |minDX = 12 |
|recOS = | |recOS = | ||
|recCPU = | |recCPU = | ||
|recCPU2 = | |recCPU2 = | ||
− | |recRAM = | + | |recRAM = 4 GB |
|recHD = | |recHD = | ||
− | |recGPU = | + | |recGPU = |
|recGPU2 = | |recGPU2 = | ||
− | |recVRAM = | + | |recVRAM = 256 MB |
|notes = | |notes = | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 16:14, 9 January 2024
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
![]() |
|
Developers | |
---|---|
divVerent | |
Engines | |
Ebitengine | |
Release dates | |
Windows | November 23, 2021 |
macOS (OS X) | November 23, 2021 |
Linux | November 23, 2021 |
Taxonomy | |
Monetization | Freeware |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Relaxed |
Perspectives | Side view |
Controls | Direct control |
Genres | Platform |
Art styles | Pixel art |
AAAAXY is a nonlinear 2D puzzle platformer taking place in impossible spaces.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | ||||
itch.io |
Monetization
Type | Notes |
---|---|
Freeware | The game is free of charge. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\AAAAXY\ |
macOS (OS X) | ~/Library/Application Support/AAAAXY/config |
Linux | ~/.config/AAAAXY |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\AAAAXY\ |
macOS (OS X) | ~/Library/Application Support/AAAAXY/save |
Linux | ~/.local/share/AAAAXY |
Save game cloud syncing
- No save game cloud syncing information; you can edit this page to add it.
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Can be turned off via "vsync": "false" in config.json . |
||
60 FPS | |||
120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) | |||
Color blind mode | Many color and greyscale palettes available in menu. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | Supported on Android and iOS versions only. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | In-game text uses ABXY style button naming. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wireless (Bluetooth), , Wired No specific support, but works as generic at least on Linux and macOS, not confirmed on Windows yet. |
Generic/other controllers | Requires at least NES-style button set, but D-pad is interchangeable with stick. | |
---|---|---|
Button prompts | A/B naming may be swapped on some controllers |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | No speech. | |
Closed captions | ||
Mute on focus lost | Can be turned off via "runnable_when_unfocused": "true" in config.json . |
|
Royalty free audio | Sound effects under Apache 2.0 License, music under CC0 license. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
German | ||||
Latin | ||||
Portuguese | ||||
Simplified Chinese | ||||
Ukrainian |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | Direct3D 12 can be forced using EBITENGINE_DIRECTX=version=12 environment variable. |
OpenGL | 3.2 | Can be forced using EBITENGINE_GRAPHICS_LIBRARY=opengl environment variable. |
Metal support |
Executable | 32-bit | 64-bit | ARM | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) | ||||
Linux | [1] |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | x86-64 x86 with SSE2 | |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 100 MB | |
Video card (GPU) | 64 MB of VRAM DirectX 12 compatible | 256 MB of VRAM |
References
- ↑ Install AAAAXY on Linux - Snap Store - last accessed on 10 February 2023