Difference between revisions of "Battlezone 98 Redux"
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Line 9: | Line 9: | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|April 18, 2016}} | {{Infobox game/row/date|Windows|April 18, 2016}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|battlezone-98-redux|75}} | ||
+ | {{Infobox game/row/reception|OpenCritic|2619/battlezone-98-redux|73}} | ||
+ | {{Infobox game/row/reception|IGDB|battlezone-98-redux|rating}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase, DLC }} |
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | None }} |
− | {{Infobox game/row/taxonomy/modes | }} | + | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} |
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/perspectives | Bird's-eye view, First-person }} |
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/controls | Multiple select, Point and select, Direct control }} |
− | {{Infobox game/row/taxonomy/genres | }} | + | {{Infobox game/row/taxonomy/genres | RTS, Strategy, Shooter }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
{{Infobox game/row/taxonomy/art styles | }} | {{Infobox game/row/taxonomy/art styles | }} | ||
− | {{Infobox game/row/taxonomy/themes | }} | + | {{Infobox game/row/taxonomy/themes | Sci-fi }} |
{{Infobox game/row/taxonomy/series | Battlezone }} | {{Infobox game/row/taxonomy/series | Battlezone }} | ||
|steam appid = 301650 | |steam appid = 301650 | ||
|gogcom id = 1454067812 | |gogcom id = 1454067812 | ||
|gogcom id side = 1705475096 | |gogcom id side = 1705475096 | ||
− | | | + | |hltb = 37883 |
− | | | + | |lutris = battlezone-98-redux |
+ | |strategywiki = Battlezone (Activision) | ||
+ | |mobygames = 80746 | ||
|wikipedia = Battlezone (1998 video game) | |wikipedia = Battlezone (1998 video game) | ||
|winehq = 17808 | |winehq = 17808 | ||
|license = commercial | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
Line 51: | Line 65: | ||
==Essential improvements== | ==Essential improvements== | ||
===Skip intro videos=== | ===Skip intro videos=== | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Run the game with the <code>/nointro</code> [[Glossary:Command line arguments|command line argument]]|ref={{cn|date=July 2016}}|fix= |
− | |||
− | |||
}} | }} | ||
Line 111: | Line 123: | ||
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = [[FSAA]]. | |antialiasing notes = [[FSAA]]. | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = always on | |vsync = always on | ||
|vsync notes = Always enabled by default. See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. | |vsync notes = Always enabled by default. See [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
|120 fps notes = | |120 fps notes = | ||
|hdr = unknown | |hdr = unknown | ||
Line 129: | Line 144: | ||
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open {{file|Ogre.cfg}} with a text editor. | # Open {{file|Ogre.cfg}} with a text editor. | ||
− | # Find the following lines, and set them to these values. | + | # Find the following lines in the [Direct3D9 Rendering Subsystem] section, and set them to these values. |
<pre> | <pre> | ||
VSync=No | VSync=No | ||
Line 207: | Line 222: | ||
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = always on |
− | |mute on focus lost notes = | + | |mute on focus lost notes = |
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 314: | Line 331: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = true |
− | |windows 64-bit exe = unknown | + | |windows 64-bit exe = false |
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 337: | Line 357: | ||
|minVRAM = 256 MB | |minVRAM = 256 MB | ||
− | |recOS = | + | |recOS = |
|recCPU = Intel Core i5 Series | |recCPU = Intel Core i5 Series | ||
|recCPU2 = AMD FX Series | |recCPU2 = AMD FX Series | ||
|recRAM = 4 GB | |recRAM = 4 GB | ||
− | |recHD = | + | |recHD = |
|recGPU = Nvidia GeForce 400 Series | |recGPU = Nvidia GeForce 400 Series | ||
|recGPU2 = ATI Radeon HD 7750 | |recGPU2 = ATI Radeon HD 7750 |
Latest revision as of 00:14, 26 December 2023
Developers | |
---|---|
Big Boat Interactive | |
Publishers | |
Rebellion Developments | |
Engines | |
Ogre | |
Release dates | |
Windows | April 18, 2016 |
Reception | |
Metacritic | 75 |
OpenCritic | 73 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view, First-person |
Controls | Multiple select, Point and select, Direct control |
Genres | RTS, Strategy, Shooter |
Themes | Sci-fi |
Series | Battlezone |
Battlezone | |
---|---|
Battlezone (1983) | 1983 |
Battlezone | 1998 |
Battlezone II: Combat Commander | 1999 |
Battlezone (2010) | 2010 |
Battlezone 98 Redux | 2016 |
Battlezone (2017) | 2017 |
Battlezone: Combat Commander | 2018 |
Battlezone 98 Redux is a singleplayer and multiplayer bird's-eye view and first-person RTS, strategy and shooter game in the Battlezone series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | Odyssey Edition also available. | |||
GOG.com | ||||
Green Man Gaming | Odyssey Edition also available. | |||
Humble Store | Odyssey Edition also available. | |||
Steam |
DLC and expansion packs
Name | Notes | |
---|---|---|
The Red Odyssey |
Essential improvements
Skip intro videos
Run the game with the /nointro command line argument[citation needed]
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Ogre.cfg[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/301650/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\save\cpProgress.def[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/301650/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Enabling windowed mode seems to enable borderless windowed mode as well. | ||
Anisotropic filtering (AF) | Off, 1, 2, 4 or 8. | ||
Anti-aliasing (AA) | FSAA. | ||
Vertical sync (Vsync) | Always enabled by default. See Vertical sync (Vsync). | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) |
Vertical sync (Vsync)
- This setting is always enabled by default.
Instructions[citation needed] |
---|
VSync=No VSync Interval=0 |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Under Play Options. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Under Play Options, select Reverse Mouse (Up/Down). | |
Controller | ||
Controller support | Under Input Configuration, Joystick select the desired configuration file. | |
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
- The language can be changed under Play Options.
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, effects and voices. | |
Surround sound | Tested on 5.1 sound system | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 8 | Versus |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista, 7, 8, 10 | |
Processor (CPU) | SSE3 Supported Intel D @ 3 GHz AMD Athlon 64 X2 4200 |
Intel Core i5 Series AMD FX Series |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | ATI Radeon HD 2600 256 MB of VRAM | Nvidia GeForce 400 Series ATI Radeon HD 7750 1 GB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/301650/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (301650) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.