Difference between revisions of "Alone in the Dark"
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− | |notes = Retail only. | + | |notes = Retail only: Official localization ported, [https://steamcommunity.com/sharedfiles/filedetails/?id=2714407069 download]. |
|fan = | |fan = | ||
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Revision as of 20:42, 17 December 2023
For the 2008 sequel, see Alone in the Dark (2008).
Developers | |
---|---|
Infogrames | |
Publishers | |
1992-2003 | Infogrames |
Retail (North America) | Interplay Entertainment |
2003-2018 | Atari |
2018-present | THQ Nordic |
Release dates | |
DOS | 1992 |
Mac OS (Classic) | 1994 |
Windows (DOSBox) | April 14, 2011[1] |
macOS (OS X) (DOSBox) | November 29, 2012[2] |
Taxonomy | |
Monetization | One-time game purchase |
Series | Alone in the Dark |
Key points
- Use DOSBox to run on modern systems.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Floppy disk version. | |||
GamersGate | Sold as part of the Alone in the Dark Anthology. | |||
Sold as part of the Alone in the Dark Anthology. | ||||
GOG.com | Includes Alone in the Dark 2 and Alone in the Dark 3. Pre-packaged with DOSBox.[3] | |||
Green Man Gaming | Sold as part of the Alone in the Dark Anthology. | |||
Humble Store | Sold as part of the Alone in the Dark Anthology. | |||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
DOS | |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
Mac OS (Classic) | |
macOS (OS X) | <path-to-game> (mounted in DOSBox)[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/548090/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
DOS | <path-to-game>\SAVE*.ITD |
Windows | <path-to-game> (mounted in DOSBox)[Note 1] |
Mac OS (Classic) | |
macOS (OS X) | <path-to-game> (mounted in DOSBox)[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/548090/pfx/[Note 2] |
- File names:
SAVE0.ITD
,SAVE1.ITD
etc.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | 320x200 only, see the DOSBox page for more information. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | For DOSBox toggle with Alt+↵ Enter (see the glossary page for other workarounds). | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | 3D objects are untextured. | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | For DOSBox use an unofficial build (see the glossary page for other workarounds). | ||
60 FPS | 70 FPS lock.[4] | ||
120+ FPS | |||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | For DOSBox use the DOSBox Mapper (see the glossary page for other workarounds). |
Controller types |
---|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound Effects and Music; on/off only. | |
Surround sound | ||
Subtitles | Subtitles cannot be disabled. Does not apply to all dialogue. | |
Closed captions | ||
Mute on focus lost | For DOSBox change the priority background value in the DOSBox configuration file. |
|
Royalty free audio | ||
Red Book CD audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | French audio only in retail CD version | |||
German | ||||
Hungarian | Fan Translation, download. | |||
Italian | ||||
Brazilian Portuguese | Retail only: Official localization ported, download. | |||
Russian | Fan translation by «Бюро переводов Old-Games.RU», download. | |||
Spanish | For Steam release follow this guide. |
Issues fixed
- If you haven't found a fix, check our DOSBox page for solutions.
Error when starting the game
- If an error doesn't let you into the game change the DOSBox output mode to something else.
The game is too slow/fast
- Just press Ctrl+F11 to slow down or Ctrl+F12 to speed up in DOSBox.
- When the CPU cycle speed is too high in DOSBox, initiating running (by double tapping the corresponding key) can be difficult due to an overly short window between key presses.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
DOS video modes | MCGA |
DOSBox configuration file
- The following file is taken a fresh GOG.com installation and may help with determining optimal settings when running the retail version in DOSBox. Click
[Expand]
to view.
- dosboxAlone3.conf
# This is the configuration file for DOSBox 0.74-2. (Please use the latest version of DOSBox) # Lines starting with a # are comment lines and are ignored by DOSBox. # They are used to (briefly) document the effect of each option. [sdl] # fullscreen: Start DOSBox directly in fullscreen. (Press ALT-Enter to go back) # fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox. # fullresolution: What resolution to use for fullscreen: original, desktop or fixed size (e.g. 1024x768). # Using your monitor's native resolution (desktop) with aspect=true might give the best results. # If you end up with small window on a large screen, try an output different from surface. # On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended # to use a lower full/windowresolution, in order to avoid window size problems. # windowresolution: Scale the window to this size IF the output device supports hardware scaling. # (output=surface does not!) # output: What video system to use for output. # Possible values: surface, overlay, opengl, openglnb, ddraw. # autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock) # sensitivity: Mouse sensitivity. # waitonerror: Wait before closing the console if DOSBox has an error. # priority: Priority levels for dosbox. Second entry behind the comma is for when DOSBox is not focused/minimized. # pause is only valid for the second entry. # Possible values: lowest, lower, normal, higher, highest, pause. # mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the defaul value. # usescancodes: Avoid usage of symkeys, might not work on all operating systems. fullscreen=true fulldouble=false fullresolution=desktop windowresolution=original output=overlay autolock=true sensitivity=100 waitonerror=true priority=higher,normal mapperfile=mapper-0.74-2.map usescancodes=true [dosbox] # language: Select another language file. # machine: The type of machine DOSBox tries to emulate. # Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe. # captures: Directory where things like wave, midi, screenshot get captured. # memsize: Amount of memory DOSBox has in megabytes. # This value is best left at its default to avoid problems with some games, # though few games might require a higher value. # There is generally no speed advantage when raising this value. language= machine=svga_s3 captures=capture memsize=30 [render] # frameskip: How many frames DOSBox skips before drawing one. # aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down! # scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended, # then the scaler will be used even if the result might not be desired. # To fit a scaler in the resolution used at full screen may require a border or side bars, # to fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work. # Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x. frameskip=0 aspect=false scaler=normal2x [cpu] # core: CPU Core used in emulation. auto will switch to dynamic if available and # appropriate. # Possible values: auto, dynamic, normal, simple. # cputype: CPU Type used in emulation. auto is the fastest choice. # Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch. # cycles: Amount of instructions DOSBox tries to emulate each millisecond. # Setting this value too high results in sound dropouts and lags. # Cycles can be set in 3 ways: # 'auto' tries to guess what a game needs. # It usually works, but can fail for certain games. # 'fixed #number' will set a fixed amount of cycles. This is what you usually # need if 'auto' fails. (Example: fixed 4000). # 'max' will allocate as much cycles as your computer is able to # handle. # Possible values: auto, fixed, max. # cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12) # cycledown: Setting it lower than 100 will be a percentage. core=simple cputype=pentium_slow cycles=11000 cycleup=1000 cycledown=1000 [mixer] # nosound: Enable silent mode, sound is still emulated though. # rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged. # Possible values: 1024, 2048, 4096, 8192, 512, 256. # prebuffer: How many milliseconds of data to keep on top of the blocksize. nosound=false rate=44100 blocksize=1024 prebuffer=25 [midi] # mpu401: Type of MPU-401 to emulate. # Possible values: intelligent, uart, none. # mididevice: Device that will receive the MIDI data from MPU-401. # Possible values: default, win32, alsa, oss, coreaudio, coremidi, none. # midiconfig: Special configuration options for the device driver. This is usually the id of the device you want to use # (find the id with mixer/listmidi). # Or in the case of coreaudio, you can specify a soundfont here. # See the README/Manual for more details. mpu401=intelligent mididevice=default midiconfig= [sblaster] # sbtype: Type of Soundblaster to emulate. gb is Gameblaster. # Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none. # sbbase: The IO address of the soundblaster. # Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300. # irq: The IRQ number of the soundblaster. # Possible values: 7, 5, 3, 9, 10, 11, 12. # dma: The DMA number of the soundblaster. # Possible values: 1, 5, 0, 3, 6, 7. # hdma: The High DMA number of the soundblaster. # Possible values: 1, 5, 0, 3, 6, 7. # sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer. # oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'. # Possible values: auto, cms, opl2, dualopl2, opl3, none. # oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well). # Possible values: default, compat, fast. # oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly). # Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000. sbtype=sb16 sbbase=220 irq=7 dma=1 hdma=5 sbmixer=true oplmode=auto oplemu=default oplrate=44100 [gus] # gus: Enable the Gravis Ultrasound emulation. # gusrate: Sample rate of Ultrasound emulation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # gusbase: The IO base address of the Gravis Ultrasound. # Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300. # gusirq: The IRQ number of the Gravis Ultrasound. # Possible values: 5, 3, 7, 9, 10, 11, 12. # gusdma: The DMA channel of the Gravis Ultrasound. # Possible values: 3, 0, 1, 5, 6, 7. # ultradir: Path to Ultrasound directory. In this directory # there should be a MIDI directory that contains # the patch files for GUS playback. Patch sets used # with Timidity should work fine. gus=false gusrate=44100 gusbase=240 gusirq=5 gusdma=3 ultradir=C:\ULTRASND [speaker] # pcspeaker: Enable PC-Speaker emulation. # pcrate: Sample rate of the PC-Speaker sound generation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'. # Possible values: auto, on, off. # tandyrate: Sample rate of the Tandy 3-Voice generation. # Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716. # disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible). pcspeaker=true pcrate=44100 tandy=auto tandyrate=44100 disney=true [joystick] # joysticktype: Type of joystick to emulate: auto (default), none, # 2axis (supports two joysticks), # 4axis (supports one joystick, first joystick used), # 4axis_2 (supports one joystick, second joystick used), # fcs (Thrustmaster), ch (CH Flightstick). # none disables joystick emulation. # auto chooses emulation depending on real joystick(s). # (Remember to reset dosbox's mapperfile if you saved it earlier) # Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none. # timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away). # autofire: continuously fires as long as you keep the button pressed. # swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks. # buttonwrap: enable button wrapping at the number of emulated buttons. joysticktype=auto timed=true autofire=false swap34=false buttonwrap=true [serial] # serial1: set type of device connected to com port. # Can be disabled, dummy, modem, nullmodem, directserial. # Additional parameters must be in the same line in the form of # parameter:value. Parameter for all types is irq (optional). # for directserial: realport (required), rxdelay (optional). # (realport:COM1 realport:ttyS0). # for modem: listenport (optional). # for nullmodem: server, rxdelay, txdelay, telnet, usedtr, # transparent, port, inhsocket (all optional). # Example: serial1=modem listenport:5000 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial2: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial3: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. # serial4: see serial1 # Possible values: dummy, disabled, modem, nullmodem, directserial. serial1=dummy serial2=dummy serial3=disabled serial4=disabled [dos] # xms: Enable XMS support. # ems: Enable EMS support. # umb: Enable UMB support. # keyboardlayout: Language code of the keyboard layout (or none). xms=true ems=true umb=true keyboardlayout=auto [ipx] ipx=false [autoexec] # Lines in this section will be run at startup. @echo off mount C ".." mount C "..\cloud_saves" -t overlay imgmount D "..\GAME.INS" -t iso c: goto launcher :launcher cls ECHO �[1;33m�[42mÉÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» ECHO º --------------------------------------- º ECHO º Alone in the Dark Launcher º ECHO º --------------------------------------- º ECHO º 1) Alone in the Dark º ECHO º 2) Jack in the Dark º ECHO º 3) AitD DOS Settings (inc. Language) º ECHO º 4) JitD DOS Settings (inc. Language) º ECHO º --------------------------------------- º ECHO º 5) exit program º ECHO º --------------------------------------- º ECHO ÈÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍͼ�[0m choice /c12345 /s Which program do you want to run? [1-5]: /n if errorlevel 5 goto exit if errorlevel 4 goto jsetup if errorlevel 3 goto asetup if errorlevel 2 goto jack if errorlevel 1 goto alone :alone cls CD INDARK INDARK goto exit :jack cls CD JACK indark2 16 1 cleardrv >NUL goto exit :asetup cls CD INDARK INSTALL cd ".." goto launcher :jsetup cls CD JACK INSTALL cd ".." goto launcher :exit exit
System requirements
DOS | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Windows 3.0 | |
Processor (CPU) | IBM PC AT or 100% compatible at 16 MHz | |
System memory (RAM) | 640 KB (580 KB free) 128 KB EMS (Expanded Memory Specification) | |
Hard disk drive (HDD) | 8 MB | |
Video card (GPU) | VGA | |
Sound (audio device) | Sound Blaster, Disney Sound Source, Ad Lib | |
Other | CD-ROM drive with sound output MSCDEX 2.2 |
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | |
Processor (CPU) | 1.8 GHz | |
System memory (RAM) | 512 MB | 1 GB |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | DirectX 7 compatible | DirectX 9 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.6.8 | |
Processor (CPU) | Intel Core Duo 2 GHz | Intel Core Duo 2 GHz+ |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 2 GB | |
Video card (GPU) | 64 MB of VRAM |
Notes
- ↑ 1.0 1.1 1.2 1.3 File/folder structure within the installation folder reflects the path(s) listed for DOS game data. For the GOG.com release, file changes in DOSBox are redirected to
<path-to-game>/cloud_saves/
even if GOG Galaxy is not used (this folder contains all redirected files, so some files in thecloud_saves
folder might be temporary files or other files that do not contain saves or settings). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (548090) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ New release: Alone in the Dark - GOG.com - last accessed on May 2023
- ↑ November Mac Game Update: 12 new additions - GOG.com - last accessed on May 2023
- ↑ List of GOG games using DOSBox, page 1 - Forum - GOG.com - last accessed on May 2023
- ↑ Verified by User:Cptmold on 2019-06-27
- Tested using DOSBox 0.74-2 with OpenGL and MSi Afterburner/RTSS.