Difference between revisions of "Metal Gear Solid 2: Sons of Liberty - Master Collection Version"
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# Download [https://drive.google.com/drive/folders/1TtTAE4l_h-_iBECxfnIUWzZyfJ37Y2md the script]. | # Download [https://drive.google.com/drive/folders/1TtTAE4l_h-_iBECxfnIUWzZyfJ37Y2md the script]. | ||
# Copy {{file|dccmd.exe}} and {{file|mgs2or3ultrawideworkaround.bat}} to {{folder|{{p|game}}}}. | # Copy {{file|dccmd.exe}} and {{file|mgs2or3ultrawideworkaround.bat}} to {{folder|{{p|game}}}}. | ||
− | # Add <code>mgs2or3ultrawideworkaround.bat %command%</code> to the game's launch | + | # Add <code>mgs2or3ultrawideworkaround.bat %command%</code> to the game's launch options on Steam. |
# Set the desired resolution to switch at game startup (line 1) and after the game closes (line 7) in {{file|mgs2or3ultrawideworkaround.bat}}. | # Set the desired resolution to switch at game startup (line 1) and after the game closes (line 7) in {{file|mgs2or3ultrawideworkaround.bat}}. | ||
}} | }} |
Revision as of 07:26, 25 October 2023
This page is for the Master Collection re-release. For the original release, see Metal Gear Solid 2: Substance.
Cover image missing, please upload it | |
Developers | |
---|---|
Original | Konami Computer Entertainment Japan |
2011 HD Edition | Bluepoint Games |
Master Collection | Rocket Studio |
Publishers | |
Konami | |
Release dates | |
Windows | October 24, 2023 |
Reception | |
OpenCritic | 77 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person, Top-down view |
Controls | Direct control |
Genres | Action, Stealth |
Art styles | Realistic |
Themes | Contemporary, North America, Sci-fi, Supernatural |
Series | Metal Gear Solid: Master Collection Vol.1, Metal Gear |
Metal Gear Solid 2: Sons of Liberty - Master Collection Version is a singleplayer first-person and third-person and top-down view action stealth game published by Konami. It is part of the Metal Gear series.
The original game, Metal Gear Solid 2: Sons of Liberty, was developed by Konami Computer Entertainment Japan and published by Konami on PlayStation 2 in 2001, and chronologically takes place after the events of Metal Gear Solid (1998 video game). The expanded re-release, Substance, was released on Xbox, PlayStation 2 and PC in 2002/2003, which added over 300 additional missions, along with five side story missions featuring Solid Snake.
It was later included in the Metal Gear Solid HD Collection, developed by Bluepoint Games and released on PlayStation 3 and Xbox 360 in 2011. The HD Edition included in the HD Collection serves as the basis for the Master Collection Version.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | Master Collection Vol. 1 also available. | |||
Master Collection Vol. 1 also available. | ||||
Green Man Gaming | Master Collection Vol. 1 also available. | |||
Humble Store | Master Collection Vol. 1 also available. | |||
Steam | Master Collection Vol. 1 also available. |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2131640/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/2131640/pfx/[Note 1] |
- Each language setting has its own save data.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Launcher adapts to any 16:9 resolution used for the desktop, while the actual game is locked to 1280x720. See Change resolution to force any 16:9 resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Launcher adapts to any 16:9 resolution used for the desktop, while the actual game is locked to 1280x720. See Change resolution to force any 16:9 resolution. | ||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Post-processing anti-aliasing, possibly FXAA. Can't be disabled. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | |||
120+ FPS | Capped at 60 FPS. Game speed is increased when above 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
Change resolution
Use MGSResolutionPatch[1] |
---|
Notes
|
Workaround for ultra-widescreen displays
- The game does not support ultra-widescreen resolutions and the 16:9 image is stretched by default.
Use display changer script to avoid stretching[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | No option to turn off vibration. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-7500 | Intel Core i5-7600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 17 GB | |
Video card (GPU) | Nvidia GeForce GTX 970 DirectX 11 compatible | Nvidia GeForce GTX 980 |
Sound (audio device) | DirectX 11 compatible |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/2131640/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (2131640) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Jigen123 on 2023-10-25