Difference between revisions of "Deadlight: Director's Cut"
From PCGamingWiki, the wiki about fixing PC games
m |
|||
(20 intermediate revisions by 11 users not shown) | |||
Line 6: | Line 6: | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Deep Silver}} | {{Infobox game/row/publisher|Deep Silver}} | ||
− | |engines = | + | |engines = |
+ | {{Infobox game/row/engine|Unreal Engine 3}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|June 21, 2016}} | {{Infobox game/row/date|Windows|June 21, 2016}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|deadlight-directors-cut|rating}} | ||
+ | {{Infobox game/row/reception|OpenCritic|2811/deadlight-directors-cut|67}} | ||
+ | {{Infobox game/row/reception|IGDB|deadlight-directors-cut|69}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | No microtransactions}} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Side view }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, Platform }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | North America, Post-apocalyptic, Zombies }} | ||
+ | {{Infobox game/row/taxonomy/series | Deadlight }} | ||
|steam appid = 423950 | |steam appid = 423950 | ||
|steam appid side = | |steam appid side = | ||
|gogcom id = 1230412827 | |gogcom id = 1230412827 | ||
+ | |gogcom id side = | ||
+ | |official site= http://www.deadlightgame.com/deadlight.php | ||
+ | |winehq = 18416 | ||
+ | |hltb = 2348 | ||
|strategywiki = | |strategywiki = | ||
+ | |mobygames = 81147 | ||
|wikipedia = Deadlight | |wikipedia = Deadlight | ||
− | |||
|license = commercial | |license = commercial | ||
}} | }} | ||
− | {{ | + | |
+ | {{Introduction | ||
+ | |introduction = '''''Deadlight: Director's Cut''''' is a remastered version of the 2012 game ''[[Deadlight]]'', featuring tweaked controls and animations, the Nightmare difficulty mode and the Survival Arena game mode. | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
+ | }} | ||
'''General information''' | '''General information''' | ||
Line 35: | Line 64: | ||
===Skip intro videos=== | ===Skip intro videos=== | ||
{{Fixbox|description=Delete/rename video files|ref=<ref>{{Refcheck|user=Rose|date=2019-07-30|comment=}}</ref>|fix= | {{Fixbox|description=Delete/rename video files|ref=<ref>{{Refcheck|user=Rose|date=2019-07-30|comment=}}</ref>|fix= | ||
− | # Go to | + | # Go to {{folder|{{p|game}}\LOTDGame\Movies}}. |
− | # Delete or rename | + | # Delete or rename {{file|splash_screen_01.bk2}}, {{file|splash_screen_02.bk2}}, {{file|splash_screen_03.bk2}}, {{file|splash_screen_04.bk2}}, {{file|splash_screen_05.bk2}} and {{file|tequila_logo.bk2}}. |
}} | }} | ||
Line 47: | Line 76: | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|{{p|steam}}\userdata\{{p|uid}}\423950\remote\}} | + | {{Game data/saves|Windows|{{p|userprofile\Documents}}\My Games\UnrealEngine3\LOTDGame\Save\}} |
+ | {{Game data/saves|Steam|{{p|steam}}\userdata\{{p|uid}}\423950\remote\}} | ||
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |gog galaxy | + | |discord = |
− | |gog galaxy notes | + | |discord notes = |
− | |origin | + | |epic games launcher = |
− | |origin notes | + | |epic games launcher notes = |
− | |steam cloud | + | |gog galaxy = true |
− | |steam cloud notes | + | |gog galaxy notes = |
− | | | + | |origin = |
− | | | + | |origin notes = |
− | |xbox cloud | + | |steam cloud = true |
− | |xbox cloud notes | + | |steam cloud notes = |
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Deadlight Director's Cut Graphics Settings.jpg|Graphics settings.}} | {{Image|Deadlight Director's Cut Graphics Settings.jpg|Graphics settings.}} | ||
− | {{Video | + | {{Video |
|wsgf link = https://www.wsgf.org/dr/deadlight-directors-cut/en | |wsgf link = https://www.wsgf.org/dr/deadlight-directors-cut/en | ||
|widescreen wsgf award = gold | |widescreen wsgf award = gold | ||
Line 75: | Line 109: | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
|multimonitor = hackable | |multimonitor = hackable | ||
− | |multimonitor notes = See | + | |multimonitor notes = See [[#Field of view (FOV)|Field of view (FOV)]]. |
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = {{term|Vert-}}. See | + | |ultrawidescreen notes = {{term|Vert-}}. See [[#Field of view (FOV)|Field of view (FOV)]] to compensate. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = hackable | |fov = hackable | ||
− | |fov notes = See | + | |fov notes = See [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
Line 90: | Line 124: | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 100: | Line 137: | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|description=Bind FOV values to hotkeys|ref=<ref>{{Refcheck|user=Rose|date=2019-07-30|comment=At 21:9, pressing F2 works to achieve vertical FOV parity with 16:9.}}</ref>|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open {{file|LOTDInput.ini}} with a text editor. | ||
+ | # Add the following lines under '''<code>[Engine.PlayerInput]</code>''' | ||
+ | #: <code>Bindings=(Name="F1",Command="FOV 70",Control=False,Shift=False,Alt=False)</code> | ||
+ | #: <code>Bindings=(Name="F2",Command="FOV 86",Control=False,Shift=False,Alt=False)</code> | ||
+ | #: <code>Bindings=(Name="F3",Command="FOV 100",Control=False,Shift=False,Alt=False)</code> | ||
+ | #: <code>Bindings=(Name="F4",Command="FOV 110",Control=False,Shift=False,Alt=False)</code> | ||
+ | #: <code>Bindings=(Name="F5",Command="FOV 124",Control=False,Shift=False,Alt=False)</code> | ||
+ | # Save the changes. | ||
+ | # Press {{key|F1}} - {{key|F5}} in the game to switch between the FOV values. | ||
+ | {{ii}} Setting other values and keys is also possible. | ||
}} | }} | ||
Line 105: | Line 157: | ||
{{Fixbox|description=Change frame rate smoothing|ref=<ref>{{Refcheck|user=Rose|date=2019-07-30|comment=Setting MaxSmoothedFrameRate to 76 resulted in 76 FPS shown by Nvidia Shadowplay.}}</ref>|fix= | {{Fixbox|description=Change frame rate smoothing|ref=<ref>{{Refcheck|user=Rose|date=2019-07-30|comment=Setting MaxSmoothedFrameRate to 76 resulted in 76 FPS shown by Nvidia Shadowplay.}}</ref>|fix= | ||
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
− | # Open | + | # Open {{file|LOTDEngine.ini}} with a text editor. |
# Search and change <code>bSmoothFrameRate</code> to <code>FALSE</code> '''or''' raise <code>MaxSmoothedFrameRate</code> value. | # Search and change <code>bSmoothFrameRate</code> to <code>FALSE</code> '''or''' raise <code>MaxSmoothedFrameRate</code> value. | ||
# Save the file. | # Save the file. | ||
Line 111: | Line 163: | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
Line 135: | Line 187: | ||
|invert controller y-axis = false | |invert controller y-axis = false | ||
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
|impulse triggers = unknown | |impulse triggers = unknown | ||
Line 157: | Line 209: | ||
|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |||
− | |||
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
Line 177: | Line 227: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = | |separate volume notes = | ||
Line 190: | Line 240: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 240: | Line 292: | ||
|subtitles = hackable | |subtitles = hackable | ||
|fan = true | |fan = true | ||
− | |notes = Fan translation, [ | + | |notes = Fan translation, [https://grajpopolsku.pl/download/deadlight_dc/ download]. |
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 256: | Line 308: | ||
|subtitles = hackable | |subtitles = hackable | ||
|notes = [https://enpy.net/forum/files/file/85-deadlight/ Fan translation by «ENPY Studio»] | |notes = [https://enpy.net/forum/files/file/85-deadlight/ Fan translation by «ENPY Studio»] | ||
+ | |fan = true | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Brazilian Portuguese | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = Fan translation by Tribo Gamer, [https://joao13traducoes.com/2023/08/pc-deadlight-directors-cut-tribo-gamer/ Download] | ||
|fan = true | |fan = true | ||
}} | }} | ||
Line 281: | Line 341: | ||
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
− | |shader model versions = | + | |shader model versions = 3.0 |
|shader model notes = | |shader model notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = true |
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = false | ||
|windows exe notes = | |windows exe notes = | ||
− | |macos 32-bit app | + | |macos intel 32-bit app = |
− | |macos 64-bit app | + | |macos intel 64-bit app = |
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 296: | Line 359: | ||
===Middleware=== | ===Middleware=== | ||
{{Middleware | {{Middleware | ||
− | |physics = | + | |physics = PhysX |
|physics notes = | |physics notes = | ||
|audio = | |audio = | ||
Line 309: | Line 372: | ||
|multiplayer notes= | |multiplayer notes= | ||
}} | }} | ||
− | |||
==System requirements== | ==System requirements== | ||
Line 315: | Line 377: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = 7 | + | |minOS = 7 |
|minCPU = Intel Core 2 Duo 2.4 GHz | |minCPU = Intel Core 2 Duo 2.4 GHz | ||
|minRAM = 2 GB | |minRAM = 2 GB | ||
Line 324: | Line 386: | ||
|minSM = 3.0 | |minSM = 3.0 | ||
− | |recOS = 8, 10 | + | |recOS = 8, 10 |
|recCPU = Intel Core 2 Duo 2.6 GHz | |recCPU = Intel Core 2 Duo 2.6 GHz | ||
|recRAM = | |recRAM = | ||
Line 336: | Line 398: | ||
{{References}} | {{References}} | ||
+ | {{GOG.com Enhancement Project}} |
Latest revision as of 09:41, 17 September 2023
Developers | |
---|---|
Tequila Works | |
Abstraction Games | |
Publishers | |
Deep Silver | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | June 21, 2016 |
Reception | |
OpenCritic | 67 |
IGDB | 69 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Side view |
Controls | Direct control |
Genres | Action, Platform |
Art styles | Realistic |
Themes | North America, Post-apocalyptic, Zombies |
Series | Deadlight |
Deadlight | |
---|---|
Deadlight | 2012 |
Deadlight: Director's Cut | 2016 |
Deadlight: Director's Cut is a remastered version of the 2012 game Deadlight, featuring tweaked controls and animations, the Nightmare difficulty mode and the Survival Arena game mode.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Essential improvements
Skip intro videos
Delete/rename video files[1] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\UnrealEngine3\LOTDGame\Config\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/423950/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\UnrealEngine3\LOTDGame\Save\ |
Steam | <Steam-folder>\userdata\<user-id>\423950\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/423950/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | See Field of view (FOV). | ||
Ultra-widescreen | Vert-. See Field of view (FOV) to compensate. | ||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | 16x by default. Can't be altered in-game. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | See High frame rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
Bind FOV values to hotkeys[2] |
---|
|
High frame rate
Change frame rate smoothing[3] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Presets only. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Polish | Fan translation, download. | |||
Spanish | ||||
Russian | Fan translation by «ENPY Studio» | |||
Brazilian Portuguese | Fan translation by Tribo Gamer, Download |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Interface | Scaleform | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 10 |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz | Intel Core 2 Duo 2.6 GHz |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | 512 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Nvidia GeForce GTX 550 Ti AMD Radeon HD 7750 |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/423950/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (423950) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.