Difference between revisions of "Starfield"
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{{ii}} Default FOV is 85° for first person and 70° for third person. | {{ii}} Default FOV is 85° for first person and 70° for third person. | ||
− | {{Fixbox|description=Use [https://www.flawlesswidescreen. | + | {{Fixbox|description=Use [https://www.flawlesswidescreen.org Flawless Widescreen]|ref=|fix= |
{{++}} Supports first- and third-person cameras as well as weapon FOV. | {{++}} Supports first- and third-person cameras as well as weapon FOV. | ||
{{ii}} May conflict with other FOV modifications. | {{ii}} May conflict with other FOV modifications. |
Revision as of 20:12, 9 September 2023
Developers | |
---|---|
Bethesda Game Studios | |
id Software | |
Publishers | |
Bethesda Softworks | |
Engines | |
Creation Engine 2 | |
Release dates | |
Windows | September 6, 2023 |
Reception | |
Metacritic | 87 |
OpenCritic | 87 |
IGDB | 87 |
Taxonomy | |
Monetization | One-time game purchase, DLC, Subscription gaming service |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | RPG, Action, Shooter |
Vehicles | Space flight |
Art styles | Realistic |
Themes | Sci-fi |
Starfield is a singleplayer action RPG developed by Bethesda Game Studios, with additional assistance by id Software, and published by Bethesda Softworks.[1] The game marks the first new series created by Bethesda Game Studios since The Elder Scrolls in 1994.
Starfield released on Steam and the Microsoft Store on September 6, 2023, with the game also being included with Xbox Game Pass for PC. It was initially announced at E3 2018 and was given a 2022 release date at E3 2021, which was ultimately delayed to allow for additional development time.[2][3]
Starfield introduces a new version of Creation Engine and features improved lighting and global illumination effects, alongside implementing technologies from id Software's id Tech engine.[4][1] It also sees the addition of native 21:9 ultra-widescreen display and unlocked frame rates, which were absent in previous games by the developer.
The game released to generally positive reception from critics and the general gaming audience. Criticism has been raised about lacking performance, particularly on high-end Nvidia graphics cards, and the omission of DLSS and XeSS upscaling technologies without mods.[5][6][7]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | Premium Edition also available. | |||
Premium Edition also available. | ||||
Green Man Gaming | Premium Edition also available. | |||
Humble Store | Premium Edition also available. | |||
Microsoft Store | Xbox Play Anywhere. Included with Xbox Game Pass for PC. Premium Edition also available. |
|||
Steam | Premium Edition also available. |
Version differences
- Pre-orders included the Old Mars Skin Pack.
- Premium Edition includes the Old Mars and Constellation skin packs, the Shattered Space expansion, digital artbook, original soundtrack, and five days early access to the game.
Monetization
Type | Notes |
---|---|
DLC | Additional single-player content. |
One-time game purchase | The game requires an upfront purchase to access. |
Subscription gaming service | Available via Xbox Game Pass for PC. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Shattered Space | Story expansion | |
Old Mars Skin Pack | Included with pre-orders and Xbox Game Pass for PC | |
Constellation Skin Pack | Included with the Premium Edition |
Essential improvements
Skip intro videos
- Does not affect the copyright/health warning.
Add custom values to configuration file[8] |
---|
sIntroSequence= uMainMenuDelayBeforeAllowSkip=0 |
Delete or rename video files[9] |
---|
Notes
|
Hide Message of the Day
Add custom values to configuration file[10] |
---|
bEnableMessageOfTheDay=0 |
Utilities
Starfield Script Extender (SFSE)
- Only compatible with the Steam version.
- Expands the scripting capabilities of the game.
Starfield XGP Save Importer
A tool to import Steam save files into the Microsoft Store / Xbox version of Starfield.
XGP-save-extractor
Does the opposite of the above, extracting Xbox save files for use with the Steam version.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Starfield\ |
Microsoft Store | XboxGames\Starfield\Content\Starfield.ini |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1716740/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\Starfield\Saves\ |
Microsoft Store | %LOCALAPPDATA%\Packages\BethesdaSoftworks.ProjectGold_3275kfvn8vcwc\SystemAppData\wgs\<user-id> |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1716740/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Use Flawless Widescreen. | ||
Ultra-widescreen | 21:9 only; for wider aspect ratios, see Ultra-widescreen. | ||
4K Ultra HD | |||
Field of view (FOV) | Hor+ scaling. See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Default value is 4x,[11] see Anisotropic filtering (AF) | ||
Anti-aliasing (AA) | Forced TAA. See Anti-aliasing (AA) for a workaround. FSR can also be used as AA when Render Resolution Scale is at 100. | ||
High-fidelity upscaling | FSR 2.2 Use Starfield Upscaler to replace FSR with DLSS 2 or XeSS. See also DLSS 3 mod. |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Some interface elements, such as the ship reticle, update at 30 FPS.[12] See Mods. | ||
High dynamic range display (HDR) | Steam version is not supported by Windows Auto HDR.[13] | ||
Ray tracing (RT) |
Ultra-widescreen
Remove pillarboxing
Use Flawless Widescreen |
---|
Notes
|
Modify the config file to remove pillarboxing |
---|
Notes
|
Resolution | fWideAspectLimit=
|
---|---|
1920x1080, 2560x1440, 3840x2160 (16:9) | 1.7778
|
3440x1440 (21.6:9) | 2.3889
|
3840x1600 (24:10) | 2.4
|
5120x1440 (32:9) | 3.5556
|
5120x1600, 3840x1200 (32:10 (16:5)) | 3.2
|
2560x1080, 5120×2160 (64:27) | 2.3704
|
Use RoseTheFlower's fix to remove pillarboxing |
---|
Notes
|
Modify the game executable to remove pillarboxing[14] |
---|
Notes
|
Remove pillarboxing from photo mode |
---|
[Interface] bPhotoModeLetterBoxed=0 |
HUD scaling
Use Flawless Widescreen |
---|
|
Change HUD position manually |
---|
Calculation formula:
[3440 - 1440 * (16/9)] / 2 = 440
[3840 - 1440 * (16/9)] / 2 = 640
[5120 - 1440 * (21/9)] / 2 = 880 |
Field of view (FOV)
- Default FOV is 85° for first person and 70° for third person.
Use Flawless Widescreen |
---|
|
Add custom values to configuration file[15] |
---|
fFPWorldFOV=X fTPWorldFOV=X |
Borderless Windowed Mode
- The game only allows for custom resolutions in windowed mode by default; this fix allows for custom resolutions with a borderless window.
Add custom resolutions to the in-game resolution list |
---|
[Display] sSupportedResolutionsList=1280x720, 1366x768, 1440x900, 1600x900, 1680x1050, 1920x1200, 1920x1080, 2560x1080, 2560x1440, 2560x1600, 3440x1440, 3840x1600, 5120x1440, 5120x1600, 3840x2160, 5120×2160 Notes
|
Enable borderless windowed mode and allow custom resolutions |
---|
Where |
Anisotropic filtering (AF)
Edit the custom configuration file to enable 16x filtering[16] |
---|
[Display] fMaxAnisotropy=16.0000 |
Anti-aliasing (AA)
Disable temporal anti-aliasing (TAA) through a config file:[9] |
---|
[Display] bTemporalAA_idTech7=0 Notes |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse acceleration forced by default[citation needed] | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Option to disable automatic input switching. |
Sync Y-axis mouse movement with X-axis mouse movement
Change the Pitch ratio in the config file |
---|
[Controls] fIronSightsPitchSpeedRatio=1 fPitchSpeedRatio=1 |
Change the Mouse Heading Y-Scale Value according to Aspect Ratio in the config file |
---|
[Controls] fMouseHeadingXScale=0.021 fMouseHeadingYScale= The fMouseHeadingXScale * (aspect ratio)
0.021 * (12/5)
0.021 * (3840/1600) You can use the table below for the exact |
Resolution | Aspect Ratio | fMouseHeadingYScale=
|
---|---|---|
1920x1080, 2560x1440, 3840x2160 (16:9) | 1.7778 | 0.0373
|
3440x1440, 3840x1600 (21.6:9, 24:10 (12:5)) | 2.4 | 0.0504
|
5120x1440 (32:9) | 3.5556 | 0.0747
|
5120x1600, 3840x1200 (32:10 (16:5)) | 3.2 | 0.0672
|
5120×2160 (64:27) | 2.3704 | 0.0498
|
Notes
- Need additional verification for the exact
fMouseHeadingYScale=
values
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Surround LPCM audio. No Dolby Atmos support. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Game pauses when window is not active | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | Fan translation mods: Unofficial Traditional Chinese Translation or Translation Chinese (zh-Hans To zh-Hant). | |||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | Fan translation, download. | |||
Spanish |
Changing interface language
Edit configuration file[18] |
---|
sLanguage=x
|
VR support
Stereoscopic 3D
Enable stereoscopic 3D |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise | |
Cutscenes | Bink Video | v2023.02 |
Mods
StarUI Inventory
- Improves display and functionality of inventory menus.
Undelayed Launching
- Bypasses all introduction screens, including the copyright/health warning and Bethesda logo. Increases main menu frame rate up to 120 FPS.
Undelayed Menus
- Improves responsiveness of the in-game menus and increases menu frame rate up to 120 FPS.
BetterHUD
- Provides a more immersive HUD.
Smooth Ship Reticle (120FPS Smooth UI)
- Changes the ship targeting reticle to update at 120 FPS, instead of the default 30 FPS.
Baka Achievement Enabler (SFSE)
- Requires Starfield Script Extender (SFSE) and is not compatible with the Microsoft Store version of the game.
- Prevents Steam achievements from being disabled and save games being flagged as modded from using mods or console commands.
Achievement Enabler
- Does not require Starfield Script Extender (SFSE) and is compatible with the Microsoft Store version of the game.
- Prevents Steam achievements from being disabled and save games being flagged as modded from using mods or console commands.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 22H2 | 10/11 with updates |
Processor (CPU) | AMD Ryzen 5 2600X Intel Core i7-6800K |
AMD Ryzen 5 3600X Intel Core i5-10600K |
System memory (RAM) | 16 GB | 16 GB |
Hard disk drive (HDD) | 125 GB | 125 GB |
Video card (GPU) | AMD Radeon RX 5700 Nvidia GeForce 1070 Ti DirectX 12 compatible | AMD Radeon RX 6800 XT Nvidia GeForce RTX 2080 |
Other | SSD required |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1716740/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1716740) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Disable TAA through the game console:
- Open the console with the ~ (tilde) key.
- Type
ToggleTAA Off
References
- ↑ 1.0 1.1 IGN - Bethesda Clarifies Doom Developer Id Software’s Involvement With Starfield - last accessed on 2023-09-07
- ↑ Eurogamer - Bethesda announces Starfield, its "next generation" RPG - last accessed on 2023-09-07
- ↑ Gematsu - Redfall and Starfield delayed to first half of 2023 - last accessed on 2023-09-07
- ↑ TweakTown - Starfield's new Creation Engine took 'so long to do,' Bethesda's Todd Howard happy with results - last accessed on 2023-09-07
- ↑ Hardware Times - AMD’s RX 7900 XTX Beats the NVIDIA RTX 4090 in Starfield Despite Being $650 Cheaper - last accessed on 2023-09-07
- ↑ DSOGaming - Starfield PC Performance Analysis - last accessed on 2023-09-07
- ↑ TechSpot - AMD denies blocking Bethesda from adding DLSS to Starfield - last accessed on 2023-09-07
- ↑ Verified by User:Litbeep on 2023-09-01
- ↑ 9.0 9.1 Verified by User:Aemony on 2023-09-01
- ↑ Verified by User:Litbeep on 2023-09-05
- ↑ Verified by User:Shadowstealer7 on 2023-09-07
- Console output of
getini "fMaxAnisotropy:Display"
with Ultra graphics
- Console output of
- ↑ Verified by User:Shadowstealer7 on 2023-09-06
- ↑ Verified by User:Shadowstealer7 on 2023-09-07
- ↑ Reddit - Ultrawide Master Race - Starfield doesn't support 32:9 - last accessed on 2023-09-01
- ↑ Reddit - Starfield - Any mods for FOV slider? - last accessed on 2023-09-01
- ↑ Verified by User:Shadowstealer7 on 2023-09-07
- ↑ Starfield TAA Workaround - Reddit - last accessed on 2023-01-09
- ↑ Reddit - Starfield - How to change the game language and other tweaks - last accessed on 2023-09-01