Difference between revisions of "Armored Core VI: Fires of Rubicon"
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(Input details.) |
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==Input== | ==Input== | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = true |
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = X-axis can also be inverted. |
|touchscreen = unknown | |touchscreen = unknown | ||
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = true |
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
− | |controller remap notes = | + | |controller remap notes = 3 different presets are also available. |
− | |controller sensitivity = | + | |controller sensitivity = true |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = true |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= X-axis can also be inverted. |
|xinput controllers = true | |xinput controllers = true | ||
|xinput controllers notes = | |xinput controllers notes = | ||
|xbox prompts = true | |xbox prompts = true | ||
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
− | |dualshock 4 = | + | |dualshock 4 = true |
− | |dualshock 4 notes = | + | |dualshock 4 notes = [[DualSense]] also supported. |
− | |dualshock prompts = | + | |dualshock prompts = true |
|dualshock prompts notes = | |dualshock prompts notes = | ||
− | |light bar support = | + | |light bar support = true |
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = Wired, Wireless |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
− | |tracked motion controllers= | + | |tracked motion controllers= false |
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = false |
|other controllers notes = | |other controllers notes = | ||
|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = true |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown |
Revision as of 17:13, 25 August 2023
Developers | |
---|---|
FromSoftware | |
Publishers | |
Bandai Namco Entertainment | |
Japan | FromSoftware |
Release dates | |
Windows | August 25, 2023 |
Reception | |
Metacritic | 87 |
OpenCritic | 85 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Vehicle combat |
Art styles | Realistic |
Themes | Sci-fi |
Armored Core VI: Fires of Rubicon is a singleplayer third-person action and vehicle combat game developed and published by FromSoftware in Japan with Bandai Namco Entertainment acting as publisher for the international release. It is the sixteenth installment within the Armored Core series and the first entry to be released on PC.
The game was released on August 25, 2023 via Steam.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Collector's Edition; download code only.[1] | |||
GamersGate | Deluxe Edition also available. | |||
Deluxe Edition also available. | ||||
Green Man Gaming | Deluxe Edition also available. | |||
Humble Store | Deluxe Edition also available. | |||
Steam | Deluxe Edition also available. |
- All versions require Steam and Arxan Anti-Tamper DRM.[2]
Version differences
- The Deluxe Edition includes the game, the digital artbook, and the original soundtrack.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game does not contain microtransactions. |
DLC and expansion packs
Name | Notes | |
---|---|---|
MELANDER C3 G13 Special Customization “TENDERFOOT” | Pre-order bonus. No longer obtainable. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\ArmoredCore6\GraphicsConfig.xml |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1888160/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\ArmoredCore6\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1888160/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Supports up to 32:9. Cutscenes and menus are limited to 21:9. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Scales with Texture Quality setting. | ||
Anti-aliasing (AA) | Low setting uses FXAA, High uses TAA. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Options for 30, 60, 90, 120 FPS. | ||
High dynamic range display (HDR) | |||
Ray tracing (RT) | Garage only. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | X-axis can also be inverted. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | 3 different presets are also available. | |
Controller sensitivity | ||
Controller Y-axis inversion | X-axis can also be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualSense also supported. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | [3] |
Audio | Wwise | [3] |
Interface | Scaleform | [3] |
Cutscenes | Bink Video | [3] |
Anti-cheat | Easy Anti-Cheat | [2] |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | 10, 11 |
Processor (CPU) | Intel Core i7-4790K or Intel Core i5-8400 AMD Ryzen 7 1800X or AMD Ryzen 5 2600 |
Intel Core i7-7700 or Intel Core i5-10400 AMD Ryzen 7 2700X or AMD Ryzen 5 3600 |
System memory (RAM) | 12 GB | |
Hard disk drive (HDD) | 60 GB | |
Video card (GPU) | NVIDIA GeForce GTX 1650 AMD Radeon RX 480 4 GB of VRAM DirectX 12 compatible | Nvidia GeForce GTX 1060 AMD Radeon RX 590 Intel Arc A750 8 GB of VRAM |
- A 64-bit operating system is required.
- These minimum and recommended requirements are for ray tracing off. The minimum and recommended requirements for ray tracing on can be found here.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1888160/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1888160) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ [1] - last accessed on 2023-05-04
- "A physical version of the Game is available for the chosen platform, except for the PC version for which a Steam Digital code will be provided in the collector box."
- ↑ 2.0 2.1 ARMORED CORE™ VI FIRES OF RUBICON™ on Steam - last accessed on 2023-04-27
- "Incorporates 3rd-party DRM: Arxan, Easy Anti-Cheat"
- ↑ 3.0 3.1 3.2 3.3 Verified by User:Fds29 on 2023-08-25
- Examined the game data.